Version rollout (#8732)

* Bump version and create initial changelog entry

* Update French.properties (#8726)

* Update Italian.properties (#8722)

* Updated Brazilian_Portuguese.properties (#8720)

* Updated Brazilian_Portuguese.properties

* Updated Brazilian_Portuguese.properties

* Update Spanish.properties (#8719)

---------

Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com>
Co-authored-by: Caballero Arepa <78449553+Caballero-Arepa@users.noreply.github.com>
This commit is contained in:
Yair Morgenstern 2023-02-23 23:05:16 +02:00 committed by GitHub
parent 09d3094bd8
commit 1eba9bb4d9
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
8 changed files with 73 additions and 35 deletions

View File

@ -99,10 +99,8 @@ Requires at least one of the following: = Precisa pelo menos de um dos seguintes
Requires all of the following: = Precisa de todos os seguintes
Leads to [techName] = Leva a [techName]
Leads to: = Leva a
# Requires translation!
Enables: =
# Requires translation!
Disables: =
Enables: = Habilita:
Disables: = Desativa:
Current construction = Construção atual
Construction queue = Fila de construção
@ -2242,8 +2240,7 @@ You have denounced our enemies = Você condenou nossos inimigos
Our open borders have brought us closer together. = Nossa fronteiras abertas nos fizeram mais próximos.
You fulfilled your promise to stop settling cities near us! = Você cumpriu sua promessa de não povoar cidades perto de nós!
You gave us units! = Você nos deu unidades!
# Requires translation!
We appreciate your gifts =
We appreciate your gifts = Nós apreciamos seus presentes
You returned captured units to us = Você retornou uma unidade capturada para nós
#################### Lines from Buildings from Civ V - Vanilla ####################

View File

@ -100,9 +100,9 @@ Requires all of the following: = Tous les éléments suivants sont requis :
Leads to [techName] = Conduit à [techName]
Leads to: = Conduit à :
# Requires translation!
Enables: =
Enables: = Active :
# Requires translation!
Disables: =
Disables: = Désactive :
Current construction = Construction en cours
Construction queue = File de construction

View File

@ -102,10 +102,8 @@ Requires at least one of the following: = Richiede almeno uno dei seguenti:
Requires all of the following: = Richiede tutti i seguenti:
Leads to [techName] = Conduce a [techName]
Leads to: = Conduce a:
# Requires translation!
Enables: =
# Requires translation!
Disables: =
Enables: = Abilita:
Disables: = Disabilita:
Current construction = Produzione attuale
Construction queue = Coda di produzione

