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https://github.com/yairm210/Unciv.git
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Separated MapOptions to its own class - this can help us with map generation in the map editor, AND help us make UI changes for the New Game screen faster
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74
core/src/com/unciv/ui/newgamescreen/MapOptionsTable.kt
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74
core/src/com/unciv/ui/newgamescreen/MapOptionsTable.kt
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@ -0,0 +1,74 @@
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package com.unciv.ui.newgamescreen
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import com.badlogic.gdx.scenes.scene2d.ui.SelectBox
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import com.badlogic.gdx.scenes.scene2d.ui.Table
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import com.badlogic.gdx.utils.Array
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import com.unciv.logic.MapSaver
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import com.unciv.logic.map.MapType
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import com.unciv.ui.utils.CameraStageBaseScreen
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import com.unciv.ui.utils.onChange
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import com.unciv.ui.utils.toLabel
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class MapOptionsTable(val newGameScreen: NewGameScreen): Table(){
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val mapParameters = newGameScreen.gameSetupInfo.mapParameters
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private var mapTypeSpecificTable = Table()
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private val generatedMapOptionsTable = MapParametersTable(mapParameters)
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private val savedMapOptionsTable = Table()
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init{
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defaults().pad(5f)
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add("Map options".toLabel(fontSize = 24)).colspan(2).row()
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addMapTypeSelection()
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}
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private fun Table.addMapTypeSelection() {
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add("{Map type}:".toLabel())
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val mapTypes = arrayListOf("Generated")
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if (MapSaver.getMaps().isNotEmpty()) mapTypes.add(MapType.custom)
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val mapTypeSelectBox = TranslatedSelectBox(mapTypes, "Generated", CameraStageBaseScreen.skin)
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val mapFileSelectBox = getMapFileSelectBox()
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savedMapOptionsTable.defaults().pad(5f)
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savedMapOptionsTable.add("{Map file}:".toLabel()).left()
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// because SOME people gotta give the hugest names to their maps
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savedMapOptionsTable.add(mapFileSelectBox).maxWidth(newGameScreen.stage.width / 2)
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.right().row()
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fun updateOnMapTypeChange() {
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mapTypeSpecificTable.clear()
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if (mapTypeSelectBox.selected.value == MapType.custom) {
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mapParameters.type = MapType.custom
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mapParameters.name = mapFileSelectBox.selected
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mapTypeSpecificTable.add(savedMapOptionsTable)
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} else {
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mapParameters.name = ""
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mapParameters.type = generatedMapOptionsTable.mapTypeSelectBox.selected.value
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mapTypeSpecificTable.add(generatedMapOptionsTable)
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}
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}
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// activate once, so when we had a file map before we'll have the right things set for another one
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updateOnMapTypeChange()
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mapTypeSelectBox.onChange { updateOnMapTypeChange() }
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add(mapTypeSelectBox).row()
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add(mapTypeSpecificTable).colspan(2).row()
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}
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private fun getMapFileSelectBox(): SelectBox<String> {
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val mapFileSelectBox = SelectBox<String>(CameraStageBaseScreen.skin)
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val mapNames = Array<String>()
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for (mapName in MapSaver.getMaps()) mapNames.add(mapName)
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mapFileSelectBox.items = mapNames
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if (mapParameters.name in mapNames) mapFileSelectBox.selected = mapParameters.name
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mapFileSelectBox.onChange { mapParameters.name = mapFileSelectBox.selected!! }
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return mapFileSelectBox
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}
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}
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@ -4,8 +4,6 @@ import com.badlogic.gdx.scenes.scene2d.ui.CheckBox
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import com.badlogic.gdx.scenes.scene2d.ui.SelectBox
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import com.badlogic.gdx.scenes.scene2d.ui.Table
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import com.badlogic.gdx.utils.Array
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import com.unciv.logic.MapSaver
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import com.unciv.logic.map.MapType
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import com.unciv.models.metadata.GameSpeed
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import com.unciv.models.ruleset.RulesetCache
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import com.unciv.models.ruleset.VictoryType
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@ -15,106 +13,57 @@ import com.unciv.ui.utils.ImageGetter
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import com.unciv.ui.utils.onChange
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import com.unciv.ui.utils.toLabel
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class NewGameScreenOptionsTable(val newGameScreen: NewGameScreen, val updatePlayerPickerTable:(desiredCiv:String)->Unit)
