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3.10.0
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@ -3,8 +3,8 @@ package com.unciv.build
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object BuildConfig {
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object BuildConfig {
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const val kotlinVersion = "1.3.71"
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const val kotlinVersion = "1.3.71"
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const val appName = "Unciv"
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const val appName = "Unciv"
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const val appCodeNumber = 459
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const val appCodeNumber = 460
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const val appVersion = "3.9.20"
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const val appVersion = "3.10.0"
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const val gdxVersion = "1.9.10"
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const val gdxVersion = "1.9.10"
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const val roboVMVersion = "2.3.1"
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const val roboVMVersion = "2.3.1"
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18
changelog.md
18
changelog.md
@ -1,3 +1,21 @@
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## 3.10.0
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Can now create Scenarios and release them with mods!
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Comes with Scenario Editor mode in the main game screen
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AI chooses to fortify in non-bombardable tiles if possible
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Resolved #2985 - fixed Embark/Disembark costs
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Resolved #2986 - Knight now obsoletes properly
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Map editor UI improvements
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Spectator and City-State civs are no logner considered as having 'discovered' a natural wonder
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Translation updates
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## 3.9.20
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## 3.9.20
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Scenario changes:
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Scenario changes:
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@ -79,7 +79,7 @@ class TranslationTests {
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val placeholders = squareBraceRegex.findAll(translationEntry).map { it.value }.toList()
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val placeholders = squareBraceRegex.findAll(translationEntry).map { it.value }.toList()
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for (language in languages) {
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for (language in languages) {
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val output = translations.getText(key, language)
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val output = translations.getText(key, language)
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if(output == key) continue // the language doesn't have the required translation, so we got back the key
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if (output == key) continue // the language doesn't have the required translation, so we got back the key
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for (placeholder in placeholders) {
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for (placeholder in placeholders) {
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if (!output.contains(placeholder)) {
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if (!output.contains(placeholder)) {
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// TODO temporarily disabled
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// TODO temporarily disabled
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