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Added Stealth tech and Stealth Bombers (#4271)
* Changed some interception-related uniques - "Can not be intercepted" -> "Cannot be intercepted" This really irked me, and the new version is also how it is written in the wiki. - "Reduces damage taken from interception by 50%" -> "Damage taken from interception reduced by [50]%" * Added "Cannot be carried by [unitFilter] units" unique * Added an icon for Stealth * Added Stealth technology and the Stealth Bomber * Possibly fixed incorrect rounding for interception damage bonus * Various code style changes * Made Stealth Bomber interceptable, but with 100% damage reduction
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@ -621,8 +621,14 @@
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{
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"name": "Nanotechnology",
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"row": 7,
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"prerequisites": ["Robotics","Lasers"],
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"prerequisites": ["Robotics"],
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"quote": "'The impact of nanotechnology is expected to exceed the impact that the electronics revolution has had on our lives.' - Richard Schwartz"
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},
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{
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"name": "Stealth",
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"row": 8,
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"prerequisites": ["Robotics", "Lasers"],
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"quote": "'Be extremely subtle, even to the point of formlessness, be extremely mysterious, even to the point of soundlessness. Thereby you can be the director of the opponent' state.' – Sun Tzu"
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}
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]
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},
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@ -636,7 +642,7 @@
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{
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"name": "Future Tech",
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"row": 5,
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"prerequisites": ["Particle Physics", "Nuclear Fusion", "Nanotechnology"],
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"prerequisites": ["Particle Physics", "Nuclear Fusion", "Nanotechnology", "Stealth"],
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"uniques": ["Who knows what the future holds?", "Can be continually researched"],
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"quote": "'I think we agree, the past is over.' - George W. Bush"
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}
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@ -287,7 +287,7 @@
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{
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"name": "Evasion",
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"prerequisites": ["Siege II", "Bombardment II"],
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"effect": "Reduces damage taken from interception by 50%",
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"effect": "Damage taken from interception reduced by [50]%",
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"unitTypes": ["Bomber"]
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},
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@ -1134,7 +1134,7 @@
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"cost": 375,
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"requiredTech": "Radar",
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"requiredResource": "Oil",
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//"upgradesTo": "Stealth Bomber",
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"upgradesTo": "Stealth Bomber",
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"attackSound": "shot"
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},
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{
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@ -1150,7 +1150,7 @@
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"requiredTech": "Radar",
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"requiredResource": "Oil",
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"promotions": ["Evasion", "Siege I"],
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//"upgradesTo": "Stealth Bomber",
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"upgradesTo": "Stealth Bomber",
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"attackSound": "shot"
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},
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{
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@ -1350,22 +1350,19 @@
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"requiredResource": "Uranium",
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"uniques": ["Can move after attacking", "No defensive terrain bonus"]
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},
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/*
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{
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"name": "Stealth Bomber",
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"unitType": "Bomber",
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"movement": 2,
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"strength": 85,
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"rangedStrength": 65,
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"rangedStrength": 85,
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"range": 20,
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"cost": 425,
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"requiredTech": "Stealth",
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"requiredResource": "Aluminum",
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"uniques": ["Evasion", "6 tiles in every direction always visible"],
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"uniques": ["Damage taken from interception reduced by [100]%", "Cannot be carried by [Carrier] units", "6 tiles in every direction always visible"],
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"attackSound": "shot"
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// cannot be based on carrier
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},
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*/
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/* Great people */
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