diff --git a/android/assets/jsons/translations/Brazilian_Portuguese.properties b/android/assets/jsons/translations/Brazilian_Portuguese.properties index 5e3158893e..c843872e51 100644 --- a/android/assets/jsons/translations/Brazilian_Portuguese.properties +++ b/android/assets/jsons/translations/Brazilian_Portuguese.properties @@ -273,6 +273,10 @@ Extension mods: = Customizações de extensões: World Wrap = # Requires translation! World wrap maps are very memory intensive - creating large world wrap maps on Android can lead to crashes! = + # Requires translation! +Anything above 80 by 50 may work very slowly on Android! = + # Requires translation! +Anything above 40 may work very slowly on Android! = # Multiplayer @@ -952,6 +956,24 @@ Delete [modName] = Deletar [modName] Are you SURE you want to delete this mod? = Tem CERTEZA que deseja deletar este mod? # Requires translation! Updated = + # Requires translation! +Current mods = + # Requires translation! +Downloadable mods = + # Requires translation! +Next page = + # Requires translation! +Open Github page = + # Requires translation! +Enable as permanent visual mod = + # Requires translation! +Disable as permanent visual mod = + # Requires translation! +Installed = + # Requires translation! +Downloaded! = + # Requires translation! +Could not download mod = # Uniques that are relevant to more than one type of game object @@ -3054,8 +3076,9 @@ What do you want now? = O que quer agora? Great Andean Road = Grande Estrada Andina # Requires translation! Maintenance on roads & railroads reduced by [amount]% = + # Requires translation! +No Maintenance costs for improvements in [terrain] tiles = Units ignore terrain costs when moving into any tile with Hills = Unidades ignoram os custos de terreno quando estiverem em qualquer território com Montes -No Maintenance costs for improvements in Hills = Sem custo de manutenção para unidades em Montes Cuzco = Cusco # Requires translation! Tiwanaku = @@ -3313,7 +3336,6 @@ Monarchy = Monarquia Tradition Complete = Tradição Completa Ancient era = Antiguidade Tradition = Tradição -[stats] in capital = [stats] na capital Collective Rule = Governo Coletivo Citizenship = Cidadania @@ -3642,12 +3664,18 @@ Desert = Deserto Lakes = Lagos + # Requires translation! +Has an elevation of [amount] for visibility calculations = Mountain = Montanhas Snow = Neve # Requires translation! Rough terrain = + # Requires translation! +[amount] Strength for cities built on this terrain = + # Requires translation! +[amount] Sight for [param] units = Hill = Colinas Provides a one-time Production bonus to the closest city when cut down = Fornece um único bônus de produção para a cidade mais próxima quando derrubado @@ -4339,7 +4367,8 @@ Certain bonuses are given when you are at above 30 influence.\nWhen you have abo Great People = Grande Personalidade Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = Certos edifícios e especialistas nas cidades geram pontos de Grande Personalidade por turno. \nExistem vários tipos de Grandes Personalidades, e seus pontos se acumulam separadamente.\nO número de pontos por turno e pontos acumulados podem ser vistos na tela Visão geral. -Once enough points have been accumulaated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = Depois que pontos suficientes forem acumulados, uma Grande Personalidade desse tipo será criada! \nCada Grande Personalidade pode construir uma certa Grande Melhoria que ofereça grandes rendimentos ao longo do tempo ou consumida imediatamente para fornecer um determinado bônus agora. + # Requires translation! +Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = As Grandes Melhorias também fornecem alguns recursos estratégicos que estão sob eles, para que você não precise se preocupar se os recursos forem revelados abaixo das suas melhorias! Removing Terrain Features = Removendo as características do terreno @@ -4347,3 +4376,16 @@ Certain tiles have terrain features - like Flood plains or Forests - on top of Natural Wonders, such as the Mt. Fuji, the Rock of Gibraltar and the Great Barrier Reef, are unique, impassable terrain features, masterpieces of mother Nature, which possess exceptional qualities that make them very different from the average terrain.\nThey benefit by giving you large sums of Culture, Science, Gold or Production if worked by your Cities, which is why you might need to bring them under your empire as soon as possible. = Maravilhas Naturais, como o Monte Fuji, a Rochedo de Gibraltar e a Grande Barreira de Coral, são únicas, características intransponíveis de terreno, obras primas da Mãe Natureza, as quais possuem qualidades excepcionais que as fazem muito diferentes dos terrenos comuns.\nEles beneficiam lhe fornecendo grandes quantias de Cultura, Ciência, Ouro ou Produção se trabalhadas por suas Cidades, sendo o motivo pelo qual você tenha que trazê-las ao seu empério assim que possível. + # Requires translation! +Keyboard = + # Requires translation! +If you have a keyboard, some shortcut keys become available. Unit command or improvement picker keys, for example, are shown directly in their corresponding buttons. = + # Requires translation! +On the world screen the hotkeys are as follows: = + # Requires translation! +Space or 'N' - Next unit or turn\n'E' - Empire overview (last viewed page)\n'+', '-' - Zoom in / out\nHome - center on capital = + # Requires translation! +F1 - Open Civilopedia\nF2 - Empire overview Trades\nF3 - Empire overview Units\nF4 - Empire overview Diplomacy\nF5 - Social policies\nF6 - Technologies\nF7 - Empire overview Cities\nF8 - Victory Progress\nF9 - Empire overview Stats\nF10 - Empire overview Resources\nF11 - Quicksave\nF12 - Quickload = + # Requires translation! +Ctrl-R - Toggle tile resource display\nCtrl-Y - Toggle tile yield display\nCtrl-O - Game options\nCtrl-S - Save game\nCtrl-L - Load game = + diff --git a/android/assets/jsons/translations/Bulgarian.properties b/android/assets/jsons/translations/Bulgarian.properties index ae242dc847..04f4c9820a 100644 --- a/android/assets/jsons/translations/Bulgarian.properties +++ b/android/assets/jsons/translations/Bulgarian.properties @@ -272,6 +272,10 @@ Extension mods: = Допълнителни модове: World Wrap = # Requires translation! World wrap maps are very memory intensive - creating large world wrap maps on Android can lead to crashes! = + # Requires translation! +Anything above 80 by 50 may work very slowly on Android! = + # Requires translation! +Anything above 40 may work very slowly on Android! = # Multiplayer @@ -970,6 +974,24 @@ Delete [modName] = Are you SURE you want to delete this mod? = # Requires translation! Updated = + # Requires translation! +Current mods = + # Requires translation! +Downloadable mods = + # Requires translation! +Next page = + # Requires translation! +Open Github page = + # Requires translation! +Enable as permanent visual mod = + # Requires translation! +Disable as permanent visual mod = + # Requires translation! +Installed = + # Requires translation! +Downloaded! = + # Requires translation! +Could not download mod = # Uniques that are relevant to more than one type of game object @@ -3828,9 +3850,9 @@ Great Andean Road = Велик Път през Андите # Requires translation! Maintenance on roads & railroads reduced by [amount]% = # Requires translation! -Units ignore terrain costs when moving into any tile with Hills = +No Maintenance costs for improvements in [terrain] tiles = # Requires translation! -No Maintenance costs for improvements in Hills = +Units ignore terrain costs when moving into any tile with Hills = # Requires translation! Cuzco = # Requires translation! @@ -4233,8 +4255,6 @@ Tradition Complete = Ancient era = Антична ера # Requires translation! Tradition = - # Requires translation! -[stats] in capital = # Requires translation! Collective Rule = @@ -4822,6 +4842,8 @@ Desert = # Requires translation! Lakes = + # Requires translation! +Has an elevation of [amount] for visibility calculations = # Requires translation! Mountain = @@ -4831,6 +4853,10 @@ Snow = # Requires translation! Rough terrain = # Requires translation! +[amount] Strength for cities built on this terrain = + # Requires translation! +[amount] Sight for [param] units = + # Requires translation! Hill = # Requires translation! @@ -5893,7 +5919,7 @@ Great People = # Requires translation! Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = # Requires translation! -Once enough points have been accumulaated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = +Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = # Requires translation! Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = @@ -5905,3 +5931,16 @@ Certain tiles have terrain features - like Flood plains or Forests - on top of # Requires translation! Natural Wonders, such as the Mt. Fuji, the Rock of Gibraltar and the Great Barrier Reef, are unique, impassable terrain features, masterpieces of mother Nature, which possess exceptional qualities that make them very different from the average terrain.\nThey benefit by giving you large sums of Culture, Science, Gold or Production if worked by your Cities, which is why you might need to bring them under your empire as soon as possible. = + # Requires translation! +Keyboard = + # Requires translation! +If you have a keyboard, some shortcut keys become available. Unit command or improvement picker keys, for example, are shown directly in their corresponding buttons. = + # Requires translation! +On the world screen the hotkeys are as follows: = + # Requires translation! +Space or 'N' - Next unit or turn\n'E' - Empire overview (last viewed page)\n'+', '-' - Zoom in / out\nHome - center on capital = + # Requires translation! +F1 - Open Civilopedia\nF2 - Empire overview Trades\nF3 - Empire overview Units\nF4 - Empire overview Diplomacy\nF5 - Social policies\nF6 - Technologies\nF7 - Empire overview Cities\nF8 - Victory Progress\nF9 - Empire overview Stats\nF10 - Empire overview Resources\nF11 - Quicksave\nF12 - Quickload = + # Requires translation! +Ctrl-R - Toggle tile resource display\nCtrl-Y - Toggle tile yield display\nCtrl-O - Game options\nCtrl-S - Save game\nCtrl-L - Load game = + diff --git a/android/assets/jsons/translations/Czech.properties b/android/assets/jsons/translations/Czech.properties index de136b6b6a..bd484c170b 100644 --- a/android/assets/jsons/translations/Czech.properties +++ b/android/assets/jsons/translations/Czech.properties @@ -269,6 +269,10 @@ Extension mods: = Rozšiřující mody: World Wrap = Zakulacení světa World wrap maps are very memory intensive - creating large world wrap maps on Android can lead to crashes! = Mapy se zakulaceným světem jsou velmi náročné na paměť - vytváření velkých zakulacených map na Androidu může vést k padání aplikace! + # Requires translation! +Anything above 80 by 50 may work very slowly on Android! = + # Requires translation! +Anything above 40 may work very slowly on Android! = # Multiplayer @@ -932,6 +936,24 @@ Delete [modName] = Smazat [modName] Are you SURE you want to delete this mod? = OPRAVDU chcete smazat tento mod? # Requires translation! Updated = + # Requires translation! +Current mods = + # Requires translation! +Downloadable mods = + # Requires translation! +Next page = + # Requires translation! +Open Github page = + # Requires translation! +Enable as permanent visual mod = + # Requires translation! +Disable as permanent visual mod = + # Requires translation! +Installed = + # Requires translation! +Downloaded! = + # Requires translation! +Could not download mod = # Uniques that are relevant to more than one type of game object @@ -2449,8 +2471,9 @@ How are you doing? = Jak se vám daří? What do you want now? = Copak byste chtěli teď? Great Andean Road = Velká Andská cesta Maintenance on roads & railroads reduced by [amount]% = Údržba na silnicích a železnici snížena o [amount]% + # Requires translation! +No Maintenance costs for improvements in [terrain] tiles = Units ignore terrain costs when moving into any tile with Hills = Pohyb v kopcích bez penalizace -No Maintenance costs for improvements in Hills = Žádná cena údržby pro vylepšení v kopcích Cuzco = Cuzco Tiwanaku = Tíwanaku Machu = Machu @@ -2684,7 +2707,6 @@ Monarchy = Monarchie Tradition Complete = Kompletní Tradice Ancient era = Starověká éra Tradition = Tradice -[stats] in capital = [stats] v hlavním městě Collective Rule = Kolektivní právo Citizenship = Občanství @@ -3011,12 +3033,18 @@ Desert = Poušť Lakes = Jezera + # Requires translation! +Has an elevation of [amount] for visibility calculations = Mountain = Hory Snow = Sníh # Requires translation! Rough terrain = + # Requires translation! +[amount] Strength for cities built on this terrain = + # Requires translation! +[amount] Sight for [param] units = Hill = Kopce Provides a one-time Production bonus to the closest city when cut down = Při kácení poskytne jednorázavý bonus k produkci nejbližšího města @@ -3705,7 +3733,8 @@ Certain bonuses are given when you are at above 30 influence.\nWhen you have abo Great People = Velké osobnosti Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = Různé budovy a specialisté ve městech produkují každé kolo body na velké osobnosti.\nExistuje několik druhů velkých osobností, jejich body se sčítají odděleně.\nPočty bodů za kolo i jejich součty jsou vidět na obrazovce Přehled. -Once enough points have been accumulaated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = Jakmile je nasbíráno dost bodů, velká osobnost daného druhu se objeví!\nKaždá velká osobnost může postavit velké vylepšení políčka, které vytváří velké zisky v průběhu času, nebo může být spotřebována na okamžitý bonus. + # Requires translation! +Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = Velká vylepšení políček poskytují strategické suroviny, které se pod nimi nalézají, takže se nemusíte bát, že budou suroviny objeveny přímo pod nimi. Removing Terrain Features = Odstranění terénních prvků @@ -3713,3 +3742,16 @@ Certain tiles have terrain features - like Flood plains or Forests - on top of Natural Wonders, such as the Mt. Fuji, the Rock of Gibraltar and the Great Barrier Reef, are unique, impassable terrain features, masterpieces of mother Nature, which possess exceptional qualities that make them very different from the average terrain.\nThey benefit by giving you large sums of Culture, Science, Gold or Production if worked by your Cities, which is why you might need to bring them under your empire as soon as possible. = Přírodní divy jako je hora Fuji, Gibraltarské skály nebo Velký bariérový útes jsou jedinečná neprůchozí terénní pole, mistrovská díla matky Přírody s výjimečnými vlastnostmi, které je činí velmi odlišnými od běžných terénů.\nPoskytují větší množství kultury, výzkumu, zlata či produkce, pokud jsou využívána městskými dělníky. Proto byste je meli co nejdříve zahrnout do své říše. + # Requires translation! +Keyboard = + # Requires translation! +If you have a keyboard, some shortcut keys become available. Unit command or improvement picker keys, for example, are shown directly in their corresponding buttons. = + # Requires translation! +On the world screen the hotkeys are as follows: = + # Requires translation! +Space or 'N' - Next unit or turn\n'E' - Empire overview (last viewed page)\n'+', '-' - Zoom in / out\nHome - center on capital = + # Requires translation! +F1 - Open Civilopedia\nF2 - Empire overview Trades\nF3 - Empire overview Units\nF4 - Empire overview Diplomacy\nF5 - Social policies\nF6 - Technologies\nF7 - Empire overview Cities\nF8 - Victory Progress\nF9 - Empire overview Stats\nF10 - Empire overview Resources\nF11 - Quicksave\nF12 - Quickload = + # Requires translation! +Ctrl-R - Toggle tile resource display\nCtrl-Y - Toggle tile yield display\nCtrl-O - Game options\nCtrl-S - Save game\nCtrl-L - Load game = + diff --git a/android/assets/jsons/translations/Dutch.properties b/android/assets/jsons/translations/Dutch.properties index a017920cc5..88ef7b6031 100644 --- a/android/assets/jsons/translations/Dutch.properties +++ b/android/assets/jsons/translations/Dutch.properties @@ -269,6 +269,10 @@ Extension mods: = Uitbreidingmods: World Wrap = Wereldgrenzen verbinden World wrap maps are very memory intensive - creating large world wrap maps on Android can lead to crashes! = Het verbinden van wereldgrenzen is erg geheugenintensief - het genereren van grote kaarten ermee kan op Android tot crashen leiden! + # Requires translation! +Anything above 80 by 50 may work very slowly on Android! = + # Requires translation! +Anything above 40 may work very slowly on Android! = # Multiplayer @@ -933,6 +937,24 @@ Delete [modName] = Verwijder [modName] Are you SURE you want to delete this mod? = Weet je zeker dat je deze mod wil verwijderen? # Requires translation! Updated = + # Requires translation! +Current mods = + # Requires translation! +Downloadable mods = + # Requires translation! +Next page = + # Requires translation! +Open Github page = + # Requires translation! +Enable as permanent visual mod = + # Requires translation! +Disable as permanent visual mod = + # Requires translation! +Installed = + # Requires translation! +Downloaded! = + # Requires translation! +Could not download mod = # Uniques that are relevant to more than one type of game object @@ -3536,9 +3558,9 @@ Great Andean Road = # Requires translation! Maintenance on roads & railroads reduced by [amount]% = # Requires translation! -Units ignore terrain costs when moving into any tile with Hills = +No Maintenance costs for improvements in [terrain] tiles = # Requires translation! -No Maintenance costs for improvements in Hills = +Units ignore terrain costs when moving into any tile with Hills = # Requires translation! Cuzco = # Requires translation! @@ -3913,8 +3935,6 @@ Monarchy = Monarchie Tradition Complete = Ancient era = Oude tijdperk Tradition = Traditie - # Requires translation! -[stats] in capital = # Requires translation! Collective Rule = @@ -4387,12 +4407,18 @@ Desert = Woestijn Lakes = Meren + # Requires translation! +Has an elevation of [amount] for visibility calculations = Mountain = Berg Snow = Sneeuw # Requires translation! Rough terrain = + # Requires translation! +[amount] Strength for cities built on this terrain = + # Requires translation! +[amount] Sight for [param] units = Hill = Heuvel Provides a one-time Production bonus to the closest city when cut down = Geeft bij omhakken een eenmalige Productie bonus aan de dichtstbijzijnde stad @@ -5307,7 +5333,7 @@ Great People = # Requires translation! Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = # Requires translation! -Once enough points have been accumulaated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = +Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = # Requires translation! Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = @@ -5319,3 +5345,16 @@ Certain tiles have terrain features - like Flood plains or Forests - on top of # Requires translation! Natural Wonders, such as the Mt. Fuji, the Rock of Gibraltar and the Great Barrier Reef, are unique, impassable terrain features, masterpieces of mother Nature, which possess exceptional qualities that make them very different from the average terrain.\nThey benefit by giving you large sums of Culture, Science, Gold or Production if worked by your Cities, which is why you might need to bring them under your empire as soon as possible. = + # Requires translation! +Keyboard = + # Requires translation! +If you have a keyboard, some shortcut keys become available. Unit command or improvement picker keys, for example, are shown directly in their corresponding buttons. = + # Requires translation! +On the world screen the hotkeys are as follows: = + # Requires translation! +Space or 'N' - Next unit or turn\n'E' - Empire overview (last viewed page)\n'+', '-' - Zoom in / out\nHome - center on capital = + # Requires translation! +F1 - Open Civilopedia\nF2 - Empire overview Trades\nF3 - Empire overview Units\nF4 - Empire overview Diplomacy\nF5 - Social policies\nF6 - Technologies\nF7 - Empire overview Cities\nF8 - Victory Progress\nF9 - Empire overview Stats\nF10 - Empire overview Resources\nF11 - Quicksave\nF12 - Quickload = + # Requires translation! +Ctrl-R - Toggle tile resource display\nCtrl-Y - Toggle tile yield display\nCtrl-O - Game options\nCtrl-S - Save game\nCtrl-L - Load game = + diff --git a/android/assets/jsons/translations/English.properties b/android/assets/jsons/translations/English.properties index 264a630c67..c905ee5a54 100644 --- a/android/assets/jsons/translations/English.properties +++ b/android/assets/jsons/translations/English.properties @@ -496,6 +496,10 @@ Extension mods: = World Wrap = # Requires translation! World wrap maps are very memory intensive - creating large world wrap maps on Android can lead to crashes! = + # Requires translation! +Anything above 80 by 50 may work very slowly on Android! = + # Requires translation! +Anything above 40 may work very slowly on Android! = # Multiplayer @@ -1738,6 +1742,24 @@ Delete [modName] = Are you SURE you want to delete this mod? = # Requires translation! Updated = + # Requires translation! +Current mods = + # Requires translation! +Downloadable mods = + # Requires translation! +Next page = + # Requires translation! +Open Github page = + # Requires translation! +Enable as permanent visual mod = + # Requires translation! +Disable as permanent visual mod = + # Requires translation! +Installed = + # Requires translation! +Downloaded! = + # Requires translation! +Could not download mod = # Uniques that are relevant to more than one type of game object @@ -4622,9 +4644,9 @@ Great Andean Road = # Requires translation! Maintenance on roads & railroads reduced by [amount]% = # Requires translation! -Units ignore terrain costs when moving into any tile with Hills = +No Maintenance costs for improvements in [terrain] tiles = # Requires translation! -No Maintenance costs for improvements in Hills = +Units ignore terrain costs when moving into any tile with Hills = # Requires translation! Cuzco = # Requires translation! @@ -5029,8 +5051,6 @@ Tradition Complete = Ancient era = # Requires translation! Tradition = - # Requires translation! -[stats] in capital = # Requires translation! Collective Rule = @@ -5625,6 +5645,8 @@ Desert = # Requires translation! Lakes = + # Requires translation! +Has an elevation of [amount] for visibility calculations = # Requires translation! Mountain = @@ -5634,6 +5656,10 @@ Snow = # Requires translation! Rough terrain = # Requires translation! +[amount] Strength for cities built on this terrain = + # Requires translation! +[amount] Sight for [param] units = + # Requires translation! Hill = # Requires translation! @@ -6668,7 +6694,7 @@ Great People = # Requires translation! Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = # Requires translation! -Once enough points have been accumulaated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = +Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = # Requires translation! Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = @@ -6680,3 +6706,16 @@ Certain tiles have terrain features - like Flood plains or Forests - on top of # Requires translation! Natural Wonders, such as the Mt. Fuji, the Rock of Gibraltar and the Great Barrier Reef, are unique, impassable terrain features, masterpieces of mother Nature, which possess exceptional qualities that make them very different from the average terrain.\nThey benefit by giving you large sums of Culture, Science, Gold or Production if worked by your Cities, which is why you might need to bring them under your empire as soon as possible. = + # Requires translation! +Keyboard = + # Requires translation! +If you have a keyboard, some shortcut keys become available. Unit command or improvement picker keys, for example, are shown directly in their corresponding buttons. = + # Requires translation! +On the world screen the hotkeys are as follows: = + # Requires translation! +Space or 'N' - Next unit or turn\n'E' - Empire overview (last viewed page)\n'+', '-' - Zoom in / out\nHome - center on capital = + # Requires translation! +F1 - Open Civilopedia\nF2 - Empire overview Trades\nF3 - Empire overview Units\nF4 - Empire overview Diplomacy\nF5 - Social policies\nF6 - Technologies\nF7 - Empire overview Cities\nF8 - Victory Progress\nF9 - Empire overview Stats\nF10 - Empire overview Resources\nF11 - Quicksave\nF12 - Quickload = + # Requires translation! +Ctrl-R - Toggle tile resource display\nCtrl-Y - Toggle tile yield display\nCtrl-O - Game options\nCtrl-S - Save game\nCtrl-L - Load game = + diff --git a/android/assets/jsons/translations/Finnish.properties b/android/assets/jsons/translations/Finnish.properties index 60ee70858a..eb0a78c6b5 100644 --- a/android/assets/jsons/translations/Finnish.properties +++ b/android/assets/jsons/translations/Finnish.properties @@ -286,6 +286,10 @@ Extension mods: = World Wrap = # Requires translation! World wrap maps are very memory intensive - creating large world wrap maps on Android can lead to crashes! = + # Requires translation! +Anything above 80 by 50 may work very slowly on Android! = + # Requires translation! +Anything above 40 may work very slowly on Android! = # Multiplayer @@ -1018,6 +1022,24 @@ Delete [modName] = Are you SURE you want to delete this mod? = # Requires translation! Updated = + # Requires translation! +Current mods = + # Requires translation! +Downloadable mods = + # Requires translation! +Next page = + # Requires translation! +Open Github page = + # Requires translation! +Enable as permanent visual mod = + # Requires translation! +Disable as permanent visual mod = + # Requires translation! +Installed = + # Requires translation! +Downloaded! = + # Requires translation! +Could not download mod = # Uniques that are relevant to more than one type of game object @@ -2984,9 +3006,9 @@ Great Andean Road = Mahtava Andien Tie # Requires translation! Maintenance on roads & railroads reduced by [amount]% = # Requires translation! -Units ignore terrain costs when moving into any tile with Hills = +No Maintenance costs for improvements in [terrain] tiles = # Requires translation! -No Maintenance costs for improvements in Hills = +Units ignore terrain costs when moving into any tile with Hills = # Requires translation! Cuzco = # Requires translation! @@ -3372,8 +3394,6 @@ Monarchy = Monarkia Tradition Complete = Ancient era = Muinainen aikakausi Tradition = Perinteet - # Requires translation! -[stats] in capital = # Requires translation! Collective Rule = @@ -3919,6 +3939,8 @@ Desert = # Requires translation! Lakes = + # Requires translation! +Has an elevation of [amount] for visibility calculations = # Requires translation! Mountain = @@ -3928,6 +3950,10 @@ Snow = # Requires translation! Rough terrain = # Requires translation! +[amount] Strength for cities built on this terrain = + # Requires translation! +[amount] Sight for [param] units = + # Requires translation! Hill = # Requires translation! @@ -4901,7 +4927,7 @@ Great People = # Requires translation! Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = # Requires translation! -Once enough points have been accumulaated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = +Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = # Requires translation! Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = @@ -4912,3 +4938,16 @@ Certain tiles have terrain features - like Flood plains or Forests - on top of # Requires translation! Natural Wonders, such as the Mt. Fuji, the Rock of Gibraltar and the Great Barrier Reef, are unique, impassable terrain features, masterpieces of mother Nature, which possess exceptional qualities that make them very different from the average terrain.\nThey benefit by giving you large sums of Culture, Science, Gold or Production if worked by your Cities, which is why you might need to bring them under your empire as soon as possible. = + # Requires translation! +Keyboard = + # Requires translation! +If you have a keyboard, some shortcut keys become available. Unit command or improvement picker keys, for example, are shown directly in their corresponding buttons. = + # Requires translation! +On the world screen the hotkeys are as follows: = + # Requires translation! +Space or 'N' - Next unit or turn\n'E' - Empire overview (last viewed page)\n'+', '-' - Zoom in / out\nHome - center on capital = + # Requires translation! +F1 - Open Civilopedia\nF2 - Empire overview Trades\nF3 - Empire overview Units\nF4 - Empire overview Diplomacy\nF5 - Social policies\nF6 - Technologies\nF7 - Empire overview Cities\nF8 - Victory Progress\nF9 - Empire overview Stats\nF10 - Empire overview Resources\nF11 - Quicksave\nF12 - Quickload = + # Requires translation! +Ctrl-R - Toggle tile resource display\nCtrl-Y - Toggle tile yield display\nCtrl-O - Game options\nCtrl-S - Save game\nCtrl-L - Load game = + diff --git a/android/assets/jsons/translations/French.properties b/android/assets/jsons/translations/French.properties index 76169e9e8a..04957987f5 100644 --- a/android/assets/jsons/translations/French.properties +++ b/android/assets/jsons/translations/French.properties @@ -271,6 +271,10 @@ Extension mods: = Mods d'extension World Wrap = # Requires translation! World wrap maps are very memory intensive - creating large world wrap maps on Android can lead to crashes! = + # Requires translation! +Anything above 80 by 50 may work very slowly on Android! = + # Requires translation! +Anything above 40 may work very slowly on Android! = # Multiplayer @@ -935,6 +939,24 @@ Delete [modName] = Supprimer [modName] Are you SURE you want to delete this mod? = Êtes vous SÛR de vouloir supprimer ce mod? # Requires translation! Updated = + # Requires translation! +Current mods = + # Requires translation! +Downloadable mods = + # Requires translation! +Next page = + # Requires translation! +Open Github page = + # Requires translation! +Enable as permanent visual mod = + # Requires translation! +Disable as permanent visual mod = + # Requires translation! +Installed = + # Requires translation! +Downloaded! = + # Requires translation! +Could not download mod = # Uniques that are relevant to more than one type of game object @@ -2489,8 +2511,9 @@ How are you doing? = Comment allez-vous ? What do you want now? = Que désirez-vous, maintenant ? Great Andean Road = Grande route des Andes Maintenance on roads & railroads reduced by [amount]% = Les frais de maintenance pour les routes et chemins de fer est réduit de [amount]% + # Requires translation! +No Maintenance costs for improvements in [terrain] tiles = Units ignore terrain costs when moving into any tile with Hills = Les unités ignorent les coûts de mouvement lorsqu'elles se déplacent sur des cases avec des collines -No Maintenance costs for improvements in Hills = Aucun coût d'entretien d'amélioration des collines Cuzco = Cuzco Tiwanaku = Tiwanaku Machu = Machu @@ -2711,7 +2734,6 @@ Monarchy = Monarchie Tradition Complete = Tradition complète Ancient era = Antiquité Tradition = Tradition -[stats] in capital = [stats] dans la capitale Collective Rule = Pouvoir collectif Citizenship = Citoyenneté @@ -3038,12 +3060,18 @@ Desert = Désert Lakes = Lacs + # Requires translation! +Has an elevation of [amount] for visibility calculations = Mountain = Montagne Snow = Neige # Requires translation! Rough terrain = + # Requires translation! +[amount] Strength for cities built on this terrain = + # Requires translation! +[amount] Sight for [param] units = Hill = Colline Provides a one-time Production bonus to the closest city when cut down = Fournit un bonus de production unique à la ville la plus proche lorsqu'il est réduit @@ -3731,7 +3759,8 @@ Certain bonuses are given when you are at above 30 influence.\nWhen you have abo Great People = Personnages illustre Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = Certains bâtiments, et les spécialistes des villes, génèrent des points de personnages illustres pour chaque tour.\nIl existe plusieurs types de personnages illustres, et leurs points s'accumulent séparément.\nLe nombre de points par tour et les points accumulés sont affichés depuis Vue d'ensemble et l'onglet Statistiques. -Once enough points have been accumulaated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = Une fois que suffisamment de points ont été accumulés, un personnage illustre de ce type sera créé !\nChaque personnage illustre peut construire une grande amélioration qui donne de gros rendements au fil du temps, ou être immédiatement consommée pour fournir un bonus immédiat. + # Requires translation! +Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = Les grandes améliorations fournissent également toutes les ressources stratégiques qui se trouvent sous elles, vous n'avez donc pas à vous inquiéter si des ressources sont révélées sous vos améliorations ! Removing Terrain Features = Suppression des caractéristiques du terrain @@ -3739,3 +3768,16 @@ Certain tiles have terrain features - like Flood plains or Forests - on top of Natural Wonders, such as the Mt. Fuji, the Rock of Gibraltar and the Great Barrier Reef, are unique, impassable terrain features, masterpieces of mother Nature, which possess exceptional qualities that make them very different from the average terrain.