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Fix table formatting in all file documentation
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@ -8,22 +8,22 @@ This file contains the base terrains, terrain features and natural wonders that
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Each terrain entry has the following structure:
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| Attribute | Type | Default | Notes |
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| --------- | ---- | ------- | ----- |
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| name | String | Required | [^A] |
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| type | Enum | Required | Land, Water, TerrainFeature, NaturalWonder [^B] |
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| occursOn | List of Strings | none | Only for terrain features and Natural Wonders: The baseTerrain it can be placed on |
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| turnsInto | String | none | Only for NaturalWonder: the base terrain is changed to this after placing the Natural Wonder |
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| weight | Integer | 10 | Only for NaturalWonder: _relative_ weight of being picked by the map generator |
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| [`<stats>`](#general-stat) | Float | 0 | Per-turn yield or bonus yield for the tile |
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| overrideStats | Boolean | false | If true, a feature's yields replace any yield from underlying terrain instead of adding to it |
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| unbuildable | Boolean | false | If true, nothing can be built here - not even resource improvements |
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| impassable | Boolean | false | No unit can enter unless it has a special unique |
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| movementCost | Integer | 1 | Base movement cost |
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| defenceBonus | Float | 0 | Combat bonus for units being attacked here |
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| RGB | [List of 3× Integer](5-Miscellaneous-JSON-files.md#rgb-colors-list) | Gold | RGB color for 'Default' tileset display |
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| uniques | List of Strings | empty | List of [unique abilities](../../uniques) this terrain has |
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| civilopediaText | List | empty | See [civilopediaText chapter](5-Miscellaneous-JSON-files.md#civilopedia-text) |
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| Attribute | Type | Default | Notes |
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|----------------------------|---------------------------------------------------------------------|----------|-----------------------------------------------------------------------------------------------|
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| name | String | Required | [^A] |
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| type | Enum | Required | Land, Water, TerrainFeature, NaturalWonder [^B] |
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| occursOn | List of Strings | none | Only for terrain features and Natural Wonders: The baseTerrain it can be placed on |
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| turnsInto | String | none | Only for NaturalWonder: the base terrain is changed to this after placing the Natural Wonder |
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| weight | Integer | 10 | Only for NaturalWonder: _relative_ weight of being picked by the map generator |
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| [`<stats>`](#general-stat) | Float | 0 | Per-turn yield or bonus yield for the tile |
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| overrideStats | Boolean | false | If true, a feature's yields replace any yield from underlying terrain instead of adding to it |
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| unbuildable | Boolean | false | If true, nothing can be built here - not even resource improvements |
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| impassable | Boolean | false | No unit can enter unless it has a special unique |
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| movementCost | Integer | 1 | Base movement cost |
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| defenceBonus | Float | 0 | Combat bonus for units being attacked here |
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| RGB | [List of 3× Integer](5-Miscellaneous-JSON-files.md#rgb-colors-list) | Gold | RGB color for 'Default' tileset display |
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| uniques | List of Strings | empty | List of [unique abilities](../../uniques) this terrain has |
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| civilopediaText | List | empty | See [civilopediaText chapter](5-Miscellaneous-JSON-files.md#civilopedia-text) |
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[^A]: Some names have special meanings. `Grassland` is used as fallback in some cases - e.g. Civilopedia prefers to displays a TerrainFeature on top of it, unless `occursOn` is not empty and does not contain it.
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`River` is hardcoded to be used to look up a [Stats](../../uniques.md#global-uniques) unique to determine the bonuses an actual River provides (remember, rivers live on the edges not as terrain).
