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perf(rendering): Don't try to find edge tiles unless we know other images have changes as well
Ths is a trade off - on the one hand it means edge images will be drawn *above* improvements, on the other hand - profiling shows this is 11% of tile update time, which affects evey single user click! Possible good solution: saving the edge images on the tile itself, and refreshing this and neighboring tiles every time terrains are changed
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@ -76,19 +76,14 @@ class TileLayerTerrain(tileGroup: TileGroup, size: Float) : TileLayer(tileGroup,
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val terrainImages = if (tile.naturalWonder != null)
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sequenceOf(tile.baseTerrain, tile.naturalWonder!!)
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else sequenceOf(tile.baseTerrain) + tile.terrainFeatures.asSequence()
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val edgeImages = getEdgeTileLocations()
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val allTogether = (terrainImages + resourceAndImprovementSequence).joinToString("+")
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val allTogetherLocation = strings().getTile(allTogether)
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// If the tilesetconfig *explicitly* lists the terrains+improvements etc, we can't know where in that list to place the edges
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// So we default to placing them over everything else.
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// If there is no explicit list, then we can know to place them between the terrain and the improvement
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return when {
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strings().tileSetConfig.ruleVariants[allTogether] != null -> baseHexagon +
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strings().tileSetConfig.ruleVariants[allTogether]!!.map { strings().getTile(it) } + edgeImages
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ImageGetter.imageExists(allTogetherLocation) -> baseHexagon + allTogetherLocation + edgeImages
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tile.naturalWonder != null -> getNaturalWonderBackupImage(baseHexagon) + edgeImages
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else -> baseHexagon + getTerrainImageLocations(terrainImages) + edgeImages + getImprovementAndResourceImages(resourceAndImprovementSequence)
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strings().tileSetConfig.ruleVariants[allTogether] != null -> baseHexagon + strings().tileSetConfig.ruleVariants[allTogether]!!.map { strings().getTile(it) }
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ImageGetter.imageExists(allTogetherLocation) -> baseHexagon + allTogetherLocation
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tile.naturalWonder != null -> getNaturalWonderBackupImage(baseHexagon)
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else -> baseHexagon + getTerrainImageLocations(terrainImages) + getImprovementAndResourceImages(resourceAndImprovementSequence)
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}
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}
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@ -114,7 +109,8 @@ class TileLayerTerrain(tileGroup: TileGroup, size: Float) : TileLayer(tileGroup,
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}
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private fun updateTileImage(viewingCiv: Civilization?) {
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val tileBaseImageLocations = getTileBaseImageLocations(viewingCiv)
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val tileBaseImageLocations = getTileBaseImageLocations(viewingCiv) +
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getEdgeTileLocations()
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if (tileBaseImageLocations.size == tileImageIdentifiers.size) {
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if (tileBaseImageLocations.withIndex().all { (i, imageLocation) -> tileImageIdentifiers[i] == imageLocation })
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