\nThey benefit by giving you large sums of Culture, Science, Gold or Production if worked by your Cities, which is why you might need to bring them under your empire as soon as possible. = Les merveilles naturelles, comme le Mont Fuji, le Rocher de Gibraltar ou la Grande Barrière de Corail sont des cases de terrains infranchissables, uniques, des chefs-d’œuvre de Mère Nature avec d'exceptionnelles qualités les rendant bien différent des terrains habituels.\nExploitez-les pour bénéficier de leurs énormes apports en Culture, Science, Or, ou Production - ne laissez pas vos ennemis s'en emparer avant vous ! + # Requires translation! +Keyboard = + # Requires translation! +If you have a keyboard, some shortcut keys become available. Unit command or improvement picker keys, for example, are shown directly in their corresponding buttons. = + # Requires translation! +On the world screen the hotkeys are as follows: = + # Requires translation! +Space or 'N' - Next unit or turn\n'E' - Empire overview (last viewed page)\n'+', '-' - Zoom in / out\nHome - center on capital = + # Requires translation! +F1 - Open Civilopedia\nF2 - Empire overview Trades\nF3 - Empire overview Units\nF4 - Empire overview Diplomacy\nF5 - Social policies\nF6 - Technologies\nF7 - Empire overview Cities\nF8 - Victory Progress\nF9 - Empire overview Stats\nF10 - Empire overview Resources\nF11 - Quicksave\nF12 - Quickload = + # Requires translation! +Ctrl-R - Toggle tile resource display\nCtrl-Y - Toggle tile yield display\nCtrl-O - Game options\nCtrl-S - Save game\nCtrl-L - Load game = + diff --git a/android/assets/jsons/translations/German.properties b/android/assets/jsons/translations/German.properties index 7425638597..504cdedc93 100644 --- a/android/assets/jsons/translations/German.properties +++ b/android/assets/jsons/translations/German.properties @@ -269,6 +269,10 @@ Extension mods: = Erweiterungs Modifikationen World Wrap = World Wrap World wrap maps are very memory intensive - creating large world wrap maps on Android can lead to crashes! = World Wrap Karten verbrauchen sehr viel Speicher - Das erstellen von großen World Wrap Karten kann bei Android zu einem Absturz führen! + # Requires translation! +Anything above 80 by 50 may work very slowly on Android! = + # Requires translation! +Anything above 40 may work very slowly on Android! = # Multiplayer @@ -2456,8 +2460,9 @@ How are you doing? = Wie geht es Euch? What do you want now? = Was wollt Ihr denn nun schon wieder? Great Andean Road = Die Große Andenstraße Maintenance on roads & railroads reduced by [amount]% = Wartungsaufwand für Straßen & Eisenbahnen reduziert um [amount]% + # Requires translation! +No Maintenance costs for improvements in [terrain] tiles = Units ignore terrain costs when moving into any tile with Hills = Einheiten ignorieren Geländekosten beim Betreten von Hügeln -No Maintenance costs for improvements in Hills = Keine Wartungskosten für Feldverbesserungen auf Hügeln Cuzco = Cusco Tiwanaku = Tiwanaku Machu = Macchu @@ -2677,7 +2682,6 @@ Monarchy = Monarchie Tradition Complete = Tradition vollständig Ancient era = Altertum Tradition = Tradition -[stats] in capital = [stats] in der Hauptstadt Collective Rule = Kollektivherrschaft Citizenship = Staatsbürgerschaft @@ -3003,11 +3007,17 @@ Desert = Wüste Lakes = Seen + # Requires translation! +Has an elevation of [amount] for visibility calculations = Mountain = Berge Snow = Schnee Rough terrain = Unwegsames Gelände + # Requires translation! +[amount] Strength for cities built on this terrain = + # Requires translation! +[amount] Sight for [param] units = Hill = Hügel Provides a one-time Production bonus to the closest city when cut down = Bietet der nächstgelegenen Stadt einen einmaligen Produktionsbonus, wenn niedergeschnitten @@ -3691,7 +3701,8 @@ Certain bonuses are given when you are at above 30 influence.\nWhen you have abo Great People = Große Persönlichkeiten Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = Bestimmte Gebäude, sowie die Spezialisten in den Städten, generieren pro Zug Große-Persönlichkeits-Punkte.\nEs gibt verschiedene Typen von großen Persönlichkeiten. Für jeden Typ werden die Punkte gesondert erfasst.\nDie Anzahl der Punkte pro Zug und die bereits gesammelten Punkte sind im Übersichtsbildschirm (Tab: Statistiken) zu sehen. -Once enough points have been accumulaated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = Sobald genug Punkte eines Typs gesammelt wurden, erscheint eine Große Persönlichkeit. Eine Große Persönlichkeit kann eine 'Große Verbesserung' errichten, welche mit der Zeit stattliche Erträge abwirft. Sie kann aber auch direkt eingesetzt werden um einen sofortigen Bonus zu erhalten. Beispielsweise kann ein Großer Künstler zum Errichten einer Sehenswürdigkeit eingesetzt werden oder ein Goldenes Zeitalter beginnen.\n + # Requires translation! +Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = Große Verbesserungen liefern zudem die strategische Ressource unter ihnen. Es gibt also keinen Grund zur Sorge, wenn Ressourcen von ihnen 'verdeckt' sind. Removing Terrain Features = Geländemerkmale entfernen @@ -3699,3 +3710,16 @@ Certain tiles have terrain features - like Flood plains or Forests - on top of Natural Wonders, such as the Mt. Fuji, the Rock of Gibraltar and the Great Barrier Reef, are unique, impassable terrain features, masterpieces of mother Nature, which possess exceptional qualities that make them very different from the average terrain.\nThey benefit by giving you large sums of Culture, Science, Gold or Production if worked by your Cities, which is why you might need to bring them under your empire as soon as possible. = Natürliche Wunder wie der Mount Fuji, der Felsen von Gibraltar oder das Great Barrier Reef sind einzigartige Geländeformen, Meisterwerke der Mutter Natur, die außergewöhnliche Qualitäten besitzen, die sich komplett von gewöhnlichem Gelände unterscheiden.\n\nEinheiten können sie nicht betreten, aber Städte können sie bewirtschaften und besondere Erträge erlangen - was vielleicht Grund genug ist, sie bald unter Kontrolle Deines Imperiums zu bringen.\n\nAllein ihre Entdeckung erhöht bereits die Zufriedenheit der Bevölkerung. + # Requires translation! +Keyboard = + # Requires translation! +If you have a keyboard, some shortcut keys become available. Unit command or improvement picker keys, for example, are shown directly in their corresponding buttons. = + # Requires translation! +On the world screen the hotkeys are as follows: = + # Requires translation! +Space or 'N' - Next unit or turn\n'E' - Empire overview (last viewed page)\n'+', '-' - Zoom in / out\nHome - center on capital = + # Requires translation! +F1 - Open Civilopedia\nF2 - Empire overview Trades\nF3 - Empire overview Units\nF4 - Empire overview Diplomacy\nF5 - Social policies\nF6 - Technologies\nF7 - Empire overview Cities\nF8 - Victory Progress\nF9 - Empire overview Stats\nF10 - Empire overview Resources\nF11 - Quicksave\nF12 - Quickload = + # Requires translation! +Ctrl-R - Toggle tile resource display\nCtrl-Y - Toggle tile yield display\nCtrl-O - Game options\nCtrl-S - Save game\nCtrl-L - Load game = + diff --git a/android/assets/jsons/translations/Hungarian.properties b/android/assets/jsons/translations/Hungarian.properties index bf5eaeaa31..c14f4094ba 100644 --- a/android/assets/jsons/translations/Hungarian.properties +++ b/android/assets/jsons/translations/Hungarian.properties @@ -272,6 +272,10 @@ Extension mods: = Kiegészítő modok: World Wrap = # Requires translation! World wrap maps are very memory intensive - creating large world wrap maps on Android can lead to crashes! = + # Requires translation! +Anything above 80 by 50 may work very slowly on Android! = + # Requires translation! +Anything above 40 may work very slowly on Android! = # Multiplayer @@ -951,6 +955,24 @@ Delete [modName] = [modName] törlése Are you SURE you want to delete this mod? = Biztosan TÖRLI ezt a modot? # Requires translation! Updated = + # Requires translation! +Current mods = + # Requires translation! +Downloadable mods = + # Requires translation! +Next page = + # Requires translation! +Open Github page = + # Requires translation! +Enable as permanent visual mod = + # Requires translation! +Disable as permanent visual mod = + # Requires translation! +Installed = + # Requires translation! +Downloaded! = + # Requires translation! +Could not download mod = # Uniques that are relevant to more than one type of game object @@ -2961,9 +2983,9 @@ Great Andean Road = # Requires translation! Maintenance on roads & railroads reduced by [amount]% = # Requires translation! -Units ignore terrain costs when moving into any tile with Hills = +No Maintenance costs for improvements in [terrain] tiles = # Requires translation! -No Maintenance costs for improvements in Hills = +Units ignore terrain costs when moving into any tile with Hills = # Requires translation! Cuzco = # Requires translation! @@ -3281,8 +3303,6 @@ Monarchy = Monarchia Tradition Complete = Hagyomány befejezve Ancient era = Ókor Tradition = Hagyomány - # Requires translation! -[stats] in capital = Collective Rule = Kollektív uralom Citizenship = Állampolgárság @@ -3660,12 +3680,18 @@ Desert = Sivatag Lakes = Tavas + # Requires translation! +Has an elevation of [amount] for visibility calculations = Mountain = Hegyek Snow = Hó # Requires translation! Rough terrain = + # Requires translation! +[amount] Strength for cities built on this terrain = + # Requires translation! +[amount] Sight for [param] units = Hill = Dombság # Requires translation! @@ -4429,7 +4455,7 @@ Great People = Híres ember # Requires translation! Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = # Requires translation! -Once enough points have been accumulaated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = +Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = # Requires translation! Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = @@ -4440,3 +4466,16 @@ Certain tiles have terrain features - like Flood plains or Forests - on top of # Requires translation! Natural Wonders, such as the Mt. Fuji, the Rock of Gibraltar and the Great Barrier Reef, are unique, impassable terrain features, masterpieces of mother Nature, which possess exceptional qualities that make them very different from the average terrain.\nThey benefit by giving you large sums of Culture, Science, Gold or Production if worked by your Cities, which is why you might need to bring them under your empire as soon as possible. = + # Requires translation! +Keyboard = + # Requires translation! +If you have a keyboard, some shortcut keys become available. Unit command or improvement picker keys, for example, are shown directly in their corresponding buttons. = + # Requires translation! +On the world screen the hotkeys are as follows: = + # Requires translation! +Space or 'N' - Next unit or turn\n'E' - Empire overview (last viewed page)\n'+', '-' - Zoom in / out\nHome - center on capital = + # Requires translation! +F1 - Open Civilopedia\nF2 - Empire overview Trades\nF3 - Empire overview Units\nF4 - Empire overview Diplomacy\nF5 - Social policies\nF6 - Technologies\nF7 - Empire overview Cities\nF8 - Victory Progress\nF9 - Empire overview Stats\nF10 - Empire overview Resources\nF11 - Quicksave\nF12 - Quickload = + # Requires translation! +Ctrl-R - Toggle tile resource display\nCtrl-Y - Toggle tile yield display\nCtrl-O - Game options\nCtrl-S - Save game\nCtrl-L - Load game = + diff --git a/android/assets/jsons/translations/Indonesian.properties b/android/assets/jsons/translations/Indonesian.properties index 7c8e599592..00e760bed8 100644 --- a/android/assets/jsons/translations/Indonesian.properties +++ b/android/assets/jsons/translations/Indonesian.properties @@ -271,6 +271,10 @@ Extension mods: = Mod ekstensi: World Wrap = # Requires translation! World wrap maps are very memory intensive - creating large world wrap maps on Android can lead to crashes! = + # Requires translation! +Anything above 80 by 50 may work very slowly on Android! = + # Requires translation! +Anything above 40 may work very slowly on Android! = # Multiplayer @@ -935,6 +939,24 @@ Delete [modName] = Hapus [modName] Are you SURE you want to delete this mod? = Apakah kamu YAKIN untuk menghapus mod ini? # Requires translation! Updated = + # Requires translation! +Current mods = + # Requires translation! +Downloadable mods = + # Requires translation! +Next page = + # Requires translation! +Open Github page = + # Requires translation! +Enable as permanent visual mod = + # Requires translation! +Disable as permanent visual mod = + # Requires translation! +Installed = + # Requires translation! +Downloaded! = + # Requires translation! +Could not download mod = # Uniques that are relevant to more than one type of game object @@ -2452,8 +2474,9 @@ How are you doing? = Bagaimana kabarmu? What do you want now? = Apa maumu sekarang? Great Andean Road = Jalan Andes Raya Maintenance on roads & railroads reduced by [amount]% = Biaya pemeliharaan jalan & rel kereta berkurang sebesar [amount]% + # Requires translation! +No Maintenance costs for improvements in [terrain] tiles = Units ignore terrain costs when moving into any tile with Hills = Unit mengabaikan biaya medan saat bergerak Ke daerah perbukitan apapun -No Maintenance costs for improvements in Hills = Tidak memerlukan biaya pemeliharaan untuk peningkatan di perbukitan Cuzco = Cusco Tiwanaku = Tiwanaku Machu = Machu @@ -2673,7 +2696,6 @@ Monarchy = Kerajaan Tradition Complete = Tradisi Lengkap Ancient era = Era Kuno Tradition = Tradisi -[stats] in capital = [stats] di ibu kota Collective Rule = Kepemimpinan Kolektif Citizenship = Kewarganegaraan @@ -3000,12 +3022,18 @@ Desert = Padang Pasir Lakes = Danau + # Requires translation! +Has an elevation of [amount] for visibility calculations = Mountain = Gunung Snow = Salju # Requires translation! Rough terrain = + # Requires translation! +[amount] Strength for cities built on this terrain = + # Requires translation! +[amount] Sight for [param] units = Hill = Bukit Provides a one-time Production bonus to the closest city when cut down = Menyediakan bonus Produksi satu kali ke kota terdekat ketika ditebang @@ -3693,7 +3721,8 @@ Certain bonuses are given when you are at above 30 influence.\nWhen you have abo Great People = Orang Hebat Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = Bangunan tertentu, dan spesialis-spesialis di kota, menghasilkan poin Orang Hebat tiap giliran.\nAda beberapa jenis Orang Hebat, dan poinnya dikumpulkan berdasarkan jenisnya.\nJumlah poin tiap giliran serta total poin yang terkumpul dapat dilihat dalam tampilan Selengkapnya. -Once enough points have been accumulaated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = Ketika jumlah poin yang terkumpul telah mencukupi, seorang Orang Hebat sesuai jenisnya akan lahir!\nSetiap Orang Hebat dapat membangun Peningkatan Hebat tertentu yang memberikan hasil besar seiring waktu, atau dapat dipakai langsung untuk menyediakan bonus tertentu saat itu juga. + # Requires translation! +Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = Peningkatan Hebat juga menyediakan setiap sumber daya strategis di bawahnya, jadi kamu tidak perlu khawatir jika sumber daya ditemukan di bawah peningkatanmu! Removing Terrain Features = Menyingkirkan Fitur-fitur di Suatu Daerah @@ -3701,3 +3730,16 @@ Certain tiles have terrain features - like Flood plains or Forests - on top of Natural Wonders, such as the Mt. Fuji, the Rock of Gibraltar and the Great Barrier Reef, are unique, impassable terrain features, masterpieces of mother Nature, which possess exceptional qualities that make them very different from the average terrain.\nThey benefit by giving you large sums of Culture, Science, Gold or Production if worked by your Cities, which is why you might need to bring them under your empire as soon as possible. = Keajaiban Alam, seperti Gn. Fuji, Batu Gibraltar, dan Karang Penghalang Besar merupakan hal istimewa, sebuah fitur yang tidak bisa dilewati, karya agung Tuhan, yang memiliki kualitas unik yang membuat mereka berbeda dari medan biasa.