This commit is contained in:
Yair Morgenstern
2021-04-04 21:03:14 +03:00
parent 8ff2a79e9b
commit 203695a967
3 changed files with 19 additions and 4 deletions

View File

@ -3,8 +3,8 @@ package com.unciv.build
object BuildConfig { object BuildConfig {
const val kotlinVersion = "1.4.30" const val kotlinVersion = "1.4.30"
const val appName = "Unciv" const val appName = "Unciv"
const val appCodeNumber = 553 const val appCodeNumber = 554
const val appVersion = "3.13.12-patch1" const val appVersion = "3.13.13"
const val gdxVersion = "1.9.14" const val gdxVersion = "1.9.14"
const val roboVMVersion = "2.3.1" const val roboVMVersion = "2.3.1"

View File

@ -1,3 +1,19 @@
## 3.13.13
Resolved #3753 - Fallout is no longer added multiple times
ALL tile images now support era-specific images! But only if the base tile exists as well.
Added new experimental tile layering, including new tileset - see #3716
Can now handle mods with any default branch name!
Added Faith icon and display for games with Religion
Redraw CivilopediaScreen - By lishaoxia1985
Fixed roads not getting wrapped correctly - By GGGuenni
## 3.13.12 ## 3.13.12
Added Bulgarian, by antonpetrov145! Added Bulgarian, by antonpetrov145!

View File

@ -1,6 +1,5 @@
package com.unciv.ui.worldscreen.unit package com.unciv.ui.worldscreen.unit
import com.badlogic.gdx.graphics.Color
import com.unciv.Constants import com.unciv.Constants
import com.unciv.UncivGame import com.unciv.UncivGame
import com.unciv.logic.automation.UnitAutomation import com.unciv.logic.automation.UnitAutomation
@ -88,7 +87,7 @@ object UnitActions {
val improvement = tile.getTileResource().improvement val improvement = tile.getTileResource().improvement
if (tile.improvement == null && tile.ruleset.tileImprovements.containsKey(improvement) if (tile.improvement == null && tile.ruleset.tileImprovements.containsKey(improvement)
&& unit.civInfo.tech.isResearched(tile.ruleset.tileImprovements[improvement]!!.techRequired!!)) && tile.ruleset.tileImprovements[improvement]!!.techRequired.let { it == null || unit.civInfo.tech.isResearched(it) })
return UnitAction(UnitActionType.Create, "Create [$improvement]", return UnitAction(UnitActionType.Create, "Create [$improvement]",
action = { action = {
tile.improvement = improvement tile.improvement = improvement