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https://github.com/yairm210/Unciv.git
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3.13.13
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@ -3,8 +3,8 @@ package com.unciv.build
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object BuildConfig {
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object BuildConfig {
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const val kotlinVersion = "1.4.30"
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const val kotlinVersion = "1.4.30"
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const val appName = "Unciv"
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const val appName = "Unciv"
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const val appCodeNumber = 553
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const val appCodeNumber = 554
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const val appVersion = "3.13.12-patch1"
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const val appVersion = "3.13.13"
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const val gdxVersion = "1.9.14"
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const val gdxVersion = "1.9.14"
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const val roboVMVersion = "2.3.1"
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const val roboVMVersion = "2.3.1"
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16
changelog.md
16
changelog.md
@ -1,3 +1,19 @@
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## 3.13.13
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Resolved #3753 - Fallout is no longer added multiple times
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ALL tile images now support era-specific images! But only if the base tile exists as well.
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Added new experimental tile layering, including new tileset - see #3716
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Can now handle mods with any default branch name!
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Added Faith icon and display for games with Religion
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Redraw CivilopediaScreen - By lishaoxia1985
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Fixed roads not getting wrapped correctly - By GGGuenni
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## 3.13.12
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## 3.13.12
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Added Bulgarian, by antonpetrov145!
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Added Bulgarian, by antonpetrov145!
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@ -1,6 +1,5 @@
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package com.unciv.ui.worldscreen.unit
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package com.unciv.ui.worldscreen.unit
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import com.badlogic.gdx.graphics.Color
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import com.unciv.Constants
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import com.unciv.Constants
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import com.unciv.UncivGame
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import com.unciv.UncivGame
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import com.unciv.logic.automation.UnitAutomation
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import com.unciv.logic.automation.UnitAutomation
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@ -88,7 +87,7 @@ object UnitActions {
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val improvement = tile.getTileResource().improvement
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val improvement = tile.getTileResource().improvement
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if (tile.improvement == null && tile.ruleset.tileImprovements.containsKey(improvement)
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if (tile.improvement == null && tile.ruleset.tileImprovements.containsKey(improvement)
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&& unit.civInfo.tech.isResearched(tile.ruleset.tileImprovements[improvement]!!.techRequired!!))
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&& tile.ruleset.tileImprovements[improvement]!!.techRequired.let { it == null || unit.civInfo.tech.isResearched(it) })
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return UnitAction(UnitActionType.Create, "Create [$improvement]",
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return UnitAction(UnitActionType.Create, "Create [$improvement]",
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action = {
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action = {
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tile.improvement = improvement
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tile.improvement = improvement
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