\nMereka memberi keuntungan dengan menghasilkan sejumlah Budaya, Ilmu Pengetahuan, Emas atau Produksi yang cukup besar jika dikerjakan oleh kota. Itulah mengapa kamu mungkin perlu untuk menguasai mereka dalam peradabanmu secepat mungkin. + # Requires translation! +Keyboard = + # Requires translation! +If you have a keyboard, some shortcut keys become available. Unit command or improvement picker keys, for example, are shown directly in their corresponding buttons. = + # Requires translation! +On the world screen the hotkeys are as follows: = + # Requires translation! +Space or 'N' - Next unit or turn\n'E' - Empire overview (last viewed page)\n'+', '-' - Zoom in / out\nHome - center on capital = + # Requires translation! +F1 - Open Civilopedia\nF2 - Empire overview Trades\nF3 - Empire overview Units\nF4 - Empire overview Diplomacy\nF5 - Social policies\nF6 - Technologies\nF7 - Empire overview Cities\nF8 - Victory Progress\nF9 - Empire overview Stats\nF10 - Empire overview Resources\nF11 - Quicksave\nF12 - Quickload = + # Requires translation! +Ctrl-R - Toggle tile resource display\nCtrl-Y - Toggle tile yield display\nCtrl-O - Game options\nCtrl-S - Save game\nCtrl-L - Load game = + diff --git a/android/assets/jsons/translations/Italian.properties b/android/assets/jsons/translations/Italian.properties index 4dd4a1eb36..a34bd0cbf1 100644 --- a/android/assets/jsons/translations/Italian.properties +++ b/android/assets/jsons/translations/Italian.properties @@ -269,6 +269,10 @@ Extension mods: = Mod estensive: World Wrap = Terra rotonda World wrap maps are very memory intensive - creating large world wrap maps on Android can lead to crashes! = L'impostazione Terra rotonda è molto estensiva in termini di mappa: crearne una di grandi dimensioni su Android può portare a un crash! + # Requires translation! +Anything above 80 by 50 may work very slowly on Android! = + # Requires translation! +Anything above 40 may work very slowly on Android! = # Multiplayer @@ -932,6 +936,24 @@ Delete [modName] = Cancella [modName] Are you SURE you want to delete this mod? = Vuoi davvero cancellare questa mod? # Requires translation! Updated = + # Requires translation! +Current mods = + # Requires translation! +Downloadable mods = + # Requires translation! +Next page = + # Requires translation! +Open Github page = + # Requires translation! +Enable as permanent visual mod = + # Requires translation! +Disable as permanent visual mod = + # Requires translation! +Installed = + # Requires translation! +Downloaded! = + # Requires translation! +Could not download mod = # Uniques that are relevant to more than one type of game object @@ -2449,8 +2471,9 @@ How are you doing? = Come va? What do you want now? = Cosa vuoi da noi? Great Andean Road = Grande strada delle Ande Maintenance on roads & railroads reduced by [amount]% = -[amount]% costi di mantenimento per strade e ferrovie + # Requires translation! +No Maintenance costs for improvements in [terrain] tiles = Units ignore terrain costs when moving into any tile with Hills = Nessun costo di movimento sulle Colline -No Maintenance costs for improvements in Hills = Nessun mantenimento per i miglioramenti sulle Colline Cuzco = Cuzco Tiwanaku = Tiwanaku Machu = Machu @@ -2670,7 +2693,6 @@ Monarchy = Monarchia Tradition Complete = Tradizionalismo Completo Ancient era = Antica Tradition = Tradizionalismo -[stats] in capital = [stats] nella Capitale Collective Rule = Governo collettivo Citizenship = Cittadinanza @@ -2996,11 +3018,17 @@ Desert = Deserto Lakes = Laghi + # Requires translation! +Has an elevation of [amount] for visibility calculations = Mountain = Montagna Snow = Neve Rough terrain = Terreno accidentato + # Requires translation! +[amount] Strength for cities built on this terrain = + # Requires translation! +[amount] Sight for [param] units = Hill = Collina Provides a one-time Production bonus to the closest city when cut down = Quando abbattuta, dona una tantum di Produzione alla Città più vicina @@ -3685,7 +3713,8 @@ Certain bonuses are given when you are at above 30 influence.\nWhen you have abo Great People = Grandi Personaggi Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = Alcuni edifici, oltre che gli specialisti nelle città, generano Grandi Personaggi ad ogni turno.\nVi sono vari tipi di Grandi Personaggi, ognuno dei quali accumula i suoi punti separatamente.\nNella Panoramica puoi vedere i punti per turno e i punti accumulati per i Grandi Personaggi. -Once enough points have been accumulaated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = Una volta accumulati abbastanza punti, nascerà un Grande Personaggio del rispettivo tipo.\nOgni Grande Personaggio può costruire un Grande Miglioramento specifico, che dona grandi rese, o consumato immediatamente per un rispettivo bonus o avviare o prolungare un'Età dell'Oro. + # Requires translation! +Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = I Grandi Miglioramenti migliorano anche le risorse strategiche che si trovano sotto di loro, quindi non serve preoccuparti se una risorsa che scoprirai più tardi nel gioco sbucherà nello stesso punto del Grande Miglioramento. Removing Terrain Features = Rimozione caratteristiche terrene @@ -3693,3 +3722,16 @@ Certain tiles have terrain features - like Flood plains or Forests - on top of Natural Wonders, such as the Mt. Fuji, the Rock of Gibraltar and the Great Barrier Reef, are unique, impassable terrain features, masterpieces of mother Nature, which possess exceptional qualities that make them very different from the average terrain.\nThey benefit by giving you large sums of Culture, Science, Gold or Production if worked by your Cities, which is why you might need to bring them under your empire as soon as possible. = Le Meraviglie Naturali, dei capolavori di Madre Natura come il Monte Fuji, la Rocca di Gibilterra e la Grande Barriera Corallina, sono caratteristiche terrene uniche e impassabili che possiedono qualità eccezionali che le rendono diverse dai soliti terreni.\nBeneficiano di grandi rese di Cultura, Scienza, Oro o Produzione se sfruttate dalle tue Città, e pertanto è una buona idea portarne quante più possibile nei tuoi confini. + # Requires translation! +Keyboard = + # Requires translation! +If you have a keyboard, some shortcut keys become available. Unit command or improvement picker keys, for example, are shown directly in their corresponding buttons. = + # Requires translation! +On the world screen the hotkeys are as follows: = + # Requires translation! +Space or 'N' - Next unit or turn\n'E' - Empire overview (last viewed page)\n'+', '-' - Zoom in / out\nHome - center on capital = + # Requires translation! +F1 - Open Civilopedia\nF2 - Empire overview Trades\nF3 - Empire overview Units\nF4 - Empire overview Diplomacy\nF5 - Social policies\nF6 - Technologies\nF7 - Empire overview Cities\nF8 - Victory Progress\nF9 - Empire overview Stats\nF10 - Empire overview Resources\nF11 - Quicksave\nF12 - Quickload = + # Requires translation! +Ctrl-R - Toggle tile resource display\nCtrl-Y - Toggle tile yield display\nCtrl-O - Game options\nCtrl-S - Save game\nCtrl-L - Load game = + diff --git a/android/assets/jsons/translations/Japanese.properties b/android/assets/jsons/translations/Japanese.properties index fd9cd8fafa..d0807649c4 100644 --- a/android/assets/jsons/translations/Japanese.properties +++ b/android/assets/jsons/translations/Japanese.properties @@ -267,10 +267,12 @@ Mods: = Mod: Base ruleset mods: = ルールセットmod: Extension mods: = 拡張mod: - # Requires translation! World Wrap = ワールドラップ - # Requires translation! World wrap maps are very memory intensive - creating large world wrap maps on Android can lead to crashes! = ワールドラップのマップは非常に多くのメモリを消費します。Androidで大きなワールドラップのマップを生成すると、クラッシュするかもしれません。 + # Requires translation! +Anything above 80 by 50 may work very slowly on Android! = + # Requires translation! +Anything above 40 may work very slowly on Android! = # Multiplayer @@ -514,7 +516,6 @@ Culture = 文化力 Food = 食料 Crop Yield = 産出量 - # Requires translation! Territory = 領土 Force = 軍事力 GOLDEN AGE = 黄金時代 @@ -724,10 +725,8 @@ Puppeted cities do not increase your tech or policy cost, but their citizens gen You have no control over the the production of puppeted cities. = 生産を管理することができない。 Puppeted cities also generate 25% less Gold and Science. = 科学力、文化力-25% A puppeted city can be annexed at any time. = 傀儡国家はいつでも併合できる。 - # Requires translation! Liberate (city returns to [originalOwner]) = 解放(都市を[originalOwner]に戻す) Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = 都市を解放すると、元の所有者に戻され、関係が改善する。 - Raze = 焼却 Razing the city annexes it, and starts razing the city to the ground. = 都市を併合して破壊する。 The population will gradually dwindle until the city is destroyed. = 都市が破壊されるまで、人口は徐々に減少する。 @@ -934,8 +933,25 @@ Download = ダウンロード Done! = 完了! Delete [modName] = [modName]を消去 Are you SURE you want to delete this mod? = このMODを削除しますか? - # Requires translation! Updated = アップデート + # Requires translation! +Current mods = + # Requires translation! +Downloadable mods = + # Requires translation! +Next page = + # Requires translation! +Open Github page = + # Requires translation! +Enable as permanent visual mod = + # Requires translation! +Disable as permanent visual mod = + # Requires translation! +Installed = + # Requires translation! +Downloaded! = + # Requires translation! +Could not download mod = # Uniques that are relevant to more than one type of game object @@ -2453,8 +2469,9 @@ How are you doing? = ご機嫌いかがかな? What do you want now? = 何が望みだね? Great Andean Road = アンデスの大道 Maintenance on roads & railroads reduced by [amount]% = 道路・鉄道の維持コストが[amount]%削減 + # Requires translation! +No Maintenance costs for improvements in [terrain] tiles = Units ignore terrain costs when moving into any tile with Hills = 丘陵タイルを移動する際の移動コストが無視される -No Maintenance costs for improvements in Hills = 丘陵上のタイル施設は維持費が不要 Cuzco = クスコ Tiwanaku = ティワナク Machu = マチュ @@ -2674,7 +2691,6 @@ Monarchy = 君主制 Tradition Complete = 伝統コンプリート Ancient era = 太古 Tradition = 伝統 -[stats] in capital = 首都:[stats] Collective Rule = 直接民主制 Citizenship = 市民権 @@ -2989,7 +3005,6 @@ Ocean = 外洋 Coast = 近海 Occurs at temperature between [param] and [param2] and humidity between [param3] and [amount] = 気温[param]~[param2]、湿度[param3]~[amount]で発生 - # Requires translation! Open terrain = 平坦な地形 Grassland = 草原 @@ -3001,15 +3016,17 @@ Desert = 砂漠 Lakes = 湖 -Rough terrain = 起伏に富んだ地形 -Hill = 丘陵 - + # Requires translation! +Has an elevation of [amount] for visibility calculations = Mountain = 山岳 Snow = 氷土 - # Requires translation! Rough terrain = 荒い地形 + # Requires translation! +[amount] Strength for cities built on this terrain = + # Requires translation! +[amount] Sight for [param] units = Hill = 丘陵 Provides a one-time Production bonus to the closest city when cut down = 消去時に最寄りの都市へ1回限りの生産ボーナスを付与 @@ -3108,7 +3125,6 @@ Manufactory = 製造所 Customs house = 税関 Deal 30 damage to adjacent enemy units = 隣接する敵ユニットに30ダメージ - # Requires translation! Can be built just outside your borders = 国境のすぐ外に建てられる Citadel = 城塞 @@ -3118,7 +3134,6 @@ Moai = モアイ Cannot be built on bonus resource = ボーナス資源の上では建設できない Terrace farm = 棚田 - # Requires translation! Unpillagable = 侵略不可 Ancient ruins = 古代遺跡 @@ -3208,7 +3223,6 @@ Barrage II = 一斉射撃 II Barrage III = 一斉射撃 III Volley = 一斉射撃 - # Requires translation! +[amount]% Strength vs [unitType] = [unitType]に対して戦闘力+[amount]% Extended Range = 拡張範囲 @@ -3696,7 +3710,8 @@ Certain bonuses are given when you are at above 30 influence.\nWhen you have abo Great People = 偉人 Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = 特定の建物や都市のスペシャリストは、1ターンごとに偉人ポイントを生成します。\n偉人にはいくつかの種類があり、それぞれのポイントが個別に蓄積されていきます。1ターンあたりのポイント数や累積ポイントは、概要画面で確認できます。 -Once enough points have been accumulaated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = ポイントが貯まると、そのタイプの偉人が出現します。\n各偉人は、時間の経過とともに大きな利益を与える特定の偉人建造物を構築することができます、\nまたは今すぐに消費して特定のボーナスを獲得します。 + # Requires translation! +Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = 偉人建造物はその下にある戦略資源も提供してくれるので、偉人建造物の下に資源が隠されていても気にする必要はありません。 Removing Terrain Features = 地物を消去 @@ -3704,3 +3719,16 @@ Certain tiles have terrain features - like Flood plains or Forests - on top of Natural Wonders, such as the Mt. Fuji, the Rock of Gibraltar and the Great Barrier Reef, are unique, impassable terrain features, masterpieces of mother Nature, which possess exceptional qualities that make them very different from the average terrain.\nThey benefit by giving you large sums of Culture, Science, Gold or Production if worked by your Cities, which is why you might need to bring them under your empire as soon as possible. = 富士山、ジブラルタル岩、グレートバリアリーフなどの自然遺産は、通常の地形とは異なる特別な性質を持っています。\nこれらは、文化、科学、ゴールド、または生産物などの多額の資源をあなたの都市で使用することで恩恵を受けることができます。 + # Requires translation! +Keyboard = + # Requires translation! +If you have a keyboard, some shortcut keys become available. Unit command or improvement picker keys, for example, are shown directly in their corresponding buttons. = + # Requires translation! +On the world screen the hotkeys are as follows: = + # Requires translation! +Space or 'N' - Next unit or turn\n'E' - Empire overview (last viewed page)\n'+', '-' - Zoom in / out\nHome - center on capital = + # Requires translation! +F1 - Open Civilopedia\nF2 - Empire overview Trades\nF3 - Empire overview Units\nF4 - Empire overview Diplomacy\nF5 - Social policies\nF6 - Technologies\nF7 - Empire overview Cities\nF8 - Victory Progress\nF9 - Empire overview Stats\nF10 - Empire overview Resources\nF11 - Quicksave\nF12 - Quickload = + # Requires translation! +Ctrl-R - Toggle tile resource display\nCtrl-Y - Toggle tile yield display\nCtrl-O - Game options\nCtrl-S - Save game\nCtrl-L - Load game = + diff --git a/android/assets/jsons/translations/Korean.properties b/android/assets/jsons/translations/Korean.properties index b0530c226f..3e2694499a 100644 --- a/android/assets/jsons/translations/Korean.properties +++ b/android/assets/jsons/translations/Korean.properties @@ -273,6 +273,10 @@ Extension mods: = 확장 모드: World Wrap = # Requires translation! World wrap maps are very memory intensive - creating large world wrap maps on Android can lead to crashes! = + # Requires translation! +Anything above 80 by 50 may work very slowly on Android! = + # Requires translation! +Anything above 40 may work very slowly on Android! = # Multiplayer @@ -954,6 +958,24 @@ Delete [modName] = [modName] 삭제 Are you SURE you want to delete this mod? = 이 모드를 정말로 삭제하시겠습니까? # Requires translation! Updated = + # Requires translation! +Current mods = + # Requires translation! +Downloadable mods = + # Requires translation! +Next page = + # Requires translation! +Open Github page = + # Requires translation! +Enable as permanent visual mod = + # Requires translation! +Disable as permanent visual mod = + # Requires translation! +Installed = + # Requires translation! +Downloaded! = + # Requires translation! +Could not download mod = # Uniques that are relevant to more than one type of game object @@ -2484,8 +2506,9 @@ What do you want now? = 또 뭘 원하냐? Great Andean Road = 위대한 안데스의 길 # Requires translation! Maintenance on roads & railroads reduced by [amount]% = + # Requires translation! +No Maintenance costs for improvements in [terrain] tiles = Units ignore terrain costs when moving into any tile with Hills = 언덕을 포함한 지형으로 진입할 때 행동력 페널티 없음 -No Maintenance costs for improvements in Hills = 언덕에 지은 시설 유지비 없음 Cuzco = 쿠스코 Tiwanaku = 티와나쿠 Machu = 마추 @@ -2709,7 +2732,6 @@ Monarchy = 군주제 Tradition Complete = 전통 정책 완성 Ancient era = 고대 시대 Tradition = 전통 -[stats] in capital = 수도에 [stats] Collective Rule = 집단체제 Citizenship = 시민권 @@ -3038,12 +3060,18 @@ Desert = 사막 Lakes = 호수 + # Requires translation! +Has an elevation of [amount] for visibility calculations = Mountain = 산 Snow = 설원 # Requires translation! Rough terrain = + # Requires translation! +[amount] Strength for cities built on this terrain = + # Requires translation! +[amount] Sight for [param] units = Hill = 언덕 Provides a one-time Production bonus to the closest city when cut down = 제거하면 가장 가까운 도시에 일회성 일시불 생산력을 제공 @@ -3738,7 +3766,8 @@ Certain bonuses are given when you are at above 30 influence.\nWhen you have abo Great People = 위인 Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = 도시의 전문가나 어떤 건물들은 매턴 위인 점수를 생산합니다.\n위인에는 몇 가지 종류가 있으며, 각각의 점수는 개별적으로 쌓입니다.\n턴당 위인점수와 누적 위인점수는 문명 상태 화면에서 볼 수 있습니다. -Once enough points have been accumulaated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = 위인 점수가 충분히 쌓이면 해당하는 위인이 탄생합니다!\n위인으로는 위인 시설을 지어 장기적으로 많은 산출량을 얻을 수도 있고,\n즉시 소모해서 당장 보너스를 받을 수도 있습니다. + # Requires translation! +Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = 위인 시설을 전략 자원 위에 지어도 해당 자원은 제공됩니다.\n따라서 이미 지은 위인시설 밑에서 전략 자원이 나중에 발견되더라도 걱정할 필요는 없습니다. Removing Terrain Features = 추가 지형 @@ -3746,3 +3775,16 @@ Certain tiles have terrain features - like Flood plains or Forests - on top of Natural Wonders, such as the Mt. Fuji, the Rock of Gibraltar and the Great Barrier Reef, are unique, impassable terrain features, masterpieces of mother Nature, which possess exceptional qualities that make them very different from the average terrain.