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Zone of Control (#4085)
* Implemented Zone of Control * Implemented "move after attacking" ZoC exception Units that can move after attacking are not affected by zone of control if they move because of defeating a unit. * Implemented all missing special ZoC cases As described in: https://forums.civfanatics.com/resources/understanding-the-zone-of-control-vanilla.25582/ * Slightly optimized ZoC logic * Modified the "possible optimization" comment Added the knowledge gained from SomeTroglodyte's tests. * Added "Ignores Zone of Control" unique Implemented the unique and gave it to the Helicopter Gunship.
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@ -1376,7 +1376,7 @@
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"requiredTech": "Computers",
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"requiredResource": "Aluminum",
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"uniques": ["+[100]% Strength vs [Armored]", "No defensive terrain bonus", "Can move after attacking",
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"All tiles cost 1 movement", "Unable to capture cities"],
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"All tiles cost 1 movement", "Ignores Zone of Control", "Unable to capture cities"],
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"attackSound": "machinegun"
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},
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