diff --git a/android/assets/jsons/translations/Brazilian_Portuguese.properties b/android/assets/jsons/translations/Brazilian_Portuguese.properties index a0b1658857..b9ff510339 100644 --- a/android/assets/jsons/translations/Brazilian_Portuguese.properties +++ b/android/assets/jsons/translations/Brazilian_Portuguese.properties @@ -680,8 +680,7 @@ Display = Tela ### Screen subgroup - # Requires translation! -Screen = +Screen = Tela Screen Mode = Modo de tela Windowed = Janela Fullscreen = Tela cheia @@ -705,19 +704,13 @@ UI Skin = Skin da interface do usuário ### UI subgroup - # Requires translation! -UI = +UI = IU - # Requires translation! -Notifications on world screen = - # Requires translation! -Disabled = - # Requires translation! -Hidden = - # Requires translation! -Visible = - # Requires translation! -Permanent = +Notifications on world screen = Notificações na tela do mundo +Disabled = Desabilitado +Hidden = Escondido +Visible = Visível +Permanent = Permanente Minimap size = Tamanho do minimapa @@ -731,14 +724,12 @@ Experimental Demographics scoreboard = Placar de dados demográficos experimenta ### Visual Hints subgroup - # Requires translation! -Visual Hints = +Visual Hints = Dicas Visuais Show worked tiles = Mostrar painéis trabalhados Show resources and improvements = Mostrar recursos e melhorias Show tile yields = Mostrar rendimento dos painéis Show unit movement arrows = Mostrar setas de movimento de unidades - # Requires translation! -Show suggested city locations for units that can found cities = +Show suggested city locations for units that can found cities = Mostrar localizações de cidades sugeridas para unidades que podem fundar cidades Show pixel units = Mostrar unidades de pixel Show pixel improvements = Mostrar melhorias de pixels Unit icon opacity = Opacidade do ícone da unidade @@ -1388,15 +1379,12 @@ You have been defeated. Your civilization has been overwhelmed by its many foes. One more turn...! = Um turno a mais...! Destroy [civName] = Destruir [civName] Capture [cityName] = Capturar [cityName] - # Requires translation! -Destroy ? * [civName] = - # Requires translation! -Capture ? * [cityName] = +Destroy ? * [civName] = Destruir ? * [civName] +Capture ? * [cityName] = Captura? * [cityName] Our status = Nossa estatística Global status = Estatística global Rankings = Classificação - # Requires translation! -Charts = +Charts = Gráficos Demographics = Demografia Demographic = Demográfico(a) Rank = Rank @@ -1618,8 +1606,7 @@ Minimal Faith required for\nthe next [Great Prophet]: = Fé mínima necessária Religions to be founded: [amount] = Religiões a serem fundadas: [amount] Available religion symbols = Símbolos religiosos disponíveis Number of civilizations * [amount] + [amount2] = Número de civilizações * [amount] + [amount2] - # Requires translation! -Estimated Number of civilizations * [amount] + [amount2] = +Estimated Number of civilizations * [amount] + [amount2] = Número estimado de civilizações * [amount] + [amount2] Religions already founded = Religiões já fundadas Available founder beliefs = Crenças fundadoras disponíveis Available follower beliefs = Crenças de seguidores disponíveis @@ -2139,8 +2126,7 @@ without [resource] = sem [resource] when above [amount] [resource] = quando acima de [amount] de [resource] when below [amount] [resource] = quando abaixo de [amount] de [resource] in this city = nesta cidade - # Requires translation! -in other cities = +in other cities = em outras cidades in cities with a [buildingFilter] = em cidades com um [buildingFilter] in cities without a [buildingFilter] = em cidades sem um [buildingFilter] in cities with at least [amount] [populationFilter] = em cidades com pelo menos [amount] [populationFilter] diff --git a/android/assets/jsons/translations/Italian.properties b/android/assets/jsons/translations/Italian.properties index 7a934160b6..9afbb6a9e5 100644 --- a/android/assets/jsons/translations/Italian.properties +++ b/android/assets/jsons/translations/Italian.properties @@ -684,8 +684,7 @@ Display = Schermo ### Screen subgroup - # Requires translation! -Screen = +Screen = Schermo Screen Mode = Modalità schermata Windowed = A finestra Fullscreen = Schermo intero @@ -709,19 +708,13 @@ UI Skin = Skin UI ### UI subgroup - # Requires translation! -UI = +UI = IU - # Requires translation! -Notifications on world screen = - # Requires translation! -Disabled = - # Requires translation! -Hidden = - # Requires translation! -Visible = - # Requires translation! -Permanent = +Notifications on world screen = Notifiche su schermata mondiale +Disabled = Disattive +Hidden = Nascoste +Visible = Visibili +Permanent = Permanente Minimap size = Grandezza minimappa @@ -735,14 +728,12 @@ Experimental Demographics scoreboard = Punteggio demografico sperimentale ### Visual Hints subgroup - # Requires translation! -Visual Hints = +Visual Hints = Indizi visivi Show worked tiles = Mostra caselle sfruttate Show resources and improvements = Mostra risorse e miglioramenti Show tile yields = Mostra rese delle celle Show unit movement arrows = Mostra frecce unità movimento - # Requires translation! -Show suggested city locations for units that can found cities = +Show suggested city locations for units that can found cities = Mostra punti di fondazione città per le unità in grado di farlo Show pixel units = Mostra unità pixel Show pixel improvements = Mostra miglioramenti pixel Unit icon opacity = Opacità icone unità @@ -1394,15 +1385,12 @@ You have been defeated. Your civilization has been overwhelmed by its many foes. One more turn...! = Aspetta! Solo un altro turno... Destroy [civName] = Distruggi [civName] Capture [cityName] = Cattura [cityName] - # Requires translation! -Destroy ? * [civName] = - # Requires translation! -Capture ? * [cityName] = +Destroy ? * [civName] = Distruggere ? * [civName] +Capture ? * [cityName] = Catturare ? * [cityName] Our status = I tuoi progressi Global status = Progressi globali Rankings = Classifiche - # Requires translation! -Charts = +Charts = Grafici Demographics = Demografica Demographic = Demografica Rank = Pos. @@ -1624,8 +1612,7 @@ Minimal Faith required for\nthe next [Great Prophet]: = Fede richiesta per il\np Religions to be founded: [amount] = Religioni da fondare: [amount] Available religion symbols = Simboli religione disponibili Number of civilizations * [amount] + [amount2] = Numero di civiltà * [amount] + [amount2] - # Requires translation! -Estimated Number of civilizations * [amount] + [amount2] = +Estimated Number of civilizations * [amount] + [amount2] = Numero stimato di civiltà * [amount] + [amount2] Religions already founded = Religioni già fondate Available founder beliefs = Credenze del fondatore disponibili Available follower beliefs = Credenze dei seguaci disponibili @@ -2146,8 +2133,7 @@ without [resource] = senza [resource] when above [amount] [resource] = oltre [amount] [resource] when below [amount] [resource] = a meno di [amount] [resource] in this city = in questa città - # Requires translation! -in other cities = +in other cities = in altre città in cities with a [buildingFilter] = nelle città che possiedono edifici [buildingFilter] in cities without a [buildingFilter] = nelle città senza edifici [buildingFilter] in cities with at least [amount] [populationFilter] = nelle città con almeno [amount] [populationFilter] diff --git a/android/assets/jsons/translations/Polish.properties b/android/assets/jsons/translations/Polish.properties index 2a7677de63..ed2c84382f 100644 --- a/android/assets/jsons/translations/Polish.properties +++ b/android/assets/jsons/translations/Polish.properties @@ -683,7 +683,7 @@ Display = Ekran ### Screen subgroup # Requires translation! -Screen = +Screen = Ekran Screen Mode = Tryb ekranu Windowed = Tryb okienkowy Fullscreen = Pełny ekran @@ -709,18 +709,18 @@ UI Skin = Skórka ### UI subgroup # Requires translation! -UI = +UI = Interfejs # Requires translation! -Notifications on world screen = +Notifications on world screen = Powiadomienia na Ekranie Świata # Requires translation! -Disabled = +Disabled = Wyłączone # Requires translation! -Hidden = +Hidden = Schowane # Requires translation! -Visible = +Visible = Widoczne # Requires translation! -Permanent = +Permanent = Na stałe Minimap size = Wielkość minimapy @@ -735,13 +735,13 @@ Experimental Demographics scoreboard = Eksperymentalna tablica Demografii ### Visual Hints subgroup # Requires translation! -Visual Hints = +Visual Hints = Wizualne wskazówki Show worked tiles = Pokaż ikonki obywateli pracujących na polach Show resources and improvements = Pokaż ikonki surowców i ulepszeń Show tile yields = Pokaż dochody z pól Show unit movement arrows = Pokaż kierunki ruchu jednostek # Requires translation! -Show suggested city locations for units that can found cities = +Show suggested city locations for units that can found cities = Pokaż sugerowane lokalizacje miast dla jednostek mogących je założyć Show pixel units = Pokaż jednostki Show pixel improvements = Pokaż ulepszenia Unit icon opacity = Przezroczystość ikonek jednostek @@ -1393,14 +1393,14 @@ One more turn...! = Jeszcze... jedna... tura! Destroy [civName] = Zniszcz: [civName] Capture [cityName] = Zajmij: [cityName] # Requires translation! -Destroy ? * [civName] = +Destroy ? * [civName] = Zniszcz ? * [civName] # Requires translation! -Capture ? * [cityName] = +Capture ? * [cityName] = Zajmij ? * [cityName] Our status = Twój status Global status = Status globalny Rankings = Ranking # Requires translation! -Charts = +Charts = Wykresy Demographics = Demografia Demographic = Demografia Rank = Pozycja @@ -1624,7 +1624,7 @@ Religions to be founded: [amount] = Religie które będą stworzone: [amount] Available religion symbols = Dostępne symbole Religii Number of civilizations * [amount] + [amount2] = Liczba cywilizacji * [amount] + [amount2] # Requires translation! -Estimated Number of civilizations * [amount] + [amount2] = +Estimated Number of civilizations * [amount] + [amount2] = Szacowana liczba Cywilizacji * [amount] + [amount2] Religions already founded = Religie już stworzone Available founder beliefs = Dostępne Wierzenia Założyciela Available follower beliefs = Dostępne Wierzenia Wyznawcy @@ -2147,7 +2147,7 @@ when above [amount] [resource] = gdy posiadasz ponad [amount] [resource] when below [amount] [resource] = gdy posiadasz mniej niż [amount] [resource] in this city = w tym mieście # Requires translation! -in other cities = +in other cities = w innych miastach in cities with a [buildingFilter] = w miastach z [buildingFilter] in cities without a [buildingFilter] = w miastach bez → [buildingFilter] in cities with at least [amount] [populationFilter] = w miastach, w których [populationFilter] to przynajmniej [amount] osoba/y diff --git a/android/assets/jsons/translations/Russian.properties b/android/assets/jsons/translations/Russian.properties index 5da0ca6422..3e32857fd1 100644 --- a/android/assets/jsons/translations/Russian.properties +++ b/android/assets/jsons/translations/Russian.properties @@ -337,8 +337,7 @@ Three Continents = Три континента Four Corners = Четыре Угла Archipelago = Архипелаги Inner Sea = Внутреннее Море - # Requires translation! -Perlin = +Perlin = Шум Перлина Random number of Civilizations = Случайное количество цивилизаций Min number of Civilizations = Минимальное количество цивилизаций Max number of Civilizations = Максимальное количество цивилизаций @@ -684,8 +683,7 @@ Display = Графика ### Screen subgroup - # Requires translation! -Screen = +Screen = Видео Screen Mode = Тип отображения Windowed = Оконный Fullscreen = Полноэкранный @@ -709,19 +707,12 @@ UI Skin = Вид UI ### UI subgroup - # Requires translation! -UI = - - # Requires translation! -Notifications on world screen = - # Requires translation! -Disabled = - # Requires translation! -Hidden = - # Requires translation! -Visible = - # Requires translation! -Permanent = +UI = Интерфейс +Notifications on world screen = Уведомления на экране мира +Disabled = Отключены +Hidden = Скрыты +Visible = Видимы +Permanent = Перманентны Minimap size = Размер миникарты @@ -735,14 +726,12 @@ Experimental Demographics scoreboard = Экспериментальная таб ### Visual Hints subgroup - # Requires translation! -Visual Hints = +Visual Hints = Визуальные подсказки Show worked tiles = Показывать обрабатываемые клетки Show resources and improvements = Показывать ресурсы и улучшения Show tile yields = Показывать доход с клетки Show unit movement arrows = Показывать стрелками движение юнитов - # Requires translation! -Show suggested city locations for units that can found cities = +Show suggested city locations for units that can found cities = Показывать рекомендуемое место для нового города Show pixel units = Показывать текстуру юнитов Show pixel improvements = Показывать текстуру улучшений Unit icon opacity = Непрозрачность значка юнитов @@ -870,28 +859,28 @@ We have conquered the city of [cityName]! = Мы завоевываем горо Your citizens are revolting due to very high unhappiness! = Ваши граждане восстают из-за высокого уровня недовольства! An enemy [unit] has attacked [cityName] = [unit] врага атакует город [cityName] An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) = [unit] ([amount] ОЗ) врага атакует город [cityName] ([amount2] ОЗ) -An enemy [unit] has attacked our [ourUnit] = [unit] врага атакует наш юнит [ourUnit] -An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = [unit] ([amount] ОЗ) врага атакует наш юнит [ourUnit] ([amount2] ОЗ) -Enemy city [cityName] has attacked our [ourUnit] = Вражеский город [cityName] атакует наш юнит [ourUnit] -Enemy city [cityName] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = Вражеский город [cityName] ([amount] ОЗ) атакует наш юнит [ourUnit] ([amount2] ОЗ) +An enemy [unit] has attacked our [ourUnit] = [unit] врага атакует [ourUnit] +An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = [unit] ([amount] ОЗ) врага атакует [ourUnit] ([amount2] ОЗ) +Enemy city [cityName] has attacked our [ourUnit] = Вражеский город [cityName] атакует [ourUnit] +Enemy city [cityName] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = Вражеский город [cityName] ([amount] ОЗ) атакует [ourUnit] ([amount2] ОЗ) An enemy [unit] has captured [cityName] = [unit] врага захватывает город [cityName] An enemy [unit] ([amount] HP) has captured [cityName] ([amount2] HP) = [unit] ([amount] ОЗ) врага захватывает город [cityName] ([amount2] ОЗ) An enemy [unit] has raided [cityName] = [unit] врага грабит город [cityName] An enemy [unit] ([amount] HP) has raided [cityName] ([amount2] HP) = [unit] ([amount] ОЗ) врага грабит город [cityName] ([amount2] ОЗ) -An enemy [unit] has captured our [ourUnit] = [unit] врага захватывает наш юнит [ourUnit] -An enemy [unit] ([amount] HP) has captured our [ourUnit] ([amount2] HP) = [unit] ([amount] ОЗ) врага захватывает наш юнит [ourUnit] ([amount2] ОЗ) -An enemy [unit] has destroyed our [ourUnit] = [unit] врага уничтожает наш юнит [ourUnit] -An enemy [unit] ([amount] HP) has destroyed our [ourUnit] ([amount2] HP) = [unit] ([amount] ОЗ) врага уничтожает наш юнит [ourUnit] ([amount2] ОЗ) +An enemy [unit] has captured our [ourUnit] = [unit] врага захватывает [ourUnit] +An enemy [unit] ([amount] HP) has captured our [ourUnit] ([amount2] HP) = [unit] ([amount] ОЗ) врага захватывает [ourUnit] ([amount2] ОЗ) +An enemy [unit] has destroyed our [ourUnit] = [unit] врага уничтожает [ourUnit] +An enemy [unit] ([amount] HP) has destroyed our [ourUnit] ([amount2] HP) = [unit] ([amount] ОЗ) врага уничтожает [ourUnit] ([amount2] ОЗ) Your [ourUnit] has destroyed an enemy [unit] = Наш [ourUnit] уничтожает вражеский юнит [unit] Your [ourUnit] ([amount] HP) has destroyed an enemy [unit] ([amount2] HP) = Наш [ourUnit] ([amount] ОЗ) уничтожает вражеский юнит [unit] ([amount2] ОЗ) An enemy [RangedUnit] has destroyed the defence of [cityName] = [RangedUnit] врага прорывает оборону города [cityName] An enemy [RangedUnit] ([amount] HP) has destroyed the defence of [cityName] ([amount2] HP) = [RangedUnit] ([amount] ОЗ) врага прорывает оборону города [cityName] ([amount2] ОЗ) -Enemy city [cityName] has destroyed our [ourUnit] = Вражеский город [cityName] уничтожает наш юнит [ourUnit] -Enemy city [cityName] ([amount] HP) has destroyed our [ourUnit] ([amount2] HP) = Вражеский город [cityName] ([amount] ОЗ) уничтожает наш юнит [ourUnit] ([amount2] ОЗ) +Enemy city [cityName] has destroyed our [ourUnit] = Вражеский город [cityName] уничтожает [ourUnit] +Enemy city [cityName] ([amount] HP) has destroyed our [ourUnit] ([amount2] HP) = Вражеский город [cityName] ([amount] ОЗ) уничтожает [ourUnit] ([amount2] ОЗ) An enemy [unit] was destroyed while attacking [cityName] = [unit] врага был уничтожен при попытке атаковать город [cityName] An enemy [unit] ([amount] HP) was destroyed while attacking [cityName] ([amount2] HP) = [unit] ([amount] ОЗ) врага был уничтожен при попытке атаковать город [cityName] ([amount2] ОЗ) -An enemy [unit] was destroyed while attacking our [ourUnit] = [unit] врага был уничтожен при попытке атаковать наш юнит [ourUnit] -An enemy [unit] ([amount] HP) was destroyed while attacking our [ourUnit] ([amount2] HP) = [unit] ([amount] ОЗ) врага был уничтожен при попытке атаковать наш юнит [ourUnit] ([amount2] ОЗ) +An enemy [unit] was destroyed while attacking our [ourUnit] = [unit] врага был уничтожен при попытке атаковать [ourUnit] +An enemy [unit] ([amount] HP) was destroyed while attacking our [ourUnit] ([amount2] HP) = [unit] ([amount] ОЗ) врага был уничтожен при попытке атаковать [ourUnit] ([amount2] ОЗ) Our [attackerName] ([amount] HP) was destroyed by an intercepting [interceptorName] ([amount2] HP) = Наш [attackerName] ([amount] ОЗ) был уничтожен юнитом-перехватчиком [interceptorName] ([amount2] ОЗ) Our [attackerName] ([amount] HP) was destroyed by an unknown interceptor = Наш [attackerName] ([amount] ОЗ) был уничтожен неизвестным перехватчиком Our [interceptorName] ([amount] HP) intercepted and destroyed an enemy [attackerName] ([amount2] HP) = Наш [interceptorName] ([amount] HP) перехватил и уничтожил вражеский юнит [attackerName] ([amount2] ОЗ) @@ -1404,8 +1393,7 @@ Capture ? * [cityName] = Our status = Наш статус Global status = Глобальный статус Rankings = Рейтинги - # Requires translation! -Charts = +Charts = Графики Demographics = Демография Demographic = Демографический Rank = Место @@ -1629,8 +1617,7 @@ Minimal Faith required for\nthe next [Great Prophet]: = Необходимое Religions to be founded: [amount] = Количество религий, которые можно основать: [amount] Available religion symbols = Доступные религиозные символы Number of civilizations * [amount] + [amount2] = Количество цивилизаций * [amount] + [amount2] - # Requires translation! -Estimated Number of civilizations * [amount] + [amount2] = +Estimated Number of civilizations * [amount] + [amount2] = Ожидаемое количество цивилизаций * [amount] + [amount2] Religions already founded = Уже основанные религии Available founder beliefs = Доступные верования основателя Available follower beliefs = Доступные верования последователя @@ -6412,30 +6399,17 @@ Double-click the image to reset the binding to default. = Двойной кли Bindings mapped to their default keys are displayed in gray, those reassigned by you in white. = Привязки клавиш по умолчанию имеют серый цвет, переназначенные вами клавиши - белый. For discussion about missing entries, see the linked github issue. = Для обсуждения отсутствующих функций, смотрите внизу ссылку на Github. - # Requires translation! -Welcome to the Civilopedia! = - # Requires translation! -Here you can find information - general help, rules, and what makes up the game world. = - # Requires translation! -How to find information = - # Requires translation! -Select categories with the buttons