diff --git a/android/assets/game.atlas b/android/assets/game.atlas index 755fe08f5b..5ced08e526 100644 --- a/android/assets/game.atlas +++ b/android/assets/game.atlas @@ -214,6 +214,20 @@ ImprovementIcons/Quarry orig: 100, 100 offset: 0, 0 index: -1 +ImprovementIcons/Railroad + rotate: false + xy: 328, 28 + size: 100, 100 + orig: 100, 100 + offset: 0, 0 + index: -1 +TileSets/Default/Railroad + rotate: false + xy: 328, 28 + size: 100, 100 + orig: 100, 100 + offset: 0, 0 + index: -1 ImprovementIcons/Road rotate: false xy: 1054, 1294 @@ -2090,20 +2104,6 @@ TileSets/Default/OasisOverlay orig: 100, 100 offset: 0, 0 index: -1 -TileSets/Default/Railroad - rotate: false - xy: 328, 28 - size: 100, 100 - orig: 100, 100 - offset: 0, 0 - index: -1 -ImprovementIcons/Railroad - rotate: false - xy: 328, 28 - size: 100, 100 - orig: 100, 100 - offset: 0, 0 - index: -1 TileSets/Default/Road rotate: false xy: 404, 1845 diff --git a/android/assets/game.png b/android/assets/game.png index e411ebcf67..8222594da7 100644 Binary files a/android/assets/game.png and b/android/assets/game.png differ diff --git a/android/assets/jsons/translations/Brazilian_Portuguese.properties b/android/assets/jsons/translations/Brazilian_Portuguese.properties index 492e618979..4b6b4d7db5 100644 --- a/android/assets/jsons/translations/Brazilian_Portuguese.properties +++ b/android/assets/jsons/translations/Brazilian_Portuguese.properties @@ -1245,6 +1245,8 @@ Raze = Queimar Razing the city annexes it, and starts burning the city to the ground. = Queimar a cidade a anexa, e ela começa a ser queimada á cinzas. The population will gradually dwindle until the city is destroyed. = A população diminuirá gradualmente até a cidade ser destruída. # Requires translation! +Original capitals and holy cities cannot be razed. = + # Requires translation! Destroy = # Requires translation! Destroying the city instantly razes the city to the ground. = @@ -7306,6 +7308,8 @@ Provides a unique luxury = # Requires translation! May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = # Requires translation! +[amount]% Food consumption by specialists [cityFilter] = + # Requires translation! May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = # Requires translation! May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] = diff --git a/android/assets/jsons/translations/Bulgarian.properties b/android/assets/jsons/translations/Bulgarian.properties index 779d448c7f..5ec7f9fb57 100644 --- a/android/assets/jsons/translations/Bulgarian.properties +++ b/android/assets/jsons/translations/Bulgarian.properties @@ -1291,6 +1291,8 @@ Liberating a city returns it to its original owner, giving you a massive relatio Raze = Сриване Razing the city annexes it, and starts burning the city to the ground. = Сриването на град присъединява града и започва да го разрушава. The population will gradually dwindle until the city is destroyed. = Населението на града постепенно ще намалява докато града не е унищожен. + # Requires translation! +Original capitals and holy cities cannot be razed. = Destroy = Унищожаване Destroying the city instantly razes the city to the ground. = Унищожаването на град веднагически разрушава града. Remove your troops in our border immediately! = Махнете войските си от нашата територия веднагически! @@ -8785,6 +8787,8 @@ Provides a unique luxury = # Requires translation! May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = # Requires translation! +[amount]% Food consumption by specialists [cityFilter] = + # Requires translation! May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = # Requires translation! May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] = diff --git a/android/assets/jsons/translations/Czech.properties b/android/assets/jsons/translations/Czech.properties index cdc6ac13fd..128d3a7792 100644 --- a/android/assets/jsons/translations/Czech.properties +++ b/android/assets/jsons/translations/Czech.properties @@ -1013,6 +1013,8 @@ Liberating a city returns it to its original owner, giving you a massive relatio Raze = Vyhladit Razing the city annexes it, and starts burning the city to the ground. = Vyhlazování města zároveň způsobí jeho anektování a započne srovnávání města ze zemí. The population will gradually dwindle until the city is destroyed. = Populace se bude postupně snižovat, až do úplného zmizení z mapy.. + # Requires translation! +Original capitals and holy cities cannot be razed. = Destroy = Zničit Destroying the city instantly razes the city to the ground. = Zničení města okamžitě srovná město se zemí. Remove your troops in our border immediately! = Okamžitě odstraňte vaše jednotky z našeho území! @@ -5649,6 +5651,8 @@ Provides a unique luxury = # Requires translation! May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = # Requires translation! +[amount]% Food consumption by specialists [cityFilter] = + # Requires translation! May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = # Requires translation! May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] = diff --git a/android/assets/jsons/translations/Dutch.properties b/android/assets/jsons/translations/Dutch.properties index 9fe5750cb9..1f228c091b 100644 --- a/android/assets/jsons/translations/Dutch.properties +++ b/android/assets/jsons/translations/Dutch.properties @@ -1032,6 +1032,8 @@ Liberating a city returns it to its original owner, giving you a massive relatio Raze = Uitwissen Razing the city annexes it, and starts burning the city to the ground. = De uitwissing van de stad annexeerd het en begint de uitwissing tot de grond. The population will gradually dwindle until the city is destroyed. = De populatie zal gradueel verminderen totdat de stad vernietigd is. + # Requires translation! +Original capitals and holy cities cannot be razed. = Destroy = Vernietig Destroying the city instantly razes the city to the ground. = Het vernietigen van de stand maakt hem instantaan met de grond gelijk. Remove your troops in our border immediately! = Verwijder je troepen binnen onze grens meteen! @@ -7174,6 +7176,8 @@ Provides a unique luxury = # Requires translation! May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = # Requires