unit.getMatchingUniques()

This commit is contained in:
Yair Morgenstern
2020-08-24 09:48:33 +03:00
parent d4b8aae84a
commit 21c8336563
6 changed files with 10 additions and 90 deletions

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@ -174,82 +174,6 @@ Lost ability =
National ability =
[firstValue] vs [secondValue] =
# Nations
Receive free Great Scientist when you discover Writing, Earn Great Scientists 50% faster =
Ingenuity =
City-State Influence degrades at half and recovers at twice the normal rate =
Hellenic League =
Great general provides double combat bonus, and spawns 50% faster =
Art of War =
+20% production towards Wonder construction =
Monument Builders =
+2 movement for all naval units =
Sun Never Sets =
+2 Culture per turn from cities before discovering Steam Power =
Ancien Régime =
Strategic Resources provide +1 Production, and Horses, Iron and Uranium Resources provide double quantity =
Siberian Riches =
+25% Production towards any buildings that already exist in the Capital =
The Glory of Rome =
+1 Gold from each Trade Route, Oil resources provide double quantity =
Trade Caravans =
All land military units have +1 sight, 50% discount when purchasing tiles =
Manifest Destiny =
Units fight as though they were at full strength even when damaged =
Bushido =
67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment, -25% land units maintenance. =
Furor Teutonicus =
Unhappiness from number of Cities doubled, Unhappiness from number of Citizens halved. =
Population Growth =
Pay only one third the usual cost for naval unit maintenance. Melee naval units have a 1/3 chance to capture defeated naval units. =
Barbary Corsairs =
+2 Science for all specialists and Great Person tile improvements =
Scholars of the Jade Hall =
All units move through Forest and Jungle Tiles in friendly territory as if they have roads. These tiles can be used to establish City Connections upon researching the Wheel. =
The Great Warpath =
Golden Ages last 50% longer. During a Golden Age, units receive +1 Movement and +10% Strength =
Achaemenid Legacy =
Can embark and move over Coasts and Oceans immediately. +1 Sight when embarked. +10% Combat Strength bonus if within 2 tiles of a Moai. =
Wayfinding =
Food and Culture from Friendly City-States are increased by 50% =
Father Governs Children =
Receive triple Gold from Barbarian encampments and pillaging Cities. Embarked units can defend themselves. =
River Warlord =
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it). Culture, Happiness and tile yields from Natural Wonders doubled. =
Seven Cities of Gold =
Combat Strength +30% when fighting City-State units or attacking a City-State itself. All mounted units have +1 Movement. =
Mongol Terror =
Units ignore terrain costs when moving into any tile with Hills. No maintenance costs for improvements in Hills; half cost elsewhere. =
Great Andean Road =
+1 Movement to all embarked units, units pay only 1 movement point to embark and disembark. Melee units pay no movement cost to pillage. =
Viking Fury =
Gain Culture for the empire from each enemy unit killed =
Sacrificial Captives =
# New game screen