mirror of
https://github.com/yairm210/Unciv.git
synced 2025-07-11 00:08:58 +07:00
Reversed requiredBuilding migration to unique
This commit is contained in:
@ -258,9 +258,9 @@
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"name": "Temple",
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"name": "Temple",
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"culture": 3,
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"culture": 3,
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"specialistSlots": {"Artist": 1},
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"specialistSlots": {"Artist": 1},
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"requiredBuilding": "Monument",
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"maintenance": 2,
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"maintenance": 2,
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"hurryCostModifier": 25,
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"hurryCostModifier": 25,
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"uniques": ["Requires a [Monument] in this city"]
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"requiredTech": "Philosophy"
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"requiredTech": "Philosophy"
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},
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},
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{
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{
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@ -271,8 +271,8 @@
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"culture": 2,
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"culture": 2,
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"happiness": 2,
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"happiness": 2,
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"specialistSlots": {"Artist": 1},
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"specialistSlots": {"Artist": 1},
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"requiredBuilding": "Monument",
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"hurryCostModifier": 25,
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"hurryCostModifier": 25,
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"uniques": ["Requires a [Monument] in this city"]
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"requiredTech": "Philosophy"
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"requiredTech": "Philosophy"
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},
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},
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{
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{
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@ -283,7 +283,7 @@
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"specialistSlots": {"Artist": 1},
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"specialistSlots": {"Artist": 1},
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"hurryCostModifier": 25,
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"hurryCostModifier": 25,
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"culture": 4,
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"culture": 4,
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"uniques": ["Requires a [Monument] in this city"]
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"requiredBuilding": "Monument",
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"requiredTech": "Philosophy"
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"requiredTech": "Philosophy"
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},
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},
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{
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{
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@ -479,8 +479,8 @@
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"hurryCostModifier": 15,
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"hurryCostModifier": 15,
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"percentStatBonus": {"science": 33},
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"percentStatBonus": {"science": 33},
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"specialistSlots": {"Scientist": 2},
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"specialistSlots": {"Scientist": 2},
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"uniques": ["[+2 Science] from [Jungle] tiles in this city", "Requires a [Library] in this city"],
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"requiredBuilding": "Library",
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"uniques": []
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"uniques": ["[+2 Science] from [Jungle] tiles in this city"],
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"requiredTech": "Education"
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"requiredTech": "Education"
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},
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},
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{
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{
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@ -492,7 +492,8 @@
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"percentStatBonus": {"science": 33},
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"percentStatBonus": {"science": 33},
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"specialistSlots": {"Scientist": 2},
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"specialistSlots": {"Scientist": 2},
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"culture": 3,
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"culture": 3,
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"uniques": ["[+2 Science] from [Jungle] tiles in this city", "Requires a [Library] in this city"],
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"requiredBuilding": "Library",
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"uniques": ["[+2 Science] from [Jungle] tiles in this city"],
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"requiredTech": "Education"
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"requiredTech": "Education"
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},
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},
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{
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{
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@ -509,7 +510,7 @@
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"cityStrength": 7,
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"cityStrength": 7,
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"cityHealth": 25,
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"cityHealth": 25,
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"hurryCostModifier": 25,
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"hurryCostModifier": 25,
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"uniques": ["Requires a [Walls] in this city"],
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"requiredBuilding": "Walls",
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"requiredTech": "Chivalry"
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"requiredTech": "Chivalry"
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// 4 cityStrength in vanilla, no ExtraCityHitPoints in vanilla