translation! +[amount]% Food consumption by specialists [cityFilter] = + # Requires translation! May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = # Requires translation! May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] = diff --git a/android/assets/jsons/translations/English.properties b/android/assets/jsons/translations/English.properties index a4fc697e21..cb30b91168 100644 --- a/android/assets/jsons/translations/English.properties +++ b/android/assets/jsons/translations/English.properties @@ -1321,11 +1321,13 @@ Stop automation = Construct road = # Requires translation! Fortify = + # Requires translation! Fortify until healed = # Requires translation! Fortification = # Requires translation! Sleep = + # Requires translation! Sleep until healed = # Requires translation! Moving = @@ -1904,6 +1906,8 @@ Razing the city annexes it, and starts burning the city to the ground. = # Requires translation! The population will gradually dwindle until the city is destroyed. = # Requires translation! +Original capitals and holy cities cannot be razed. = + # Requires translation! Destroy = # Requires translation! Destroying the city instantly razes the city to the ground. = @@ -7216,18 +7220,24 @@ Wolfpack III = # Requires translation! Aircraft Carrier = + # Requires translation! Armor Plating I = + # Requires translation! Armor Plating II = + # Requires translation! Armor Plating III = + # Requires translation! Flight Deck I = # Requires translation! Can carry [amount] extra [mapUnitFilter] units = + # Requires translation! Flight Deck II = + # Requires translation! Flight Deck III = # Requires translation! @@ -9175,21 +9185,30 @@ Landship = # Requires translation! Introduction = + # Requires translation! Welcome to Unciv!\nBecause this is a complex game, there are basic tasks to help familiarize you with the game.\nThese are completely optional, and you're welcome to explore the game on your own! = # Requires translation! New Game = + # Requires translation! Your first mission is to found your capital city.\nThis is actually an important task because your capital city will probably be your most prosperous.\nMany game bonuses apply only to your capital city and it will probably be the center of your empire. = + # Requires translation! How do you know a spot is appropriate?\nThat’s not an easy question to answer, but looking for and building next to luxury resources is a good rule of thumb.\nLuxury resources are tiles that have things like gems, cotton, or silk (indicated by a smiley next to the resource icon)\nThese resources make your civilization happy. You should also keep an eye out for resources needed to build units, such as iron. Cities cannot be built within 3 tiles of existing cities, which is another thing to watch out for! = + # Requires translation! However, cities don’t have a set area that they can work - more on that later!\nThis means you don’t have to settle cities right next to resources.\nLet’s say, for example, that you want access to some iron – but the resource is right next to a desert.\nYou don’t have to settle your city next to the desert. You can settle a few tiles away in more prosperous lands.\nYour city will grow and eventually gain access to the resource.\nYou only need to settle right next to resources if you need them immediately – \n which might be the case now and then, but you’ll usually have the luxury of time. = + # Requires translation! The first thing coming out of your city should be either a Scout or Warrior.\nI generally prefer the Warrior because it can be used for defense and because it can be upgraded\n to the Swordsman unit later in the game for a relatively modest sum of gold.\nScouts can be effective, however, if you seem to be located in an area of dense forest and hills.\nScouts don’t suffer a movement penalty in this terrain.\nIf you’re a veteran of the 4x strategy genre your first Warrior or Scout will be followed by a Settler.\nFast expanding is absolutely critical in most games of this type. = + # Requires translation! In your first couple of turns, you will have very little options, but as your civilization grows, so do the number of things requiring your attention. = # Requires translation! Culture and Policies = + # Requires translation! Each turn, the culture you gain from all your cities is added to your Civilization's culture.\nWhen you have enough culture, you may pick a Social Policy, each one giving you a certain bonus. = + # Requires translation! The policies are organized into branches, with each branch providing a bonus ability when all policies in the branch have been adopted. = + # Requires translation! With each policy adopted, and with each city built,\n the cost of adopting another policy rises - so choose wisely! = # Requires translation! @@ -9201,25 +9220,33 @@ Each additional tile will require more culture, but generally your first cities # Requires translation! Although your city will keep expanding forever, your citizens can only work 3 tiles away from city center.\nThis should be taken into account when placing new cities. = + # Requires translation! As cities grow in size and influence, you have to deal with a happiness mechanic that is no longer tied to each individual city.\nInstead, your entire empire shares the same level of satisfaction.\nAs your cities grow in population you’ll find that it is more and more difficult to keep your empire happy. = + # Requires translation! In addition, you can’t even build any city improvements that increase happiness until you’ve done the appropriate research.\nIf your empire’s happiness ever goes below zero the growth rate of your cities will be hurt.\nIf your empire becomes severely unhappy (as indicated by the smiley-face icon at the top of the interface)\n your armies will have a big penalty slapped on to their overall combat effectiveness. = # Requires translation! This means that it is very difficult to expand quickly in Unciv.\nIt isn’t impossible, but as a new player you probably shouldn't do it.\nSo what should you do? Chill out, scout, and improve the land that you do have by building Workers.