Converted all "Bonus vs unitType" unit uniques to "+[amount]% Strength vs [unitType]"

This commit is contained in:
Yair Morgenstern 2021-04-14 18:59:57 +03:00
parent d825352bf4
commit 18e15ee1d8

View File

@ -223,7 +223,7 @@
"requiredTech": "Bronze Working",
"obsoleteTech": "Civil Service",
"upgradesTo": "Pikeman",
"uniques": ["Bonus vs Mounted 50%"],
"uniques": ["+[50]% Strength vs [Mounted]"],
"attackSound": "metalhit"
},
{
@ -237,7 +237,7 @@
"requiredTech": "Bronze Working",
"obsoleteTech": "Civil Service",
"upgradesTo": "Pikeman",
"uniques": ["Bonus vs Mounted 50%"],
"uniques": ["+[50]% Strength vs [Mounted]"],
"attackSound": "metalhit"
},
{
@ -251,7 +251,7 @@
"requiredTech": "Bronze Working",
"obsoleteTech": "Civil Service",
"upgradesTo": "Pikeman",
"uniques": ["Bonus vs Mounted 50%","+10 HP when healing"],
"uniques": ["+[50]% Strength vs [Mounted]","+10 HP when healing"],
"attackSound": "metalhit"
},
/*
@ -264,7 +264,7 @@
"requiredTech": "Bronze Working",
"obsoleteTech": "Civil Service",
"upgradesTo": "Pikeman",
"uniques": ["Bonus vs Mounted 50%"],
"uniques": ["+[50]% Strength vs [Mounted]"],
"attackSound": "metalhit"
// Barbarian unique Spearman. Has same icon and name but slightly different 3d texture
// 10 strength in expansions
@ -282,7 +282,7 @@
"requiredTech": "Mathematics",
"obsoleteTech": "Physics",
"upgradesTo": "Trebuchet",
"uniques": ["Bonus vs City 200%", "No defensive terrain bonus",
"uniques": ["+[200]% Strength vs [City]", "No defensive terrain bonus",
"Must set up to ranged attack", "Limited Visibility"],
"hurryCostModifier": 20,
"attackSound": "throw"
@ -299,7 +299,7 @@
"requiredTech": "Mathematics",
"obsoleteTech": "Physics",
"upgradesTo": "Trebuchet",
"uniques": ["Bonus vs City 200%", "No defensive terrain bonus",
"uniques": ["+[200]% Strength vs [City]", "No defensive terrain bonus",
"Must set up to ranged attack", "Limited Visibility"],
"hurryCostModifier": 20,
"attackSound": "throw"
@ -467,7 +467,7 @@
"requiredTech": "Physics",
"obsoleteTech": "Chemistry",
"upgradesTo": "Cannon",
"uniques": ["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack","Limited Visibility"],
"uniques": ["+[200]% Strength vs [City]","No defensive terrain bonus","Must set up to ranged attack","Limited Visibility"],
"attackSound": "throw"
},
{
@ -537,7 +537,7 @@
"strength": 16,
"cost": 90,
"requiredTech": "Civil Service",
"uniques": ["Bonus vs Mounted 50%"],
"uniques": ["+[50]% Strength vs [Mounted]"],
"upgradesTo": "Musketman",
"obsoleteTech": "Gunpowder",
"attackSound": "metalhit"
@ -552,7 +552,7 @@
"strength": 16,
"cost": 45,
"requiredTech": "Civil Service",
"uniques": ["Bonus vs Mounted 50%", "Can move immediately once bought" ],
"uniques": ["+[50]% Strength vs [Mounted]", "Can move immediately once bought" ],
"upgradesTo": "Musketman",
"obsoleteTech": "Gunpowder",
"attackSound": "metalhit"
@ -630,7 +630,7 @@
"requiredTech": "Chivalry",
"obsoleteTech": "Military Science",
"upgradesTo": "Cavalry",
"uniques": ["Can move after attacking","No defensive terrain bonus","Bonus vs Mounted 50%","Penalty vs City 33%"],
"uniques": ["Can move after attacking","No defensive terrain bonus","+[50]% Strength vs [Mounted]","Penalty vs City 33%"],
"attackSound": "shot"
},
{
@ -707,7 +707,7 @@
"requiredTech": "Chemistry",
"upgradesTo": "Artillery",
"obsoleteTech": "Dynamite",
"uniques": ["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack","Limited Visibility"]
"uniques": ["+[200]% Strength vs [City]","No defensive terrain bonus","Must set up to ranged attack","Limited Visibility"]
},
{
"name": "Musketman",
@ -773,7 +773,7 @@
"requiredTech": "Gunpowder",
"upgradesTo": "Rifleman",
"obsoleteTech": "Rifling",
"uniques": ["Bonus vs Mounted 50%"],
"uniques": ["+[50]% Strength vs [Mounted]"],
"attackSound": "shot"
},
{
@ -886,7 +886,7 @@
"requiredResource": "Oil",
"upgradesTo": "Fighter",
"obsoleteTech": "Radar",
"uniques": ["[50]% chance to intercept air attacks","Bonus vs Bomber 150%",