\nThey benefit by giving you large sums of Culture, Science, Gold or Production if worked by your Cities, which is why you might need to bring them under your empire as soon as possible. = 후지 산, 지브롤터 암벽, 대보초 등의 '자연 경관'은 어느 지형과도 다른 독특한 특성을 지닙니다.\n자연 경관은 맵에 하나씩밖에 없고, 유닛이 지나갈 수 없으며\n자연 경관에 인구를 배치하면 많은 양의 문화, 과학, 금 등을 얻을 수 있습니다.\n따라서 자연 경관을 최대한 빨리 영토에 편입하는 것이 중요하다고 할 수 있습니다. + # Requires translation! +Keyboard = + # Requires translation! +If you have a keyboard, some shortcut keys become available. Unit command or improvement picker keys, for example, are shown directly in their corresponding buttons. = + # Requires translation! +On the world screen the hotkeys are as follows: = + # Requires translation! +Space or 'N' - Next unit or turn\n'E' - Empire overview (last viewed page)\n'+', '-' - Zoom in / out\nHome - center on capital = + # Requires translation! +F1 - Open Civilopedia\nF2 - Empire overview Trades\nF3 - Empire overview Units\nF4 - Empire overview Diplomacy\nF5 - Social policies\nF6 - Technologies\nF7 - Empire overview Cities\nF8 - Victory Progress\nF9 - Empire overview Stats\nF10 - Empire overview Resources\nF11 - Quicksave\nF12 - Quickload = + # Requires translation! +Ctrl-R - Toggle tile resource display\nCtrl-Y - Toggle tile yield display\nCtrl-O - Game options\nCtrl-S - Save game\nCtrl-L - Load game = + diff --git a/android/assets/jsons/translations/Lithuanian.properties b/android/assets/jsons/translations/Lithuanian.properties index 11139540b5..17c22b2754 100644 --- a/android/assets/jsons/translations/Lithuanian.properties +++ b/android/assets/jsons/translations/Lithuanian.properties @@ -291,6 +291,10 @@ Extension mods: = World Wrap = # Requires translation! World wrap maps are very memory intensive - creating large world wrap maps on Android can lead to crashes! = + # Requires translation! +Anything above 80 by 50 may work very slowly on Android! = + # Requires translation! +Anything above 40 may work very slowly on Android! = # Multiplayer @@ -1062,6 +1066,24 @@ Delete [modName] = Are you SURE you want to delete this mod? = # Requires translation! Updated = + # Requires translation! +Current mods = + # Requires translation! +Downloadable mods = + # Requires translation! +Next page = + # Requires translation! +Open Github page = + # Requires translation! +Enable as permanent visual mod = + # Requires translation! +Disable as permanent visual mod = + # Requires translation! +Installed = + # Requires translation! +Downloaded! = + # Requires translation! +Could not download mod = # Uniques that are relevant to more than one type of game object @@ -3922,9 +3944,9 @@ Great Andean Road = Didysis Andų kelias # Requires translation! Maintenance on roads & railroads reduced by [amount]% = # Requires translation! -Units ignore terrain costs when moving into any tile with Hills = +No Maintenance costs for improvements in [terrain] tiles = # Requires translation! -No Maintenance costs for improvements in Hills = +Units ignore terrain costs when moving into any tile with Hills = # Requires translation! Cuzco = # Requires translation! @@ -4328,8 +4350,6 @@ Tradition Complete = Ancient era = # Requires translation! Tradition = - # Requires translation! -[stats] in capital = # Requires translation! Collective Rule = @@ -4924,6 +4944,8 @@ Desert = # Requires translation! Lakes = + # Requires translation! +Has an elevation of [amount] for visibility calculations = # Requires translation! Mountain = @@ -4933,6 +4955,10 @@ Snow = # Requires translation! Rough terrain = # Requires translation! +[amount] Strength for cities built on this terrain = + # Requires translation! +[amount] Sight for [param] units = + # Requires translation! Hill = # Requires translation! @@ -5991,7 +6017,7 @@ Great People = # Requires translation! Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = # Requires translation! -Once enough points have been accumulaated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = +Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = # Requires translation! Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = @@ -6003,3 +6029,16 @@ Certain tiles have terrain features - like Flood plains or Forests - on top of # Requires translation! Natural Wonders, such as the Mt. Fuji, the Rock of Gibraltar and the Great Barrier Reef, are unique, impassable terrain features, masterpieces of mother Nature, which possess exceptional qualities that make them very different from the average terrain.\nThey benefit by giving you large sums of Culture, Science, Gold or Production if worked by your Cities, which is why you might need to bring them under your empire as soon as possible. = + # Requires translation! +Keyboard = + # Requires translation! +If you have a keyboard, some shortcut keys become available. Unit command or improvement picker keys, for example, are shown directly in their corresponding buttons. = + # Requires translation! +On the world screen the hotkeys are as follows: = + # Requires translation! +Space or 'N' - Next unit or turn\n'E' - Empire overview (last viewed page)\n'+', '-' - Zoom in / out\nHome - center on capital = + # Requires translation! +F1 - Open Civilopedia\nF2 - Empire overview Trades\nF3 - Empire overview Units\nF4 - Empire overview Diplomacy\nF5 - Social policies\nF6 - Technologies\nF7 - Empire overview Cities\nF8 - Victory Progress\nF9 - Empire overview Stats\nF10 - Empire overview Resources\nF11 - Quicksave\nF12 - Quickload = + # Requires translation! +Ctrl-R - Toggle tile resource display\nCtrl-Y - Toggle tile yield display\nCtrl-O - Game options\nCtrl-S - Save game\nCtrl-L - Load game = + diff --git a/android/assets/jsons/translations/Malay.properties b/android/assets/jsons/translations/Malay.properties index 18eed632ef..10a39288c2 100644 --- a/android/assets/jsons/translations/Malay.properties +++ b/android/assets/jsons/translations/Malay.properties @@ -312,6 +312,10 @@ Extension mods: = World Wrap = # Requires translation! World wrap maps are very memory intensive - creating large world wrap maps on Android can lead to crashes! = + # Requires translation! +Anything above 80 by 50 may work very slowly on Android! = + # Requires translation! +Anything above 40 may work very slowly on Android! = # Multiplayer @@ -1325,6 +1329,24 @@ Delete [modName] = Are you SURE you want to delete this mod? = # Requires translation! Updated = + # Requires translation! +Current mods = + # Requires translation! +Downloadable mods = + # Requires translation! +Next page = + # Requires translation! +Open Github page = + # Requires translation! +Enable as permanent visual mod = + # Requires translation! +Disable as permanent visual mod = + # Requires translation! +Installed = + # Requires translation! +Downloaded! = + # Requires translation! +Could not download mod = # Uniques that are relevant to more than one type of game object @@ -4126,9 +4148,9 @@ Great Andean Road = # Requires translation! Maintenance on roads & railroads reduced by [amount]% = # Requires translation! -Units ignore terrain costs when moving into any tile with Hills = +No Maintenance costs for improvements in [terrain] tiles = # Requires translation! -No Maintenance costs for improvements in Hills = +Units ignore terrain costs when moving into any tile with Hills = # Requires translation! Cuzco = # Requires translation! @@ -4527,8 +4549,6 @@ Monarchy = Monarki Tradition Complete = Ancient era = Era Purba Tradition = Tradisi - # Requires translation! -[stats] in capital = # Requires translation! Collective Rule = @@ -5028,12 +5048,18 @@ Desert = Gurun Lakes = Tasik + # Requires translation! +Has an elevation of [amount] for visibility calculations = Mountain = Gunung Snow = Salji # Requires translation! Rough terrain = + # Requires translation! +[amount] Strength for cities built on this terrain = + # Requires translation! +[amount] Sight for [param] units = Hill = Bukit # Requires translation! @@ -6068,7 +6094,7 @@ Great People = # Requires translation! Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = # Requires translation! -Once enough points have been accumulaated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = +Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = # Requires translation! Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = @@ -6080,3 +6106,16 @@ Certain tiles have terrain features - like Flood plains or Forests - on top of # Requires translation! Natural Wonders, such as the Mt. Fuji, the Rock of Gibraltar and the Great Barrier Reef, are unique, impassable terrain features, masterpieces of mother Nature, which possess exceptional qualities that make them very different from the average terrain.\nThey benefit by giving you large sums of Culture, Science, Gold or Production if worked by your Cities, which is why you might need to bring them under your empire as soon as possible. = + # Requires translation! +Keyboard = + # Requires translation! +If you have a keyboard, some shortcut keys become available. Unit command or improvement picker keys, for example, are shown directly in their corresponding buttons. = + # Requires translation! +On the world screen the hotkeys are as follows: = + # Requires translation! +Space or 'N' - Next unit or turn\n'E' - Empire overview (last viewed page)\n'+', '-' - Zoom in / out\nHome - center on capital = + # Requires translation! +F1 - Open Civilopedia\nF2 - Empire overview Trades\nF3 - Empire overview Units\nF4 - Empire overview Diplomacy\nF5 - Social policies\nF6 - Technologies\nF7 - Empire overview Cities\nF8 - Victory Progress\nF9 - Empire overview Stats\nF10 - Empire overview Resources\nF11 - Quicksave\nF12 - Quickload = + # Requires translation! +Ctrl-R - Toggle tile resource display\nCtrl-Y - Toggle tile yield display\nCtrl-O - Game options\nCtrl-S - Save game\nCtrl-L - Load game = + diff --git a/android/assets/jsons/translations/Persian_(Pinglish-DIN).properties b/android/assets/jsons/translations/Persian_(Pinglish-DIN).properties index 55ad957805..01feca7bd6 100644 --- a/android/assets/jsons/translations/Persian_(Pinglish-DIN).properties +++ b/android/assets/jsons/translations/Persian_(Pinglish-DIN).properties @@ -283,6 +283,10 @@ Extension mods: = World Wrap = # Requires translation! World wrap maps are very memory intensive - creating large world wrap maps on Android can lead to crashes! = + # Requires translation! +Anything above 80 by 50 may work very slowly on Android! = + # Requires translation! +Anything above 40 may work very slowly on Android! = # Multiplayer @@ -1023,6 +1027,24 @@ Delete [modName] = Are you SURE you want to delete this mod? = # Requires translation! Updated = + # Requires translation! +Current mods = + # Requires translation! +Downloadable mods = + # Requires translation! +Next page = + # Requires translation! +Open Github page = + # Requires translation! +Enable as permanent visual mod = + # Requires translation! +Disable as permanent visual mod = + # Requires translation! +Installed = + # Requires translation! +Downloaded! = + # Requires translation! +Could not download mod = # Uniques that are relevant to more than one type of game object @@ -3854,9 +3876,9 @@ Great Andean Road = Jāde ye Azim e Kooh hāye Ānd # Requires translation! Maintenance on roads & railroads reduced by [amount]% = # Requires translation! -Units ignore terrain costs when moving into any tile with Hills = +No Maintenance costs for improvements in [terrain] tiles = # Requires translation! -No Maintenance costs for improvements in Hills = +Units ignore terrain costs when moving into any tile with Hills = # Requires translation! Cuzco = # Requires translation! @@ -4260,8 +4282,6 @@ Tradition Complete = Ancient era = # Requires translation! Tradition = - # Requires translation! -[stats] in capital = # Requires translation! Collective Rule = @@ -4856,6 +4876,8 @@ Desert = # Requires translation! Lakes = + # Requires translation! +Has an elevation of [amount] for visibility calculations = # Requires translation! Mountain = @@ -4865,6 +4887,10 @@ Snow = # Requires translation! Rough terrain = # Requires translation! +[amount] Strength for cities built on this terrain = + # Requires translation! +[amount] Sight for [param] units = + # Requires translation! Hill = # Requires translation! @@ -5944,7 +5970,7 @@ Great People = # Requires translation! Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = # Requires translation! -Once enough points have been accumulaated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = +Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = # Requires translation! Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = @@ -5956,3 +5982,16 @@ Certain tiles have terrain features - like Flood plains or Forests - on top of # Requires translation! Natural Wonders, such as the Mt. Fuji, the Rock of Gibraltar and the Great Barrier Reef, are unique, impassable terrain features, masterpieces of mother Nature, which possess exceptional qualities that make them very different from the average terrain.\nThey benefit by giving you large sums of Culture, Science, Gold or Production if worked by your Cities, which is why you might need to bring them under your empire as soon as possible. = + # Requires translation! +Keyboard = + # Requires translation! +If you have a keyboard, some shortcut keys become available. Unit command or improvement picker keys, for example, are shown directly in their corresponding buttons. = + # Requires translation! +On the world screen the hotkeys are as follows: = + # Requires translation! +Space or 'N' - Next unit or turn\n'E' - Empire overview (last viewed page)\n'+', '-' - Zoom in / out\nHome - center on capital = + # Requires translation! +F1 - Open Civilopedia\nF2 - Empire overview Trades\nF3 - Empire overview Units\nF4 - Empire overview Diplomacy\nF5 - Social policies\nF6 - Technologies\nF7 - Empire overview Cities\nF8 - Victory Progress\nF9 - Empire overview Stats\nF10 - Empire overview Resources\nF11 - Quicksave\nF12 - Quickload = + # Requires translation! +Ctrl-R - Toggle tile resource display\nCtrl-Y - Toggle tile yield display\nCtrl-O - Game options\nCtrl-S - Save game\nCtrl-L - Load game = + diff --git a/android/assets/jsons/translations/Persian_(Pinglish-UN).properties b/android/assets/jsons/translations/Persian_(Pinglish-UN).properties index 13905e8c83..2d9b28aa3c 100644 --- a/android/assets/jsons/translations/Persian_(Pinglish-UN).properties +++ b/android/assets/jsons/translations/Persian_(Pinglish-UN).properties @@ -281,6 +281,10 @@ Extension mods: = World Wrap = # Requires translation! World wrap maps are very memory intensive - creating large world wrap maps on Android can lead to crashes! = + # Requires translation! +Anything above 80 by 50 may work very slowly on Android! = + # Requires translation! +Anything above 40 may work very slowly on Android! = # Multiplayer @@ -1020,6 +1024,24 @@ Delete [modName] = Are you SURE you want to delete this mod? = # Requires translation! Updated = + # Requires translation! +Current mods = + # Requires translation! +Downloadable mods = + # Requires translation! +Next page = + # Requires translation! +Open Github page = + # Requires translation! +Enable as permanent visual mod = + # Requires translation! +Disable as permanent visual mod = + # Requires translation! +Installed = + # Requires translation! +Downloaded! = + # Requires translation! +Could not download mod = # Uniques that are relevant to more than one type of game object @@ -3851,9 +3873,9 @@ Great Andean Road = Jaade ye Azim e Kooh haaye Aand # Requires translation! Maintenance on roads & railroads reduced by [amount]% = # Requires translation! -Units ignore terrain costs when moving into any tile with Hills = +No Maintenance costs for improvements in [terrain] tiles = # Requires translation! -No Maintenance costs for improvements in Hills = +Units ignore terrain costs when moving into any tile with Hills = # Requires translation! Cuzco = # Requires translation! @@ -4257,8 +4279,6 @@ Tradition Complete = Ancient era = # Requires translation! Tradition = - # Requires translation! -[stats] in capital = # Requires translation! Collective Rule = @@ -4853,6 +4873,8 @@ Desert = # Requires translation! Lakes = + # Requires translation! +Has an elevation of [amount] for visibility calculations = # Requires translation! Mountain = @@ -4862,6 +4884,10 @@ Snow = # Requires translation! Rough terrain = # Requires translation! +[amount] Strength for cities built on this terrain = + # Requires translation! +[amount] Sight for [param] units = + # Requires translation! Hill = # Requires translation! @@ -5941,7 +5967,7 @@ Great People = # Requires translation! Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = # Requires translation! -Once enough points have been accumulaated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = +Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = # Requires translation! Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = @@ -5953,3 +5979,16 @@ Certain tiles have terrain features - like Flood plains or Forests - on top of # Requires translation! Natural Wonders, such as the Mt. Fuji, the Rock of Gibraltar and the Great Barrier Reef, are unique, impassable terrain features, masterpieces of mother Nature, which possess exceptional qualities that make them very different from the average terrain.\nThey benefit by giving you large sums of Culture, Science, Gold or Production if worked by your Cities, which is why you might need to bring them under your empire as soon as possible. = + # Requires translation! +Keyboard = + # Requires translation! +If you have a keyboard, some shortcut keys become available. Unit command or improvement picker keys, for example, are shown directly in their corresponding buttons. = + # Requires translation! +On the world screen the hotkeys are as follows: = + # Requires translation! +Space or 'N' - Next unit or turn\n'E' - Empire overview (last viewed page)\n'+', '-' - Zoom in / out\nHome - center on capital = + # Requires translation! +F1 - Open Civilopedia\nF2 - Empire overview Trades\nF3 - Empire overview Units\nF4 - Empire overview Diplomacy\nF5 - Social policies\nF6 - Technologies\nF7 - Empire overview Cities\nF8 - Victory Progress\nF9 - Empire overview Stats\nF10 - Empire overview Resources\nF11 - Quicksave\nF12 - Quickload = + # Requires translation! +Ctrl-R - Toggle tile resource display\nCtrl-Y - Toggle tile yield display\nCtrl-O - Game options\nCtrl-S - Save game\nCtrl-L - Load game = + diff --git a/android/assets/jsons/translations/Polish.properties b/android/assets/jsons/translations/Polish.properties index 29bd053592..9164d60a2c 100644 --- a/android/assets/jsons/translations/Polish.properties +++ b/android/assets/jsons/translations/Polish.properties @@ -271,6 +271,10 @@ Extension mods: = Modyfkacje rozszerzeń World Wrap = # Requires translation! World wrap maps are very memory intensive - creating large world wrap maps on Android can lead to crashes! = + # Requires translation! +Anything above 80 by 50 may work very slowly on Android! = + # Requires translation! +Anything above 40 may work very slowly on Android! = # Multiplayer @@ -934,6 +938,24 @@ Delete [modName] = Usuń [modName] Are you SURE you want to delete this mod? = Czy jesteś pewny, że chcesz usunąć ten mod? # Requires translation! Updated = + # Requires translation! +Current mods = + # Requires translation! +Downloadable mods = + # Requires translation! +Next page = + # Requires translation! +Open Github page = + # Requires translation! +Enable as permanent visual mod = + # Requires translation! +Disable as permanent visual mod = + # Requires translation! +Installed = + # Requires translation! +Downloaded! = + # Requires translation! +Could not download mod = # Uniques that are relevant to more than one type of game object @@ -2487,8 +2509,9 @@ How are you doing? = Jak się masz? What do you want now? = Czego teraz chcesz? Great Andean Road = Wielki Szlak Andów Maintenance on roads & railroads reduced by [amount]% = Konserwacja drug i kolei zredukowana o [amount]% + # Requires translation! +No Maintenance costs for improvements in [terrain] tiles = Units ignore terrain costs when moving into any tile with Hills = Jednostki ignorują koszt terenu na polach Wzgórz -No Maintenance costs for improvements in Hills = Brak kosztów utrzymania ulepszeń na Wzgórzach Cuzco = Cuzco Tiwanaku = Tiwanaku Machu = Machu @@ -2708,7 +2731,6 @@ Monarchy = Monarchia Tradition Complete = Ukończona Tradycja Ancient era = Starożytność Tradition = Tradycja -[stats] in capital = [stats] w stolicy Collective Rule = Rządy Zbiorowe Citizenship = Obywatelstwo @@ -3034,11 +3056,17 @@ Desert = Pustynia Lakes = Jeziora + # Requires translation! +Has an elevation of [amount] for visibility calculations = Mountain = Góra Snow = Śnieg Rough terrain = Trudny teren + # Requires translation! +[amount] Strength for cities built on this terrain = + # Requires translation! +[amount] Sight for [param] units = Hill = Wzgórze Provides a one-time Production bonus to the closest city when cut down = Gdy ścięty, zapewnia jednorazowy bonus Produkcji dla najbliższego miasta @@ -3723,7 +3751,8 @@ Certain bonuses are given when you are at above 30 influence.\nWhen you have abo Great People = Wielcy Ludzie Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = Pewne budynki oraz specjaliści w miastach generują punkty Wielkich Ludzi.\nJest wiele typów Wielkich Ludzi, a ich punkty naliczane są odzielnie.\nLiczba zdobytych punktów może zostać sprawdzona na ekranie Przeglądu. -Once enough points have been accumulaated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = Kiedy uzbierasz wystarczającą liczbę punktów, narodzi się Wielki Człowiek danego typu!\nKażdy Wielki Człowiek może skonstruować specjalne ulepszenie, które będzie pzynosić duże dochody, lub może zostać użyty w celu zapewnienia natychmiastowej premii. + # Requires translation! +Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = Ulepszenia Wielkich Ludzi włączają surowce strategiczne do twojej sieci handlowej, więc nie musisz się obawiać, jeśli jakiś surowiec zostanie odkryty na tym samym polu co ulepszenie! Removing Terrain Features = Usuwanie Cech Terenu @@ -3731,3 +3760,16 @@ Certain tiles have terrain features - like Flood plains or Forests - on top of Natural Wonders, such as the Mt. Fuji, the Rock of Gibraltar and the Great Barrier Reef, are unique, impassable terrain features, masterpieces of mother Nature, which possess exceptional qualities that make them very different from the average terrain.\nThey benefit by giving you large sums of Culture, Science, Gold or Production if worked by your Cities, which is why you might need to bring them under your empire as soon as possible. = Cuda Natury, takie jak Góra Fuji, Skała Gibraltarska i Wielka Rafa Koralowa, są unikalnymi, nie możliwymi do przejścia cechami terenu, dziełami matki Natury, które posiadają pewne unikalne właściwości czyniące je odmiennymi od zwykłego terenu.\nPrzynoszą twojemu imperium duże ilości Kultury, Złota, Nauki lub Produkcji, jeżeli są obrabiane przez twe miasta. Właśnie z tego powodu, możesz chcieć mieć je wewnątrz swych granic, najszybciej jak to możliwe. + # Requires translation! +Keyboard = + # Requires translation! +If you have a keyboard, some shortcut keys become available. Unit command or improvement picker keys, for example, are shown directly in their corresponding buttons. = + # Requires translation! +On the world screen the hotkeys are as follows: = + # Requires translation! +Space or 'N' - Next unit or turn\n'E' - Empire overview (last viewed page)\n'+', '-' - Zoom in / out\nHome - center on capital = + # Requires translation! +F1 - Open Civilopedia\nF2 - Empire overview Trades\nF3 - Empire overview Units\nF4 - Empire overview Diplomacy\nF5 - Social policies\nF6 - Technologies\nF7 - Empire overview Cities\nF8 - Victory Progress\nF9 - Empire overview Stats\nF10 - Empire overview Resources\nF11 - Quicksave\nF12 - Quickload = + # Requires translation! +Ctrl-R - Toggle tile resource display\nCtrl-Y - Toggle tile yield display\nCtrl-O - Game options\nCtrl-S - Save game\nCtrl-L - Load game = + diff --git a/android/assets/jsons/translations/Portuguese.properties b/android/assets/jsons/translations/Portuguese.properties index 97c824e46a..1cf8a41879 100644 --- a/android/assets/jsons/translations/Portuguese.properties +++ b/android/assets/jsons/translations/Portuguese.properties @@ -273,6 +273,10 @@ Extension mods: = Mods de extensão World Wrap = # Requires translation! World wrap maps are very memory intensive - creating large world wrap maps on Android can lead to crashes! = + # Requires translation! +Anything above 80 by 50 may work very slowly on Android! = + # Requires translation! +Anything above 40 may work very slowly on Android! = # Multiplayer @@ -1007,6 +1011,24 @@ Delete [modName] = Are you SURE you want to delete this mod? = # Requires translation! Updated = + # Requires translation! +Current mods = + # Requires translation! +Downloadable mods = + # Requires translation! +Next page = + # Requires translation! +Open Github page = + # Requires translation! +Enable as permanent visual mod = + # Requires translation! +Disable as permanent visual mod = + # Requires translation! +Installed = + # Requires translation! +Downloaded! = + # Requires translation! +Could not download mod = # Uniques that are relevant to more than one type of game object @@ -3638,9 +3660,9 @@ Great Andean Road = Grande Estrada Andina # Requires translation! Maintenance on roads & railroads reduced by [amount]% = # Requires translation! -Units ignore terrain costs when moving into any tile with Hills = +No Maintenance costs for improvements in [terrain] tiles = # Requires translation! -No Maintenance costs for improvements in Hills = +Units ignore terrain costs when moving into any tile with Hills = # Requires translation! Cuzco = # Requires translation! @@ -4034,8 +4056,6 @@ Monarchy = Monarquia Tradition Complete = Tradição Completa Ancient era = Antiguidade Tradition = Tradição - # Requires translation! -[stats] in capital = Collective Rule = Governo Coletivo Citizenship = Cidadania @@ -4444,12 +4464,18 @@ Desert = Deserto Lakes = Lagos + # Requires translation! +Has an elevation of [amount] for visibility calculations = Mountain = Montanhas Snow = Neve # Requires translation! Rough terrain = + # Requires translation! +[amount] Strength for cities built on this terrain = + # Requires translation! +[amount] Sight for [param] units = Hill = Colinas # Requires translation! @@ -5233,7 +5259,7 @@ Great People = # Requires translation! Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = # Requires translation! -Once enough points have been accumulaated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = +Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = # Requires translation! Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = @@ -5244,3 +5270,16 @@ Certain tiles have terrain features - like Flood plains or Forests - on top of Natural Wonders, such as the Mt. Fuji, the Rock of Gibraltar and the Great Barrier Reef, are unique, impassable terrain features, masterpieces of mother Nature, which possess exceptional qualities that make them very different from the average terrain.\nThey benefit by giving you large sums of Culture, Science, Gold or Production if worked by your Cities, which is why you might need to bring them under your empire as soon as possible. = Maravilhas Naturais, como o Monte Fuji, a Rocha de Gibraltar e a Grande Barreira de Coral, são únicas, características intransponíveis de terreno, obras primas da Mãe Natureza, as quais possuem qualidades excepcionais que as fazem muito diferentes dos terrenos comuns.\nEles beneficiam lhe fornecendo grandes quantias de Cultura, Ciência, Ouro ou Produção se trabalhadas por suas Cidades, sendo o motivo pelo qual você tenha que trazê-las ao seu empério assim que possível. + # Requires translation! +Keyboard = + # Requires translation! +If you have a keyboard, some shortcut keys become available. Unit command or improvement picker keys, for example, are shown directly in their corresponding buttons. = + # Requires translation! +On the world screen the hotkeys are as follows: = + # Requires translation! +Space or 'N' - Next unit or turn\n'E' - Empire overview (last viewed page)\n'+', '-' - Zoom in / out\nHome - center on capital = + # Requires translation! +F1 - Open Civilopedia\nF2 - Empire overview Trades\nF3 - Empire overview Units\nF4 - Empire overview Diplomacy\nF5 - Social policies\nF6 - Technologies\nF7 - Empire overview Cities\nF8 - Victory Progress\nF9 - Empire overview Stats\nF10 - Empire overview Resources\nF11 - Quicksave\nF12 - Quickload = + # Requires translation! +Ctrl-R - Toggle tile resource display\nCtrl-Y - Toggle tile yield display\nCtrl-O - Game options\nCtrl-S - Save game\nCtrl-L - Load game = + diff --git a/android/assets/jsons/translations/Romanian.properties b/android/assets/jsons/translations/Romanian.properties index 9f5ca6a655..03aada0852 100644 --- a/android/assets/jsons/translations/Romanian.properties +++ b/android/assets/jsons/translations/Romanian.properties @@ -291,6 +291,10 @@ Extension mods: = World Wrap = # Requires translation! World wrap maps are very memory intensive - creating large world wrap maps on Android can lead to crashes! = + # Requires translation! +Anything above 80 by 50 may work very slowly on Android! = + # Requires translation! +Anything above 40 may work very slowly on Android! = # Multiplayer @@ -1111,6 +1115,24 @@ Delete [modName] = Are you SURE you want to delete this mod? = # Requires translation! Updated = + # Requires translation! +Current mods = + # Requires translation! +Downloadable mods = + # Requires translation! +Next page = + # Requires translation! +Open Github page = + # Requires translation! +Enable as permanent visual mod = + # Requires translation! +Disable as permanent visual mod = + # Requires translation! +Installed = + # Requires translation! +Downloaded! = + # Requires translation! +Could not download mod = # Uniques that are relevant to more than one type of game object @@ -3798,9 +3820,9 @@ Great Andean Road = Marele Drum Andin # Requires translation! Maintenance on roads & railroads reduced by [amount]% = # Requires translation! -Units ignore terrain costs when moving into any tile with Hills = +No Maintenance costs for improvements in [terrain] tiles = # Requires translation! -No Maintenance costs for improvements in Hills = +Units ignore terrain costs when moving into any tile with Hills = # Requires translation! Cuzco = # Requires translation! @@ -4194,8 +4216,6 @@ Monarchy = Monarhie Tradition Complete = Tradiție realizată Ancient era = Antichitate Tradition = Tradiție - # Requires translation! -[stats] in capital = Collective Rule = Regulă colectivă Citizenship = Cetățenie @@ -4630,12 +4650,18 @@ Desert = Deșert Lakes = Lacuri + # Requires translation! +Has an elevation of [amount] for visibility calculations = Mountain = Munte Snow = Zăpadă # Requires translation! Rough terrain = + # Requires translation! +[amount] Strength for cities built on this terrain = + # Requires translation! +[amount] Sight for [param] units = Hill = Deal # Requires translation! @@ -5500,7 +5526,7 @@ Great People = # Requires translation! Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = # Requires translation! -Once enough points have been accumulaated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = +Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = # Requires translation! Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = @@ -5512,3 +5538,16 @@ Certain tiles have terrain features - like Flood plains or Forests - on top of # Requires translation! Natural Wonders, such as the Mt. Fuji, the Rock of Gibraltar and the Great Barrier Reef, are unique, impassable terrain features, masterpieces of mother Nature, which possess exceptional qualities that make them very different from the average terrain.