Removed legacy tileset code (#7658)

* Removed legacy tileset code

which was only used for the "Default" tileset

* Updated "Default" tileset to support new rendering

* Updated docs

* Fixed fogOfWar coloring bug

* Removed cityImage variable completely

* Renamed variable out to baseHexagon

* Moved color lerp out of for loop

* Renamed "Default" tileset to "Minimal"

* Made "HexaRealm" the games fallback tileset

* Implemented requested changes

* Readded accidentally removed variable

* Reverted updateTileImage back to foreach loop

Since indices are not needed anymore

* Regenerated game.atlas and game.png
This commit is contained in:
Leonard Günther
2022-08-22 13:02:52 +02:00
committed by GitHub
parent 86834de82a
commit 18ef8fc20e
67 changed files with 315 additions and 342 deletions

View File

@ -1,3 +0,0 @@
{
"fallbackTileSet": null,
}

View File

@ -0,0 +1,20 @@
{
"useColorAsBaseTerrain": "true",
"useSummaryImages": "true",
"fallbackTileSet": null,
"tileScales": {
"Atoll":0.35,
"City center":0.7,
"Faulout":0.35,
"Flood plains":0.35,
"Forest":0.35,
"Hill":0.35,
"Ice":0.35,
"Jungle":0.35,
"Lakes":0.35,
"Marsh":0.35,
"Mountain":0.5,
"NaturalWonder":0.5,
"Oasis":0.35
}
}