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Support for Leader voices (#10395)
* Prepare Leader Voices: Framework * Leader Voices: Hooks and corresponding text field comments * Leader Voices: wiki * Leader Voices: oops, comments * Decouple voice play calls to make global modification easier * Move voices to own folder and give them a separate volume setting * Oops, template needed too * Oops, wiki needed too
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@ -160,3 +160,11 @@ Legend:
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- [^3]: According to your relation to the picked player.
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- [^4]: Excluding City States.
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- [^5]: Both in the alert when another player declares War on you and declaring War yourself in Diplomacy screen.
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## Supply Leader Voices
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Sound files named from a Nation name and the corresponding text message's [field name](Mod-file-structure/2-Civilization-related-JSON-files.md#nationsjson),
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placed in a mod's `voices` folder, will play whenever that message is displayed. Nation name and message name must be joined with a dot '.', for example `voices/Zulu.defeated.ogg`.
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Leader voice audio clips will be streamed, not cached, so they are allowed to be long - however, if another Leader voice or a city ambient sound needs to be played, they will be cut off without fade-out
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Also note that voices for City-State leaders work only for those messages a City-state can actually use: `attacked`, `defeated`, and `introduction`.
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@ -74,20 +74,20 @@ This file contains all the nations and city states, including Barbarians and Spe
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| preferredVictoryType | Enum | Default Neutral | Neutral, Cultural, Diplomatic, Domination or Scientific |
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| startIntroPart1 | String | Default empty | Introductory blurb shown to Player on game start... |
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| startIntroPart2 | String | Default empty | ... second paragraph. ***NO*** "TBD"!!! Leave empty to skip that alert. |
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| declaringWar | String | Default empty | another greeting |
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| attacked | String | Default empty | another greeting |
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| defeated | String | Default empty | another greeting |
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| introduction | String | Default empty | another greeting |
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| neutralHello | String | Default empty | another greeting |
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| hateHello | String | Default empty | another greeting |
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| tradeRequest | String | Default empty | another greeting |
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| declaringWar | String | Default empty | another greeting, voice hook supported [^V] |
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| attacked | String | Default empty | another greeting, voice hook supported [^V] |
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| defeated | String | Default empty | another greeting, voice hook supported [^V] |
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| introduction | String | Default empty | another greeting, voice hook supported [^V] |
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| neutralHello | String | Default empty | another greeting, voice hook supported [^V] |
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| hateHello | String | Default empty | another greeting, voice hook supported [^V] |
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| tradeRequest | String | Default empty | another greeting, voice hook supported [^V] |
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| innerColor | 3x Integer | Default black | R, G, B for outer ring of nation icon |
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| outerColor | 3x Integer | Required | R, G, B for inner circle of nation icon |
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| uniqueName | String | Default empty | Decorative name for the special characteristic of this Nation |
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| uniqueText | String | Default empty | Replacement text for "uniques". If empty, uniques are listed individually. |
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| uniques | List | Default empty | Properties of the civilization - see [here](../Unique-parameters.md#general-uniques) |
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| uniques | List | Default empty | Properties of the civilization - see [here](../Unique-parameters.md#general-uniques) |
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| cities | List | Default empty | City names used sequentially for newly founded cities. |
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| civilopediaText | List | Default empty | see [civilopediaText chapter](5-Miscellaneous-JSON-files.md#civilopedia-text) |
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| civilopediaText | List | Default empty | see [civilopediaText chapter](5-Miscellaneous-JSON-files.md#civilopedia-text) |
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[^S]: A "Coast" preference (_unless_ combined with "Avoid") is translated to a complex test for coastal land tiles, tiles next to Lakes, river tiles or near-river tiles, and such civs are processed first. Other startBias entries are ignored in that case.
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Other positive (no "Avoid") startBias are processed next. Multiple positive preferences are treated equally, but get no "fallback".
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@ -95,6 +95,7 @@ This file contains all the nations and city states, including Barbarians and Spe
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Multiple "Avoid" entries are treated equally (and reduce chance for success - if no region is left avoiding _all_ specified types that civ gets a random one).
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When combining preferred terrain with "Avoid", the latter takes precedence, and preferred terrain only has minor weight when choosing between regions that are not of a type to avoid.
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These notes are **only** valid when playing on generated maps, loaded maps from map editor get no "regions" and startBias is processed differently (but you can expect single-entry startBias to work best).
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[^V]: See [Supply Leader Voices](../Images-and-Audio.md#supply-leader-voices)
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## Policies.json
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