\nThey benefit by giving you large sums of Culture, Science, Gold or Production if worked by your Cities, which is why you might need to bring them under your empire as soon as possible. = + # Requires translation! +Keyboard = + # Requires translation! +If you have a keyboard, some shortcut keys become available. Unit command or improvement picker keys, for example, are shown directly in their corresponding buttons. = + # Requires translation! +On the world screen the hotkeys are as follows: = + # Requires translation! +Space or 'N' - Next unit or turn\n'E' - Empire overview (last viewed page)\n'+', '-' - Zoom in / out\nHome - center on capital = + # Requires translation! +F1 - Open Civilopedia\nF2 - Empire overview Trades\nF3 - Empire overview Units\nF4 - Empire overview Diplomacy\nF5 - Social policies\nF6 - Technologies\nF7 - Empire overview Cities\nF8 - Victory Progress\nF9 - Empire overview Stats\nF10 - Empire overview Resources\nF11 - Quicksave\nF12 - Quickload = + # Requires translation! +Ctrl-R - Toggle tile resource display\nCtrl-Y - Toggle tile yield display\nCtrl-O - Game options\nCtrl-S - Save game\nCtrl-L - Load game = + diff --git a/android/assets/jsons/translations/Russian.properties b/android/assets/jsons/translations/Russian.properties index e2ac077de0..88428cb1e9 100644 --- a/android/assets/jsons/translations/Russian.properties +++ b/android/assets/jsons/translations/Russian.properties @@ -272,6 +272,10 @@ Extension mods: = Моды расширений: World Wrap = # Requires translation! World wrap maps are very memory intensive - creating large world wrap maps on Android can lead to crashes! = + # Requires translation! +Anything above 80 by 50 may work very slowly on Android! = + # Requires translation! +Anything above 40 may work very slowly on Android! = # Multiplayer @@ -936,6 +940,24 @@ Delete [modName] = Удалить [modName] Are you SURE you want to delete this mod? = Вы УВЕРЕНЫ что хотите удалить этот мод? # Requires translation! Updated = + # Requires translation! +Current mods = + # Requires translation! +Downloadable mods = + # Requires translation! +Next page = + # Requires translation! +Open Github page = + # Requires translation! +Enable as permanent visual mod = + # Requires translation! +Disable as permanent visual mod = + # Requires translation! +Installed = + # Requires translation! +Downloaded! = + # Requires translation! +Could not download mod = # Uniques that are relevant to more than one type of game object @@ -2453,8 +2475,9 @@ How are you doing? = Как поживаете? What do you want now? = Что вы хотите узнать? Great Andean Road = Дороги инков Maintenance on roads & railroads reduced by [amount]% = Содержание дорог и железных дорог уменьшено на [amount]% + # Requires translation! +No Maintenance costs for improvements in [terrain] tiles = Units ignore terrain costs when moving into any tile with Hills = Юниты не теряют скорость на холмах -No Maintenance costs for improvements in Hills = Дороги и железные дороги на холмах ничего не стоят Cuzco = Куско Tiwanaku = Тиуанако Machu = Мачу @@ -2674,7 +2697,6 @@ Monarchy = Монархия Tradition Complete = Традиция завершена Ancient era = Древнейший мир Tradition = Традиция -[stats] in capital = [stats] в столице Collective Rule = Совместное управление Citizenship = Гражданство @@ -3001,12 +3023,18 @@ Desert = Пустыня Lakes = Озера + # Requires translation! +Has an elevation of [amount] for visibility calculations = Mountain = Горы Snow = Снег # Requires translation! Rough terrain = + # Requires translation! +[amount] Strength for cities built on this terrain = + # Requires translation! +[amount] Sight for [param] units = Hill = Холм Provides a one-time Production bonus to the closest city when cut down = При вырубке даёт одноразовый прирост Производства в ближайшем городе @@ -3694,7 +3722,8 @@ Certain bonuses are given when you are at above 30 influence.\nWhen you have abo Great People = Великие люди Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = Некоторые здания и специалисты каждый ход генерируют в городах очки Великих людей.\nСуществует несколько типов Великих людей, и для каждого из них очки накапливаются отдельно.\nНа экране Обзора можно посмотреть количество накопленных очков и прибавку в ход. -Once enough points have been accumulaated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = Как только набралось достаточно очков определенного типа, появляется Великий человек!\nОн может построить улучшение, которое будет постоянно давать продукцию с клетки, или моментально предоставить определенный бонус. + # Requires translation! +Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = Улучшения Великих людей предоставляют стратегические ресурсы, на которых построены. Если вновь открытый ресурс оказался под улучшением, он автоматически добавляется в торговую сеть. Removing Terrain Features = Удаление особого ландшафта @@ -3702,3 +3731,16 @@ Certain tiles have terrain features - like Flood plains or Forests - on top of Natural Wonders, such as the Mt. Fuji, the Rock of Gibraltar and the Great Barrier Reef, are unique, impassable terrain features, masterpieces of mother Nature, which possess exceptional qualities that make them very different from the average terrain.\nThey benefit by giving you large sums of Culture, Science, Gold or Production if worked by your Cities, which is why you might need to bring them under your empire as soon as possible. = Чудеса природы, например Гора Фудзияма, Гибралтарская скала и Большой Барьерный Риф, - это непроходимые элементы местности, шедевры Матери-природы, которые обладают особыми свойствами и отличаются от обычного ландшафта.\nОни дают городам преимущество за счет большого количества Культуры, Науки, Золота или Производства, поэтому следует как можно быстрее включить их в свою империю. + # Requires translation! +Keyboard = + # Requires translation! +If you have a keyboard, some shortcut keys become available. Unit command or improvement picker keys, for example, are shown directly in their corresponding buttons. = + # Requires translation! +On the world screen the hotkeys are as follows: = + # Requires translation! +Space or 'N' - Next unit or turn\n'E' - Empire overview (last viewed page)\n'+', '-' - Zoom in / out\nHome - center on capital = + # Requires translation! +F1 - Open Civilopedia\nF2 - Empire overview Trades\nF3 - Empire overview Units\nF4 - Empire overview Diplomacy\nF5 - Social policies\nF6 - Technologies\nF7 - Empire overview Cities\nF8 - Victory Progress\nF9 - Empire overview Stats\nF10 - Empire overview Resources\nF11 - Quicksave\nF12 - Quickload = + # Requires translation! +Ctrl-R - Toggle tile resource display\nCtrl-Y - Toggle tile yield display\nCtrl-O - Game options\nCtrl-S - Save game\nCtrl-L - Load game = + diff --git a/android/assets/jsons/translations/Simplified_Chinese.properties b/android/assets/jsons/translations/Simplified_Chinese.properties index 000d454244..a32470b991 100644 --- a/android/assets/jsons/translations/Simplified_Chinese.properties +++ b/android/assets/jsons/translations/Simplified_Chinese.properties @@ -269,6 +269,10 @@ Extension mods: = 扩展模组: World Wrap = 环形世界 World wrap maps are very memory intensive - creating large world wrap maps on Android can lead to crashes! = 环形世界地图是非常消耗内存的 - 在Android平台创建太大的环形世界地图可能导致程序崩溃! + # Requires translation! +Anything above 80 by 50 may work very slowly on Android! = + # Requires translation! +Anything above 40 may work very slowly on Android! = # Multiplayer @@ -932,6 +936,24 @@ Delete [modName] = 删除模组:[modName] Are you SURE you want to delete this mod? = 你确定要删除这个模组吗? # Requires translation! Updated = + # Requires translation! +Current mods = + # Requires translation! +Downloadable mods = + # Requires translation! +Next page = + # Requires translation! +Open Github page = + # Requires translation! +Enable as permanent visual mod = + # Requires translation! +Disable as permanent visual mod = + # Requires translation! +Installed = + # Requires translation! +Downloaded! = + # Requires translation! +Could not download mod = # Uniques that are relevant to more than one type of game object @@ -2449,8 +2471,9 @@ How are you doing? = 你好吗? What do you want now? = 你现在需要什么? Great Andean Road = 山地路网 Maintenance on roads & railroads reduced by [amount]% = 道路和铁路维护费-[amount]% + # Requires translation! +No Maintenance costs for improvements in [terrain] tiles = Units ignore terrain costs when moving into any tile with Hills = 单位进入丘陵地块不消耗额外移动力 -No Maintenance costs for improvements in Hills = 丘陵上的设施不需要维护费 Cuzco = 库斯科 Tiwanaku = 蒂瓦纳科 Machu = 马丘比丘 @@ -2670,7 +2693,6 @@ Monarchy = 君主政体 Tradition Complete = 完整的传统政策 Ancient era = 远古时代 Tradition = 传统政策 -[stats] in capital = 首都[stats] Collective Rule = 集体统治 Citizenship = 公民制度 @@ -2996,11 +3018,17 @@ Desert = 沙漠 Lakes = 湖泊 + # Requires translation! +Has an elevation of [amount] for visibility calculations = Mountain = 山脉 Snow = 雪原 Rough terrain = 崎岖地形 + # Requires translation! +[amount] Strength for cities built on this terrain = + # Requires translation! +[amount] Sight for [param] units = Hill = 丘陵 Provides a one-time Production bonus to the closest city when cut down = 砍伐时为最近的城市提供一次性产能奖励 @@ -3685,7 +3713,8 @@ Certain bonuses are given when you are at above 30 influence.\nWhen you have abo Great People = 伟人 Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = 特定的建筑和城市中的专业人员,每回合会产生伟人点数。\n不同类型的伟人,他们的点数积累分别独立计算。\n每回合可获得的伟人点数和已积累的伟人点数可以在概览界面查看。 -Once enough points have been accumulaated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = 当积累了足够的伟人点数时,就会诞生一个相应类型的伟人!\n伟人可以建造伟人设施,随着时间的推移,它会带来巨大的收益。另外,选择消耗掉伟人可以在当前回合立刻获得相应的奖励效果。 + # Requires translation! +Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = 伟人设施同时还有开发其所在地块战略资源的功能,所以请不必担心伟人设施所在地块的战略资源开发问题! Removing Terrain Features = 清除地貌 @@ -3693,3 +3722,16 @@ Certain tiles have terrain features - like Flood plains or Forests - on top of Natural Wonders, such as the Mt. Fuji, the Rock of Gibraltar and the Great Barrier Reef, are unique, impassable terrain features, masterpieces of mother Nature, which possess exceptional qualities that make them very different from the average terrain.\nThey benefit by giving you large sums of Culture, Science, Gold or Production if worked by your Cities, which is why you might need to bring them under your empire as soon as possible. = 富士山、直布罗陀巨岩和大堡礁等自然奇观,都是独特的、无法通行的地貌,是大自然母亲的杰作,具有不同于一般地形的非凡品质。\n开发它们会为你带来大量的文化、科研、金钱或产能收益,这就是为什么需要尽快将其纳入你的帝国的原因。 + # Requires translation! +Keyboard = + # Requires translation! +If you have a keyboard, some shortcut keys become available. Unit command or improvement picker keys, for example, are shown directly in their corresponding buttons. = + # Requires translation! +On the world screen the hotkeys are as follows: = + # Requires translation! +Space or 'N' - Next unit or turn\n'E' - Empire overview (last viewed page)\n'+', '-' - Zoom in / out\nHome - center on capital = + # Requires translation! +F1 - Open Civilopedia\nF2 - Empire overview Trades\nF3 - Empire overview Units\nF4 - Empire overview Diplomacy\nF5 - Social policies\nF6 - Technologies\nF7 - Empire overview Cities\nF8 - Victory Progress\nF9 - Empire overview Stats\nF10 - Empire overview Resources\nF11 - Quicksave\nF12 - Quickload = + # Requires translation! +Ctrl-R - Toggle tile resource display\nCtrl-Y - Toggle tile yield display\nCtrl-O - Game options\nCtrl-S - Save game\nCtrl-L - Load game = + diff --git a/android/assets/jsons/translations/Spanish.properties b/android/assets/jsons/translations/Spanish.properties index 1e5cf962e1..d4e9263609 100644 --- a/android/assets/jsons/translations/Spanish.properties +++ b/android/assets/jsons/translations/Spanish.properties @@ -269,6 +269,10 @@ Extension mods: = Modificaciones de extensión: World Wrap = Redondez de Mapa World wrap maps are very memory intensive - creating large world wrap maps on Android can lead to crashes! = Los Mapas con Redondez ocupan mucha memoria - ¡crear un mapa grande en Android puede causar congelamientos! + # Requires translation! +Anything above 80 by 50 may work very slowly on Android! = + # Requires translation! +Anything above 40 may work very slowly on Android! = # Multiplayer @@ -931,6 +935,24 @@ Delete [modName] = Eliminar [modName] Are you SURE you want to delete this mod? = ¿Estás SEGURO de que deseas eliminar este mod? # Requires translation! Updated = + # Requires translation! +Current mods = + # Requires translation! +Downloadable mods = + # Requires translation! +Next page = + # Requires translation! +Open Github page = + # Requires translation! +Enable as permanent visual mod = + # Requires translation! +Disable as permanent visual mod = + # Requires translation! +Installed = + # Requires translation! +Downloaded! = + # Requires translation! +Could not download mod = # Uniques that are relevant to more than one type of game object @@ -2448,8 +2470,9 @@ How are you doing? = ¿Cómo te va? What do you want now? = ¿Qué quieres ahora! Great Andean Road = Gran Ruta de los Andes Maintenance on roads & railroads reduced by [amount]% = Mantenimiento de caminos y ferrocarriles reducido en [amount]% + # Requires translation! +No Maintenance costs for improvements in [terrain] tiles = Units ignore terrain costs when moving into any tile with Hills = Las unidades ignoran los costos de terreno cuando se mueven a cualquier casilla con colinas. -No Maintenance costs for improvements in Hills = Sin costos de mantenimiento por mejoras en Colinas Cuzco = Cuzco Tiwanaku = Tiwanaku Machu = Machu @@ -2669,7 +2692,6 @@ Monarchy = Monarquía Tradition Complete = Tradición Completa Ancient era = Edad Antigua Tradition = Tradición -[stats] in capital = [stats] en la capital Collective Rule = Reglas colectivas Citizenship = Ciudadanía @@ -2995,11 +3017,17 @@ Desert = Desierto Lakes = Lagos + # Requires translation! +Has an elevation of [amount] for visibility calculations = Mountain = Montañas Snow = Nieve Rough terrain = Terreno abrupto + # Requires translation! +[amount] Strength for cities built on this terrain = + # Requires translation! +[amount] Sight for [param] units = Hill = Colinas Provides a one-time Production bonus to the closest city when cut down = Proporciona una bonificación de producción única a la ciudad más cercana cuando se corta @@ -3684,7 +3712,8 @@ Certain bonuses are given when you are at above 30 influence.\nWhen you have abo Great People = Buena gente Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = Algunos edificios y especialistas en las ciudades generan puntos de Gran Personaje por turno.\nHay diferentes tipos de Gran Personaje y sus puntos que acumulan de forma separada.\nEl número de puntos por turno y el total se pueden ver en la pantalla de Visión General. -Once enough points have been accumulaated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = Una vez tengas suficientes puntos acumulador un Gran Personaje de ese tipo será creado.\nCada Gran Personaje puede construir un tipo de Gran Mejora que proporciona un gran rendimiento durante un periodo de tiempo, o el Gran Personaje puede ser consumido para proporcionar un bonus instantáneamente. + # Requires translation! +Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = Las Grandes Mejoras también pueden producir cualquier recurso estratégico que tengan debajo, así que no tienes que preocuparte si los son revelados bajo tus recursos. Removing Terrain Features = Eliminación de características del terreno @@ -3692,3 +3721,16 @@ Certain tiles have terrain features - like Flood plains or Forests - on top of Natural Wonders, such as the Mt. Fuji, the Rock of Gibraltar and the Great Barrier Reef, are unique, impassable terrain features, masterpieces of mother Nature, which possess exceptional qualities that make them very different from the average terrain.\nThey benefit by giving you large sums of Culture, Science, Gold or Production if worked by your Cities, which is why you might need to bring them under your empire as soon as possible. = Las maravillas naturales, como el Monte Fuji, el Peñón de Gibraltar o la Gran Barrera de Coral, son únicos, infranqueables, obras de arte de la naturaleza que poseen propiedades excepcionales que los hacen muy diferentes del resto de terrenos.