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@ -40,17 +40,17 @@ Note that improvements have two visual representations - icon and pixel graphic
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Each improvement has the following structure:
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| Attribute | Type | Default | Notes |
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| --------- | ---- | ------- | ----- |
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| name | String | Required | [^A] |
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| terrainsCanBeBuiltOn | List of Strings | empty | Terrains that this improvement can be built on [^B]. Removable terrain features will need to be removed before building an improvement [^C]. Must be in [Terrains.json](#terrainsjson) |
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| techRequired | String | none | The name of the technology required to build this improvement |
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| uniqueTo | String | none | The name of the nation this improvement is unique for |
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| [`<stats>`](#stats) | Integer | 0 | Per-turn bonus yield for the tile |
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| turnsToBuild | Integer | -1 | Number of turns a worker spends building this. If -1, the improvement is unbuildable [^D]. If 0, the improvement is always built in one turn |
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| uniques | List of Strings | empty | List of [unique abilities](../../uniques) this improvement has |
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| shortcutKey | String | none | Keyboard binding. Currently, only a single character is allowed (no function keys or Ctrl combinations) |
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| civilopediaText | List | empty | See [civilopediaText chapter](5-Miscellaneous-JSON-files.md#civilopedia-text) |
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| Attribute | Type | Default | Notes |
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|----------------------|-----------------|----------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
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| name | String | Required | [^A] |
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| terrainsCanBeBuiltOn | List of Strings | empty | Terrains that this improvement can be built on [^B]. Removable terrain features will need to be removed before building an improvement [^C]. Must be in [Terrains.json](#terrainsjson) |
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| techRequired | String | none | The name of the technology required to build this improvement |
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| uniqueTo | String | none | The name of the nation this improvement is unique for |
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| [`<stats>`](#stats) | Integer | 0 | Per-turn bonus yield for the tile |
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| turnsToBuild | Integer | -1 | Number of turns a worker spends building this. If -1, the improvement is unbuildable [^D]. If 0, the improvement is always built in one turn |
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| uniques | List of Strings | empty | List of [unique abilities](../../uniques) this improvement has |
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| shortcutKey | String | none | Keyboard binding. Currently, only a single character is allowed (no function keys or Ctrl combinations) |
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| civilopediaText | List | empty | See [civilopediaText chapter](5-Miscellaneous-JSON-files.md#civilopedia-text) |
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[^A]: Special improvements: Road, Railroad, Remove \*, Cancel improvement order, City ruins, City center, Barbarian encampment - these have special meanings hardcoded to their names.
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[^B]: Improvements with an empty `terrainsCanBeBuiltOn` list and positive `turnsToBuild` value can only be built on [resources](#tileresourcesjson) with `improvedBy` or `improvement` that contains the corresponding improvement.
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@ -69,18 +69,18 @@ Note also that resources have two visual representations - icon and pixel graphi
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Each resource has the following structure:
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| Attribute | Type | Default | Notes |
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| --------- | ---- | ------- | ----- |
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| name | String | Required | |
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| resourceType | Enum | Bonus | Bonus, Luxury or Strategic |
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| terrainsCanBeFoundOn | List of Strings | empty | Terrains that this resource can be found on. Must be in [Terrains.json](#terrainsjson) |
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| [`<stats>`](#stats) | Integer | 0 | Per-turn bonus yield for the tile |
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| improvementStats | Object | none | The additional yield when improved, see [specialized stats](3-Map-related-JSON-files.md#specialized-stats)|
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| revealedBy | String | none | The technology name required to see, work and improve this resource |
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| improvedBy | List of strings | empty | The improvements required for obtaining this resource. Must be in [TileImprovements.json](#tileimprovementsjson) |
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| improvement | String | none | The improvement required to obtain this resource. Must be in [TileImprovements.json](#tileimprovementsjson) (redundant due to `improvedBy`) |
