diff --git a/android/assets/jsons/translations/Russian.properties b/android/assets/jsons/translations/Russian.properties index e98b42f886..85e0c467d2 100644 --- a/android/assets/jsons/translations/Russian.properties +++ b/android/assets/jsons/translations/Russian.properties @@ -95,10 +95,8 @@ Requires worked [resource] near city = Требуется добыча [resource Requires at least one of the following resources worked near the city: = Требуется хотя бы один из следующих ресурсов, обрабатываемых возле города: Wonder is being built elsewhere = Чудо света уже строится в другом месте National Wonder is being built elsewhere = Национальное чудо уже строится в другом месте - # Requires translation! -Requires a [buildingName] in all [cityFilter] cities = - # Requires translation! -Requires a [buildingName] in at least [amount] of [cityFilter] cities = +Requires a [buildingName] in all [cityFilter] cities = Требуется [buildingName] во всех городах [cityFilter] +Requires a [buildingName] in at least [amount] of [cityFilter] cities = Требуется [buildingName] как минимум в [amount] из [cityFilter] городов. [buildingName] required: = Требуется [buildingName]: Requires a [buildingName] in this city = Требуется [buildingName] в городе Cannot be built with [buildingName] = Нельзя построить вместе с [buildingName] @@ -162,21 +160,14 @@ Denounce ([numberOfTurns] turns) = Осуждение ([numberOfTurns] ходо We will remember this. = Мы это запомним. [civName] has declared war on [targetCivName]! = [civName] объявляет войну державе [targetCivName]! - # Requires translation! -[civName] has joined [allyCivName] in the war against us! = - # Requires translation! -We have joined [allyCivName] in the war against [enemyCivName]! = - # Requires translation! -[civName] has joined [allyCivName] in the war against [enemyCivName]! = - # Requires translation! -[civName] has joined us in the war against [enemyCivName]! = +[civName] has joined [allyCivName] in the war against us! = [civName] присоединился к [allyCivName] в войне против нас! +We have joined [allyCivName] in the war against [enemyCivName]! = Мы присоединились к [allyCivName] в войне против [enemyCivName]! +[civName] has joined [allyCivName] in the war against [enemyCivName]! = [civName] присоединился к [allyCivName] в войне против [enemyCivName]]! +[civName] has joined us in the war against [enemyCivName]! = [civName] присоединился к нам в войне против [enemyCivName]! - # Requires translation! -[civName] cancelled their Defensive Pact with [otherCivName]! = - # Requires translation! -[civName] cancelled their Defensive Pact with us! = - # Requires translation! -We have cancelled our Defensive Pact with [civName]! = +[civName] cancelled their Defensive Pact with [otherCivName]! = [civName] отменила оборонительный пакт с [otherCivName]! +[civName] cancelled their Defensive Pact with us! = [civName] расторгли с нами оборонительный пакт! +We have cancelled our Defensive Pact with [civName]! = Мы расторгли наш оборонительный пакт с [civName]! [civName] and [targetCivName] have signed a Peace Treaty! = [civName] и [targetCivName] подписали мирное соглашение! [civName] and [targetCivName] have signed the Declaration of Friendship! = [civName] и [targetCivName] подписали декларацию дружбы! @@ -238,8 +229,7 @@ Pledge to protect = Пообещать защиту Declare Protection of [cityStateName]? = Объявить о защите [cityStateName]? Build [improvementName] on [resourceName] (200 Gold) = Построить [improvementName] на месте [resourceName] (200 золота) Gift Improvement = Подарить улучшение - # Requires translation! -[civName] is able to provide [unitName] once [techName] [isOrAre] researched. = +[civName] is able to provide [unitName] once [techName] [isOrAre] researched. = [civName] может предоставить [unitName] после исследования [techName] [isOrAre]. # Requires translation! is = # Requires translation! @@ -382,8 +372,7 @@ Four Corners = Четыре Угла Archipelago = Архипелаги Inner Sea = Внутреннее Море Perlin = Шум Перлина - # Requires translation! -Select players from starting locations = +Select players from starting locations = Выбор игроков из стартовых локаций Random number of Civilizations = Случайное количество цивилизаций Min number of Civilizations = Минимальное количество цивилизаций Max number of Civilizations = Максимальное количество цивилизаций @@ -578,10 +567,8 @@ An overlay image is incompatible with world wrap and was deactivated. = Накл Choose a Wesnoth map file = Выбрать файл карты Веснот That map is invalid! = Эта карта неверная! ("[code]" does not conform to TerrainCodesWML) = ("[code]" не соответствует TerrainCodesWML) - # Requires translation! -Use for new game "Select players" button: = - # Requires translation! -Enter a description for the users of this map = +Use for new game "Select players" button: = Используйте для новой игры кнопку "Выбрать игроков": +Enter a description for the users of this map = Введите описание для игроков этой карты ## Map/Tool names My new map = Моя новая карта @@ -609,8 +596,7 @@ Spawn river from/to = Провести реку от/до Bottom left river = Река слева снизу Bottom right river = Река справа снизу Bottom river = Река снизу - # Requires translation! -Player = +Player = Игрок # Multiplayer @@ -1131,8 +1117,7 @@ turn = ход Next unit = Следующий юнит Fog of War = Туман войны Pick a policy = Выбрать институт - # Requires translation! -Move Spies = +Move Spies = Переместить Шпионов Movement = Передвижение Strength = Мощь Ranged strength = Дальнобойная мощь @@ -1571,8 +1556,7 @@ My friend, shall we declare our friendship to the world? = Предлагаю о Sign Declaration of Friendship ([30] turns) = Подписать Декларацию дружбы ([30] ходов) We are not interested. = Нам это не интересно. We have signed a Declaration of Friendship with [otherCiv]! = Мы подписали декларацию дружбы с державой [otherCiv]! - # Requires translation! -[civName] and [otherCivName] have signed a Defensive Pact! = +[civName] and [otherCivName] have signed a Defensive Pact! = [civName] и [otherCivName] подписали оборонительный пакт! [otherCiv] has denied our Declaration of Friendship! = [otherCiv] отклоняет нашу декларацию дружбы! Basics = Основы @@ -1583,8 +1567,7 @@ Unique to [civName], replaces [unitName] = Уникален для держав Unique to [civName] = Уникален для державы [civName] Tutorials = Советы Cost = Стоимость - # Requires translation! -Turns to build = +Turns to build = Ходов до постройки May contain [listOfResources] = Может содержать: [listOfResources] May contain: = Может содержать: Can upgrade from [unit] = Можно модернизировать из: [unit] @@ -1604,8 +1587,7 @@ Improvements that provide this resource = Улучшения, которые п Buildings that require this resource worked near the city = Постройки, которым требуется добыча этого ресурса в городе Units that consume this resource = Юниты, которые потребляют этот ресурс Can be built on = Можно строить на клетках - # Requires translation! -Cannot be built on = +Cannot be built on = Невозможно построить на or [terrainType] = или [terrainType] Can be constructed by = Можно построить при помощи Can be created instantly by = Можно создать сразу при помощи @@ -1719,8 +1701,7 @@ Adopt free policy = Принять бесплатный институт Unlocked at = Становится доступным в эпоху Gain 2 free technologies = Даёт 2 бесплатные технологии All policies adopted = Все общественные институты приняты - # Requires translation! -[branchName] branch = +[branchName] branch = [branchName] ветка Policy branch: [branchName] = Ветвь общественных институтов: [branchName] Are you sure you want to adopt [branchName]? = Вы уверены, что хотите принять [branchName]? @@ -1800,28 +1781,18 @@ Your spy [spyName] was killed trying to steal Technology in [cityName]! = Ваш # Rigging elections Your spy successfully rigged the election in [cityName]! = Ваш шпион успешно сфальсифицировал выборы в [cityName]! - # Requires translation! -Your spy lost the election in [cityStateName] to [civName]! = - # Requires translation! -The election in [cityStateName] were rigged by [civName]! = - # Requires translation! -Your spy lost the election in [cityName]! = +Your spy lost the election in [cityStateName] to [civName]! = Ваш шпион проиграл выборы в [cityStateName] в пользу [civName]! +The election in [cityStateName] were rigged by [civName]! = Выборы в [cityStateName] были сфальсифицированы [civName]! +Your spy lost the election in [cityName]! = Ваш шпион проиграл выборы в [cityName]! # City-Ctate Coups - # Requires translation! -Stage Coup = - # Requires translation! -Your spy [spyName] successfully staged a coup in [cityName]! = - # Requires translation! -A spy from [civName] successfully staged a coup in our former ally [cityStateName]! = - # Requires translation! -A spy from [civName] successfully staged a coup in [cityStateName]! = - # Requires translation! -A spy from [civName] failed to stage a coup in our ally [cityStateName] and was killed! = - # Requires translation! -Our spy [spyName] failed to stage a coup in [cityStateName] and was killed! = - # Requires translation! -Do you want to stage a coup in [civName] with a [percent]% chance of success? = +Stage Coup = Этап переворота +Your spy [spyName] successfully staged a coup in [cityName]! = Ваш шпион [spyName] успешно устроил переворот в [cityName]! +A spy from [civName] successfully staged a coup in our former ally [cityStateName]! = Шпион из [civName] успешно устроил переворот в нашем бывшем союзнике [cityStateName]! +A spy from [civName] successfully staged a coup in [cityStateName]! = Шпион из [civName] успешно устроил переворот в [cityStateName]! +A spy from [civName] failed to stage a coup in our ally [cityStateName] and was killed! = Шпион из [civName] не смог организовать переворот в нашем союзнике [cityStateName] и был убит! +Our spy [spyName] failed to stage a coup in [cityStateName] and