Civilopedia - Difficulty (#4789)

* Civilopedia - Difficulty

* Civilopedia - Difficulty - patch2

* Civilopedia - Difficulty - patch3
This commit is contained in:
SomeTroglodyte
2021-08-11 20:03:43 +02:00
committed by GitHub
parent 6146cc834a
commit 0d041ab1ef
6 changed files with 95 additions and 44 deletions

View File

@ -167,7 +167,7 @@
"aiBuildingMaintenanceModifier": 0.65,
"aiUnitMaintenanceModifier": 0.65,
"aiFreeTechs": ["Pottery","Animal Husbandry","Mining"],
"aiMajorCivBonusStartingUnits": ["Era Starting Unit", "Era Starting Unit", "Worker", "Scout"],
"aiMajorCivBonusStartingUnits": ["Worker", "Scout", "Era Starting Unit", "Era Starting Unit"],
"aiCityStateBonusStartingUnits": [],
"aiUnhappinessModifier": 0.75,
"aisExchangeTechs": true,
@ -192,7 +192,7 @@
"aiBuildingMaintenanceModifier": 0.5,
"aiUnitMaintenanceModifier": 0.5,
"aiFreeTechs": ["Pottery","Animal Husbandry","Mining","The Wheel"],
"aiMajorCivBonusStartingUnits": ["Settler", "Era Starting Unit", "Era Starting Unit", "Era Starting Unit", "Worker", "Scout"],
"aiMajorCivBonusStartingUnits": ["Settler", "Worker", "Scout", "Era Starting Unit", "Era Starting Unit", "Era Starting Unit"],
"aiCityStateBonusStartingUnits": [],
"aiUnhappinessModifier": 0.6,
"aisExchangeTechs": true,

View File

@ -934,23 +934,23 @@ Improvement [improvement] does not exist in ruleset! = Verbesserung [improvement
Change map to fit selected ruleset? = Karte ändern, um sie dem neuen Regelsatz anzupassen?
# Civilopedia difficulty levels
Player settings = Spieler Einstellungen
Player settings = Spieler-Einstellungen
Base Happiness = Basiszufriedenheit
Happiness per luxury = Zufriedenheit pro Luxusgut
Extra happiness per luxury = Zusätzliche Zufriedenheit pro Luxusgut
Research cost modifier = Forschungskosten-Modifikator
Unit cost modifier = Einheitenkosten-Modifikator
Building cost modifier = Baukosten-Modifikator
Policy cost modifier = Politikenkosten-Modifikator
Unhappiness modifier = Unzufriedenheits-Modifikator
Bonus vs. Barbarians = Bonus vs. Barbaren
Bonus vs. Barbarians = Bonus gegen Barbaren
AI settings = KI Einstellungen
AI settings = KI-Einstellungen
AI city growth modifier = KI Stadtwachstums-Modifikator
AI unit cost modifier = KI Einheitenkosten-Modifikator
AI building cost modifier = KI Baukosten-Modifikator
AI wonder cost modifier = KI Wunderkosten-Modifikator
AI building maintenance modifier = KI Bauunterhaltungs-Modifikator
AI unit maintenance modifier = KI Einheitenunterhaltungs-Modifikator
AI wonder cost modifier = KI Wunder-Baukosten-Modifikator
AI building maintenance modifier = KI Gebäude-Unterhaltskosten-Modifikator
AI unit maintenance modifier = KI Einheiten-Unterhaltskosten-Modifikator
AI unhappiness modifier = KI Unzufriedenheits-Modifikator
Turns until barbarians enter player tiles = Züge bis Barbaren Spielerfelder betreten

View File

@ -942,14 +942,15 @@ Change map to fit selected ruleset? =
# Civilopedia difficulty levels
Player settings =
Base Happiness =
Happiness per luxury =
Extra happiness per luxury =
Research cost modifier =
Unit cost modifier =
Building cost modifier =
Policy cost modifier =
Unhappiness modifier =
Bonus vs. Barbarians =
Bonus starting units =
AI settings =
AI city growth modifier =
AI unit cost modifier =
@ -958,7 +959,9 @@ AI wonder cost modifier =
AI building maintenance modifier =
AI unit maintenance modifier =
AI unhappiness modifier =
AI free techs =
Major AI civilization bonus starting units =
City state bonus starting units =
Turns until barbarians enter player tiles =
Gold reward for clearing barbarian camps =