diff --git a/android/assets/jsons/Civ V - Vanilla/Units.json b/android/assets/jsons/Civ V - Vanilla/Units.json index bc25993bce..20959bb497 100644 --- a/android/assets/jsons/Civ V - Vanilla/Units.json +++ b/android/assets/jsons/Civ V - Vanilla/Units.json @@ -223,7 +223,7 @@ "requiredTech": "Bronze Working", "obsoleteTech": "Civil Service", "upgradesTo": "Pikeman", - "uniques": ["Bonus vs Mounted 50%"], + "uniques": ["+[50]% Strength vs [Mounted]"], "attackSound": "metalhit" }, { @@ -237,7 +237,7 @@ "requiredTech": "Bronze Working", "obsoleteTech": "Civil Service", "upgradesTo": "Pikeman", - "uniques": ["Bonus vs Mounted 50%"], + "uniques": ["+[50]% Strength vs [Mounted]"], "attackSound": "metalhit" }, { @@ -251,7 +251,7 @@ "requiredTech": "Bronze Working", "obsoleteTech": "Civil Service", "upgradesTo": "Pikeman", - "uniques": ["Bonus vs Mounted 50%","+10 HP when healing"], + "uniques": ["+[50]% Strength vs [Mounted]","+10 HP when healing"], "attackSound": "metalhit" }, /* @@ -264,7 +264,7 @@ "requiredTech": "Bronze Working", "obsoleteTech": "Civil Service", "upgradesTo": "Pikeman", - "uniques": ["Bonus vs Mounted 50%"], + "uniques": ["+[50]% Strength vs [Mounted]"], "attackSound": "metalhit" // Barbarian unique Spearman. Has same icon and name but slightly different 3d texture // 10 strength in expansions @@ -282,7 +282,7 @@ "requiredTech": "Mathematics", "obsoleteTech": "Physics", "upgradesTo": "Trebuchet", - "uniques": ["Bonus vs City 200%", "No defensive terrain bonus", + "uniques": ["+[200]% Strength vs [City]", "No defensive terrain bonus", "Must set up to ranged attack", "Limited Visibility"], "hurryCostModifier": 20, "attackSound": "throw" @@ -299,7 +299,7 @@ "requiredTech": "Mathematics", "obsoleteTech": "Physics", "upgradesTo": "Trebuchet", - "uniques": ["Bonus vs City 200%", "No defensive terrain bonus", + "uniques": ["+[200]% Strength vs [City]", "No defensive terrain bonus", "Must set up to ranged attack", "Limited Visibility"], "hurryCostModifier": 20, "attackSound": "throw" @@ -467,7 +467,7 @@ "requiredTech": "Physics", "obsoleteTech": "Chemistry", "upgradesTo": "Cannon", - "uniques": ["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack","Limited Visibility"], + "uniques": ["+[200]% Strength vs [City]","No defensive terrain bonus","Must set up to ranged attack","Limited Visibility"], "attackSound": "throw" }, { @@ -537,7 +537,7 @@ "strength": 16, "cost": 90, "requiredTech": "Civil Service", - "uniques": ["Bonus vs Mounted 50%"], + "uniques": ["+[50]% Strength vs [Mounted]"], "upgradesTo": "Musketman", "obsoleteTech": "Gunpowder", "attackSound": "metalhit" @@ -552,7 +552,7 @@ "strength": 16, "cost": 45, "requiredTech": "Civil Service", - "uniques": ["Bonus vs Mounted 50%", "Can move immediately once bought" ], + "uniques": ["+[50]% Strength vs [Mounted]", "Can move immediately once bought" ], "upgradesTo": "Musketman", "obsoleteTech": "Gunpowder", "attackSound": "metalhit" @@ -630,7 +630,7 @@ "requiredTech": "Chivalry", "obsoleteTech": "Military Science", "upgradesTo": "Cavalry", - "uniques": ["Can move after attacking","No defensive terrain bonus","Bonus vs Mounted 50%","Penalty vs City 33%"], + "uniques": ["Can move after attacking","No defensive terrain bonus","+[50]% Strength vs [Mounted]","Penalty vs City 33%"], "attackSound": "shot" }, { @@ -707,7 +707,7 @@ "requiredTech": "Chemistry", "upgradesTo": "Artillery", "obsoleteTech": "Dynamite", - "uniques": ["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack","Limited Visibility"] + "uniques": ["+[200]% Strength vs [City]","No defensive terrain bonus","Must set up to ranged attack","Limited Visibility"] }, { "name": "Musketman", @@ -773,7 +773,7 @@ "requiredTech": "Gunpowder", "upgradesTo": "Rifleman", "obsoleteTech": "Rifling", - "uniques": ["Bonus vs Mounted 50%"], + "uniques": ["+[50]% Strength vs [Mounted]"], "attackSound": "shot" }, { @@ -886,7 +886,7 @@ "requiredResource": "Oil", "upgradesTo": "Fighter", "obsoleteTech": "Radar", - "uniques": ["[50]% chance to intercept air attacks","Bonus vs Bomber 