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class NewGameScreenOptionsTable(newGameScreen: NewGameScreen, val updatePlayerPickerTable:(desiredCiv:String)->Unit)
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: Table(CameraStageBaseScreen.skin) {
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val newGameParameters = newGameScreen.gameSetupInfo.gameParameters
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val mapParameters = newGameScreen.gameSetupInfo.mapParameters
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val ruleset = newGameScreen.ruleset
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private var mapTypeSpecificTable = Table()
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private val generatedMapOptionsTable = MapParametersTable(mapParameters)
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private val savedMapOptionsTable = Table()
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init {
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pad(10f)
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top()
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defaults().pad(5f)
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add("Map options".toLabel(fontSize = 24)).colspan(2).row()
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addMapTypeSelection()
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add("Game options".toLabel(fontSize = 24)).colspan(2).row()
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addDifficultySelectBox()
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addGameSpeedSelectBox()
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addEraSelectBox()
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addCityStatesSelectBox()
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addVictoryTypeCheckboxes()
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addBarbariansCheckbox()
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addOneCityChallengeCheckbox()
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addNuclearWeaponsCheckbox()
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addIsOnlineMultiplayerCheckbox()
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addModCheckboxes()
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val mapOptionsColumn = MapOptionsTable(newGameScreen)
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add(mapOptionsColumn).row()
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val gameOptionsColumn = Table().apply { defaults().pad(5f) }
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gameOptionsColumn.add("Game options".toLabel(fontSize = 24)).colspan(2).row()
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gameOptionsColumn.addDifficultySelectBox()
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gameOptionsColumn.addGameSpeedSelectBox()
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gameOptionsColumn.addEraSelectBox()
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gameOptionsColumn.addCityStatesSelectBox()
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gameOptionsColumn.addVictoryTypeCheckboxes()
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gameOptionsColumn.addBarbariansCheckbox()
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gameOptionsColumn.addOneCityChallengeCheckbox()
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gameOptionsColumn.addNuclearWeaponsCheckbox()
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gameOptionsColumn.addIsOnlineMultiplayerCheckbox()
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gameOptionsColumn.addModCheckboxes()
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add(gameOptionsColumn).row()
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pack()
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}
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private fun addMapTypeSelection() {
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add("{Map type}:".toLabel())
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val mapTypes = arrayListOf("Generated")
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if (MapSaver.getMaps().isNotEmpty()) mapTypes.add(MapType.custom)
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val mapTypeSelectBox = TranslatedSelectBox(mapTypes, "Generated", CameraStageBaseScreen.skin)
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val mapFileSelectBox = getMapFileSelectBox()
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savedMapOptionsTable.defaults().pad(5f)
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savedMapOptionsTable.add("{Map file}:".toLabel()).left()
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// because SOME people gotta give the hugest names to their maps
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savedMapOptionsTable.add(mapFileSelectBox).maxWidth(newGameScreen.stage.width / 2)
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.right().row()
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fun updateOnMapTypeChange() {
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mapTypeSpecificTable.clear()
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if (mapTypeSelectBox.selected.value == MapType.custom) {
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mapParameters.type = MapType.custom
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mapParameters.name = mapFileSelectBox.selected
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mapTypeSpecificTable.add(savedMapOptionsTable)
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} else {
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mapParameters.name = ""
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mapParameters.type = generatedMapOptionsTable.mapTypeSelectBox.selected.value
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mapTypeSpecificTable.add(generatedMapOptionsTable)
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}
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}
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// activate once, so when we had a file map before we'll have the right things set for another one
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updateOnMapTypeChange()
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mapTypeSelectBox.onChange { updateOnMapTypeChange() }
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add(mapTypeSelectBox).row()
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add(mapTypeSpecificTable).colspan(2).row()
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}
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private fun getMapFileSelectBox(): SelectBox<String> {
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val mapFileSelectBox = SelectBox<String>(CameraStageBaseScreen.skin)
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val mapNames = Array<String>()
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for (mapName in MapSaver.getMaps()) mapNames.add(mapName)
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mapFileSelectBox.items = mapNames
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if (mapParameters.name in mapNames) mapFileSelectBox.selected = mapParameters.name
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mapFileSelectBox.onChange { mapParameters.name = mapFileSelectBox.selected!! }
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return mapFileSelectBox