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| unique | List of Strings | empty | List of [unique abilities](../../uniques) this resource has |
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| civilopediaText | List | empty | See [civilopediaText chapter](5-Miscellaneous-JSON-files.md#civilopedia-text) |
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| Attribute | Type | Default | Notes |
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|----------------------|-----------------|----------|---------------------------------------------------------------------------------------------------------------------------------------------|
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| name | String | Required | |
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| resourceType | Enum | Bonus | Bonus, Luxury or Strategic |
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| terrainsCanBeFoundOn | List of Strings | empty | Terrains that this resource can be found on. Must be in [Terrains.json](#terrainsjson) |
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| [`<stats>`](#stats) | Integer | 0 | Per-turn bonus yield for the tile |
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| improvementStats | Object | none | The additional yield when improved, see [specialized stats](3-Map-related-JSON-files.md#specialized-stats) |
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| revealedBy | String | none | The technology name required to see, work and improve this resource |
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| improvedBy | List of strings | empty | The improvements required for obtaining this resource. Must be in [TileImprovements.json](#tileimprovementsjson) |
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| improvement | String | none | The improvement required to obtain this resource. Must be in [TileImprovements.json](#tileimprovementsjson) (redundant due to `improvedBy`) |
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| unique | List of Strings | empty | List of [unique abilities](../../uniques) this resource has |
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| civilopediaText | List | empty | See [civilopediaText chapter](5-Miscellaneous-JSON-files.md#civilopedia-text) |
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## Ruins.json
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@ -90,13 +90,13 @@ This optional file contains the possible rewards ancient ruins give. If omitted,
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Each of the objects in the file represents a single reward you can get from ruins. It has the following structure:
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| Attribute | Type | Default | Notes |
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| --------- | ---- | ------- | ----- |
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| name | String | Required | Name of the ruins. Never shown to the user, but they have to be distinct |
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| notification | String | Required | Notification added to the user when this reward is chosen. If omitted, an empty notification is shown. Some notifications may have parameters, refer to the table below. |
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| weight | Integer (≥0) | 1 | _Relative_ weight this reward is chosen next [^E] |
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| uniques | List of Strings | empty | List of [unique abilities](../../uniques) that will trigger when entering the ruins. If more than 1 unique is added, the notification will be shown multiple times due to a bug (may be outdated) |
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| excludedDifficulties | List of Strings | empty | A list of all difficulties on which this reward may _not_ be awarded |
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| Attribute | Type | Default | Notes |
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|----------------------|-----------------|----------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
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| name | String | Required | Name of the ruins. Never shown to the user, but they have to be distinct |
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| notification | String | Required | Notification added to the user when this reward is chosen. If omitted, an empty notification is shown. Some notifications may have parameters, refer to the table below. |
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| weight | Integer (≥0) | 1 | _Relative_ weight this reward is chosen next [^E] |
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| uniques | List of Strings | empty | List of [unique abilities](../../uniques) that will trigger when entering the ruins. If more than 1 unique is added, the notification will be shown multiple times due to a bug (may be outdated) |
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| excludedDifficulties | List of Strings | empty | A list of all difficulties on which this reward may _not_ be awarded |
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[^E]: The exact algorithm for choosing a reward is the following:
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@ -109,14 +109,14 @@ Each of the objects in the file represents a single reward you can get from ruin
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Some of the rewards ruins can give will have results that are not deterministic when writing it in the JSON, so creating a good notification for it would be impossible. An example for this would be the "Gain [50]-[100] [Gold]" unique, which will give a random amount of gold. For this reason, we allow some notifications to have parameters, in which values will be filled, such as "You found [goldAmount] gold in the ruins!". All the uniques which have this property can be found below.