150%", + "uniques": ["[50]% chance to intercept air attacks","+[50]% Strength vs [Bomber]", "6 tiles in every direction always visible"], "attackSound": "shot" // will be introduced in G&K expansion @@ -945,7 +945,8 @@ "obsoleteTech": "Combustion", "requiredResource": "Horses", "upgradesTo": "Landship", - "uniques": ["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%","Bonus vs wounded units 33%" ], + "uniques": ["Can move after attacking","No defensive terrain bonus", + "Penalty vs City 33%", "+[50]% Strength vs [wounded units]"], "attackSound": "horse" }, { @@ -958,7 +959,7 @@ "cost": 320, "requiredTech": "Dynamite", "upgradesTo": "Rocket Artillery", - "uniques": ["Bonus vs City 200%","No defensive terrain bonus", + "uniques": ["+[200]% Strength vs [City]","No defensive terrain bonus", "Must set up to ranged attack","Limited Visibility","Ranged attacks may be performed over obstacles"] }, { @@ -971,7 +972,7 @@ "requiredResource": "Coal", "upgradesTo": "Destroyer", "obsoleteTech": "Combustion", - "uniques": ["Bonus vs City 33%","Double movement in coast"] + "uniques": ["+[33]% Strength vs [City]","Double movement in coast"] }, // Modern era @@ -988,7 +989,7 @@ "requiredTech": "Radar", "requiredResource": "Oil", //"upgradesTo": "Jet Fighter", - "uniques": ["[100]% chance to intercept air attacks","Bonus vs Bomber 150%", + "uniques": ["[100]% chance to intercept air attacks", "+[150]% Strength vs [Bomber]", "6 tiles in every direction always visible"], "attackSound": "shot" }, @@ -1005,7 +1006,7 @@ "cost": 375, "requiredTech": "Radar", //"upgradesTo": "Jet Fighter", - "uniques": ["[100]% chance to intercept air attacks","Bonus vs Bomber 150%","Bonus vs Fighter 33%", + "uniques": ["[100]% chance to intercept air attacks","+[150]% Strength vs [Bomber]","+[33]% Strength vs [Fighter]", "6 tiles in every direction always visible"], "attackSound": "shot" }, @@ -1101,7 +1102,7 @@ "cost": 375, "requiredTech": "Combustion", "uniques": ["Can attack submarines", "[40]% chance to intercept air attacks", - "May withdraw before melee ([80]%)", "Bonus vs WaterSubmarine 100%"] + "May withdraw before melee ([80]%)", "+[100]% Strength vs [WaterSubmarine]"] }, { "name": "Battleship", @@ -1198,7 +1199,7 @@ "cost": 375, "requiredTech": "Ballistics", //"upgradesTo": "Mobile SAM", - "uniques": ["[100]% chance to intercept air attacks","Bonus vs air units 150%"], + "uniques": ["[100]% chance to intercept air attacks","+[150]% Strength vs [air units]"], "attackSound": "machinegun" }, { @@ -1233,7 +1234,7 @@ "cost": 300, "requiredTech": "Combined Arms", "upgradesTo": "Helicopter Gunship", - "uniques": ["Bonus vs Armor 100%"] + "uniques": ["+[100]% Strength vs [Armor]"] }, { @@ -1246,7 +1247,7 @@ "cost": 425, "requiredTech": "Computers", "requiredResource": "Aluminum", - "uniques": ["Bonus vs Armor 100%", "No defensive terrain bonus", "Can move after attacking", "All tiles cost 1 movement", + "uniques": ["+[100]% Strength vs [Armor]", "No defensive terrain bonus", "Can move after attacking", "All tiles cost 1 movement", "Can pass through impassable tiles", "Unable to capture cities"], "attackSound": "shot" }, @@ -1260,7 +1261,7 @@ "cost": 425, "requiredTech": "Rocketry", "requiredResource": "Aluminum", - "uniques": ["Bonus vs City 200%","No defensive terrain bonus", + "uniques": ["+[200]% Strength vs [City]","No defensive terrain bonus", "Limited Visibility","Ranged attacks may be performed over obstacles"] }, { @@ -1293,7 +1294,7 @@ "strength": 40, "cost": 425, "requiredTech": "Computers", - "uniques": ["[100]% chance to intercept air attacks","Bonus vs air units 150%"], + "uniques": ["[100]% chance to intercept air attacks","+[150]% Strength vs [air units]"], "attackSound": "shot" // 65 strength, 3 movement, requiredTech "Rocketry" in expansions }, @@ -1309,7 +1310,7 @@ "requiredTech": "Lasers", "requiredResource": "Aluminium", "uniques": ["[100]% chance to intercept air attacks", - "Bonus vs Bomber 150%", + "+[150]% Strength vs [Bomber]", "6 tiles in every direction always visible"] "attackSound": "shot" },