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Hotfix: city-state must get at least 1 starting technology (#2450)
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@ -91,6 +91,8 @@ object GameStarter {
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for (cityStateName in availableCityStatesNames.take(newGameParameters.numberOfCityStates)) {
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val civ = CivilizationInfo(cityStateName)
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gameInfo.civilizations.add(civ)
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for(tech in ruleset.technologies.values.filter { it.uniques.contains("Starting tech") })
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civ.tech.techsResearched.add(tech.name) // can't be .addTechnology because the civInfo isn't assigned yet
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}
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}
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