From 1d66081df7fbfe94ecaf2691919099943bceb8a0 Mon Sep 17 00:00:00 2001 From: vegeta1k95 <32207817+vegeta1k95@users.noreply.github.com> Date: Thu, 15 Dec 2022 23:35:21 +0100 Subject: [PATCH] Fix minor bug, preventing flag shadows (if added) to appear (#8147) Co-authored-by: tunerzinc@gmail.com --- core/src/com/unciv/ui/utils/UnitGroup.kt | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/core/src/com/unciv/ui/utils/UnitGroup.kt b/core/src/com/unciv/ui/utils/UnitGroup.kt index e340b985b0..8d1bd6a552 100644 --- a/core/src/com/unciv/ui/utils/UnitGroup.kt +++ b/core/src/com/unciv/ui/utils/UnitGroup.kt @@ -1,5 +1,6 @@ package com.unciv.ui.utils +import com.badlogic.gdx.Gdx import com.badlogic.gdx.graphics.Color import com.badlogic.gdx.scenes.scene2d.Group import com.badlogic.gdx.scenes.scene2d.actions.Actions @@ -11,6 +12,7 @@ import com.unciv.logic.map.MapUnit import com.unciv.ui.images.ImageGetter import com.unciv.ui.utils.extensions.center import com.unciv.ui.utils.extensions.surroundWithCircle +import com.unciv.utils.Log class UnitGroup(val unit: MapUnit, val size: Float): Group() { var actionGroup :Group? = null @@ -59,7 +61,7 @@ class UnitGroup(val unit: MapUnit, val size: Float): Group() { flagBg.addActor(outerBg) flagBg.addActor(innerBg) if (maskBg != null) - addActor(maskBg) + flagBg.addActor(maskBg) flagBg.center(this) unitBaseImage.center(this)