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4.9.10
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changelog.md
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changelog.md
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## 4.9.10
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Add the remove unit promotion unique - By PLynx01
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Add remove unit promotion unique - By PLynx01
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Fix key bindings all reset to unbound on entering options and leaving without looking at the keys page - By SomeTroglodyte
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Fix key bindings in edge case - By SomeTroglodyte
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By remdu:
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- Coast spread algorithm
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- avoid initializing with terrain that shouldn't be naturally generated
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- Coast spread algorithm
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- don'y initialize with non naturally generated terrain
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Stop on Path Blocked - By itanasi
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Stop movement on Path Blocked - By itanasi
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Units that can't build roads should not have connect roads automation. - By willjallen
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Only units that build roads have connect roads automation. - By willjallen
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By SeventhM:
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- Fix Great Scientist science calculation
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- Show stat percent differences in replacement building differences
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- Fix Great Scientist calculation
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- Show stat percent differences in replacement building
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By dHannasch:
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- Add BaseUnit.automaticallyUpgradedInProductionToUnitByTech()
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- Don't list Unique requiring a tech in the Civilopedia for that tech
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Don't list Unique requiring a tech in the Civilopedia for that tech - By dHannasch
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## 4.9.9
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@ -85,8 +85,10 @@ class UniqueValidator(val ruleset: Ruleset) {
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}
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if (unique.conditionals.any() && unique.type in MapUnitCache.UnitMovementUniques)
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// Not necessarily even a problem, but yes something mod maker should be aware of
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rulesetErrors.add("$prefix unique \"${unique.text}\" contains a conditional on a unit movement unique. " +
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"Due to performance considerations, this conditional may not always apply.", RulesetErrorSeverity.WarningOptionsOnly)
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"Due to performance considerations, this unique is cached on the unit," +
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" and the conditional may not always limit the unique correctly.", RulesetErrorSeverity.OK)
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if (reportRulesetSpecificErrors)
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// If we don't filter these messages will be listed twice as this function is called twice on most objects
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