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Publish new mod category workflow (#9606)
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@ -98,6 +98,13 @@ When you open Unciv's Mod Manager, it will query Github's [list of repos with th
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The categories will appear als annotations on the mod buttons, and the user can filter for them. They are not required for the game to use the content - e.g. you can still load maps from mods lacking the unciv-mod-maps topic.
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If you want new categories, github will accept any topic, but you'll have to ask the Unciv team to enable them in the game.
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If you feel there should be additional topics supported in-game, then the course of action is as follows:
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- You can add topics to your repository as you please, subject to github's terms, but if you whish them to become Unciv-supported they must begin with "unciv-mod-".
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- Once done, you can either:
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- Wait at least one release, check that your topic appeared in [ModCategories.json](https://github.com/yairm210/Unciv/blob/master/android/assets/jsons/ModCategories.json), and open a change PR for that file, removing the "hidden" attribute, telling us exactly why that topic would benefit the entire community.
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- Or, open an issue pointing us to your Mod with the new topics, asking us to do the above for you, again telling us why.
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## I have the mod, now what?
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The primary use of mods is to add them when starting a new game, or configuring a map. This will mean that both the ruleset of the mod, and the images, will be in use for that specific game/map.
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