mirror of
https://github.com/yairm210/Unciv.git
synced 2025-03-13 19:39:34 +07:00
Buildings that are missing resources are still displayed in city constructions
This commit is contained in:
parent
7d360e5fa1
commit
1a558a70d2
@ -29,7 +29,7 @@
|
|||||||
"name": "Stone Works",
|
"name": "Stone Works",
|
||||||
"happiness": 1,
|
"happiness": 1,
|
||||||
"production": 1,
|
"production": 1,
|
||||||
"requiredNearbyImprovedResources": ["Marble","Stone"],
|
"requiredNearbyImprovedResources": ["Marble", "Stone"],
|
||||||
"resourceBonusStats": {"production": 1},
|
"resourceBonusStats": {"production": 1},
|
||||||
"maintenance": 1,
|
"maintenance": 1,
|
||||||
"hurryCostModifier": 25,
|
"hurryCostModifier": 25,
|
||||||
|
@ -1067,7 +1067,7 @@
|
|||||||
"interceptRange": 2,
|
"interceptRange": 2,
|
||||||
"cost": 375,
|
"cost": 375,
|
||||||
"requiredTech": "Combustion",
|
"requiredTech": "Combustion",
|
||||||
"uniques": ["Can attack submarines","[40]% chance to intercept air attacks","May withdraw before melee"], // todo: add bonus vs submarines
|
"uniques": ["Can attack submarines", "[40]% chance to intercept air attacks", "May withdraw before melee"], // todo: add bonus vs submarines
|
||||||
"hurryCostModifier": 20
|
"hurryCostModifier": 20
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
@ -233,6 +233,7 @@ class Building : NamedStats(), IConstruction{
|
|||||||
val rejectionReason = getRejectionReason(cityConstructions)
|
val rejectionReason = getRejectionReason(cityConstructions)
|
||||||
return rejectionReason==""
|
return rejectionReason==""
|
||||||
|| rejectionReason.startsWith("Requires")
|
|| rejectionReason.startsWith("Requires")
|
||||||
|
|| rejectionReason.startsWith("Consumes")
|
||||||
|| rejectionReason == "Wonder is being built elsewhere"
|
|| rejectionReason == "Wonder is being built elsewhere"
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -86,9 +86,7 @@ class BaseUnit : INamed, IConstruction {
|
|||||||
return unit
|
return unit
|
||||||
}
|
}
|
||||||
|
|
||||||
override fun canBePurchased(): Boolean {
|
override fun canBePurchased() = true
|
||||||
return true
|
|
||||||
}
|
|
||||||
|
|
||||||
override fun getProductionCost(civInfo: CivilizationInfo): Int {
|
override fun getProductionCost(civInfo: CivilizationInfo): Int {
|
||||||
var productionCost = cost.toFloat()
|
var productionCost = cost.toFloat()
|
||||||
|
Loading…
Reference in New Issue
Block a user