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Removed legacy tileset code (#7658)
* Removed legacy tileset code which was only used for the "Default" tileset * Updated "Default" tileset to support new rendering * Updated docs * Fixed fogOfWar coloring bug * Removed cityImage variable completely * Renamed variable out to baseHexagon * Moved color lerp out of for loop * Renamed "Default" tileset to "Minimal" * Made "HexaRealm" the games fallback tileset * Implemented requested changes * Readded accidentally removed variable * Reverted updateTileImage back to foreach loop Since indices are not needed anymore * Regenerated game.atlas and game.png
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@ -79,6 +79,8 @@ object Constants {
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const val dropboxMultiplayerServer = "Dropbox"
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const val defaultTileset = "HexaRealm"
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/**
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* Use this to determine whether a [MapUnit][com.unciv.logic.map.MapUnit]'s movement is exhausted
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* (currentMovement <= this) if and only if a fuzzy comparison is needed to account for Float rounding errors.
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