Spanish Civ is not production-ready, and natural wonders should be opt-in at the beginning

This commit is contained in:
Yair Morgenstern
2019-12-17 16:56:07 +02:00
parent 4f03322565
commit 113531a695
6 changed files with 7 additions and 8 deletions

View File

@ -53,7 +53,7 @@ class NextTurnAutomation{
otherCiv.addNotification("[${civInfo.civName}] has accepted your trade request", Color.GOLD)
}
else{
otherCiv.addNotification("[${civInfo.civName}] has denied your trade request", Color.GOLD) // todo translation
otherCiv.addNotification("[${civInfo.civName}] has denied your trade request", Color.GOLD)
}
}
civInfo.tradeRequests.clear()

View File

@ -71,7 +71,7 @@ class CivInfoTransientUpdater(val civInfo: CivilizationInfo){
for (tile in viewedNaturalWonders) {
if (!civInfo.naturalWonders.contains(tile.naturalWonder)) {
civInfo.discoveryNaturalWonder(tile.naturalWonder!!)
civInfo.discoverNaturalWonder(tile.naturalWonder!!)
civInfo.addNotification("We have discovered [" + tile.naturalWonder + "]!", tile.position, Color.GOLD)
var goldGained = 0

View File

@ -260,7 +260,7 @@ class CivilizationInfo {
UncivGame.Current.settings.addCompletedTutorialTask("Meet another civilization")
}
fun discoveryNaturalWonder(naturalWonderName: String)
fun discoverNaturalWonder(naturalWonderName: String)
{
naturalWonders.add(naturalWonderName)
}

View File

@ -5,5 +5,5 @@ class MapParameters {
var type = MapType.pangaea
var radius = 20
var noRuins = false
var noNaturalWonders = false
var noNaturalWonders = true
}