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perf(rendering): ignore unit layers with no units
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@ -1,5 +1,6 @@
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package com.unciv.ui.components.tilegroups.layers
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import com.badlogic.gdx.graphics.g2d.Batch
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import com.badlogic.gdx.scenes.scene2d.Touchable
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import com.badlogic.gdx.scenes.scene2d.ui.Table
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import com.badlogic.gdx.utils.Align
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@ -26,10 +27,15 @@ class TileLayerUnitFlag(tileGroup: TileGroup, size: Float) : TileLayer(tileGroup
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}
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override fun act(delta: Float) { // No 'snapshotting' since we trust it will remain the same
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if (civilianUnitIcon == null && militaryUnitIcon == null)
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return
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for (child in children)
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child.act(delta)
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}
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// For perf profiling
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override fun draw(batch: Batch?, parentAlpha: Float) = super.draw(batch, parentAlpha)
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private fun clearSlots() {
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civilianUnitIcon?.remove()
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militaryUnitIcon?.remove()
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@ -1,5 +1,6 @@
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package com.unciv.ui.components.tilegroups.layers
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import com.badlogic.gdx.graphics.g2d.Batch
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import com.badlogic.gdx.scenes.scene2d.Actor
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import com.badlogic.gdx.scenes.scene2d.Group
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import com.unciv.UncivGame
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@ -10,6 +11,9 @@ import com.unciv.ui.images.ImageGetter
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import com.unciv.ui.components.tilegroups.TileGroup
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class UnitSpriteSlot : Group() {
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init {
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isTransform = false
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}
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var imageLocation = ""
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}
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@ -90,4 +94,9 @@ class TileLayerUnitSprite(tileGroup: TileGroup, size: Float) : TileLayer(tileGro
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civilianSlot.imageLocation = ""
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militarySlot.imageLocation = ""
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}
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override fun draw(batch: Batch?, parentAlpha: Float) {
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if (civilianSlot.imageLocation.isEmpty() && militarySlot.imageLocation.isEmpty()) return
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super.draw(batch, parentAlpha)
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}
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}
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@ -87,7 +87,6 @@ class UnitIconGroup(val unit: MapUnit, val size: Float) : Group() {
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private var flagMask: Image? = getBackgroundMaskForUnit()
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init {
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isTransform = false // performance helper - nothing here is rotated or scaled
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color.a *= UncivGame.Current.settings.unitIconOpacity
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@ -962,9 +962,6 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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??? example "Can only heal by pillaging"
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Applicable to: Global, Unit
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??? example "Defense bonus when embarked"
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Applicable to: Global, Unit
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??? example "[relativeAmount]% maintenance costs"
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Example: "[+20]% maintenance costs"
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@ -1901,9 +1898,6 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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Applicable to: Unit
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??? example "Defense bonus when embarked"
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Applicable to: Global, Unit
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??? example "No Sight"
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Applicable to: Unit
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