mirror of
https://github.com/yairm210/Unciv.git
synced 2025-07-26 15:49:14 +07:00
Select box, text field and picker screens now look much nicer
This commit is contained in:
@ -5,27 +5,27 @@
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/* Ancient Era */
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/* Ancient Era */
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{
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{
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name:"Worker",
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name:"Worker",
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unitType:"Civilian",
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baseDescription: "Can build improvements on tiles",
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baseDescription: "Can build improvements on tiles",
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movement:2,
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movement:2,
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unitType:"Civilian",
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hurryCostModifier:20,
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hurryCostModifier:20,
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cost:70
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cost:70
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},
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},
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{
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{
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name:"Settler",
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name:"Settler",
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unitType:"Civilian",
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baseDescription: "Founds a new city",
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baseDescription: "Founds a new city",
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movement:2,
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movement:2,
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unitType:"Civilian",
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cost:106,
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cost:106,
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hurryCostModifier:20
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hurryCostModifier:20
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},
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},
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{
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{
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name:"Scout",
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name:"Scout",
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cost:25,
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unitType:"Scout",
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unitType:"Scout",
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movement:2,
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strength:5,
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strength:5,
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cost:25,
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uniques:["Ignores terrain cost"]
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uniques:["Ignores terrain cost"]
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movement:2
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},
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},
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{
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{
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name:"Warrior",
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name:"Warrior",
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@ -21,8 +21,8 @@ android {
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applicationId "com.unciv.game"
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applicationId "com.unciv.game"
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minSdkVersion 14
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minSdkVersion 14
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targetSdkVersion 26
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targetSdkVersion 26
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versionCode 81
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versionCode 82
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versionName "2.4.11"
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versionName "2.4.11.2"
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}
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}
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buildTypes {
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buildTypes {
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release {
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release {
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@ -29,7 +29,6 @@ open class PickerScreen : CameraStageBaseScreen() {
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descriptionLabel = Label("", CameraStageBaseScreen.skin)
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descriptionLabel = Label("", CameraStageBaseScreen.skin)
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descriptionLabel.setWrap(true)
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descriptionLabel.setWrap(true)
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descriptionLabel.setFontScale(1.5f)
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val labelScroll = ScrollPane(descriptionLabel)
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val labelScroll = ScrollPane(descriptionLabel)
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bottomTable.add(labelScroll).pad(5f).width(stage.width / 2)
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bottomTable.add(labelScroll).pad(5f).width(stage.width / 2)
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@ -69,7 +69,7 @@ class TechPickerScreen(internal val civInfo: CivilizationInfo) : PickerScreen()
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} else
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} else
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civTech.techsToResearch = techsToResearch
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civTech.techsToResearch = techsToResearch
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game.setWorldScreen()
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game.setWorldScreen()
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game.worldScreen!!.update()
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game.worldScreen.update()
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dispose()
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dispose()
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}
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}
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@ -93,7 +93,11 @@ open class CameraStageBaseScreen : Screen {
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var skin = Skin(Gdx.files.internal("skin/flat-earth-ui.json"))
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var skin = Skin(Gdx.files.internal("skin/flat-earth-ui.json"))
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.apply {
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.apply {
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get<TextButton.TextButtonStyle>(TextButton.TextButtonStyle::class.java).font = getFont(20)
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get<TextButton.TextButtonStyle>(TextButton.TextButtonStyle::class.java).font = getFont(20)
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get<Label.LabelStyle>(Label.LabelStyle::class.java).font = getFont(18) }
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get<Label.LabelStyle>(Label.LabelStyle::class.java).font = getFont(18)
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get<TextField.TextFieldStyle>(TextField.TextFieldStyle::class.java).font = getFont(18)
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get<SelectBox.SelectBoxStyle>(SelectBox.SelectBoxStyle::class.java).font = getFont(20)
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get<SelectBox.SelectBoxStyle>(SelectBox.SelectBoxStyle::class.java).listStyle.font = getFont(20)
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}
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internal var batch: Batch = SpriteBatch()
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internal var batch: Batch = SpriteBatch()
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}
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}
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