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Changed "Archery" units to "Ranged" because it will also include machine gun in the future
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@ -39,19 +39,19 @@
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},
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{
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name:"Archer",
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unitType:"Archery",
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unitType:"Ranged",
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movement:2,
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strength:5,
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rangedStrength:7,
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cost: 40,
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hurryCostModifier:20
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requiredTech:"Archery",
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requiredTech:"Ranged",
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obsoleteTech:"Machinery",
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upgradesTo:"Crossbowman"
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},
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{
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name:"Chariot Archer",
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unitType:"Archery",
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unitType:"Ranged",
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movement:4,
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strength:6,
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rangedStrength:10,
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@ -114,7 +114,7 @@
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// Medieval Era
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{
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name:"Crossbowman",
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unitType:"Archery",
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unitType:"Ranged",
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movement:2,
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strength:13,
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rangedStrength:18,
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