diff --git a/android/assets/jsons/Units.json b/android/assets/jsons/Units.json index 7127978b39..7de9f06d5a 100644 --- a/android/assets/jsons/Units.json +++ b/android/assets/jsons/Units.json @@ -104,6 +104,25 @@ hurryCostModifier:20, attackSound:"arrow" }, + /* + { + name:"War Chariot", + unitType:"Ranged", + uniqueTo:"Egypt", + replaces:"Chariot Archer", + movement:5, + strength:6, + rangedStrength:10, + cost: 56, + requiredTech:"The Wheel", + upgradesTo:"Knight", + obsoleteTech:"Chivalry", + uniques:["No defensive terrain bonus","Rough terrain penalty"], + hurryCostModifier:20, + attackSound:"arrow" + //This is the Egyptian unique unit. It replaces Chariot Archer, moves faster and needs no horses. + }, + */ { name:"Spearman", unitType:"Melee", @@ -178,6 +197,24 @@ hurryCostModifier:20, attackSound:"metalhit" }, + /* + { + name:"Legion", + unitType:"Melee", + uniqueTo:"Rome", + replaces:"Swordsman", + movement:2, + strength:17, + cost: 75, + requiredTech:"Iron Working", + upgradesTo:"Longswordsman", + obsoleteTech:"Steel", + requiredResource:"Iron", + hurryCostModifier:20, + attackSound:"metalhit" + //Roman unique unit. It is stronger than Swordsman. It should also build roads (maybe railroads, too). It takes more to Steel to make it obsolete. + }, + */ { name:"Horseman", unitType:"Mounted", @@ -223,6 +260,24 @@ hurryCostModifier:20, attackSound:"arrow" }, + /* + { + name:"Chu-ko-nu", + unitType:"Ranged", + uniqueTo:"China", + movement:2, + strength:13, + rangedStrength:14, + replaces:"Crossbowman", + cost: 120, + requiredTech:"Machinery", + upgradesTo:"Gatling Gun", + obsoleteTech:"Industrialization", + hurryCostModifier:20, + attackSound:"arrow" + //Chinese unique unit. It is weaker than Crossbowman but can attack twice. + }, + */ { name:"Longbowman", unitType:"Ranged", @@ -283,6 +338,7 @@ promotions:["Shock I"] hurryCostModifier:20, attackSound:"metalhit" + //Aside from the Great Generals II promotion, Samurai should also create Fishing Boats (not now, surely) }, { name:"Pikeman", @@ -341,6 +397,7 @@ uniques:["Can move after attacking","No defensive terrain bonus"], hurryCostModifier:20, attackSound:"arrow" + //Camel Archer should have no penalty attacking cities }, // Rennaisance Era @@ -426,6 +483,24 @@ upgradesTo:"Battleship", hurryCostModifier:20 }, + /* + { + name:"Ship of the Line", + unitType:"WaterRanged", + replaces:"Frigate", + uniqueTo:"England", + movement:5, + strength:30, + rangedStrength:35, + cost: 185, + requiredResource:"Iron", + uniques:["Extra sight 1"] + requiredTech:"Navigation", + obsoleteTech:"Electronics", + upgradesTo:"Battleship", + hurryCostModifier:20 + }, + */ { name:"Lancer", unitType:"Mounted", @@ -481,6 +556,24 @@ hurryCostModifier:20, attackSound:"horse" }, + /* + { + name:"Cossack", + unitType:"Mounted", + replaces:"Cavalry", + uniqueTo:"Russia", + movement:4, + strength:34, + cost: 225, + requiredTech:"Military Science", + requiredResource:"Horses", + upgradesTo:"Landship", + uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%","Damaged Enemy Bonus 33%" ], + hurryCostModifier:20, + attackSound:"horse" + //This Russian unique unit should replace Cavalry and also deal +33% damage to damaged units. + }, + */ { name:"Artillery", unitType:"Siege", @@ -600,6 +693,7 @@ uniques:["Can move after attacking","No defensive terrain bonus"] hurryCostModifier:20, }, + { name:"Anti-Tank Gun", unitType:"Melee",