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https://github.com/yairm210/Unciv.git
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2.13.14
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@ -21,8 +21,8 @@ android {
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applicationId "com.unciv.app"
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applicationId "com.unciv.app"
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minSdkVersion 14
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minSdkVersion 14
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targetSdkVersion 28
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targetSdkVersion 28
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versionCode 215
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versionCode 216
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versionName "2.13.13"
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versionName "2.13.14"
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}
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}
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// Had to add this crap for Travis to build, it wanted to sign the app
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// Had to add this crap for Travis to build, it wanted to sign the app
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@ -77,15 +77,15 @@ class Battle(val gameInfo:GameInfo) {
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if(defender.isDefeated()
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if(defender.isDefeated()
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&& defender.getUnitType() == UnitType.City
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&& defender is CityCombatant
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&& attacker.isMelee()
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&& attacker.isMelee()
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&& attacker.getUnitType().isLandUnit()){
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&& attacker.getUnitType().isLandUnit()){
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conquerCity((defender as CityCombatant).city, attacker)
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conquerCity(defender.city, attacker)
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}
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}
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// we're a melee unit and we destroyed\captured an enemy unit
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// we're a melee unit and we destroyed\captured an enemy unit
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else if (attacker.isMelee()
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else if (attacker.isMelee()
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&& (defender.isDefeated() || defender.getCivInfo()==attacker.getCivInfo() )
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&& (defender.isDefeated() || defender.getCivInfo()==attacker.getCivInfo())
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// This is so that if we attack e.g. a barbarian in enemy territory that we can't enter, we won't enter it
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// This is so that if we attack e.g. a barbarian in enemy territory that we can't enter, we won't enter it
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&& (attacker as MapUnitCombatant).unit.canMoveTo(attackedTile)) {
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&& (attacker as MapUnitCombatant).unit.canMoveTo(attackedTile)) {
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// we destroyed an enemy military unit and there was a civilian unit in the same tile as well
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// we destroyed an enemy military unit and there was a civilian unit in the same tile as well
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