on top of the screen. Also up there is the button to leave Civilopedia and go back to where you were before. = - # Requires translation! -Each category has a list of entries on the left of the screen, sorted alphabetically (with few exceptions). Clicking an entry will update the center pane were you are currently reading this. = - # Requires translation! -Lines can link to other Civilopedia entries, they are marked with a chain link symbol like this one. You can click anywhere on the line to follow the link. = - # Requires translation! -The current category is special - all articles on general concepts are here. It is called 'Tutorials' because you can revisit these here, too. = - # Requires translation! -What information can I find = - # Requires translation! -The data shown is not dependent on your current game's situation, e.g. bonuses for the nation you are playing or difficulty modifiers will not affect the numbers. = - # Requires translation! -However, it will reflect the mods you are playing! The combination of base ruleset and extension mods you select define the rules of a game, what objects exist and how they interact, and the Civilopedia mirrors these rules. = - # Requires translation! -If you opened the Civilopedia from the main menu, the "Ruleset" will be that of the last game you started. = - # Requires translation! -Letters can select categories, and when there are multiple categories matching the same letter, you can press that repeatedly to cycle between these. = - # Requires translation! -The arrow keys allow navigation as well - left/right for categories, up/down for entries. = +Welcome to the Civilopedia! = Добро пожаловать в Цивилопедию +Here you can find information - general help, rules, and what makes up the game world. = Здесь вы можете найти информацию - помощь, правила, и из чего состоит мир игры. +How to find information = Как найти информацию +Select categories with the buttons on top of the screen. Also up there is the button to leave Civilopedia and go back to where you were before. = Выберите категорию с помощью кнопок в верхней части экрана. В верхнем левом углу находится кнопка, которая позволит выйти из Цивилопедии и вернутся туда, где вы были. +Each category has a list of entries on the left of the screen, sorted alphabetically (with few exceptions). Clicking an entry will update the center pane were you are currently reading this. = Каждая категория имеет отсортированный по алфавиту (за некоторыми исключениями) список статей. Нажатие на статью откроет её в центре экрана, где вы сейчас и читаете. +Lines can link to other Civilopedia entries, they are marked with a chain link symbol like this one. You can click anywhere on the line to follow the link. = Некоторые абзацы ссылаются на другие статьи, они обозначены значком цепи (как эта). Вы можете нажать на абзац для того, чтобы перейти на ссылаемую статью. +The current category is special - all articles on general concepts are here. It is called 'Tutorials' because you can revisit these here, too. = Эта категория особенная - здесь собраны статьи по всем основным аспектам игры. Здесь также находятся подсказки, показываемые при обучении. +What information can I find = Какую информацию я могу найти +The data shown is not dependent on your current game's situation, e.g. bonuses for the nation you are playing or difficulty modifiers will not affect the numbers. = Показываемая информация не зависит от ситуации в вашей игре, к примеру от бонусов цивилизации, за которую вы играете, или уровня сложности. +However, it will reflect the mods you are playing! The combination of base ruleset and extension mods you select define the rules of a game, what objects exist and how they interact, and the Civilopedia mirrors these rules. = Однако она будет менятся в зависимости от модов! Комбинация базовых правил и дополнений будет определять правила, от которых зависит, как идёт ваша игра и как объекты взаимодействуют, и