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// 4 cityStrength in vanilla, no ExtraCityHitPoints in vanilla
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},
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},
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@ -521,7 +522,8 @@
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"cityHealth": 25,
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"cityHealth": 25,
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"culture": 2,
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"culture": 2,
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"hurryCostModifier": 25,
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"hurryCostModifier": 25,
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"uniques": ["[+1 Gold] once [Flight] is discovered", "Requires a [Walls] in this city"],
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"requiredBuilding": "Walls",
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"uniques": ["[+1 Gold] once [Flight] is discovered"],
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"requiredTech": "Chivalry"
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"requiredTech": "Chivalry"
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},
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},
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{
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{
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@ -568,7 +570,7 @@
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"xpForNewUnits": 15,
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"xpForNewUnits": 15,
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"hurryCostModifier": 25,
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"hurryCostModifier": 25,
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"maintenance": 1,
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"maintenance": 1,
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"uniques": ["Requires a [Barracks] in this city"],
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"requiredBuilding": "Barracks",
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"requiredTech": "Steel"
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"requiredTech": "Steel"
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},
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},
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@ -579,7 +581,8 @@
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"maintenance": 0,
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"maintenance": 0,
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"hurryCostModifier": 15,
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"hurryCostModifier": 15,
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"percentStatBonus": {"science": 50},
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"percentStatBonus": {"science": 50},
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"uniques": ["Must be next to [Mountain]", "Requires a [Library] in this city"],
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"requiredBuilding": "Library",
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"uniques": ["Must be next to [Mountain]"],
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"requiredTech": "Astronomy"
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"requiredTech": "Astronomy"
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},
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},
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{
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{
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@ -587,8 +590,8 @@
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"culture": 4,
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"culture": 4,
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"specialistSlots": {"Artist": 1},
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"specialistSlots": {"Artist": 1},
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"hurryCostModifier": 10,
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"hurryCostModifier": 10,
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"requiredBuilding": "Temple",
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"maintenance": 2,
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"maintenance": 2,
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"uniques": ["Requires a [Temple] in this city"],
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"requiredTech": "Acoustics"
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"requiredTech": "Acoustics"
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},
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},
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{
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{
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@ -606,7 +609,7 @@
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"specialistSlots": {"Merchant": 1},
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"specialistSlots": {"Merchant": 1},
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"hurryCostModifier": 15,
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"hurryCostModifier": 15,
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"percentStatBonus": {"gold": 25},
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"percentStatBonus": {"gold": 25},
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"uniques": ["Requires a [Market] in this city"],
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"requiredBuilding": "Market",
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"requiredTech": "Banking"
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"requiredTech": "Banking"
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},
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},
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{
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{
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@ -618,7 +621,7 @@
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"happiness": 2,
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"happiness": 2,
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"hurryCostModifier": 15,
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"hurryCostModifier": 15,
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"percentStatBonus": {"gold": 25},
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"percentStatBonus": {"gold": 25},
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"uniques": ["Requires a [Market] in this city"],
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"requiredBuilding": "Market",
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"requiredTech": "Banking"
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"requiredTech": "Banking"
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},
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},
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{
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{
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@ -629,7 +632,8 @@
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"specialistSlots": {"Merchant": 1},
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"specialistSlots": {"Merchant": 1},
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"hurryCostModifier": 15,
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"hurryCostModifier": 15,
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"percentStatBonus": {"gold": 25},
