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unit.getMatchingUniques()
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@ -174,82 +174,6 @@ Lost ability =
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National ability =
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[firstValue] vs [secondValue] =
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# Nations
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Receive free Great Scientist when you discover Writing, Earn Great Scientists 50% faster =
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Ingenuity =
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City-State Influence degrades at half and recovers at twice the normal rate =
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Hellenic League =
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Great general provides double combat bonus, and spawns 50% faster =
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Art of War =
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+20% production towards Wonder construction =
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Monument Builders =
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+2 movement for all naval units =
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Sun Never Sets =
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+2 Culture per turn from cities before discovering Steam Power =
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Ancien Régime =
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Strategic Resources provide +1 Production, and Horses, Iron and Uranium Resources provide double quantity =
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Siberian Riches =
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+25% Production towards any buildings that already exist in the Capital =
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The Glory of Rome =
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+1 Gold from each Trade Route, Oil resources provide double quantity =
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Trade Caravans =
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All land military units have +1 sight, 50% discount when purchasing tiles =
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Manifest Destiny =
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Units fight as though they were at full strength even when damaged =
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Bushido =
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67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment, -25% land units maintenance. =
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Furor Teutonicus =
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Unhappiness from number of Cities doubled, Unhappiness from number of Citizens halved. =
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Population Growth =
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Pay only one third the usual cost for naval unit maintenance. Melee naval units have a 1/3 chance to capture defeated naval units. =
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Barbary Corsairs =
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+2 Science for all specialists and Great Person tile improvements =
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Scholars of the Jade Hall =
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All units move through Forest and Jungle Tiles in friendly territory as if they have roads. These tiles can be used to establish City Connections upon researching the Wheel. =
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The Great Warpath =
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Golden Ages last 50% longer. During a Golden Age, units receive +1 Movement and +10% Strength =
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Achaemenid Legacy =
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Can embark and move over Coasts and Oceans immediately. +1 Sight when embarked. +10% Combat Strength bonus if within 2 tiles of a Moai. =
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Wayfinding =
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Food and Culture from Friendly City-States are increased by 50% =
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Father Governs Children =
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Receive triple Gold from Barbarian encampments and pillaging Cities. Embarked units can defend themselves. =
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River Warlord =
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100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it). Culture, Happiness and tile yields from Natural Wonders doubled. =
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Seven Cities of Gold =
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Combat Strength +30% when fighting City-State units or attacking a City-State itself. All mounted units have +1 Movement. =
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Mongol Terror =
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Units ignore terrain costs when moving into any tile with Hills. No maintenance costs for improvements in Hills; half cost elsewhere. =
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Great Andean Road =
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+1 Movement to all embarked units, units pay only 1 movement point to embark and disembark. Melee units pay no movement cost to pillage. =
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Viking Fury =
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Gain Culture for the empire from each enemy unit killed =
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Sacrificial Captives =
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# New game screen
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