\nProporcionan grandes sumas de beneficios a la Cultura, Ciencia, Oro o Producción si son trabajadas por tus ciudades, es por lo que has de conseguirlas bajo tu imperio lo antes posible. + # Requires translation! +Keyboard = + # Requires translation! +If you have a keyboard, some shortcut keys become available. Unit command or improvement picker keys, for example, are shown directly in their corresponding buttons. = + # Requires translation! +On the world screen the hotkeys are as follows: = + # Requires translation! +Space or 'N' - Next unit or turn\n'E' - Empire overview (last viewed page)\n'+', '-' - Zoom in / out\nHome - center on capital = + # Requires translation! +F1 - Open Civilopedia\nF2 - Empire overview Trades\nF3 - Empire overview Units\nF4 - Empire overview Diplomacy\nF5 - Social policies\nF6 - Technologies\nF7 - Empire overview Cities\nF8 - Victory Progress\nF9 - Empire overview Stats\nF10 - Empire overview Resources\nF11 - Quicksave\nF12 - Quickload = + # Requires translation! +Ctrl-R - Toggle tile resource display\nCtrl-Y - Toggle tile yield display\nCtrl-O - Game options\nCtrl-S - Save game\nCtrl-L - Load game = + diff --git a/android/assets/jsons/translations/Traditional_Chinese.properties b/android/assets/jsons/translations/Traditional_Chinese.properties index ef640a49a8..189fc5c8fb 100644 --- a/android/assets/jsons/translations/Traditional_Chinese.properties +++ b/android/assets/jsons/translations/Traditional_Chinese.properties @@ -269,6 +269,10 @@ Extension mods: = 擴展模組: World Wrap = 環形世界 World wrap maps are very memory intensive - creating large world wrap maps on Android can lead to crashes! = 環形世界地圖是非常消耗內存的 - 在Android平台創建太大的環形世界地圖可能導致程序崩潰! + # Requires translation! +Anything above 80 by 50 may work very slowly on Android! = + # Requires translation! +Anything above 40 may work very slowly on Android! = # Multiplayer @@ -932,6 +936,24 @@ Delete [modName] = 刪除模組:[modName] Are you SURE you want to delete this mod? = 你確定要刪除這個模組嗎? # Requires translation! Updated = + # Requires translation! +Current mods = + # Requires translation! +Downloadable mods = + # Requires translation! +Next page = + # Requires translation! +Open Github page = + # Requires translation! +Enable as permanent visual mod = + # Requires translation! +Disable as permanent visual mod = + # Requires translation! +Installed = + # Requires translation! +Downloaded! = + # Requires translation! +Could not download mod = # Uniques that are relevant to more than one type of game object @@ -2449,8 +2471,9 @@ How are you doing? = 你好嗎? What do you want now? = 你現在需要什麼? Great Andean Road = 山地路網 Maintenance on roads & railroads reduced by [amount]% = 道路和鐵路維護費-[amount]% + # Requires translation! +No Maintenance costs for improvements in [terrain] tiles = Units ignore terrain costs when moving into any tile with Hills = 單位進入丘陵地塊不消耗額外移動力 -No Maintenance costs for improvements in Hills = 丘陵上的設施不需要維護費 Cuzco = 庫斯科 Tiwanaku = 蒂瓦納科 Machu = 馬丘比丘 @@ -2670,7 +2693,6 @@ Monarchy = 君主政體 Tradition Complete = 完整的傳統政策 Ancient era = 遠古時代 Tradition = 傳統政策 -[stats] in capital = 首都[stats] Collective Rule = 集體統治 Citizenship = 公民制度 @@ -2996,11 +3018,17 @@ Desert = 沙漠 Lakes = 湖泊 + # Requires translation! +Has an elevation of [amount] for visibility calculations = Mountain = 山脈 Snow = 雪原 Rough terrain = 崎嶇地形 + # Requires translation! +[amount] Strength for cities built on this terrain = + # Requires translation! +[amount] Sight for [param] units = Hill = 丘陵 Provides a one-time Production bonus to the closest city when cut down = 砍伐時為最近的城市提供一次性產能獎勵 @@ -3685,7 +3713,8 @@ Certain bonuses are given when you are at above 30 influence.\nWhen you have abo Great People = 偉人 Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = 特定的建築和城市中的專業人員,每回合會產生偉人點數。\n不同類型的偉人,他們的點數積累分別獨立計算。\n每回合可獲得的偉人點數和已積累的偉人點數可以在概覽介面查看。 -Once enough points have been accumulaated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = 當積累了足夠的偉人點數時,就會誕生一個相應類型的偉人!\n偉人可以建造偉人設施,隨著時間的推移,它會帶來巨大的收益。另外,選擇消耗掉偉人可以在當前回合立刻獲得相應的獎勵效果。 + # Requires translation! +Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = 偉人設施同時還有開發其所在地塊戰略資源的功能,所以請不必擔心偉人設施所在地塊的戰略資源開發問題! Removing Terrain Features = 清除地貌 @@ -3693,3 +3722,16 @@ Certain tiles have terrain features - like Flood plains or Forests - on top of Natural Wonders, such as the Mt. Fuji, the Rock of Gibraltar and the Great Barrier Reef, are unique, impassable terrain features, masterpieces of mother Nature, which possess exceptional qualities that make them very different from the average terrain.\nThey benefit by giving you large sums of Culture, Science, Gold or Production if worked by your Cities, which is why you might need to bring them under your empire as soon as possible. = 富士山、直布羅陀巨岩和大堡礁等自然奇觀,都是獨特的、無法通行的地貌,是大自然母親的傑作,具有不同於一般地形的非凡品質。\n開發它們會為你帶來大量的文化、科研、金錢或產能收益,這就是為什麼需要儘快將其納入你的帝國的原因。 + # Requires translation! +Keyboard = + # Requires translation! +If you have a keyboard, some shortcut keys become available. Unit command or improvement picker keys, for example, are shown directly in their corresponding buttons. = + # Requires translation! +On the world screen the hotkeys are as follows: = + # Requires translation! +Space or 'N' - Next unit or turn\n'E' - Empire overview (last viewed page)\n'+', '-' - Zoom in / out\nHome - center on capital = + # Requires translation! +F1 - Open Civilopedia\nF2 - Empire overview Trades\nF3 - Empire overview Units\nF4 - Empire overview Diplomacy\nF5 - Social policies\nF6 - Technologies\nF7 - Empire overview Cities\nF8 - Victory Progress\nF9 - Empire overview Stats\nF10 - Empire overview Resources\nF11 - Quicksave\nF12 - Quickload = + # Requires translation! +Ctrl-R - Toggle tile resource display\nCtrl-Y - Toggle tile yield display\nCtrl-O - Game options\nCtrl-S - Save game\nCtrl-L - Load game = + diff --git a/android/assets/jsons/translations/Turkish.properties b/android/assets/jsons/translations/Turkish.properties index ec9e25f69e..a4daa1a982 100644 --- a/android/assets/jsons/translations/Turkish.properties +++ b/android/assets/jsons/translations/Turkish.properties @@ -271,6 +271,10 @@ Extension mods: = Uzantı modları: World Wrap = # Requires translation! World wrap maps are very memory intensive - creating large world wrap maps on Android can lead to crashes! = + # Requires translation! +Anything above 80 by 50 may work very slowly on Android! = + # Requires translation! +Anything above 40 may work very slowly on Android! = # Multiplayer @@ -935,6 +939,24 @@ Delete [modName] = [modName] modunu sil Are you SURE you want to delete this mod? = Bu modu SİLMEK istediğinize emin misiniz? # Requires translation! Updated = + # Requires translation! +Current mods = + # Requires translation! +Downloadable mods = + # Requires translation! +Next page = + # Requires translation! +Open Github page = + # Requires translation! +Enable as permanent visual mod = + # Requires translation! +Disable as permanent visual mod = + # Requires translation! +Installed = + # Requires translation! +Downloaded! = + # Requires translation! +Could not download mod = # Uniques that are relevant to more than one type of game object @@ -2869,9 +2891,9 @@ Great Andean Road = Büyük Andean Yolu # Requires translation! Maintenance on roads & railroads reduced by [amount]% = # Requires translation! -Units ignore terrain costs when moving into any tile with Hills = +No Maintenance costs for improvements in [terrain] tiles = # Requires translation! -No Maintenance costs for improvements in Hills = +Units ignore terrain costs when moving into any tile with Hills = # Requires translation! Cuzco = # Requires translation! @@ -3221,7 +3243,6 @@ Monarchy = Monarşi Tradition Complete = Gelenek Tamamlandı Ancient era = Eski Çağ Tradition = Gelenek -[stats] in capital = Başkentte [stats] Collective Rule = Topluluk Yönetimi Citizenship = Vatandaşlık @@ -3568,12 +3589,18 @@ Desert = Çöl Lakes = Göl + # Requires translation! +Has an elevation of [amount] for visibility calculations = Mountain = Dağ Snow = Kar # Requires translation! Rough terrain = + # Requires translation! +[amount] Strength for cities built on this terrain = + # Requires translation! +[amount] Sight for [param] units = Hill = Tepe Provides a one-time Production bonus to the closest city when cut down = Kesildiğinde en yakın şehre bir kerelik Üretim bonusu sağlar @@ -4321,7 +4348,7 @@ Great People = # Requires translation! Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = # Requires translation! -Once enough points have been accumulaated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = +Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = # Requires translation! Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = @@ -4332,3 +4359,16 @@ Certain tiles have terrain features - like Flood plains or Forests - on top of # Requires translation! Natural Wonders, such as the Mt. Fuji, the Rock of Gibraltar and the Great Barrier Reef, are unique, impassable terrain features, masterpieces of mother Nature, which possess exceptional qualities that make them very different from the average terrain.\nThey benefit by giving you large sums of Culture, Science, Gold or Production if worked by your Cities, which is why you might need to bring them under your empire as soon as possible. = + # Requires translation! +Keyboard = + # Requires translation! +If you have a keyboard, some shortcut keys become available. Unit command or improvement picker keys, for example, are shown directly in their corresponding buttons. = + # Requires translation! +On the world screen the hotkeys are as follows: = + # Requires translation! +Space or 'N' - Next unit or turn\n'E' - Empire overview (last viewed page)\n'+', '-' - Zoom in / out\nHome - center on capital = + # Requires translation! +F1 - Open Civilopedia\nF2 - Empire overview Trades\nF3 - Empire overview Units\nF4 - Empire overview Diplomacy\nF5 - Social policies\nF6 - Technologies\nF7 - Empire overview Cities\nF8 - Victory Progress\nF9 - Empire overview Stats\nF10 - Empire overview Resources\nF11 - Quicksave\nF12 - Quickload = + # Requires translation! +Ctrl-R - Toggle tile resource display\nCtrl-Y - Toggle tile yield display\nCtrl-O - Game options\nCtrl-S - Save game\nCtrl-L - Load game = + diff --git a/android/assets/jsons/translations/Ukrainian.properties b/android/assets/jsons/translations/Ukrainian.properties index dbdd79e1dc..7f3a696a4c 100644 --- a/android/assets/jsons/translations/Ukrainian.properties +++ b/android/assets/jsons/translations/Ukrainian.properties @@ -271,6 +271,10 @@ Extension mods: = Моди, що додають вміст World Wrap = # Requires translation! World wrap maps are very memory intensive - creating large world wrap maps on Android can lead to crashes! = + # Requires translation! +Anything above 80 by 50 may work very slowly on Android! = + # Requires translation! +Anything above 40 may work very slowly on Android! = # Multiplayer @@ -938,6 +942,24 @@ Delete [modName] = Видалити [modName] Are you SURE you want to delete this mod? = Ви СПРАВДІ хочете видалити цю модифікацію? # Requires translation! Updated = + # Requires translation! +Current mods = + # Requires translation! +Downloadable mods = + # Requires translation! +Next page = + # Requires translation! +Open Github page = + # Requires translation! +Enable as permanent visual mod = + # Requires translation! +Disable as permanent visual mod = + # Requires translation! +Installed = + # Requires translation! +Downloaded! = + # Requires translation! +Could not download mod = # Uniques that are relevant to more than one type of game object @@ -2458,8 +2480,9 @@ How are you doing? = Як поживаєш? What do you want now? = Що тобі потрібно цього разу? Great Andean Road = Великий Шлях Андів Maintenance on roads & railroads reduced by [amount]% = Витрати на утримання доріг та залізниць зменшуються на [amount]% + # Requires translation! +No Maintenance costs for improvements in [terrain] tiles = Units ignore terrain costs when moving into any tile with Hills = Підрозділи ігнорують витрати на місцевість при переміщенні в будь-яку плитку з пагорбами -No Maintenance costs for improvements in Hills = Немає витрат на обслуговування для доріг та залізниць на пагорбах Cuzco = Куско Tiwanaku = Тіаванако Machu = Мачу @@ -2680,7 +2703,6 @@ Monarchy = Монархія Tradition Complete = Традиція завершена Ancient era = Доісторичність Tradition = Традиція -[stats] in capital = [stats] у столиці Collective Rule = Колективне керівництво Citizenship = Права і обов’язки громадянина @@ -3007,12 +3029,18 @@ Desert = Пустеля Lakes = Озера + # Requires translation! +Has an elevation of [amount] for visibility calculations = Mountain = Гори Snow = Сніг # Requires translation! Rough terrain = + # Requires translation! +[amount] Strength for cities built on this terrain = + # Requires translation! +[amount] Sight for [param] units = Hill = Пагорби Provides a one-time Production bonus to the closest city when cut down = Забезпечує одноразовий бонус до виробництва найближчому місті при вирубці @@ -3702,7 +3730,8 @@ Certain bonuses are given when you are at above 30 influence.\nWhen you have abo Great People = Великі люди Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = Певні будівлі і спеціалісти в містах генерують Очки Великих людей кожного ходу.\nЄ декілька видів Великих людей, і їхні види накопичуються окремо.\nКількість очків за хід і накопичені очки можна подивитися на екрані «Огляд». -Once enough points have been accumulaated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = Коли достатню кількість очків було накопичено, тоді з’явиться Велика людина.\nКожна Велика людина може спорудити певне Велике покращення. Воно може дати великі врожаї з часом або певний бонус в той же час. + # Requires translation! +Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = Велике покращення також забезпечує будь-який наявний у клітинці стратегічний ресурс. Тому не турбуйтеся про раптове зникнення вашого покращення! Removing Terrain Features = Видалення особливостей місцевості @@ -3710,3 +3739,16 @@ Certain tiles have terrain features - like Flood plains or Forests - on top of Natural Wonders, such as the Mt. Fuji, the Rock of Gibraltar and the Great Barrier Reef, are unique, impassable terrain features, masterpieces of mother Nature, which possess exceptional qualities that make them very different from the average terrain.\nThey benefit by giving you large sums of Culture, Science, Gold or Production if worked by your Cities, which is why you might need to bring them under your empire as soon as possible. = Природні дива, як от г. Фудзі, Гібралтарська скеля та Великий бар’єрний риф, є унікальними, непрохідними особливостями місцевості, шедеврами матінки природи, які володіють надзвичайними особливостями, що відрізняють їх від середньостатистичної місцевості.\nПриродні дива є корисними, бо вони надають величезну кількість культури, науки, золота чи виробництва, якщо вони працюють біля ваших міст, тому вам може знадобитися якнайшвидше захопити їх для своєї імперії. + # Requires translation! +Keyboard = + # Requires translation! +If you have a keyboard, some shortcut keys become available. Unit command or improvement picker keys, for example, are shown directly in their corresponding buttons. = + # Requires translation! +On the world screen the hotkeys are as follows: = + # Requires translation! +Space or 'N' - Next unit or turn\n'E' - Empire overview (last viewed page)\n'+', '-' - Zoom in / out\nHome - center on capital = + # Requires translation! +F1 - Open Civilopedia\nF2 - Empire overview Trades\nF3 - Empire overview Units\nF4 - Empire overview Diplomacy\nF5 - Social policies\nF6 - Technologies\nF7 - Empire overview Cities\nF8 - Victory Progress\nF9 - Empire overview Stats\nF10 - Empire overview Resources\nF11 - Quicksave\nF12 - Quickload = + # Requires translation! +Ctrl-R - Toggle tile resource display\nCtrl-Y - Toggle tile yield display\nCtrl-O - Game options\nCtrl-S - Save game\nCtrl-L - Load game = + diff --git a/android/assets/jsons/translations/completionPercentages.properties b/android/assets/jsons/translations/completionPercentages.properties index c01875018e..cc8c57c9a2 100644 --- a/android/assets/jsons/translations/completionPercentages.properties +++ b/android/assets/jsons/translations/completionPercentages.properties @@ -1,26 +1,26 @@ Persian_(Pinglish-UN) = 25 Italian = 99 -Russian = 99 -German = 100 +Russian = 98 +German = 99 Turkish = 78 -Ukrainian = 99 -French = 98 +Ukrainian = 98 +French = 97 Portuguese = 48 -Indonesian = 99 +Indonesian = 98 Finnish = 59 Malay = 21 Spanish = 99 -Brazilian_Portuguese = 78 +Brazilian_Portuguese = 77 Traditional_Chinese = 99 -Polish = 98 +Polish = 97 Lithuanian = 23 -Romanian = 40 -Korean = 98 -Bulgarian = 27 +Romanian = 39 Simplified_Chinese = 99 +Bulgarian = 26 +Korean = 97 Persian_(Pinglish-DIN) = 25 Japanese = 99 English = 1 -Czech = 99 -Hungarian = 75 +Czech = 98 +Hungarian = 74 Dutch = 46 diff --git a/buildSrc/src/main/kotlin/BuildConfig.kt b/buildSrc/src/main/kotlin/BuildConfig.kt index 533ee28fb9..253ec63d1c 100644 --- a/buildSrc/src/main/kotlin/BuildConfig.kt +++ b/buildSrc/src/main/kotlin/BuildConfig.kt @@ -3,8 +3,8 @@ package com.unciv.build object BuildConfig { const val kotlinVersion = "1.4.30" const val appName = "Unciv" - const val appCodeNumber = 564 - const val appVersion = "3.14.6-patch2" + const val appCodeNumber = 565 + const val appVersion = "3.14.7" const val gdxVersion = "1.10.0" const val roboVMVersion = "2.3.1" diff --git a/changelog.md b/changelog.md index 84f04f6fa3..49df0fdfed 100644 --- a/changelog.md +++ b/changelog.md @@ -1,3 +1,28 @@ +## 3.14.7 + +Custom map size - By alkorolyov + +Fixed Civilopedia crash + +Fixed double consumption of resources for "Comsumes [amount] [resource]" unique + +Resolved #3888 - added template lines for mod management screen + +Tradition works again + +Terrain height now defined by a unique + +Refixed denunciation effects - sorry Chek! + +Genericized "No Maintenance costs for improvements in [] tiles", tile city-strength bonus, and extra sight for unit types + +Show tech progress for next turn in tech button + +By SomeTroglodyte: +- Resource revealed notification point to all reveals +- Worldscreen key bindings +- City overview force consistent row height + ## 3.14.6 Hills are now changed to terrain features - by GGGuenni!