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https://github.com/yairm210/Unciv.git
synced 2025-01-25 22:59:12 +07:00
Converted all "Bonus vs unitType" unit uniques to "+[amount]% Strength vs [unitType]"
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d825352bf4
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@ -223,7 +223,7 @@
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"requiredTech": "Bronze Working",
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"obsoleteTech": "Civil Service",
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"upgradesTo": "Pikeman",
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"uniques": ["Bonus vs Mounted 50%"],
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"uniques": ["+[50]% Strength vs [Mounted]"],
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"attackSound": "metalhit"
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},
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{
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@ -237,7 +237,7 @@
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"requiredTech": "Bronze Working",
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"obsoleteTech": "Civil Service",
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"upgradesTo": "Pikeman",
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"uniques": ["Bonus vs Mounted 50%"],
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"uniques": ["+[50]% Strength vs [Mounted]"],
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"attackSound": "metalhit"
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},
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{
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@ -251,7 +251,7 @@
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"requiredTech": "Bronze Working",
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"obsoleteTech": "Civil Service",
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"upgradesTo": "Pikeman",
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"uniques": ["Bonus vs Mounted 50%","+10 HP when healing"],
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"uniques": ["+[50]% Strength vs [Mounted]","+10 HP when healing"],
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"attackSound": "metalhit"
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},
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/*
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@ -264,7 +264,7 @@
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"requiredTech": "Bronze Working",
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"obsoleteTech": "Civil Service",
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"upgradesTo": "Pikeman",
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"uniques": ["Bonus vs Mounted 50%"],
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"uniques": ["+[50]% Strength vs [Mounted]"],
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"attackSound": "metalhit"
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// Barbarian unique Spearman. Has same icon and name but slightly different 3d texture
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// 10 strength in expansions
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@ -282,7 +282,7 @@
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"requiredTech": "Mathematics",
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"obsoleteTech": "Physics",
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"upgradesTo": "Trebuchet",
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"uniques": ["Bonus vs City 200%", "No defensive terrain bonus",
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"uniques": ["+[200]% Strength vs [City]", "No defensive terrain bonus",
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"Must set up to ranged attack", "Limited Visibility"],
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"hurryCostModifier": 20,
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"attackSound": "throw"
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@ -299,7 +299,7 @@
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"requiredTech": "Mathematics",
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"obsoleteTech": "Physics",
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"upgradesTo": "Trebuchet",
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"uniques": ["Bonus vs City 200%", "No defensive terrain bonus",
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"uniques": ["+[200]% Strength vs [City]", "No defensive terrain bonus",
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"Must set up to ranged attack", "Limited Visibility"],
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"hurryCostModifier": 20,
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"attackSound": "throw"
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@ -467,7 +467,7 @@
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"requiredTech": "Physics",
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"obsoleteTech": "Chemistry",
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"upgradesTo": "Cannon",
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"uniques": ["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack","Limited Visibility"],
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"uniques": ["+[200]% Strength vs [City]","No defensive terrain bonus","Must set up to ranged attack","Limited Visibility"],
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"attackSound": "throw"
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},
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{
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@ -537,7 +537,7 @@
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"strength": 16,
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"cost": 90,
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"requiredTech": "Civil Service",
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"uniques": ["Bonus vs Mounted 50%"],
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"uniques": ["+[50]% Strength vs [Mounted]"],
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"upgradesTo": "Musketman",
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"obsoleteTech": "Gunpowder",
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"attackSound": "metalhit"
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@ -552,7 +552,7 @@
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"strength": 16,
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"cost": 45,
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"requiredTech": "Civil Service",
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"uniques": ["Bonus vs Mounted 50%", "Can move immediately once bought" ],
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"uniques": ["+[50]% Strength vs [Mounted]", "Can move immediately once bought" ],
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"upgradesTo": "Musketman",
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"obsoleteTech": "Gunpowder",
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"attackSound": "metalhit"
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@ -630,7 +630,7 @@
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"requiredTech": "Chivalry",
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"obsoleteTech": "Military Science",
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"upgradesTo": "Cavalry",
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"uniques": ["Can move after attacking","No defensive terrain bonus","Bonus vs Mounted 50%","Penalty vs City 33%"],
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"uniques": ["Can move after attacking","No defensive terrain bonus","+[50]% Strength vs [Mounted]","Penalty vs City 33%"],
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"attackSound": "shot"
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},
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{
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@ -707,7 +707,7 @@
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"requiredTech": "Chemistry",
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"upgradesTo": "Artillery",
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"obsoleteTech": "Dynamite",
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"uniques": ["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack","Limited Visibility"]
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"uniques": ["+[200]% Strength vs [City]","No defensive terrain bonus","Must set up to ranged attack","Limited Visibility"]
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},
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{
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"name": "Musketman",
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@ -773,7 +773,7 @@
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"requiredTech": "Gunpowder",
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"upgradesTo": "Rifleman",
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"obsoleteTech": "Rifling",
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"uniques": ["Bonus vs Mounted 50%"],
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"uniques": ["+[50]% Strength vs [Mounted]"],
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"attackSound": "shot"
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},
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{
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@ -886,7 +886,7 @@
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"requiredResource": "Oil",
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"upgradesTo": "Fighter",
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"obsoleteTech": "Radar",
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"uniques": ["[50]% chance to intercept air attacks","Bonus vs Bomber 150%",