\nOnly build new cities once you have found a spot that you believe is appropriate. = + # Requires translation! Unhappiness = + # Requires translation! It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/4 the speed, and your units will suffer a 2% penalty for each unhappiness = + # Requires translation! Unhappiness has two main causes: Population and cities.\n Each city causes 3 unhappiness, and each population, 1 = # Requires translation! There are 2 main ways to combat unhappiness:\n by building happiness buildings for your population\n or by having improved luxury resources within your borders. = + # Requires translation! You have entered a Golden Age!\nGolden age points are accumulated each turn by the total happiness \n of your civilization\nWhen in a golden age, culture and production generation increases +20%,\n and every tile already providing at least one gold will provide an extra gold. = # Requires translation! Roads and Railroads = + # Requires translation! Connecting your cities to the capital by roads\n will generate gold via the trade route.\nNote that each road costs 1 gold Maintenance per turn, and each Railroad costs 2 gold,\n so it may be more economical to wait until the cities grow! = # Requires translation! Victory Types = + # Requires translation! Once you’ve settled your first two or three cities you’re probably 100 to 150 turns into the game.\nNow is a good time to start thinking about how, exactly, you want to win – if you haven’t already. = # Requires translation! There are four ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees and build the Utopia Project\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri\n - Diplomatic Victory: Build the United Nations and win the vote = @@ -9228,10 +9255,12 @@ So to sum it up, these are the basics of Unciv – Found a prosperous first city # Requires translation! Enemy City = + # Requires translation! Cities can be conquered by reducing their health to 1, and entering the city with a melee unit.\nSince cities heal each turn, it is best to attack with ranged units and use your melee units to defend them until the city has been defeated! = # Requires translation! Luxury Resource = + # Requires translation! Luxury resources within your domain and with their specific improvement are connected to your trade network.\nEach unique Luxury resource you have adds 5 happiness to your civilization, but extra resources of the same type don't add anything, so use them for trading with other civilizations! = # Requires translation! @@ -9241,47 +9270,62 @@ Strategic resources within your domain and with their specific improvement are c # Requires translation! Unlike Luxury Resources, each Strategic Resource on the map provides more than one of that resource.\nThe top bar keeps count of how many unused strategic resources you own.\nA full drilldown of resources is available in the Resources tab in the Overview screen. = + # Requires translation! The city can no longer put up any resistance!\nHowever, to conquer it, you must enter the city with a melee unit = # Requires translation! After Conquering = + # Requires translation! When conquering a city, you can choose to liberate, annex, puppet, or raze the city. = + # Requires translation! \nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. = + # Requires translation! You have encountered a barbarian unit!\nBarbarians attack everyone indiscriminately, so don't let your \n civilian units go near them, and be careful of your scout! = + # Requires translation! You have encountered another civilization!\nOther civilizations start out peaceful, and you can trade with them,\n but they may choose to declare war on you later on = + # Requires translation! Once you have completed the Apollo Program, you can start constructing spaceship parts in your cities\n (with the relevant technologies) to win a Scientific Victory! = # Requires translation! Injured Units = + # Requires translation! Injured units deal less damage, but recover after turns that they have been inactive.\nUnits heal 5 health per turn in enemy territory, 10 in neutral land,\n 15 inside your territory and 20 in your cities. = # Requires translation! Workers = + # Requires translation! Workers are vital to your cities' growth, since only they can construct improvements on tiles.\nImprovements raise the yield of your tiles, allowing your city to produce more and grow faster while working the same amount of tiles! = # Requires translation! Siege Units = + # Requires translation! Siege units are extremely powerful against cities, but need to be Set Up before they can attack.\nOnce your siege unit is set up, it can attack from the current tile,\n but once moved to another tile, it will need to be set up again. = # Requires translation! Embarking = + # Requires translation! Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn.\nUnits are defenseless while embarked, so be careful! = # Requires translation! Idle Units = + # Requires translation! If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = # Requires translation! Contact Me = + # Requires translation! Hi there! If you've played this far, you've probably seen that the game is currently incomplete.\n UnCiv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. = + # Requires translation! What motivates me to keep working on it, \n besides the fact I think it's amazingly cool that I can,\n is the support from the players - you guys are the best! = + # Requires translation! Every rating and review that I get puts a smile on my face =)\n So contact me! Send me an email, review, Github issue\n or mail pigeon, and let's figure out how to make the game \n even more awesome!\n(Contact info is in the Play Store) = # Requires translation! Pillaging = + # Requires translation! Military units can pillage improvements, which heals them 25 health and ruins the improvement.\nThe tile can still be worked, but advantages from the improvement - stat bonuses and resources - will be lost.