"uniques": ["[50]% chance to intercept air attacks","+[50]% Strength vs [Bomber]",
"6 tiles in every direction always visible"],
"attackSound": "shot"
// will be introduced in G&K expansion
@ -945,7 +945,8 @@
"obsoleteTech": "Combustion",
"requiredResource": "Horses",
"upgradesTo": "Landship",
"uniques": ["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%","Bonus vs wounded units 33%" ],
"uniques": ["Can move after attacking","No defensive terrain bonus",
"Penalty vs City 33%", "+[50]% Strength vs [wounded units]"],
"attackSound": "horse"
},
{
@ -958,7 +959,7 @@
"cost": 320,
"requiredTech": "Dynamite",
"upgradesTo": "Rocket Artillery",
"uniques": ["Bonus vs City 200%","No defensive terrain bonus",
"uniques": ["+[200]% Strength vs [City]","No defensive terrain bonus",
"Must set up to ranged attack","Limited Visibility","Ranged attacks may be performed over obstacles"]
},
{
@ -971,7 +972,7 @@
"requiredResource": "Coal",
"upgradesTo": "Destroyer",
"obsoleteTech": "Combustion",
"uniques": ["Bonus vs City 33%","Double movement in coast"]
"uniques": ["+[33]% Strength vs [City]","Double movement in coast"]
},
// Modern era
@ -988,7 +989,7 @@
"requiredTech": "Radar",
"requiredResource": "Oil",
//"upgradesTo": "Jet Fighter",
"uniques": ["[100]% chance to intercept air attacks","Bonus vs Bomber 150%",
"uniques": ["[100]% chance to intercept air attacks", "+[150]% Strength vs [Bomber]",
"6 tiles in every direction always visible"],
"attackSound": "shot"
},
@ -1005,7 +1006,7 @@
"cost": 375,
"requiredTech": "Radar",
//"upgradesTo": "Jet Fighter",
"uniques": ["[100]% chance to intercept air attacks","Bonus vs Bomber 150%","Bonus vs Fighter 33%",
"uniques": ["[100]% chance to intercept air attacks","+[150]% Strength vs [Bomber]","+[33]% Strength vs [Fighter]",
"6 tiles in every direction always visible"],
"attackSound": "shot"
},
@ -1101,7 +1102,7 @@
"cost": 375,
"requiredTech": "Combustion",
"uniques": ["Can attack submarines", "[40]% chance to intercept air attacks",
"May withdraw before melee ([80]%)", "Bonus vs WaterSubmarine 100%"]
"May withdraw before melee ([80]%)", "+[100]% Strength vs [WaterSubmarine]"]
},
{
"name": "Battleship",
@ -1198,7 +1199,7 @@
"cost": 375,
"requiredTech": "Ballistics",
//"upgradesTo": "Mobile SAM",
"uniques": ["[100]% chance to intercept air attacks","Bonus vs air units 150%"],
"uniques": ["[100]% chance to intercept air attacks","+[150]% Strength vs [air units]"],
"attackSound": "machinegun"
},
{
@ -1233,7 +1234,7 @@
"cost": 300,
"requiredTech": "Combined Arms",
"upgradesTo": "Helicopter Gunship",
"uniques": ["Bonus vs Armor 100%"]
"uniques": ["+[100]% Strength vs [Armor]"]
},
{
@ -1246,7 +1247,7 @@
"cost": 425,
"requiredTech": "Computers",
"requiredResource": "Aluminum",
"uniques": ["Bonus vs Armor 100%", "No defensive terrain bonus", "Can move after attacking", "All tiles cost 1 movement",
"uniques": ["+[100]% Strength vs [Armor]", "No defensive terrain bonus", "Can move after attacking", "All tiles cost 1 movement",
"Can pass through impassable tiles", "Unable to capture cities"],
"attackSound": "shot"
},
@ -1260,7 +1261,7 @@
"cost": 425,
"requiredTech": "Rocketry",
"requiredResource": "Aluminum",
"uniques": ["Bonus vs City 200%","No defensive terrain bonus",
"uniques": ["+[200]% Strength vs [City]","No defensive terrain bonus",
"Limited Visibility","Ranged attacks may be performed over obstacles"]
},
{
@ -1293,7 +1294,7 @@
"strength": 40,
"cost": 425,
"requiredTech": "Computers",
"uniques": ["[100]% chance to intercept air attacks","Bonus vs air units 150%"],
"uniques": ["[100]% chance to intercept air attacks","+[150]% Strength vs [air units]"],
"attackSound": "shot"
// 65 strength, 3 movement, requiredTech "Rocketry" in expansions
},
@ -1309,7 +1310,7 @@
"requiredTech": "Lasers",
"requiredResource": "Aluminium",
"uniques": ["[100]% chance to intercept air attacks",
"Bonus vs Bomber 150%",
"+[150]% Strength vs [Bomber]",
"6 tiles in every direction always visible"]
"attackSound": "shot"
},