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https://github.com/yairm210/Unciv.git
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forgot this little thing
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@ -277,7 +277,7 @@ open class TileGroup(var tileInfo: TileInfo, var tileSetStrings:TileSetStrings)
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updatePixelMilitaryUnit(tileIsViewable && showMilitaryUnit)
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updatePixelCivilianUnit(tileIsViewable)
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icons.update(showResourcesAndImprovements, tileIsViewable, showMilitaryUnit)
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icons.update(showResourcesAndImprovements, tileIsViewable, showMilitaryUnit,viewingCiv)
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updateCityImage()
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updateNaturalWonderImage()
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@ -6,8 +6,12 @@ import com.badlogic.gdx.scenes.scene2d.ui.Image
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import com.badlogic.gdx.scenes.scene2d.ui.Table
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import com.badlogic.gdx.utils.Align
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import com.unciv.UncivGame
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import com.unciv.logic.civilization.CivilizationInfo
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import com.unciv.logic.map.MapUnit
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import com.unciv.ui.utils.*
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import com.unciv.ui.utils.ImageGetter
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import com.unciv.ui.utils.UnitGroup
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import com.unciv.ui.utils.center
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import com.unciv.ui.utils.toLabel
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/** Helper class for TileGroup, which was getting too full */
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class TileGroupIcons(val tileGroup: TileGroup){
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@ -18,7 +22,7 @@ class TileGroupIcons(val tileGroup: TileGroup){
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var civilianUnitIcon: UnitGroup? = null
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var militaryUnitIcon: UnitGroup? = null
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fun update(showResourcesAndImprovements: Boolean, tileIsViewable: Boolean, showMilitaryUnit: Boolean) {
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fun update(showResourcesAndImprovements: Boolean, tileIsViewable: Boolean, showMilitaryUnit: Boolean, viewingCiv:CivilizationInfo?) {
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updateResourceIcon(showResourcesAndImprovements)
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updateImprovementIcon(showResourcesAndImprovements)
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