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Resolved #3686 - world wrapped 'continents' map now separates continents properly
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@ -89,8 +89,16 @@ class MapLandmassGenerator(val randomness: MapGenerationRandomness) {
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}
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private fun getTwoContinentsTransform(tileInfo: TileInfo, tileMap: TileMap): Double {
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// The idea here is to create a water area separating the two land areas.
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// So what we do it create a line of water in the middle - where longitude is close to 0.
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val randomScale = randomness.RNG.nextDouble()
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val longitudeFactor = abs(tileInfo.longitude) / tileMap.maxLongitude
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var longitudeFactor = abs(tileInfo.longitude) / tileMap.maxLongitude
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// If this is a world wrap, we want it to be separated on both sides -
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// so we make the actual strip of water thinner, but we put it both in the middle of the map and on the edges of the map
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if (tileMap.mapParameters.worldWrap)
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longitudeFactor = min(longitudeFactor,
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(tileMap.maxLongitude - abs(tileInfo.longitude)) / tileMap.maxLongitude) * 1.5f
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return min(0.2, -1.0 + (5.0 * longitudeFactor.pow(0.6f) + randomScale) / 3.0)
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}
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@ -68,8 +68,7 @@ class RiverGenerator(val randomness: MapGenerationRandomness){
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riverCoordinateTile.hasBottomRightRiver = true
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else // moved from our 5 O'Clock down in the 5 O'Clock direction - this is the 8 O'Clock river of the tile to our 4 O'Clock!
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map[newCoordinate.position].hasBottomLeftRiver = true
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}
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else { // riverCoordinate.bottomRightOrLeft==RiverCoordinate.BottomRightOrLeft.Left
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} else { // riverCoordinate.bottomRightOrLeft==RiverCoordinate.BottomRightOrLeft.Left
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if (getAdjacentTiles(newCoordinate, map).contains(riverCoordinateTile)) // moved from our 7 O'Clock to our 9 O'Clock
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riverCoordinateTile.hasBottomLeftRiver = true
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else // moved from our 7 O'Clock down in the 7 O'Clock direction
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