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Made Gold Gifting moddable (#11995)
* Made gold gifting moddable * Made gold gift degradation moddable * Removed unused import statement
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@ -218,6 +218,9 @@ and city distance in another. In case of conflicts, there is no guarantee which
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| baseTurnsUntilRevolt | Int | 4 | [^Q] |
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| cityStateElectionTurns | Int | 15 | [^R] |
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| maxImprovementTechErasForward | Int | None | [^S] |
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| goldGiftMultiplier | Float | 1 | [^T] |
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| goldGiftTradeMultiplier | Float | 0.8 | [^U] |
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| goldGiftDegradationMultiplier | Float | 1.0 | [^V] |
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Legend:
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@ -257,6 +260,9 @@ Legend:
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- [^Q]: The number of turns before a revolt is spawned
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- [^R]: The number of turns between city-state elections
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- [^S]: If set, the Improvement picker will silently skip improvements whose tech requirement is more advanced than your current Era + this value. Example: With a 0, Trade posts will not show until the Medieval Era, with a 1 they will already show in the CLassical Era.
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- [^T]: The multiplier of the gold value of a one-sided trade to be stored as gifts.
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- [^U]: The multiplier of the gold value of a regular trade to be stored as gifts. Set to 0 to disable gold gifting in two-sided trades.
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- [^U]: Modifies how quickly the GaveUsGifts dimplomacy modifier runs out. A higher value makes it run out quicker. Normally the gifts reduced by ~2.5% per turn depending on the diplomatic relations with the default value.
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#### UnitUpgradeCost
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