Updated Tradition branch to G&K (#4106)

* Updated Tradition branch to G&K

* Small performance boost for calcualting maintenance; fix crash on next turn

* Fixed a bug where maintenance-free buildings would still cost maintenance

* Simplified some code

* I am unable to read

* Fixed a few broken uniques, including #4109

* Implemented requested changes
This commit is contained in:
Xander Lenstra
2021-06-13 07:14:31 +02:00
committed by GitHub
parent da991b5f66
commit 0d79326869
8 changed files with 98 additions and 38 deletions

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@ -52,7 +52,7 @@
"name": "Library",
"hurryCostModifier": 25,
"maintenance": 1,
"uniques": ["[+1 Science] Per [2] Population in this city"],
"uniques": ["[+1 Science] Per [2] Population [in this city]"],
"requiredTech": "Writing"
},
{
@ -72,7 +72,7 @@
"uniqueTo": "China",
"hurryCostModifier": 25,
"gold": 2,
"uniques": ["[+1 Science] Per [2] Population in this city"],
"uniques": ["[+1 Science] Per [2] Population [in this city]"],
"requiredTech": "Writing"
},
{
@ -752,7 +752,7 @@
"requiredBuilding": "University",
"maintenance": 3,
"hurryCostModifier": 0,
"uniques": ["[+1 Science] Per [2] Population in this city"],
"uniques": ["[+1 Science] Per [2] Population [in this city]"],
"requiredTech": "Scientific Theory"
},
{

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@ -6,19 +6,19 @@
"policies": [
{
"name": "Aristocracy",
"uniques": ["+[15]% Production when constructing [Wonders]", "[+1 Happiness] per [10] population in all cities"],
"uniques": ["+[15]% Production when constructing [Wonders]", "[+1 Happiness] per [10] population [in all cities]"],
"row": 1,
"column": 1
},
{
"name": "Legalism",
"uniques":["Immediately creates a cheapest available cultural building in each of your first 4 cities for free"],
"uniques":["Immediately creates the cheapest available cultural building in each of your first [4] cities for free"],
"row": 1,
"column": 3
},
{
"name": "Oligarchy",
"uniques": ["Units in cities cost no Maintenance", "+50% attacking strength for cities with garrisoned units"],
"uniques": ["Units in cities cost no Maintenance", "+[50]% attacking strength for cities with garrisoned units"],
"row": 1,
"column": 5
},
@ -38,7 +38,7 @@
},
{
"name": "Tradition Complete",
"uniques": ["+[15]% growth [in all cities]","[+2 Food] [in all cities]"]
"uniques": ["+[15]% growth [in all cities]","Immediately creates a [Aqueduct] in each of your first [4] cities for free"]
}
]
},