View File

@ -43,7 +43,7 @@ Pass a turn!\nCycle through units with 'Next unit' > Click 'Next turn' = ¡Pasa
Reassign worked tiles!\nEnter city screen > click the assigned (green) tile to unassign > \n click an unassigned tile to assign population = ¡Reasigna las casillas trabajadas!\nEntra en la pantalla de ciudad > haz clic en la casilla asignada (en verde) para desasignarla > \n haz clic en una casilla desasignada para asignarla población
Meet another civilization!\nExplore the map until you encounter another civilization! = ¡Conoce a otra civilización!\n¡Explora el mapa hasta que te encuentres con otra civilización!
Open the options table!\nClick the menu button (top left) > click 'Options' = ¡Abre el menú de opciones!\nHaz clic en el botón del menú (arriba a la izquierda) > Haz clic en "Opciones"
Construct an improvement!\nConstruct a Worker unit > Move to a Plains or Grassland tile > \n Click 'Construct improvement' (above the unit table, bottom left)\n > Choose the farm > \n Leave the worker there until it's finished = ¡Construye una mejora!\nConstruye un Trabajador > Muévelo a una casilla de Llanura o de Pradera > \n Haz clic en "Construir mejora" (sobre la tabla de la unidad, abajo a la izquierda)\n > Selecciona la granja > \n Deja el trabajador ahí hasta que esté terminada
Construct an improvement!\nConstruct a Worker unit > Move to a Plains or Grassland tile > \n Click 'Construct improvement' (above the unit table, bottom left)\n > Choose the farm > \n Leave the worker there until it's finished = ¡Construye una mejora!\nConstruye un Trabajador > Muévelo a una casilla de Sabana o de Pradera > \n Haz clic en "Construir mejora" (sobre la tabla de la unidad, abajo a la izquierda)\n > Selecciona la granja > \n Deja el trabajador ahí hasta que esté terminada
Create a trade route!\nConstruct roads between your capital and another city\nOr, automate your worker and let him get to that eventually = ¡Crea una ruta comercial!\nConstruye carreteras entre tu capital y otra ciudad\nO pon tus trabajadores en automático y se pondrán a ello cuando sea
Conquer a city!\nBring an enemy city down to low health > \nEnter the city with a melee unit = ¡Conquista una ciudad!\nDeja una ciudad enemiga con poca salud > \nEntra en la ciudad con una unidad cuerpo a cuerpo
Move an air unit!\nSelect an air unit > select another city within range > \nMove the unit to the other city = ¡Mueve una unidad aérea!\nSelecciona una unidad aérea > selecciona otra ciudad que esté al alcance > \nMueve la unidad a la otra ciudad
@ -100,9 +100,9 @@ Requires all of the following: = Requiere todo lo siguiente:
Leads to [techName] = Lleva a [techName]
Leads to: = Lleva a:
# Requires translation!
Enables: =
Enables: = Activa:
# Requires translation!
Disables: =
Disables: = Desactiva:
Current construction = Construcción actual
Construction queue = Lista de construcción
@ -1697,7 +1697,7 @@ ConditionalsPlacement = after
[stats] in cities on [terrainFilter] tiles = [stats] en ciudades en casillas [terrainFilter]
[stats] from all [buildingFilter] buildings = [stats] de todos los edificios [buildingFilter]
[stats] from [tileFilter] tiles [cityFilter] = [stats] de casillas de [tileFilter] [cityFilter]
[stats] from [tileFilter] tiles without [tileFilter2] [cityFilter] = [stats] de casillas [tileFilter] sin [tileFilter2] [cityFilter]
[stats] from [tileFilter] tiles without [tileFilter2] [cityFilter] = [stats] de casillas con [tileFilter] sin [tileFilter2] [cityFilter]
[stats] from each Trade Route = [stats] de cada Ruta Comercial
[stats] for each global city following this religion = [stats] por cada ciudad mundial siguiendo esta religión
[stats] from every [amount] global followers [cityFilter] = [stats] de cada [amount] seguidores globales [cityFilter]
@ -1961,11 +1961,11 @@ Rare feature = Característica rara
[amount]% Chance to be destroyed by nukes = [amount]% Probabilidad de ser destruído por explosión nuclear
Fresh water = Agua Dulce
Rough terrain = Terreno Abrupto
Deposits in [tileFilter] tiles always provide [amount] resources = Depósitos en casillas [tileFilter] siempre brindan [amount] recursos
Deposits in [tileFilter] tiles always provide [amount] resources = Depósitos en casillas de [tileFilter] siempre brindan [amount] recursos
Can only be created by Mercantile City-States = Solo puede ser creado por Ciudades-Estados Mercantiles
Guaranteed with Strategic Balance resource option = Garantizado con la opción de recurso Equilibrado Estratégico
Can also be built on tiles adjacent to fresh water = También se puede construir sobre casillas adyacentes al agua dulce.
[stats] from [tileFilter] tiles = [stats] de casillas [tileFilter]
[stats] from [tileFilter] tiles = [stats] de casillas con [tileFilter]
Can be built outside your borders = Puede construirse fuera de tus fronteras
Can be built just outside your borders = Se puede construir justo fuera de tus fronteras
Can only be built to improve a resource = Sólo se puede construír para mejorar un recurso
@ -2020,16 +2020,16 @@ vs [mapUnitFilter] units = vs unidades [mapUnitFilter]
when fighting units from a Civilization with more Cities than you = cuando luches contra unidades de una Civilización con más Ciudades que tú
when attacking = al atacar
when defending = al defender
when fighting in [tileFilter] tiles = al pelear en casillas [tileFilter]
when fighting in [tileFilter] tiles = al pelear en casillas de [tileFilter]
on foreign continents = en continentes extranjeros
when adjacent to a [mapUnitFilter] unit = cuando está adyacente a una unidad [mapUnitFilter]
when above [amount] HP = cuando está por encima de [amount] HP
when below [amount] HP = cuando está por debajo de [amount] HP
if it hasn't used other actions yet = si no se han usado otras acciones
with [amount] to [amount2] neighboring [tileFilter] tiles = con [amount] a [amount2] casillas al lado de [tileFilter]
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles = con [amount] a [amount2] casillas [tileFilter] [tileFilter2] adyacentes
in [tileFilter] tiles = en casillas [tileFilter]
in [tileFilter] [tileFilter2] tiles = en casillas [tileFilter] [tileFilter2]
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles = con [amount] a [amount2] casillas de [tileFilter] [tileFilter2] adyacentes
in [tileFilter] tiles = en casillas con [tileFilter]
in [tileFilter] [tileFilter2] tiles = en casillas con [tileFilter] [tileFilter2]
in tiles without [tileFilter] = en casillas sin [tileFilter]
within [amount] tiles of a [tileFilter] = en un radio de [amount] casillas de un/a [tileFilter]
on water maps = en mapas de agua
@ -2144,7 +2144,7 @@ Friendly Land = Tierra Amiga
Enemy Land = Tierra Enemiga
Featureless = Monótono
Fresh Water = Agua Dulce
non-fresh water = agua no dulce
non-fresh water = Sin Agua Dulce
Natural Wonder = Maravilla Natural
Impassable = Infranqueable
Luxury resource = Recurso de Lujo
@ -2154,7 +2154,7 @@ Bonus resource = Recurso Bonus
######### Tile Filters ###########
unimproved = no mejorado
All Road = Todas las Carreteras
All Road = Todas las as
######### Region Types ###########
@ -2243,7 +2243,7 @@ Our open borders have brought us closer together. = Nuestras fronteras abiertas
You fulfilled your promise to stop settling cities near us! = ¡Has cumplido tu promesa de no fundar ciudades cerca nuestro!
You gave us units! = ¡Nos regalaste unidades!
# Requires translation!
We appreciate your gifts =
We appreciate your gifts = Agradecemos sus regalos
You returned captured units to us = Nos has devuelto unidades capturadas
#################### Lines from Buildings from Civ V - Vanilla ####################
@ -4251,15 +4251,15 @@ Coast = Costa
Grassland = Pradera
Plains = Llanura
Plains = Sabana
Tundra = Tundra
Desert = Desierto
Lakes = Lagos
Lakes = Lago
Mountain = Montañas
Mountain = Montaña
Snow = Nieve
@ -4273,11 +4273,11 @@ Jungle = Selva
Marsh = Pantano
Only Polders can be built here = Solo Pólderos pueden ser construidos aquí
Fallout = Terreno radioactivo
Fallout = Terreno Radioactivo
Oasis = Oasis
Flood plains = Terreno inundable
Flood plains = Marisma
Ice = Hielo
@ -4631,7 +4631,7 @@ Haka War Dance = Danza de Guerra Haka
Rejuvenation = Rejuvenecimiento
Slinger Withdraw = Retirar Hondero
Slinger Withdraw = Retirada
Ignore terrain cost = Ignora costo del terreno
@ -5603,7 +5603,7 @@ Sabratha = Sabratha
Rusadir = Rusadir
Baecula = Baecula
Saldae = Saldae
Units ending their turn on [tileFilter] tiles take [amount] damage = Las unidades que finalizen turno en casillas [tileFilter] tomarán [amount] daño
Units ending their turn on [tileFilter] tiles take [amount] damage = Las unidades que finalizen turno en casillas de [tileFilter] tomarán [amount] daño
Theodora = Teodora
It is always a shame to destroy a thing of beauty. Happily, you are not one. = Siempre es una vergüenza destruir una cosa bella. Felizmente, usted no es uno.

