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valueCityStateAlliance no longer causes a crash when the city-state has not been met (#10853)
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@ -152,7 +152,9 @@ object NextTurnAutomation {
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return value
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return value
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// The more we have invested into the city-state the more the alliance is worth
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// The more we have invested into the city-state the more the alliance is worth
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val ourInfluence = cityState.getDiplomacyManager(civInfo).getInfluence().toInt()
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val ourInfluence = if (civInfo.knows(cityState))
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cityState.getDiplomacyManager(civInfo).getInfluence().toInt()
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else 0
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value += ourInfluence / 10
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value += ourInfluence / 10
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if (civInfo.gold < 100 && ourInfluence < 30) {
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if (civInfo.gold < 100 && ourInfluence < 30) {
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