\nWorkers can repair these improvements, which takes less time than building the improvement from scratch. = # Requires translation! @@ -9541,6 +9585,8 @@ Provides a unique luxury = # Requires translation! May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = # Requires translation! +[amount]% Food consumption by specialists [cityFilter] = + # Requires translation! May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = # Requires translation! May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] = diff --git a/android/assets/jsons/translations/Filipino.properties b/android/assets/jsons/translations/Filipino.properties index de243cd106..21157a2aa1 100644 --- a/android/assets/jsons/translations/Filipino.properties +++ b/android/assets/jsons/translations/Filipino.properties @@ -1779,6 +1779,8 @@ Razing the city annexes it, and starts burning the city to the ground. = # Requires translation! The population will gradually dwindle until the city is destroyed. = # Requires translation! +Original capitals and holy cities cannot be razed. = + # Requires translation! Destroy = # Requires translation! Destroying the city instantly razes the city to the ground. = @@ -9459,6 +9461,8 @@ Provides a unique luxury = # Requires translation! May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = # Requires translation! +[amount]% Food consumption by specialists [cityFilter] = + # Requires translation! May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = # Requires translation! May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] = diff --git a/android/assets/jsons/translations/Finnish.properties b/android/assets/jsons/translations/Finnish.properties index 69a81402e6..d30cb3e7df 100644 --- a/android/assets/jsons/translations/Finnish.properties +++ b/android/assets/jsons/translations/Finnish.properties @@ -1234,6 +1234,8 @@ Liberating a city returns it to its original owner, giving you a massive relatio Raze = Polta Razing the city annexes it, and starts burning the city to the ground. = Polttaminen ottaa kaupungin hallintaan ja aloittaa polttamisen maan tasalle. The population will gradually dwindle until the city is destroyed. = Väestö vähenee asteittain kunnes kaupunki on tuhoutunut. + # Requires translation! +Original capitals and holy cities cannot be razed. = Destroy = Tuhoa Destroying the city instantly razes the city to the ground. = Kaupungin tuhoaminen polttaa sen välittömästi maan tasalle Remove your troops in our border immediately! = Poista joukkosi rajoiltamme välittömästi! @@ -7688,6 +7690,8 @@ Provides a unique luxury = # Requires translation! May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = # Requires translation! +[amount]% Food consumption by specialists [cityFilter] = + # Requires translation! May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = # Requires translation! May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] = diff --git a/android/assets/jsons/translations/French.properties b/android/assets/jsons/translations/French.properties index 35fc786938..7b98467ec5 100644 --- a/android/assets/jsons/translations/French.properties +++ b/android/assets/jsons/translations/French.properties @@ -1055,6 +1055,8 @@ Liberating a city returns it to its original owner, giving you a massive relatio Raze = Raser Razing the city annexes it, and starts burning the city to the ground. = Raser une ville l'annexe puis la rase jusqu'au sol. The population will gradually dwindle until the city is destroyed. = La population de la ville diminuera progressivement jusqu'à sa destruction. + # Requires translation! +Original capitals and holy cities cannot be razed. = Destroy = Détruire Destroying the city instantly razes the city to the ground. = Détruire la ville rase instantanément la ville Remove your troops in our border immediately! = Enlevez vos troupes de nos frontières immédiatement ! @@ -6400,6 +6402,8 @@ Provides a unique luxury = # Requires translation! May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = # Requires translation! +[amount]% Food consumption by specialists [cityFilter] = + # Requires translation! May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = # Requires translation! May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] = diff --git a/android/assets/jsons/translations/German.properties b/android/assets/jsons/translations/German.properties index 3f03db4541..720822d5b1 100644 --- a/android/assets/jsons/translations/German.properties +++ b/android/assets/jsons/translations/German.properties @@ -1012,6 +1012,8 @@ Liberating a city returns it to its original owner, giving you a massive relatio Raze = Niederreißen Razing the city annexes it, and starts burning the city to the ground. = Niederreißen annektiert die Stadt zunächst und macht sie dem Erdboden gleich. The population will gradually dwindle until the city is destroyed. = Die Bevölkerung wird allmählich schrumpfen, bis die Stadt zerstört ist. + # Requires translation! +Original capitals and holy cities cannot be razed. = Destroy = Zerstören Destroying the city instantly razes the city to the ground. = Zerstören macht die Stadt sofort dem Erdboden gleich. Remove your troops in our border immediately! = Entferne sofort deine Truppen aus unserem Gebiet! @@ -5345,6 +5347,8 @@ Provides [amount] Happiness = Liefert [amount] Zufriedenheit Provides military units every ≈[amount] turns = Liefert militärische Einheiten alle ≈[amount] Runden Provides a unique luxury = Liefert eine einzigartige Luxusressource May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Kann [amount] zusätzliche [beliefType] Glauben wählen, wenn [foundingOrEnhancing] einer Religion + # Requires translation! +[amount]% Food consumption by specialists [cityFilter] = May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Kann [buildingFilter]-Gebäude für [amount] [stat] [cityFilter] zu einem steigenden Preis ([amount2]) kaufen May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] = Kann [baseUnitFilter]-Einheiten für [amount] [stat] [cityFilter] kaufen May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] = Kann [buildingFilter]-Geäbude für [amount] [stat] [cityFilter] kaufen diff --git a/android/assets/jsons/translations/Greek.properties b/android/assets/jsons/translations/Greek.properties index 4f486911b9..4e2e75e202 100644 --- a/android/assets/jsons/translations/Greek.properties +++ b/android/assets/jsons/translations/Greek.properties @@ -1562,6 +1562,8 @@ Raze = Razing the city annexes it, and starts burning the city to the ground. = # Requires translation! The population will gradually dwindle until the city is destroyed. = + # Requires translation! +Original capitals and holy cities cannot be razed. = Destroy = Κατάστρεψε # Requires translation! Destroying the city instantly razes the city to the ground. = @@ -8981,6 +8983,8 @@ Provides a unique luxury = # Requires translation! May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = # Requires translation! +[amount]% Food consumption by specialists [cityFilter] = + # Requires translation! May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = # Requires translation! May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] = diff --git a/android/assets/jsons/translations/Hungarian.properties b/android/assets/jsons/translations/Hungarian.properties index 08566d44e9..b883f2befa 100644 --- a/android/assets/jsons/translations/Hungarian.properties +++ b/android/assets/jsons/translations/Hungarian.properties @@ -1271,6 +1271,8 @@ Liberating a city returns it to its original owner, giving you a massive relatio Raze = Lerombol Razing the city annexes it, and starts burning the city to the ground. = Egy város lerombolása először annektálja azt, majd teljesen elpusztul. The population will gradually dwindle until the city is destroyed. = A lakosság folyamatosan fogyatkozik, amíg a város el nem pusztul + # Requires translation! +Original capitals and holy cities cannot be razed. = Destroy = Elpusztítás # Requires translation! Destroying the city instantly razes the city to the ground. = @@ -7261,6 +7263,8 @@ Provides a unique luxury = # Requires translation! May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = # Requires translation! +[amount]% Food consumption by specialists [cityFilter] = + # Requires translation! May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = # Requires translation! May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] = diff --git a/android/assets/jsons/translations/Indonesian.properties b/android/assets/jsons/translations/Indonesian.properties index e91b4d6b04..8ea6f4d968 100644 --- a/android/assets/jsons/translations/Indonesian.properties +++ b/android/assets/jsons/translations/Indonesian.properties @@ -1012,6 +1012,8 @@ Liberating a city returns it to its original owner, giving you a massive relatio Raze = Runtuhkan Razing the city annexes it, and starts burning the city to the ground. = Pilihan ini akan mencaplok kota, kemudian kota akan diruntuhkan rata dengan tanah. The population will gradually dwindle until the city is destroyed. = Populasi akan berkurang sedikit demi sedikit hingga kota hancur. + # Requires translation! +Original capitals and holy cities cannot be razed. = Destroy = Hancurkan Destroying the city instantly razes the city to the ground. = Menghancurkan kota langsung meratakan kota dengan tanah. Remove your troops in our border immediately! = Singkirkan pasukanmu dari perbatasan kami secepatnya! @@ -5345,6 +5347,8 @@ Provides [amount] Happiness = menyediakan [amount] kebahagiaan Provides military units every ≈[amount] turns = menyediakan unit militer setiap≈[amount] giliran Provides a unique luxury = menyediakan barang mewah unik May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Dapat memilih [amount] tambahan [beliefType] pengikut saat [foundingOrEnhancing] agama + # Requires translation! +[amount]% Food consumption by specialists [cityFilter] = May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Dapat membeli [buildingFilter] bangunan untuk [amount] [stat] [cityFilter] dengan peningkatan harga ([amount2]) May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] = Dapat membeli [baseUnitFilter] unit untuk [amount] [stat] [cityFilter] May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] = Dapat membeli [buildingFilter] bangunan untuk [amount] [stat] [cityFilter] diff --git a/android/assets/jsons/translations/Italian.properties b/android/assets/jsons/translations/Italian.properties index e52385d7c4..251c83e49b 100644 --- a/android/assets/jsons/translations/Italian.properties +++ b/android/assets/jsons/translations/Italian.properties @@ -1012,6 +1012,8 @@ Liberating a city returns it to its original owner, giving you a massive relatio Raze = Radi al suolo Razing the city annexes it, and starts burning the city to the ground. = Questa opzione ti permetterà di annettere la città e poi di raderla al suolo. The population will gradually dwindle until the city is destroyed. = La popolazione diminuirà gradualmente fino alla distruzione totale della città. + # Requires translation! +Original capitals and holy cities cannot be razed. = Destroy = Distruggi Destroying the city instantly razes the city to the ground. = Questa opzione rade immediatamente al suolo la Città. Remove your troops in our border immediately! = Esigiamo che rimuoviate i vostri soldati dai nostri confini! @@ -4941,10 +4943,12 @@ Jerusalem = Gerusalemme Provides a [buildingName] in your first [amount] cities for free = Le tue prime [amount] città ricevono [buildingName] gratuito + [amount]% Gold cost of upgrading = [amount]% costi in oro per gli aggiornamenti [amount]% Culture cost of adopting new policies = [amount]% costi in Cultura per l'adozione di nuove politiche + [amount]% Gold from Great Merchant trade missions = [amount]% Oro dalle missioni commerciali dei Grandi Mercanti @@ -5328,6 +5332,8 @@ Provides [amount] Happiness = Dona [amount] Felicità Provides military units every ≈[amount] turns = Dona unità militari ogni ≈[amount] turni Provides a unique luxury = Dona una risorsa di lusso unica May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Puoi scegliere [amount] credenze [beliefType] aggiuntive quando [foundingOrEnhancing] una religione + # Requires translation! +[amount]% Food consumption by specialists [cityFilter] = May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Puoi acquistare edifici [buildingFilter] per [amount] [stat] [cityFilter] a un prezzo crescente ([amount2]) May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] = Puoi acquistare unità [baseUnitFilter] per [amount] [stat] [cityFilter] May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] = Puoi acquistare edifici [buildingFilter] per [amount] [stat] [cityFilter] diff --git a/android/assets/jsons/translations/Japanese.properties b/android/assets/jsons/translations/Japanese.properties index ee7263f636..68c6aa5ea2 100644 --- a/android/assets/jsons/translations/Japanese.properties +++ b/android/assets/jsons/translations/Japanese.properties @@ -1223,6 +1223,8 @@ Liberating a city returns it to its original owner, giving you a massive relatio Raze = 焼却 Razing the city annexes it, and starts burning the city to the ground. = 都市を併合して破壊する。 