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Buildings that are missing resources are still displayed in city constructions
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@ -233,6 +233,7 @@ class Building : NamedStats(), IConstruction{
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val rejectionReason = getRejectionReason(cityConstructions)
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return rejectionReason==""
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|| rejectionReason.startsWith("Requires")
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|| rejectionReason.startsWith("Consumes")
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|| rejectionReason == "Wonder is being built elsewhere"
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}
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@ -86,9 +86,7 @@ class BaseUnit : INamed, IConstruction {
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return unit
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}
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override fun canBePurchased(): Boolean {
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return true
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}
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override fun canBePurchased() = true
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override fun getProductionCost(civInfo: CivilizationInfo): Int {
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var productionCost = cost.toFloat()
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