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<!-- (need to update) -->
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| Unique | Parameters |
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| ------ | ---------- |
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| Free [] found in the ruins | The name of the unit will be filled in the notification, including unique units of the nation |
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| [] population in a random city | The name of the city to which the population is added will be filled in the notification |
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| Gain []-[] [] | The exact amount of the stat gained will be filled in the notification |
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| Unique | Parameters |
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|--------------------------------------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------|
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| Free [] found in the ruins | The name of the unit will be filled in the notification, including unique units of the nation |
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| [] population in a random city | The name of the city to which the population is added will be filled in the notification |
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| Gain []-[] [] | The exact amount of the stat gained will be filled in the notification |
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| [] free random reasearchable Tech(s) from the [] | The notification must have placeholders equal to the number of techs granted this way. Each of the names of these free techs will be filled in the notification |
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| Gain enough Faith for a Pantheon | The amount of faith gained is filled in the notification |
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| Gain enough Faith for []% of a Great Prophet | The amount of faith gained is filled in the notification |
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| Gain enough Faith for a Pantheon | The amount of faith gained is filled in the notification |
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| Gain enough Faith for []% of a Great Prophet | The amount of faith gained is filled in the notification |
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### Specific uniques
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@ -132,16 +132,16 @@ A few uniques can be added to ancient ruin effects to modify when they can be ea
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A mod can define new Tilesets or add to existing ones, namely FantasyHex. There is one json file per Tileset, named same as the Tileset, and placed in a subfolder named "TileSets" relative to the other json files. This is called TileSetConfig and has the following structure:
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| Attribute | Type | Default | Notes |
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| --------- | ---- | ------- | ----- |
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| [useColorAsBaseTerrain](../../Creating-a-custom-tileset.md#useColorAsBaseTerrain) | Boolean | false | |
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| [useSummaryImages](../../Creating-a-custom-tileset.md#useSummaryImages) | Boolean | false | |
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| [unexploredTileColor](../../Creating-a-custom-tileset.md#unexploredTileColor) | Color | Dark Gray | `{"r":0.25,"g":0.25,"b":0.25,"a":1}` |
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| [fogOfWarColor](../../Creating-a-custom-tileset.md#fogOfWarColor) | Color | Black | `{"r":0,"g":0,"b":0,"a":1}` |
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| [fallbackTileSet](../../Creating-a-custom-tileset.md#fallbackTileSet) | String | "FantasyHex" | null to disable |
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| [tileScale](../../Creating-a-custom-tileset.md#tileScale) | Float | 1.0 | The scale of all tiles. Can be used to increase or decrease the size of every tile |
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| [tileScales](../../Creating-a-custom-tileset.md#tileScales) | Object | empty | Used by the "Minimal" tileset to scale all its tiles except the base terrain down. Overrides `tileScale` value for specified terrain |
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| [ruleVariants](../../Creating-a-custom-tileset.md#ruleVariants) | Object | empty | [See here](#layering-images) |
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| Attribute | Type | Default | Notes |
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|-----------------------------------------------------------------------------------|---------|--------------|--------------------------------------------------------------------------------------------------------------------------------------|
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| [useColorAsBaseTerrain](../../Creating-a-custom-tileset.md#useColorAsBaseTerrain) | Boolean | false | |
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| [useSummaryImages](../../Creating-a-custom-tileset.md#useSummaryImages) | Boolean | false | |
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| [unexploredTileColor](../../Creating-a-custom-tileset.md#unexploredTileColor) | Color | Dark Gray | `{"r":0.25,"g":0.25,"b":0.25,"a":1}` |
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| [fogOfWarColor](../../Creating-a-custom-tileset.md#fogOfWarColor) | Color | Black | `{"r":0,"g":0,"b":0,"a":1}` |
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| [fallbackTileSet](../../Creating-a-custom-tileset.md#fallbackTileSet) | String | "FantasyHex" | null to disable |
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| [tileScale](../../Creating-a-custom-tileset.md#tileScale) | Float | 1.0 | The scale of all tiles. Can be used to increase or decrease the size of every tile |
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| [tileScales](../../Creating-a-custom-tileset.md#tileScales) | Object | empty | Used by the "Minimal" tileset to scale all its tiles except the base terrain down. Overrides `tileScale` value for specified terrain |
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| [ruleVariants](../../Creating-a-custom-tileset.md#ruleVariants) | Object | empty | [See here](#layering-images) |
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### Layering images
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