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Civilopedia - Difficulty (#4789)
* Civilopedia - Difficulty * Civilopedia - Difficulty - patch2 * Civilopedia - Difficulty - patch3
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@ -167,7 +167,7 @@
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"aiBuildingMaintenanceModifier": 0.65,
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"aiUnitMaintenanceModifier": 0.65,
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"aiFreeTechs": ["Pottery","Animal Husbandry","Mining"],
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"aiMajorCivBonusStartingUnits": ["Era Starting Unit", "Era Starting Unit", "Worker", "Scout"],
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"aiMajorCivBonusStartingUnits": ["Worker", "Scout", "Era Starting Unit", "Era Starting Unit"],
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"aiCityStateBonusStartingUnits": [],
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"aiUnhappinessModifier": 0.75,
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"aisExchangeTechs": true,
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@ -192,7 +192,7 @@
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"aiBuildingMaintenanceModifier": 0.5,
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"aiUnitMaintenanceModifier": 0.5,
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"aiFreeTechs": ["Pottery","Animal Husbandry","Mining","The Wheel"],
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"aiMajorCivBonusStartingUnits": ["Settler", "Era Starting Unit", "Era Starting Unit", "Era Starting Unit", "Worker", "Scout"],
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"aiMajorCivBonusStartingUnits": ["Settler", "Worker", "Scout", "Era Starting Unit", "Era Starting Unit", "Era Starting Unit"],
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"aiCityStateBonusStartingUnits": [],
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"aiUnhappinessModifier": 0.6,
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"aisExchangeTechs": true,
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@ -934,23 +934,23 @@ Improvement [improvement] does not exist in ruleset! = Verbesserung [improvement
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Change map to fit selected ruleset? = Karte ändern, um sie dem neuen Regelsatz anzupassen?
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# Civilopedia difficulty levels
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Player settings = Spieler Einstellungen
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Player settings = Spieler-Einstellungen
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Base Happiness = Basiszufriedenheit
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Happiness per luxury = Zufriedenheit pro Luxusgut
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Extra happiness per luxury = Zusätzliche Zufriedenheit pro Luxusgut
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Research cost modifier = Forschungskosten-Modifikator
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Unit cost modifier = Einheitenkosten-Modifikator
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Building cost modifier = Baukosten-Modifikator
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Policy cost modifier = Politikenkosten-Modifikator
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Unhappiness modifier = Unzufriedenheits-Modifikator
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Bonus vs. Barbarians = Bonus vs. Barbaren
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Bonus vs. Barbarians = Bonus gegen Barbaren
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AI settings = KI Einstellungen
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AI settings = KI-Einstellungen
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AI city growth modifier = KI Stadtwachstums-Modifikator
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AI unit cost modifier = KI Einheitenkosten-Modifikator
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AI building cost modifier = KI Baukosten-Modifikator
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AI wonder cost modifier = KI Wunderkosten-Modifikator
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AI building maintenance modifier = KI Bauunterhaltungs-Modifikator
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AI unit maintenance modifier = KI Einheitenunterhaltungs-Modifikator
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AI wonder cost modifier = KI Wunder-Baukosten-Modifikator
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AI building maintenance modifier = KI Gebäude-Unterhaltskosten-Modifikator
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AI unit maintenance modifier = KI Einheiten-Unterhaltskosten-Modifikator
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AI unhappiness modifier = KI Unzufriedenheits-Modifikator
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Turns until barbarians enter player tiles = Züge bis Barbaren Spielerfelder betreten
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@ -942,14 +942,15 @@ Change map to fit selected ruleset? =
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# Civilopedia difficulty levels
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Player settings =
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Base Happiness =
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Happiness per luxury =
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Extra happiness per luxury =
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Research cost modifier =
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Unit cost modifier =
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Building cost modifier =
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Policy cost modifier =
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Unhappiness modifier =
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Bonus vs. Barbarians =
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Bonus starting units =
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AI settings =
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AI city growth modifier =
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AI unit cost modifier =
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@ -958,7 +959,9 @@ AI wonder cost modifier =
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AI building maintenance modifier =
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AI unit maintenance modifier =
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AI unhappiness modifier =
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AI free techs =
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Major AI civilization bonus starting units =
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City state bonus starting units =
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Turns until barbarians enter player tiles =
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Gold reward for clearing barbarian camps =
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