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"percentStatBonus": {"gold": 25},
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"uniques": ["+5% Production for every Trade Route with a City-State in the empire", "Requires a [Market] in this city"],
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"uniques": ["+5% Production for every Trade Route with a City-State in the empire"],
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"requiredBuilding": "Market",
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"requiredTech": "Banking"
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"requiredTech": "Banking"
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// will be introduced in BNW expansion pack
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// will be introduced in BNW expansion pack
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},
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},
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@ -647,7 +651,7 @@
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"happiness": 3,
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"happiness": 3,
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"hurryCostModifier": 10,
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"hurryCostModifier": 10,
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"maintenance": 2,
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"maintenance": 2,
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"uniques": ["Requires a [Colosseum] in this city"],
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"requiredBuilding": "Colosseum",
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"requiredTech": "Printing Press"
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"requiredTech": "Printing Press"
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},
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},
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{
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{
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@ -674,9 +678,9 @@
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"name": "Museum",
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"name": "Museum",
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"culture": 5,
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"culture": 5,
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"specialistSlots": {"Artist": 2},
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"specialistSlots": {"Artist": 2},
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"requiredBuilding": "Opera House",
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"maintenance": 3,
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"maintenance": 3,
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"hurryCostModifier": 0,
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"hurryCostModifier": 0,
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"uniques": ["Requires a [Opera House] in this city"],
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"requiredTech": "Archaeology"
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"requiredTech": "Archaeology"
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},
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},
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{
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{
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@ -701,7 +705,8 @@
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"name": "Seaport",
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"name": "Seaport",
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"hurryCostModifier": 25,
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"hurryCostModifier": 25,
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"maintenance": 3,
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"maintenance": 3,
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"uniques": ["Requires a [Harbor] in this city", "[+1 Production, +1 Gold] from [Water resource] tiles in this city",
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"requiredBuilding": "Harbor",
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"uniques": ["[+1 Production, +1 Gold] from [Water resource] tiles in this city",
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"Must be next to [Coast]", "+[15]% production when building [naval units] in this city"],
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"Must be next to [Coast]", "+[15]% production when building [naval units] in this city"],
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"requiredTech": "Navigation"
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"requiredTech": "Navigation"
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},
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},
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@ -740,9 +745,10 @@
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"name": "Public School",
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"name": "Public School",
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"science": 3,
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"science": 3,
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"specialistSlots": {"Scientist": 1},
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"specialistSlots": {"Scientist": 1},
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"requiredBuilding": "University",
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"maintenance": 3,
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"maintenance": 3,
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"hurryCostModifier": 0,
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"hurryCostModifier": 0,
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"uniques": ["Requires a [University] in this city", "[+1 Science] Per [2] Population in this city"],
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"uniques": ["[+1 Science] Per [2] Population in this city"],
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"requiredTech": "Scientific Theory"
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"requiredTech": "Scientific Theory"
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},
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},
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{
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{
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@ -750,10 +756,10 @@
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"production": 4,
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"production": 4,
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"percentStatBonus": {"production": 10},
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"percentStatBonus": {"production": 10},
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"specialistSlots": {"Engineer": 2},
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"specialistSlots": {"Engineer": 2},
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"requiredBuilding": "Workshop",
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"maintenance": 3,
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"maintenance": 3,
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"hurryCostModifier": 0,
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"hurryCostModifier": 0,
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"requiredResource": "Coal",