Цивилопедия будет отображать эти правила. +If you opened the Civilopedia from the main menu, the "Ruleset" will be that of the last game you started. = Если вы открыли Цивилопедию из главного меню, отображаемый "набор правил" будет совпадать с предыдущей игрой. +Letters can select categories, and when there are multiple categories matching the same letter, you can press that repeatedly to cycle between these. = Вы можете выбирать категорию, нажимая на клавиатуре первую букву названия. Если есть несколько категорий, названия которых начинаются на ту же букву, нажимайте её несколько раз для поочерёдного прохождения по ним. +The arrow keys allow navigation as well - left/right for categories, up/down for entries. = Также можно использовать стрелки для навигации - влево/вправо для категорий, вверх/вниз для статей. diff --git a/buildSrc/src/main/kotlin/BuildConfig.kt b/buildSrc/src/main/kotlin/BuildConfig.kt index 0554399f63..7a98bbaf71 100644 --- a/buildSrc/src/main/kotlin/BuildConfig.kt +++ b/buildSrc/src/main/kotlin/BuildConfig.kt @@ -3,8 +3,8 @@ package com.unciv.build object BuildConfig { const val kotlinVersion = "1.8.0" const val appName = "Unciv" - const val appCodeNumber = 851 - const val appVersion = "4.6.3-patch1" + const val appCodeNumber = 852 + const val appVersion = "4.6.4" const val gdxVersion = "1.11.0" const val roboVMVersion = "2.3.1" diff --git a/changelog.md b/changelog.md index 66c7eefb02..830beadf0f 100644 --- a/changelog.md +++ b/changelog.md @@ -1,3 +1,32 @@ +## 4.6.4 + +Removed more double icons + +Avoid font-related crash + +Replaced hardcoded embarked sight with configurable + +UnitFilter accepts NationFilter of the civ (e.g. "vs [England] units") + +Resolved - Clear frameBuffer before we use it to draw images + +Resolved - removed icons from selectboxes + +4.6.3-patch1 + +Patch fix for crash, from Discord - @WhoIsJohannes + +Whoops a movement change got in when it shouldn't have + +By SomeTroglodyte: +- Reassign workers when resistance ends or improvement created +- Fix "religions to be founded" expanders accumulating +- I'm pretty sure annexed cities in resistance shouldn't be allowed to buy tiles + +By WhoIsJohannes: +- Show replay after 5 rounds and don't reveal where player is on the map. +- LineChart improvements (Highlight & DP) + ## 4.6.3 Hopefully solved RAM-related crashes diff --git a/core/src/com/unciv/UncivGame.kt b/core/src/com/unciv/UncivGame.kt index 15e16e5466..aefd5aaa5b 100644 --- a/core/src/com/unciv/UncivGame.kt +++ b/core/src/com/unciv/UncivGame.kt @@ -531,7 +531,7 @@ open class UncivGame(val isConsoleMode: Boolean = false) : Game(), PlatformSpeci companion object { //region AUTOMATICALLY GENERATED VERSION DATA - DO NOT CHANGE THIS REGION, INCLUDING THIS COMMENT - val VERSION = Version("4.6.3-patch1", 851) + val VERSION = Version("4.6.4", 852) //endregion lateinit var Current: UncivGame diff --git a/fastlane/metadata/android/en-US/changelogs/852.txt b/fastlane/metadata/android/en-US/changelogs/852.txt new file mode 100644 index 0000000000..3936733134 --- /dev/null +++ b/fastlane/metadata/android/en-US/changelogs/852.txt @@ -0,0 +1,28 @@ + + +Removed more double icons + +Avoid font-related crash + +Replaced hardcoded embarked sight with configurable + +UnitFilter accepts NationFilter of the civ (e.g. "vs [England] units") + +Resolved - Clear frameBuffer before we use it to draw images + +Resolved - removed icons from selectboxes + +4.6.3-patch1 + +Patch fix for crash, from Discord - @WhoIsJohannes + +Whoops a movement change got in when it shouldn't have + +By SomeTroglodyte: +- Reassign workers when resistance ends or improvement created +- Fix "religions to be founded" expanders accumulating +- I'm pretty sure annexed cities in resistance shouldn't be allowed to buy tiles + +By WhoIsJohannes: +- Show replay after 5 rounds and don't reveal where player is on the map. +- LineChart improvements (Highlight & DP) \ No newline at end of file