The population will gradually dwindle until the city is destroyed. = 都市が破壊されるまで、人口は徐々に減少する。 + # Requires translation! +Original capitals and holy cities cannot be razed. = Destroy = 破壊 Destroying the city instantly razes the city to the ground. = 一瞬で都市を地に葬られる。 Remove your troops in our border immediately! = あなたは我々の土地に不法侵入した @@ -6569,6 +6571,8 @@ Provides a unique luxury = # Requires translation! May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = # Requires translation! +[amount]% Food consumption by specialists [cityFilter] = + # Requires translation! May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = # Requires translation! May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] = diff --git a/android/assets/jsons/translations/Korean.properties b/android/assets/jsons/translations/Korean.properties index c150592e72..9a454c20a2 100644 --- a/android/assets/jsons/translations/Korean.properties +++ b/android/assets/jsons/translations/Korean.properties @@ -1139,6 +1139,8 @@ Liberating a city returns it to its original owner, giving you a massive relatio Raze = 불태우기 Razing the city annexes it, and starts burning the city to the ground. = 도시를 합병한 후 서서히 불태웁니다. The population will gradually dwindle until the city is destroyed. = 도시가 완전히 파괴될 때까지 인구가 천천히 줄어듭니다. + # Requires translation! +Original capitals and holy cities cannot be razed. = Destroy = 파괴하기 Destroying the city instantly razes the city to the ground. = 도시를 파괴하면 도시가 즉시 폐허가 됩니다. Remove your troops in our border immediately! = 우리 영토에서 군대를 치워 주십시오! @@ -6008,6 +6010,8 @@ Provides a unique luxury = # Requires translation! May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = # Requires translation! +[amount]% Food consumption by specialists [cityFilter] = + # Requires translation! May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = # Requires translation! May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] = diff --git a/android/assets/jsons/translations/Lithuanian.properties b/android/assets/jsons/translations/Lithuanian.properties index c7f92a9483..7e985a08bf 100644 --- a/android/assets/jsons/translations/Lithuanian.properties +++ b/android/assets/jsons/translations/Lithuanian.properties @@ -1313,6 +1313,8 @@ Raze = Išprievartauti Razing the city annexes it, and starts burning the city to the ground. = Stebint miestą, jis pridedamas ir pradedamas siautėti miestas. The population will gradually dwindle until the city is destroyed. = Gyventojų skaičius pamažu mažės, kol miestas bus sunaikintas. # Requires translation! +Original capitals and holy cities cannot be razed. = + # Requires translation! Destroy = # Requires translation! Destroying the city instantly razes the city to the ground. = @@ -8815,6 +8817,8 @@ Provides a unique luxury = # Requires translation! May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = # Requires translation! +[amount]% Food consumption by specialists [cityFilter] = + # Requires translation! May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = # Requires translation! May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] = diff --git a/android/assets/jsons/translations/Malay.properties b/android/assets/jsons/translations/Malay.properties index d29858edb2..b7c77f5a43 100644 --- a/android/assets/jsons/translations/Malay.properties +++ b/android/assets/jsons/translations/Malay.properties @@ -1179,6 +1179,8 @@ Liberating a city returns it to its original owner, giving you a massive relatio Raze = Robohkan Razing the city annexes it, and starts burning the city to the ground. = Bandar yang ingin dirobohkan akan diilhakkan dahulu. The population will gradually dwindle until the city is destroyed. = Populasi akan berkurang secara beransur-ansuran sehingga bandar dihancurkan. + # Requires translation! +Original capitals and holy cities cannot be razed. = Destroy = Hancurkan Destroying the city instantly razes the city to the ground. = Bandar yang dihancurkan akan dirobohkan dengan serta-merta. Remove your troops in our border immediately! = Pindahkan askar kamu yang berada di sempadan kami dengan serta-merta! @@ -8382,6 +8384,8 @@ Provides a unique luxury = # Requires translation! May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = # Requires translation! +[amount]% Food consumption by specialists [cityFilter] = + # Requires translation! May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = # Requires translation! May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] = diff --git a/android/assets/jsons/translations/Persian_(Pinglish-DIN).properties b/android/assets/jsons/translations/Persian_(Pinglish-DIN).properties index 86262f4093..57208f1f53 100644 --- a/android/assets/jsons/translations/Persian_(Pinglish-DIN).properties +++ b/android/assets/jsons/translations/Persian_(Pinglish-DIN).properties @@ -1336,6 +1336,8 @@ Raze = Virān Kardan Razing the city annexes it, and starts burning the city to the ground. = Virān karadn e šahr ānrā zamime mikonad, sepas šoro be virān kardan mikonad tā bā ḵāk yeksān šavad. The population will gradually dwindle until the city is destroyed. = Jame’iat # Requires translation! +Original capitals and holy cities cannot be razed. = + # Requires translation! Destroy = # Requires translation! Destroying the city instantly razes the city to the ground. = @@ -8832,6 +8834,8 @@ Provides a unique luxury = # Requires translation! May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = # Requires translation! +[amount]% Food consumption by specialists [cityFilter] = + # Requires