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"requiredResource": "Coal",
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"uniques": ["Requires a [Workshop] in this city"],
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"requiredTech": "Industrialization"
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"requiredTech": "Industrialization"
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},
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},
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/*
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/*
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@ -761,7 +767,7 @@
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"name": "Arsenal",
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"name": "Arsenal",
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"cityStrength": 6,
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"cityStrength": 6,
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"hurryCostModifier": 25,
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"hurryCostModifier": 25,
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"uniques": ["Requires a [Castle] in this city"],
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"requiredBuilding": "Castle",
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"requiredTech": "Rifling"
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"requiredTech": "Rifling"
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//+9 City Defense Strength, +25 City Hit Points, requiredTech "Metallurgy" in expansions
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//+9 City Defense Strength, +25 City Hit Points, requiredTech "Metallurgy" in expansions
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},
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},
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@ -771,7 +777,7 @@
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"xpForNewUnits": 15,
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"xpForNewUnits": 15,
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"hurryCostModifier": 0,
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"hurryCostModifier": 0,
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"maintenance": 1,
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"maintenance": 1,
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"uniques": ["Requires a [Armory] in this city"],
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"requiredBuilding": "Armory",
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"requiredTech": "Military Science"
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"requiredTech": "Military Science"
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},
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},
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{
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{
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@ -787,9 +793,9 @@
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{
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{
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"name": "Hospital",
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"name": "Hospital",
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"food": 5,
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"food": 5,
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"requiredBuilding": "Aqueduct",
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"maintenance": 2,
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"maintenance": 2,
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"hurryCostModifier": 0,
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"hurryCostModifier": 0,
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"uniques": ["Requires a [Aqueduct] in this city"],
|
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"requiredTech": "Biology"
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"requiredTech": "Biology"
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},
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},
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{
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{
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@ -798,7 +804,7 @@
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"percentStatBonus": {"gold": 25},
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"percentStatBonus": {"gold": 25},
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"specialistSlots": {"Merchant": 2},
|
"specialistSlots": {"Merchant": 2},
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"hurryCostModifier": 15,
|
"hurryCostModifier": 15,
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"uniques": ["Requires a [Bank] in this city"],
|
"requiredBuilding": "Bank",
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"requiredTech": "Electricity"
|
"requiredTech": "Electricity"
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},
|
},
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{
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{
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@ -829,8 +835,8 @@
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"name": "Broadcast Tower",
|
"name": "Broadcast Tower",
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"culture": 3,
|
"culture": 3,
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"percentStatBonus": {"culture": 33},
|
"percentStatBonus": {"culture": 33},
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|
"requiredBuilding": "Museum",
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"maintenance": 3,
|
"maintenance": 3,
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"uniques": ["Requires a [Museum] in this city"],
|
|
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"requiredTech": "Radio"
|
"requiredTech": "Radio"
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},
|
},
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{
|
{
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@ -857,15 +863,15 @@
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"science": 4,
|
"science": 4,
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"percentStatBonus": {"science": 50},
|
"percentStatBonus": {"science": 50},
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"specialistSlots": {"Scientist": 1},
|
"specialistSlots": {"Scientist": 1},
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|
"requiredBuilding": "Public School",
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"maintenance": 3,
|
"maintenance": 3,
|
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"uniques": ["Requires a [Public School] in this city"],
|
|
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"requiredTech": "Plastics"
|
"requiredTech": "Plastics"
|
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},
|
},
|
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{
|
{
|
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"name": "Stadium",
|
"name": "Stadium",
|
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"happiness": 4,
|
"happiness": 4,
|
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|
"requiredBuilding": "Theatre",
|
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"maintenance": 2,
|
"maintenance": 2,
|
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"uniques": ["Requires a [Theatre] in this city"],
|
|
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"requiredTech": "Refrigeration"
|
