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Implemented the enhancing of religions (#4965)
* Generalize the concept of founding religions in preparation of enhancing * Implemented enhancing religions * Added all enhancer beliefs (mostly correctly, mostly tested) * You can now found a religion without a pantheon, requiring you to choose a pantheon as well * Parameterized 'enhance religion' action, fixed tests * Implemented requested changes & simplified beliefContainer a lot * Fixed rename * Updated code to include features added in the meantime * Merge branch 'master' into enhanceReligions Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
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@ -521,7 +521,7 @@ Received [goldAmount] Gold for capturing [cityName] =
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Our proposed trade is no longer relevant! =
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[defender] could not withdraw from a [attacker] - blocked. =
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[defender] withdrew from a [attacker] =
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[building] has provided [amount] Gold! =
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By expending your [unit] you gained [Stats]! =
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[civName] has stolen your territory! =
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Clearing a [forest] has created [amount] Production for [cityName] =
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[civName] assigned you a new quest: [questName]. =
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@ -739,6 +739,8 @@ Spread Religion =
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Spread [religionName] =
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Remove Heresy =
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Found a Religion =
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Enhance a Religion =
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Enhance [religionName] =
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Your citizens have been happy with your rule for so long that the empire enters a Golden Age! =
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You have entered the [newEra]! =
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[civName] has entered the [eraName]! =
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