was killed! = Наш шпион [spyName] не смог организовать переворот в [cityStateName] и был убит! +Do you want to stage a coup in [civName] with a [percent]% chance of success? = Хотите устроить переворот в [civName] с шансом на успех [percent]%? # Spy fleeing city After the city of [cityName] was destroyed, your spy [spyName] has fled back to our hideout. = После разрушения [cityName], ваш шпион [spyName] укрылся. @@ -1932,10 +1903,8 @@ Stars ↓ = Кол-во звёзд ↓ Status ↓ = Статус ↓ Scenarios = Сценарии - # Requires translation! -Error loading scenario: = - # Requires translation! -Choose scenario = +Error loading scenario: = Ошибка загрузки сценария: +Choose scenario = Выберите сценарий # Uniques that are relevant to more than one type of game object @@ -2079,8 +2048,7 @@ Sell [buildingFilter] buildings [cityFilter] = Продать здания [buil Each city founded increases culture cost of policies [relativeAmount]% less than normal = Каждый основанный город увеличивает затраты на принятие общественных институтов на [relativeAmount]% меньше чем обычно [relativeAmount]% Culture cost of adopting new Policies = [relativeAmount]% к затратам культуры на принятие новых общественных институтов [stats] for every known Natural Wonder = [stats] за каждое известное чудо природы - # Requires translation! -[stats] for discovering a Natural Wonder (bonus enhanced to [stats2] if first to discover it) = +[stats] for discovering a Natural Wonder (bonus enhanced to [stats2] if first to discover it) = [stats] за открытие чуда природы (бонус увеличивается до [stats2], если он обнаружен первым) [relativeAmount]% Great Person generation [cityFilter] = [relativeAmount]% к скорости появления Великих людей [cityFilter] Provides a sum of gold each time you spend a Great Person = Даёт золото за каждое использование Великого человека [stats] whenever a Great Person is expended = [stats] всякий раз, когда расходуется Великий человек @@ -2125,12 +2093,9 @@ May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] Religion naturally spreads to cities [amount] tiles away = Религия распространяется на города естественным образом на [amount] клеток дальше May not generate great prophet equivalents naturally = Великий пророк не появляется самостоятельно [relativeAmount]% Faith cost of generating Great Prophet equivalents = [relativeAmount]% к затратам веры на появление Великого пророка - # Requires translation! -[relativeAmount]% spy effectiveness [cityFilter] = - # Requires translation! -[relativeAmount]% enemy spy effectiveness [cityFilter] = - # Requires translation! -New spies start with [amount] level(s) = +[relativeAmount]% spy effectiveness [cityFilter] = [relativeAmount]% эффективности шпионажа [cityFilter] +[relativeAmount]% enemy spy effectiveness [cityFilter] = [relativeAmount]% эффективности вражеского шпиона [cityFilter] +New spies start with [amount] level(s) = Новые шпионы начинают с уровня [amount] Starting tech = Начальная технология Starts with [tech] = Начинает с технологией [tech] Starts with [policy] adopted = Начинает с принятым институтом [policy] @@ -2290,14 +2255,12 @@ for [amount] movement = за [amount] движения for all movement = за все движения requires [amount] movement = требуется [amount] передвижения costs [stats] stats = обойдется в [stats] - # Requires translation! -costs [amount] [stockpiledResource] = +costs [amount] [stockpiledResource] = затраты [amount] [stockpiledResource] once = один раз [amount] times = [amount] раз(а) [amount] additional time(s) = [amount] дополнительных раз(а) after which this unit is consumed = после чего юнит израсходуется - # Requires translation! -Grants [stats] to the first civilization to discover it = +Grants [stats] to the first civilization to discover it = Предоставляет [stats] первой цивилизации, обнаружившей его. Units ending their turn on this terrain take [amount] damage = Юниты, закончившие ход на этой местности, получают [amount] урона Grants [promotion] ([comment]) to adjacent [mapUnitFilter] units for the rest of the game = Дарит [promotion] ([comment]) соседним юнитам: [mapUnitFilter] до конца игры [amount] Strength for cities built on this terrain = [amount] к мощи городов, построенных на этой местности @@ -2354,10 +2317,8 @@ before the [era] = до эпохи: [era] starting from the [era] = начиная с эпохи: [era] if starting in the [era] = если начинать в [era] on [speed] game speed = на [speed] скорости игры - # Requires translation! -when [victoryType] Victory is enabled = - # Requires translation! -when [victoryType] Victory is disabled = +when [victoryType] Victory is enabled = когда [victoryType] Победа включена +when [victoryType] Victory is disabled = когда [victoryType] Победа отключена if no other Civilization has researched this = если никакая другая цивилизация не исследовала after discovering [tech] = после исследования: [tech] before discovering [tech] = до исследования: [tech]