"requiredTech": "Refrigeration"
|
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},
|
},
|
||||||
/*
|
/*
|
||||||
@ -873,7 +879,7 @@
|
|||||||
"name": "Military Base",
|
"name": "Military Base",
|
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"cityStrength": 12,
|
"cityStrength": 12,
|
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"hurryCostModifier": 25,
|
"hurryCostModifier": 25,
|
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"uniques": ["Requires a [Arsenal] in this city"],
|
"requiredBuilding": "Arsenal",
|
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"requiredTech": "Telegraph"
|
"requiredTech": "Telegraph"
|
||||||
//+25 City Hit Points, requiredTech "Replaceable parts" in expansions
|
//+25 City Hit Points, requiredTech "Replaceable parts" in expansions
|
||||||
},
|
},
|
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@ -914,9 +920,10 @@
|
|||||||
|
|
||||||
{
|
{
|
||||||
"name": "Medical Lab",
|
"name": "Medical Lab",
|
||||||
|
"requiredBuilding": "Hospital",
|
||||||
"maintenance": 3,
|
"maintenance": 3,
|
||||||
"requiredTech": "Pharmaceuticals",
|
"requiredTech": "Pharmaceuticals",
|
||||||
"uniques": ["Requires a [Hospital] in this city", "[25]% of food is carried over after population increases"]
|
"uniques": ["[25]% of food is carried over after population increases"]
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "Manhattan Project",
|
"name": "Manhattan Project",
|
||||||
@ -928,20 +935,21 @@
|
|||||||
"name": "Nuclear Plant",
|
"name": "Nuclear Plant",
|
||||||
"production": 5,
|
"production": 5,
|
||||||
"percentStatBonus": {"production": 15},
|
"percentStatBonus": {"production": 15},
|
||||||
|
"requiredBuilding": "Factory",
|
||||||
"maintenance": 3,
|
"maintenance": 3,
|
||||||
"cannotBeBuiltWith": "Solar Plant",
|
"cannotBeBuiltWith": "Solar Plant",
|
||||||
"requiredResource": "Uranium",
|
"requiredResource": "Uranium",
|
||||||
"uniques": ["Requires a [Factory] in this city"],
|
|
||||||
"requiredTech": "Nuclear Fission"
|
"requiredTech": "Nuclear Fission"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "Solar Plant",
|
"name": "Solar Plant",
|
||||||
"production": 5,
|
"production": 5,
|
||||||
"percentStatBonus": {"production": 15},
|
"percentStatBonus": {"production": 15},
|
||||||
|
"requiredBuilding": "Factory",
|
||||||
"maintenance": 3,
|
"maintenance": 3,
|
||||||
"cannotBeBuiltWith": "Nuclear Plant",
|
"cannotBeBuiltWith": "Nuclear Plant",
|
||||||
"requiredTech": "Ecology",
|
"requiredTech": "Ecology",
|
||||||
"uniques": ["Requires a [Factory] in this city", "Must be next to [Desert]"],
|
"uniques": ["Must be next to [Desert]"]
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "Sydney Opera House",
|
"name": "Sydney Opera House",
|
||||||
@ -987,7 +995,8 @@
|
|||||||
"production": 3,
|
"production": 3,
|
||||||
"requiredResource": "Aluminum",
|
"requiredResource": "Aluminum",
|
||||||
"cost": 360,
|
"cost": 360,
|
||||||
"uniques": ["Requires a [Factory] in this city", "+[50]% production when building [Spaceship part] in this city"],
|
"requiredBuilding": "Factory",
|
||||||
|
"uniques": ["+[50]% production when building [Spaceship part] in this city"],
|
||||||
"requiredTech": "Robotics"
|
"requiredTech": "Robotics"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
@ -249,8 +249,8 @@ class Building : NamedStats(), IConstruction {
|
|||||||
|
|
||||||
for (unique in uniqueObjects.filter { it.placeholderText == "Not displayed as an available construction without []"}) {
|
for (unique in uniqueObjects.filter { it.placeholderText == "Not displayed as an available construction without []"}) {
|
||||||
val filter = unique.params[0]
|
val filter = unique.params[0]
|
||||||
if (filter in civInfo.gameInfo.ruleSet.tileResources && !construction.cityInfo.civInfo.hasResource(filter)
|
if ((filter in civInfo.gameInfo.ruleSet.tileResources && !construction.cityInfo.civInfo.hasResource(filter))
|
||||||
|| filter in civInfo.gameInfo.ruleSet.buildings && !construction.containsBuildingOrEquivalent(filter))
|
|| (filter in civInfo.gameInfo.ruleSet.buildings && !construction.containsBuildingOrEquivalent(filter)))
|
||||||
return "Should not be displayed"
|
return "Should not be displayed"
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -264,12 +264,12 @@ class Building : NamedStats(), IConstruction {
|
|||||||
it.matchesUniqueFilter(unique.params[0]) && it.getOwner() == construction.cityInfo.civInfo }) return unique.text
|
it.matchesUniqueFilter(unique.params[0]) && it.getOwner() == construction.cityInfo.civInfo }) return unique.text
|
||||||
"Can only be built in annexed cities" -> if (construction.cityInfo.isPuppet || construction.cityInfo.foundingCiv == ""
|
"Can only be built in annexed cities" -> if (construction.cityInfo.isPuppet || construction.cityInfo.foundingCiv == ""
|
||||||
|| construction.cityInfo.civInfo.civName == construction.cityInfo.foundingCiv) return unique.text
|
|| construction.cityInfo.civInfo.civName == construction.cityInfo.foundingCiv) return unique.text
|
||||||
|
"Requires []" -> { val filter = unique.params[0]
|
||||||
"Requires []" -> { val filter = unique.params[0] // This is for wonders and policies
|
|
||||||
if (filter in civInfo.gameInfo.ruleSet.buildings) {
|
if (filter in civInfo.gameInfo.ruleSet.buildings) {
|
||||||
if (civInfo.cities.none { it.cityConstructions.containsBuildingOrEquivalent(filter) }) return unique.text // Wonder is not built
|
if (civInfo.cities.none { it.cityConstructions.containsBuildingOrEquivalent(filter) }) return unique.text // Wonder is not built
|
||||||
} else if (!civInfo.policies.adoptedPolicies.contains(filter)) return "Policy is not adopted" // this reason should not be displayed
|
} else if (!civInfo.policies.adoptedPolicies.contains(filter)) return "Policy is not adopted" // this reason should not be displayed
|
||||||
}
|
}
|
||||||
|
|
||||||
"Requires a [] in this city" -> if (!construction.containsBuildingOrEquivalent(unique.params[0]))
|
"Requires a [] in this city" -> if (!construction.containsBuildingOrEquivalent(unique.params[0]))
|
||||||
return "Requires a [${civInfo.getEquivalentBuilding(unique.params[0])}] in this city" // replace with civ-specific building for user
|
return "Requires a [${civInfo.getEquivalentBuilding(unique.params[0])}] in this city" // replace with civ-specific building for user
|
||||||
|
|
||||||
@ -329,11 +329,8 @@ class Building : NamedStats(), IConstruction {
|
|||||||
if (civInfo.victoryManager.unconstructedSpaceshipParts()[name] == 0) return "Don't need to build any more of these!"
|
if (civInfo.victoryManager.unconstructedSpaceshipParts()[name] == 0) return "Don't need to build any more of these!"
|
||||||
}
|
}
|
||||||
|
|
||||||
// Deprecated as of 3.12.2 - changed to "Requires a [] in this city" unique
|
|
||||||
if (requiredBuilding != null && !construction.containsBuildingOrEquivalent(requiredBuilding!!))
|
if (requiredBuilding != null && !construction.containsBuildingOrEquivalent(requiredBuilding!!))
|
||||||
return "Requires a [${civInfo.getEquivalentBuilding(requiredBuilding!!)}] in this city"
|
return "Requires a [${civInfo.getEquivalentBuilding(requiredBuilding!!)}] in this city"
|
||||||
|
|
||||||
|
|
||||||
if (cannotBeBuiltWith != null && construction.isBuilt(cannotBeBuiltWith!!))
|
if (cannotBeBuiltWith != null && construction.isBuilt(cannotBeBuiltWith!!))
|
||||||
return "Cannot be built with $cannotBeBuiltWith"
|
return "Cannot be built with $cannotBeBuiltWith"
|
||||||
|
|
||||||
|
Reference in New Issue
Block a user