Made Gold Gifting moddable (#11995)

* Made gold gifting moddable

* Made gold gift degradation moddable

* Removed unused import statement
This commit is contained in:
Oskar Niesen
2024-07-24 08:31:57 -05:00
committed by GitHub
parent 61fe6d0eee
commit 155082471b
6 changed files with 110 additions and 19 deletions

View File

@ -218,6 +218,9 @@ and city distance in another. In case of conflicts, there is no guarantee which
| baseTurnsUntilRevolt | Int | 4 | [^Q] |
| cityStateElectionTurns | Int | 15 | [^R] |
| maxImprovementTechErasForward | Int | None | [^S] |
| goldGiftMultiplier | Float | 1 | [^T] |
| goldGiftTradeMultiplier | Float | 0.8 | [^U] |
| goldGiftDegradationMultiplier | Float | 1.0 | [^V] |
Legend:
@ -257,6 +260,9 @@ Legend:
- [^Q]: The number of turns before a revolt is spawned
- [^R]: The number of turns between city-state elections
- [^S]: If set, the Improvement picker will silently skip improvements whose tech requirement is more advanced than your current Era + this value. Example: With a 0, Trade posts will not show until the Medieval Era, with a 1 they will already show in the CLassical Era.
- [^T]: The multiplier of the gold value of a one-sided trade to be stored as gifts.
- [^U]: The multiplier of the gold value of a regular trade to be stored as gifts. Set to 0 to disable gold gifting in two-sided trades.
- [^U]: Modifies how quickly the GaveUsGifts dimplomacy modifier runs out. A higher value makes it run out quicker. Normally the gifts reduced by ~2.5% per turn depending on the diplomatic relations with the default value.
#### UnitUpgradeCost