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Removed legacy tileset code (#7658)
* Removed legacy tileset code which was only used for the "Default" tileset * Updated "Default" tileset to support new rendering * Updated docs * Fixed fogOfWar coloring bug * Removed cityImage variable completely * Renamed variable out to baseHexagon * Moved color lerp out of for loop * Renamed "Default" tileset to "Minimal" * Made "HexaRealm" the games fallback tileset * Implemented requested changes * Readded accidentally removed variable * Reverted updateTileImage back to foreach loop Since indices are not needed anymore * Regenerated game.atlas and game.png
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{
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"fallbackTileSet": null,
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}
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android/assets/jsons/TileSets/Minimal.json
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android/assets/jsons/TileSets/Minimal.json
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{
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"useColorAsBaseTerrain": "true",
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"useSummaryImages": "true",
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"fallbackTileSet": null,
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"tileScales": {
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"Atoll":0.35,
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"City center":0.7,
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"Faulout":0.35,
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"Flood plains":0.35,
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"Forest":0.35,
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"Hill":0.35,
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"Ice":0.35,
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"Jungle":0.35,
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"Lakes":0.35,
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"Marsh":0.35,
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"Mountain":0.5,
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"NaturalWonder":0.5,
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"Oasis":0.35
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}
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}
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