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}
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private fun addCheckbox(text:String, initialState:Boolean, onChange:(newValue:Boolean)->Unit){
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private fun Table.addCheckbox(text:String, initialState:Boolean, onChange:(newValue:Boolean)->Unit){
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val checkbox = CheckBox(text.tr(), CameraStageBaseScreen.skin)
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checkbox.isChecked = initialState
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checkbox.onChange { onChange(checkbox.isChecked) }
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add(checkbox).colspan(2).row()
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}
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private fun addBarbariansCheckbox() =
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private fun Table.addBarbariansCheckbox() =
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addCheckbox("No barbarians", newGameParameters.noBarbarians)
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{ newGameParameters.noBarbarians = it }
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private fun addOneCityChallengeCheckbox() =
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private fun Table.addOneCityChallengeCheckbox() =
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addCheckbox("One City Challenge", newGameParameters.oneCityChallenge)
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{ newGameParameters.oneCityChallenge = it }
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private fun addNuclearWeaponsCheckbox() =
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private fun Table.addNuclearWeaponsCheckbox() =
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addCheckbox("Enable nuclear weapons", newGameParameters.nuclearWeaponsEnabled)
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{ newGameParameters.nuclearWeaponsEnabled = it }
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private fun addIsOnlineMultiplayerCheckbox() {
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private fun Table.addIsOnlineMultiplayerCheckbox() {
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val isOnlineMultiplayerCheckbox = CheckBox("Online Multiplayer".tr(), CameraStageBaseScreen.skin)
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isOnlineMultiplayerCheckbox.isChecked = newGameParameters.isOnlineMultiplayer
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@ -125,8 +74,8 @@ class NewGameScreenOptionsTable(val newGameScreen: NewGameScreen, val updatePlay
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add(isOnlineMultiplayerCheckbox).colspan(2).row()
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}
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private fun addCityStatesSelectBox() {
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add("{Number of city-states}:".tr())
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private fun Table.addCityStatesSelectBox() {
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add("{Number of city-states}:".toLabel())
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val cityStatesSelectBox = SelectBox<Int>(CameraStageBaseScreen.skin)
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val numberOfCityStates = ruleset.nations.filter { it.value.isCityState() }.size
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@ -142,31 +91,31 @@ class NewGameScreenOptionsTable(val newGameScreen: NewGameScreen, val updatePlay
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}
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}
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fun addSelectBox(text:String, values:Collection<String>, initialState:String, onChange: (newValue: String) -> Unit){
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add(text.tr())
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fun Table.addSelectBox(text:String, values:Collection<String>, initialState:String, onChange: (newValue: String) -> Unit){
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add(text.toLabel())
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val selectBox = TranslatedSelectBox(values, initialState, CameraStageBaseScreen.skin)
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selectBox.onChange { onChange(selectBox.selected.value) }
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add(selectBox).fillX().row()
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}
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private fun addDifficultySelectBox() {
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private fun Table.addDifficultySelectBox() {
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addSelectBox("{Difficulty}:", ruleset.difficulties.keys, newGameParameters.difficulty)
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{newGameParameters.difficulty = it}
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}
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private fun addGameSpeedSelectBox() {
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private fun Table.addGameSpeedSelectBox() {
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addSelectBox("{Game Speed}:", GameSpeed.values().map { it.name }, newGameParameters.gameSpeed.name)
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{newGameParameters.gameSpeed = GameSpeed.valueOf(it)}
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}
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private fun addEraSelectBox() {
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private fun Table.addEraSelectBox() {
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val eras = ruleset.technologies.values.map { it.era() }.distinct()
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addSelectBox("{Starting Era}:", eras, newGameParameters.startingEra)
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{ newGameParameters.startingEra = it }
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}
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private fun addVictoryTypeCheckboxes() {
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private fun Table.addVictoryTypeCheckboxes() {
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add("{Victory conditions}:".toLabel()).colspan(2).row()
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// Create a checkbox for each VictoryType existing
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@ -192,7 +141,7 @@ class NewGameScreenOptionsTable(val newGameScreen: NewGameScreen, val updatePlay
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}
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fun addModCheckboxes() {
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fun Table.addModCheckboxes() {
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val modRulesets = RulesetCache.filter { it.key!="" }.values
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if(modRulesets.isEmpty()) return
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@ -232,3 +181,4 @@ class NewGameScreenOptionsTable(val newGameScreen: NewGameScreen, val updatePlay
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}
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}
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