From 0dae80d379d435d89ce62cbb2ccd78f610efc866 Mon Sep 17 00:00:00 2001 From: Yair Morgenstern Date: Sat, 8 Aug 2020 22:02:50 +0300 Subject: [PATCH] AI now has 5 favored policy trees for each preferred victory type, making them more likely to win culturally --- core/src/com/unciv/logic/automation/NextTurnAutomation.kt | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/core/src/com/unciv/logic/automation/NextTurnAutomation.kt b/core/src/com/unciv/logic/automation/NextTurnAutomation.kt index dc0114e6ea..5ebfc3928a 100644 --- a/core/src/com/unciv/logic/automation/NextTurnAutomation.kt +++ b/core/src/com/unciv/logic/automation/NextTurnAutomation.kt @@ -191,9 +191,9 @@ object NextTurnAutomation{ val preferredVictoryType = civInfo.victoryType() val policyBranchPriority = when (preferredVictoryType) { - VictoryType.Cultural -> listOf("Piety", "Freedom", "Tradition", "Rationalism") - VictoryType.Scientific -> listOf("Rationalism", "Commerce", "Liberty", "Freedom") - VictoryType.Domination -> listOf("Autocracy", "Honor", "Liberty", "Rationalism") + VictoryType.Cultural -> listOf("Piety", "Freedom", "Tradition", "Rationalism", "Commerce") + VictoryType.Scientific -> listOf("Rationalism", "Commerce", "Liberty", "Freedom", "Piety") + VictoryType.Domination -> listOf("Autocracy", "Honor", "Liberty", "Rationalism", "Freedom") VictoryType.Neutral -> listOf() } val policiesByPreference = adoptablePolicies