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"uniques": ["[50]% chance to intercept air attacks","+[50]% Strength vs [Bomber]",
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"6 tiles in every direction always visible"],
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"attackSound": "shot"
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// will be introduced in G&K expansion
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@ -945,7 +945,8 @@
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"obsoleteTech": "Combustion",
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"requiredResource": "Horses",
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"upgradesTo": "Landship",
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"uniques": ["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%","Bonus vs wounded units 33%" ],
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"uniques": ["Can move after attacking","No defensive terrain bonus",
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"Penalty vs City 33%", "+[50]% Strength vs [wounded units]"],
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"attackSound": "horse"
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},
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{
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@ -958,7 +959,7 @@
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"cost": 320,
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"requiredTech": "Dynamite",
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"upgradesTo": "Rocket Artillery",
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"uniques": ["Bonus vs City 200%","No defensive terrain bonus",
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"uniques": ["+[200]% Strength vs [City]","No defensive terrain bonus",
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"Must set up to ranged attack","Limited Visibility","Ranged attacks may be performed over obstacles"]
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},
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{
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@ -971,7 +972,7 @@
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"requiredResource": "Coal",
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"upgradesTo": "Destroyer",
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"obsoleteTech": "Combustion",
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"uniques": ["Bonus vs City 33%","Double movement in coast"]
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"uniques": ["+[33]% Strength vs [City]","Double movement in coast"]
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},
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// Modern era
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@ -988,7 +989,7 @@
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"requiredTech": "Radar",
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"requiredResource": "Oil",
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//"upgradesTo": "Jet Fighter",
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"uniques": ["[100]% chance to intercept air attacks","Bonus vs Bomber 150%",
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"uniques": ["[100]% chance to intercept air attacks", "+[150]% Strength vs [Bomber]",
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"6 tiles in every direction always visible"],
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"attackSound": "shot"
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},
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@ -1005,7 +1006,7 @@
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"cost": 375,
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"requiredTech": "Radar",
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//"upgradesTo": "Jet Fighter",
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"uniques": ["[100]% chance to intercept air attacks","Bonus vs Bomber 150%","Bonus vs Fighter 33%",
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"uniques": ["[100]% chance to intercept air attacks","+[150]% Strength vs [Bomber]","+[33]% Strength vs [Fighter]",
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"6 tiles in every direction always visible"],
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"attackSound": "shot"
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},
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@ -1101,7 +1102,7 @@
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"cost": 375,
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"requiredTech": "Combustion",
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"uniques": ["Can attack submarines", "[40]% chance to intercept air attacks",
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"May withdraw before melee ([80]%)", "Bonus vs WaterSubmarine 100%"]
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"May withdraw before melee ([80]%)", "+[100]% Strength vs [WaterSubmarine]"]
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},
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{
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"name": "Battleship",
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@ -1198,7 +1199,7 @@
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"cost": 375,
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"requiredTech": "Ballistics",
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//"upgradesTo": "Mobile SAM",
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"uniques": ["[100]% chance to intercept air attacks","Bonus vs air units 150%"],
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"uniques": ["[100]% chance to intercept air attacks","+[150]% Strength vs [air units]"],
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"attackSound": "machinegun"
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},
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{
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@ -1233,7 +1234,7 @@
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"cost": 300,
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"requiredTech": "Combined Arms",
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"upgradesTo": "Helicopter Gunship",
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"uniques": ["Bonus vs Armor 100%"]
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"uniques": ["+[100]% Strength vs [Armor]"]
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},
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{
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@ -1246,7 +1247,7 @@
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"cost": 425,
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"requiredTech": "Computers",
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"requiredResource": "Aluminum",
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"uniques": ["Bonus vs Armor 100%", "No defensive terrain bonus", "Can move after attacking", "All tiles cost 1 movement",
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"uniques": ["+[100]% Strength vs [Armor]", "No defensive terrain bonus", "Can move after attacking", "All tiles cost 1 movement",
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"Can pass through impassable tiles", "Unable to capture cities"],
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"attackSound": "shot"
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},
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@ -1260,7 +1261,7 @@
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"cost": 425,
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"requiredTech": "Rocketry",
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"requiredResource": "Aluminum",
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"uniques": ["Bonus vs City 200%","No defensive terrain bonus",
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"uniques": ["+[200]% Strength vs [City]","No defensive terrain bonus",
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"Limited Visibility","Ranged attacks may be performed over obstacles"]
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},
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{
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@ -1293,7 +1294,7 @@
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"strength": 40,
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"cost": 425,
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"requiredTech": "Computers",
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"uniques": ["[100]% chance to intercept air attacks","Bonus vs air units 150%"],
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"uniques": ["[100]% chance to intercept air attacks","+[150]% Strength vs [air units]"],
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"attackSound": "shot"
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// 65 strength, 3 movement, requiredTech "Rocketry" in expansions
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},
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@ -1309,7 +1310,7 @@
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"requiredTech": "Lasers",
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"requiredResource": "Aluminium",
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"uniques": ["[100]% chance to intercept air attacks",
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"Bonus vs Bomber 150%",
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"+[150]% Strength vs [Bomber]",
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"6 tiles in every direction always visible"]
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"attackSound": "shot"
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},
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