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https://github.com/yairm210/Unciv.git
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Added adjacency conditionals
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@ -318,6 +318,8 @@ class Unique(val text: String, val sourceObjectType: UniqueTarget? = null, val s
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relevantTile?.matchesFilter(condition.params[0], state.civInfo) == true
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UniqueType.ConditionalInTilesNot ->
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relevantTile?.matchesFilter(condition.params[0], state.civInfo) == false
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UniqueType.ConditionalAdjacentTo -> relevantTile?.isAdjacentTo(condition.params[0]) == true
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UniqueType.ConditionalNotAdjacentTo -> relevantTile?.isAdjacentTo(condition.params[0]) == false
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UniqueType.ConditionalFightingInTiles ->
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state.attackedTile?.matchesFilter(condition.params[0], state.civInfo) == true
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UniqueType.ConditionalInTilesAnd ->
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@ -344,7 +344,7 @@ enum class UniqueType(
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Strength("[relativeAmount]% Strength", UniqueTarget.Unit, UniqueTarget.Global),
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StrengthNearCapital("[relativeAmount]% Strength decreasing with distance from the capital", UniqueTarget.Unit, UniqueTarget.Global),
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FlankAttackBonus("[relativeAmount]% to Flank Attack bonuses", UniqueTarget.Unit, UniqueTarget.Global),
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// There's currently no conditional that would allow you strength vs city-state *cities* and that's why this isn't deprecated yet
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@Deprecated("as of 4.9.0",ReplaceWith("[+30%]% Strength <vs []>"), DeprecationLevel.ERROR)
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StrengthBonusVsCityStates("+30% Strength when fighting City-State units and cities", UniqueTarget.Global),
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StrengthForAdjacentEnemies("[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles", UniqueTarget.Unit),
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StrengthWhenStacked("[relativeAmount]% Strength when stacked with [mapUnitFilter]", UniqueTarget.Unit), // candidate for conditional!
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@ -682,7 +682,8 @@ enum class UniqueType(
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@Deprecated("as of 4.10.3", ReplaceWith("in [{tileFilter} {tileFilter}] tiles"))
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ConditionalInTilesAnd("in [tileFilter] [tileFilter] tiles", UniqueTarget.Conditional),
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ConditionalInTilesNot("in tiles without [tileFilter]", UniqueTarget.Conditional),
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// TODO: Add adjacency ("in tiles adjacent to [tileFilter]", "in tiles not adjacent to [tileFilter])
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ConditionalAdjacentTo("in tiles adjacent to [tileFilter]", UniqueTarget.Conditional),
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ConditionalNotAdjacentTo("in tiles not adjacent to [tileFilter]", UniqueTarget.Conditional),
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ConditionalNearTiles("within [amount] tiles of a [tileFilter]", UniqueTarget.Conditional),
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/////// area conditionals
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