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https://github.com/yairm210/Unciv.git
synced 2025-07-21 13:18:56 +07:00
When picking an improvement for a sleeping worker, it un-sleeps
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@ -11,7 +11,8 @@ import com.unciv.ui.utils.getRandom
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class GameInfo {
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class GameInfo {
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var notifications = mutableListOf<Notification>()
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var notifications = mutableListOf<Notification>()
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@Deprecated("As of 2.6.9") var tutorial = mutableListOf<String>()
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@Deprecated("As of 2.6.9")
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var tutorial = mutableListOf<String>()
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var civilizations = mutableListOf<CivilizationInfo>()
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var civilizations = mutableListOf<CivilizationInfo>()
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var tileMap: TileMap = TileMap()
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var tileMap: TileMap = TileMap()
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var turns = 0
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var turns = 0
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@ -60,9 +61,11 @@ class GameInfo {
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player.startTurn()
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player.startTurn()
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val enemyUnitsCloseToTerritory = player.getViewableTiles()
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val enemyUnitsCloseToTerritory = player.getViewableTiles()
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.filter { it.militaryUnit!=null && it.militaryUnit!!.civInfo!=player
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.filter {
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it.militaryUnit != null && it.militaryUnit!!.civInfo != player
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&& player.isAtWarWith(it.militaryUnit!!.civInfo)
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&& player.isAtWarWith(it.militaryUnit!!.civInfo)
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&& (it.getOwner()==player || it.neighbors.any { neighbor -> neighbor.getOwner()==player }) }
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&& (it.getOwner() == player || it.neighbors.any { neighbor -> neighbor.getOwner() == player })
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}
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for (enemyUnitTile in enemyUnitsCloseToTerritory) {
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for (enemyUnitTile in enemyUnitsCloseToTerritory) {
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val inOrNear = if (enemyUnitTile.getOwner() == player) "in" else "near"
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val inOrNear = if (enemyUnitTile.getOwner() == player) "in" else "near"
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val unitName = enemyUnitTile.militaryUnit!!.name
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val unitName = enemyUnitTile.militaryUnit!!.name
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@ -21,6 +21,7 @@ class ImprovementPickerScreen(tileInfo: TileInfo) : PickerScreen() {
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rightSideButton.setText("Pick improvement")
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rightSideButton.setText("Pick improvement")
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rightSideButton.onClick {
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rightSideButton.onClick {
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tileInfo.startWorkingOnImprovement(selectedImprovement!!, civInfo)
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tileInfo.startWorkingOnImprovement(selectedImprovement!!, civInfo)
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if(tileInfo.civilianUnit!=null) tileInfo.civilianUnit!!.action=null // this is to "wake up" the worker if it's sleeping
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game.setWorldScreen()
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game.setWorldScreen()
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dispose()
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dispose()
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}
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}
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@ -31,7 +32,6 @@ class ImprovementPickerScreen(tileInfo: TileInfo) : PickerScreen() {
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if (!tileInfo.canBuildImprovement(improvement, civInfo) || improvement.name == tileInfo.improvement) continue
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if (!tileInfo.canBuildImprovement(improvement, civInfo) || improvement.name == tileInfo.improvement) continue
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val improvementButton = Button(skin)
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val improvementButton = Button(skin)
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if(improvement.name.startsWith("Remove"))
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if(improvement.name.startsWith("Remove"))
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improvementButton.add(ImageGetter.getImage("OtherIcons/Stop.png")).size(30f).pad(10f)
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improvementButton.add(ImageGetter.getImage("OtherIcons/Stop.png")).size(30f).pad(10f)
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else improvementButton.add(ImageGetter.getImprovementIcon(improvement.name,30f)).pad(10f)
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else improvementButton.add(ImageGetter.getImprovementIcon(improvement.name,30f)).pad(10f)
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