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https://github.com/yairm210/Unciv.git
synced 2025-01-10 07:16:54 +07:00
Merged all arrow images into one
Removed unnecessary filterNotNull from getTileBaseImageLocation
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@ -3,6 +3,7 @@ package com.unciv.models
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import com.badlogic.gdx.Input
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.scenes.scene2d.Actor
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import com.badlogic.gdx.utils.Align
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import com.unciv.ui.utils.KeyCharAndCode
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import com.unciv.ui.utils.ImageGetter
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import com.unciv.Constants
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@ -149,7 +150,7 @@ enum class UnitActionType(
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// readability factories
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private fun imageGetStopMove() = ImageGetter.getStatIcon("Movement").apply { color = Color.RED }
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private fun imageGetPromote() = ImageGetter.getImage("OtherIcons/Star").apply { color = Color.GOLD }
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private fun imageGetShowMore() = ImageGetter.getImage("OtherIcons/ArrowRight").apply { color = Color.BLACK }
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private fun imageGetHideMore() = ImageGetter.getImage("OtherIcons/ArrowLeft").apply { color = Color.BLACK }
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private fun imageGetShowMore() = ImageGetter.getArrowImage(Align.right).apply { color = Color.BLACK }
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private fun imageGetHideMore() = ImageGetter.getArrowImage(Align.left).apply { color = Color.BLACK }
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}
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}
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@ -17,7 +17,6 @@ import com.unciv.models.stats.Stat
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import com.unciv.models.translations.tr
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import com.unciv.ui.utils.*
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import com.unciv.ui.utils.UncivTooltip.Companion.addTooltip
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import kotlin.concurrent.thread
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import kotlin.math.max
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import kotlin.math.min
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import com.unciv.ui.utils.AutoScrollPane as ScrollPane
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@ -531,7 +530,7 @@ class CityConstructionsTable(private val cityScreen: CityScreen) {
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private fun getRaisePriorityButton(constructionQueueIndex: Int, name: String, city: CityInfo): Table {
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val tab = Table()
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tab.add(ImageGetter.getImage("OtherIcons/Up").surroundWithCircle(40f))
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tab.add(ImageGetter.getArrowImage(Align.top).apply { color = Color.BLACK }.surroundWithCircle(40f))
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if (cityScreen.canChangeState && !city.isPuppet) {
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tab.touchable = Touchable.enabled
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tab.onClick {
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@ -548,7 +547,7 @@ class CityConstructionsTable(private val cityScreen: CityScreen) {
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private fun getLowerPriorityButton(constructionQueueIndex: Int, name: String, city: CityInfo): Table {
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val tab = Table()
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tab.add(ImageGetter.getImage("OtherIcons/Down").surroundWithCircle(40f))
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tab.add(ImageGetter.getArrowImage(Align.bottom).apply { color = Color.BLACK }.surroundWithCircle(40f))
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if (cityScreen.canChangeState && !city.isPuppet) {
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tab.touchable = Touchable.enabled
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tab.onClick {
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@ -209,17 +209,17 @@ open class TileGroup(var tileInfo: TileInfo, val tileSetStrings:TileSetStrings,
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if (tileInfo.naturalWonder != null) return listOf(tileSetStrings.orFallback { getTile(tileInfo.naturalWonder!!) })
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val shownImprovement = tileInfo.getShownImprovement(viewingCiv)
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val shouldShowImprovement = (shownImprovement != null && UncivGame.Current.settings.showPixelImprovements)
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val shouldShowImprovement = shownImprovement != null && UncivGame.Current.settings.showPixelImprovements
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val shouldShowResource = UncivGame.Current.settings.showPixelImprovements && tileInfo.resource != null &&
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(showEntireMap || viewingCiv == null || tileInfo.hasViewableResource(viewingCiv))
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val resourceAndImprovementSequence = sequence {
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if (shouldShowResource) yield(tileInfo.resource)
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if (shouldShowImprovement) yield(shownImprovement)
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}.filterNotNull()
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if (shouldShowResource) yield(tileInfo.resource!!)
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if (shouldShowImprovement) yield(shownImprovement!!)
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}
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val terrainImages = (sequenceOf(tileInfo.baseTerrain) + tileInfo.terrainFeatures.asSequence()).filterNotNull()
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val terrainImages = sequenceOf(tileInfo.baseTerrain) + tileInfo.terrainFeatures.asSequence()
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val allTogether = (terrainImages + resourceAndImprovementSequence).joinToString("+")
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val allTogetherLocation = tileSetStrings.getTile(allTogether)
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@ -3,6 +3,7 @@ package com.unciv.ui.utils
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.scenes.scene2d.Actor
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import com.badlogic.gdx.scenes.scene2d.Group
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import com.badlogic.gdx.utils.Align
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class IconCircleGroup(size: Float, val actor: Actor, resizeActor: Boolean = true, color: Color = Color.WHITE): Group(){
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val circle = ImageGetter.getCircle().apply {
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@ -16,6 +17,7 @@ class IconCircleGroup(size: Float, val actor: Actor, resizeActor: Boolean = true
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addActor(circle)
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if (resizeActor) actor.setSize(size * 0.75f, size * 0.75f)
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actor.center(this)
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actor.setOrigin(Align.center)
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addActor(actor)
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}
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}
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@ -333,6 +333,15 @@ object ImageGetter {
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return redCross
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}
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fun getArrowImage(align:Int = Align.right): Image {
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val image = getImage("OtherIcons/ArrowRight")
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image.setOrigin(Align.center)
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if (align == Align.left) image.rotation = 180f
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if (align == Align.bottom) image.rotation = -90f
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if (align == Align.top) image.rotation = 90f
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return image
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}
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fun getResourceImage(resourceName: String, size: Float): IconCircleGroup {
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val iconGroup = getImage("ResourceIcons/$resourceName").surroundWithCircle(size)
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val resource = ruleset.tileResources[resourceName]
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