diff --git a/android/assets/jsons/Translations/Other.json b/android/assets/jsons/Translations/Other.json index 733ca845d4..70d0f69efb 100644 --- a/android/assets/jsons/Translations/Other.json +++ b/android/assets/jsons/Translations/Other.json @@ -342,7 +342,7 @@ French:"Mise à niveau vers [unitType] ([goldCost] or)" //or Amélioration en [unitType] ([goldCost] or) Romanian:"Avansare [unitType] ([goldCost] aur)" Spanish:"Mejorar a [unitType] ([goldCost] de oro)" - Simplified_Chinese:"升级到[unitType](需要[goldCost]金钱)" + Simplified_Chinese:"升级为[unitType]([goldCost]金钱)" Portuguese:"Melhoria a [unitType] ([goldCost] ouro)" German:"Verbessere [unitType] ([goldCost] Gold)" Japanese:"[unitType]([goldCost] gold)にアップグレードする", diff --git a/android/assets/jsons/Translations/Units,Promotions.json b/android/assets/jsons/Translations/Units,Promotions.json index 7b2ef1feef..dfd707bcad 100644 --- a/android/assets/jsons/Translations/Units,Promotions.json +++ b/android/assets/jsons/Translations/Units,Promotions.json @@ -314,7 +314,7 @@ Italian:"Può costruire miglioramenti sulle risorse acquatiche" French:"Peut créer des améliorations de ressources maritimes" Romanian:"Poate crea îmbunătățiri pe resurse acvatice" - Simplified_Chinese:"可在水域资源上建造设施(工船将被消耗掉)" + Simplified_Chinese:"可在水域资源上建造设施(工船将被消耗掉)" Portuguese:"Pode criar melhorias em recursos aquáticos" German:"Kann Verbesserungen auf Wasserfeldern bauen" Russian:"Может создать улучшения на водных ресурсах" diff --git a/core/src/com/unciv/ui/worldscreen/unit/UnitActionsTable.kt b/core/src/com/unciv/ui/worldscreen/unit/UnitActionsTable.kt index f222ec43c2..c8bbeebdc6 100644 --- a/core/src/com/unciv/ui/worldscreen/unit/UnitActionsTable.kt +++ b/core/src/com/unciv/ui/worldscreen/unit/UnitActionsTable.kt @@ -61,7 +61,7 @@ class UnitActionsTable(val worldScreen: WorldScreen) : Table(){ if (unit == null) return if(!worldScreen.isPlayersTurn) return // No actions when it's not your turn! for (button in UnitActions().getUnitActions(unit, worldScreen).map { getUnitActionButton(it) }) - add(button).colspan(2).pad(5f).row() + add(button).colspan(2).padBottom(2f).row() pack() }