View File

@ -3,8 +3,8 @@ package com.unciv.build
object BuildConfig {
const val kotlinVersion = "1.8.0"
const val appName = "Unciv"
const val appCodeNumber = 817
const val appVersion = "4.4.18"
const val appCodeNumber = 818
const val appVersion = "4.4.19"
const val gdxVersion = "1.11.0"
const val roboVMVersion = "2.3.1"

View File

@ -1,3 +1,25 @@
## 4.4.19
chore: code cleanup
Fix unique parameter type
modding: Added "upon gaining a [unitFilter] unit" trigger condition
chore: moved citiesConnectedToCapitalToMediums to cache
By Gualdimar:
- Limit camera movement within explored region
- Fixed world wrap coordinates check
Android: use best possible device frame rate - By vegeta1k95
Allow filters in the ModOptions "ToRemove" lists - By SomeTroglodyte
Play city-state music if available - By Skekdog
Add 'neutral' Flood plains - By Caballero-Arepa
## 4.4.18
By vegeta1k95:

View File

@ -542,7 +542,7 @@ class UncivGame(parameters: UncivGameParameters) : Game() {
companion object {
//region AUTOMATICALLY GENERATED VERSION DATA - DO NOT CHANGE THIS REGION, INCLUDING THIS COMMENT
val VERSION = Version("4.4.18", 817)
val VERSION = Version("4.4.19", 818)
//endregion
lateinit var Current: UncivGame

View File

@ -0,0 +1,21 @@
chore: code cleanup
Fix unique parameter type
modding: Added "upon gaining a [unitFilter] unit" trigger condition
chore: moved citiesConnectedToCapitalToMediums to cache
By Gualdimar:
- Limit camera movement within explored region
- Fixed world wrap coordinates check
Android: use best possible device frame rate - By vegeta1k95
Allow filters in the ModOptions "ToRemove" lists - By SomeTroglodyte
Play city-state music if available - By Skekdog
Add 'neutral' Flood plains - By Caballero-Arepa