translation! May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = # Requires translation! May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] = diff --git a/android/assets/jsons/translations/Persian_(Pinglish-UN).properties b/android/assets/jsons/translations/Persian_(Pinglish-UN).properties index 78feb434a7..c1da9a33e4 100644 --- a/android/assets/jsons/translations/Persian_(Pinglish-UN).properties +++ b/android/assets/jsons/translations/Persian_(Pinglish-UN).properties @@ -1333,6 +1333,8 @@ Raze = Viraan Kardan Razing the city annexes it, and starts burning the city to the ground. = Viraan karadn e shahr aanraa zamime mikonad, sepas shoro be viraan kardan mikonad taa baa khaak yeksaan shavad. The population will gradually dwindle until the city is destroyed. = Jame’iat # Requires translation! +Original capitals and holy cities cannot be razed. = + # Requires translation! Destroy = # Requires translation! Destroying the city instantly razes the city to the ground. = @@ -8829,6 +8831,8 @@ Provides a unique luxury = # Requires translation! May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = # Requires translation! +[amount]% Food consumption by specialists [cityFilter] = + # Requires translation! May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = # Requires translation! May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] = diff --git a/android/assets/jsons/translations/Polish.properties b/android/assets/jsons/translations/Polish.properties index 6338107ef3..0caa58bc08 100644 --- a/android/assets/jsons/translations/Polish.properties +++ b/android/assets/jsons/translations/Polish.properties @@ -1192,6 +1192,8 @@ Liberating a city returns it to its original owner, giving you a massive relatio Raze = Wyburz Razing the city annexes it, and starts burning the city to the ground. = Przyłączy to miasto do twojego imperium i rozpocznie proces wyburzania. The population will gradually dwindle until the city is destroyed. = Populacja miasta będzie stopniowo spadać, dopóki miasto nie zostanie zniszczone. + # Requires translation! +Original capitals and holy cities cannot be razed. = Destroy = Zniszcz Destroying the city instantly razes the city to the ground. = Zniszczenie miasta natychmiastowo równa je z ziemią. Remove your troops in our border immediately! = Natychmiast wycofaj swoje wojska z naszych ziem! @@ -6563,6 +6565,8 @@ Provides a unique luxury = # Requires translation! May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = # Requires translation! +[amount]% Food consumption by specialists [cityFilter] = + # Requires translation! May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = # Requires translation! May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] = diff --git a/android/assets/jsons/translations/Portuguese.properties b/android/assets/jsons/translations/Portuguese.properties index 3561bf68fb..d809f1b102 100644 --- a/android/assets/jsons/translations/Portuguese.properties +++ b/android/assets/jsons/translations/Portuguese.properties @@ -1175,6 +1175,8 @@ Liberating a city returns it to its original owner, giving you a massive relatio Raze = Arrasar Razing the city annexes it, and starts burning the city to the ground. = Arrasar a cidade anexa-a e começa a arrasá-la. The population will gradually dwindle until the city is destroyed. = A população vai, gradualmente, diminuindo até a cidade ser destruída. + # Requires translation! +Original capitals and holy cities cannot be razed. = Destroy = Destruir Destroying the city instantly razes the city to the ground. = Destruir a cidade instantaneamente arrasta a cidade para o chão. Remove your troops in our border immediately! = Retira as tuas tropas da nossa fronteira imediatamente. @@ -6948,6 +6950,8 @@ Provides a unique luxury = # Requires translation! May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = # Requires translation! +[amount]% Food consumption by specialists [cityFilter] = + # Requires translation! May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = # Requires translation! May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] = diff --git a/android/assets/jsons/translations/Romanian.properties b/android/assets/jsons/translations/Romanian.properties index b9f6b59fc1..bc827c4aa7 100644 --- a/android/assets/jsons/translations/Romanian.properties +++ b/android/assets/jsons/translations/Romanian.properties @@ -1161,6 +1161,8 @@ Razing the city annexes it, and starts burning the city to the ground. = # Requires translation! The population will gradually dwindle until the city is destroyed. = # Requires translation! +Original capitals and holy cities cannot be razed. = + # Requires translation! Destroy = # Requires translation! Destroying the city instantly razes the city to the ground. = @@ -8229,6 +8231,8 @@ Provides a unique luxury = # Requires translation! May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = # Requires translation! +[amount]% Food consumption by specialists [cityFilter] = + # Requires translation! May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = # Requires translation! May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] = diff --git a/android/assets/jsons/translations/Russian.properties b/android/assets/jsons/translations/Russian.properties index 7feeed618a..0a72ed4db5 100644 --- a/android/assets/jsons/translations/Russian.properties +++ b/android/assets/jsons/translations/Russian.properties @@ -1015,6 +1015,8 @@ Liberating a city returns it to its original owner, giving you a massive relatio Raze = Разрушить Razing the city annexes it, and starts burning the city to the ground. = Присоединяет город к вашей империи и начинает разрушать его до состояния выжженой земли. The population will gradually dwindle until the city is destroyed. = Население будет постепенно сокращаться до полного уничтожения города. + # Requires translation! +Original capitals and holy cities cannot be razed. = Destroy = Уничтожить Destroying the city instantly razes the city to the ground. = Уничтожение города мгновенно сравняет его с землей. Remove your troops in our border immediately! = Уберите свои войска из наших границ немедленно! @@ -5377,6 +5379,8 @@ Provides [amount] Happiness = Даёт [amount] Счастья Provides military units every ≈[amount] turns = Даёт военных юнитов каждые ≈[amount] ходов Provides a unique luxury = Даёт уникальный редкий ресурс May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Можно дополнительно выбрать [amount] верований [beliefType] когда [foundingOrEnhancing] религия + # Requires translation! +[amount]% Food consumption by specialists [cityFilter] = May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Можно покупать здания: [buildingFilter] за [amount] [stat] [cityFilter] по возрастающей стоимости ([amount2]) May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] = Можно покупать юниты: [baseUnitFilter] за [amount] [stat] [cityFilter] May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] = Можно покупать здания: [buildingFilter] за [amount] [stat] [cityFilter] diff --git a/android/assets/jsons/translations/Simplified_Chinese.properties b/android/assets/jsons/translations/Simplified_Chinese.properties index aa3bba78b5..dd2b447d42 100644 --- a/android/assets/jsons/translations/Simplified_Chinese.properties +++ b/android/assets/jsons/translations/Simplified_Chinese.properties @@ -1012,6 +1012,8 @@ Liberating a city returns it to its original owner, giving you a massive relatio Raze = 摧毁 Razing the city annexes it, and starts burning the city to the ground. = “摧毁城市” 意味着吞并该城市,同时开始将该城市夷为平地。 The population will gradually dwindle until the city is destroyed. = 城市人口将会持续地减少直至该城市被完全摧毁。 + # Requires translation! +Original capitals and holy cities cannot be razed. = Destroy = 毁灭 Destroying the city instantly razes the city to the ground. = 毁灭这座城市将立刻把城市夷为平地。 Remove your troops in our border immediately! = 请停止这种无理而且野蛮的行径!马上让你的单位滚出我的领土! @@ -1622,7 +1624,6 @@ Windmill = 风车 'The Law is a fortress on a hill that armies cannot take or floods wash away.' - The Prophet Muhammed = “法律是山上的堡垒,军队无法攻占,洪水也无法冲走。” —— 先知穆罕默德 Kremlin = 克里姆林宫 - # Requires translation! [amount]% City Strength from defensive buildings = [amount]%来自防御建筑的城市强度 Museum = 博物馆 @@ -1663,7 +1664,6 @@ Military Base = 军事基地 'Come to me, all who labor and are heavy burdened, and I will give you rest.' - New Testament, Matthew 11:28 = “凡劳苦担重担的人,到我这里来,我必使你们得安息。” —— 《新约》,马太福音11:28 Cristo Redentor = 救世基督像 - # Requires translation! [amount]% Culture cost of adopting new Policies = 采取新政策的文化花费变为[amount]% Research Lab = 研发实验室 @@ -3271,7 +3271,6 @@ Trade Unions = 联合公会 Merchant Navy = 商船舰队 Mercantilism = 重商主义 Protectionism = 贸易保护 - # Requires translation! [amount] happiness from each type of luxury resource = [amount] Commerce Complete = 完整的商业政策 Commerce = 商业政策 @@ -3290,7 +3289,6 @@ Rationalism = 理性政策 Constitution = 宪政主义 [stats] from every Wonder = 每座奇观[stats] Universal Suffrage = 普选制度 - # Requires translation! [amount]% Strength for cities = 每个城市[amount]%的强度 Civil Society = 公民社会 [amount]% food consumption by specialists [cityFilter] = [amount]% [cityFilter]的专家食物消耗量 @@ -3299,7 +3297,6 @@ Free Speech = 言论自由 Democracy = 民主主义 [amount]% unhappiness from specialists [cityFilter] = [amount]% [cityFilter]的专家产生的不满 Freedom Complete = 完整的自由政策 - # Requires translation! [amount]% Yield from every [tileFilter] = [amount]%来自每个[tileFilter]的产出 Freedom = 自由政策 @@ -3359,7 +3356,8 @@ Pledge to Protect = 承诺保护 We need your protection to stop the aggressions of [param]. By signing a Pledge of Protection, you'll confirm the bond that ties us. = 我们需要你的保护来阻止[param]的入侵。通过签署保护承诺,你将确保我们之间的联系。 Contest Culture = 文化竞赛 -The civilization with the largest Culture growth will gain a reward. =Build and deploy / build (pull_request) Successful in 6m 文化增长最快的文明将获得奖励。 + # Requires translation! +The civilization with the largest Culture growth will gain a reward. = Contest Faith = 信仰竞赛 The civilization with the largest Faith growth will gain a reward. = 信仰增长最快的文明将获得奖励。 @@ -3777,7 +3775,6 @@ Stone = 花岗石 Fish = 鱼群 Horses = 马 - # Requires translation! Guaranteed with Strategic Balance resource option = 战略平衡资源选项下一定出现 Iron = 铁 @@ -4955,14 +4952,11 @@ Jerusalem = 耶路撒冷 Provides a [buildingName] in your first [amount] cities for free = 前[amount]座城市免费获得一座[buildingName] - # Requires translation! [amount]% Gold cost of upgrading = [amount]%升级金钱花费 - # Requires translation! [amount]% Culture cost of adopting new policies = [amount]%的新政策文化花费 - # Requires translation! [amount]% Gold from Great Merchant trade missions = [amount]%来源于大商人贸易任务的金钱 @@ -5348,6 +5342,8 @@ Provides a unique luxury = 提供独特的奢侈品 # Requires translation! May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = # Requires translation! +[amount]% Food consumption by specialists [cityFilter] = + # Requires translation! May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = # Requires translation! May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] = @@ -5357,92 +5353,54 @@ May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] = May buy [baseUnitFilter] units with [stat] [cityFilter] = # Requires translation! May buy [buildingFilter] buildings with [stat] for [amount] times their normal Production cost = - # Requires translation! [stat] cost of purchasing [buildingFilter] buildings [amount]% = 在城市中购买[buildingFilter]建筑的[stat]花费变为[amount]% - # Requires translation! [stat] cost of purchasing [baseUnitFilter] units in cities [amount]% = 在城市中购买[baseUnitFilter]单位的[stat]花费变为[amount]% - # Requires translation! [amount]% maintenance on road & railroads = 道路和铁路维护费变为[amount]% - # Requires translation! [amount] Happiness from each type of luxury resource = [amount]幸福度来源于每一种奢侈品资源 - # Requires translation! Triggers victory = 触发胜利 - # Requires translation! Cannot build [baseUnitFilter] units = 无法建造[baseUnitFilter]单位 - # Requires translation! Incompatible with [policy/tech/promotion] = 与[policy/tech/promotion]不兼容 - # Requires translation! Can be purchased for [amount] [stat] [cityFilter] = 可以用[amount] [stat] [cityFilter]购买 - # Requires translation! Must not be next to [terrainFilter] = 必须在建立在[terrainFilter]附近 - # Requires translation! No defensive terrain penalty = 不受防御形地形的负面影响 - # Requires translation! Upon capturing a city, receive [amount] times its [stat] production as [stat2] immediately = 占领一个城市后,立即以[stat2]形式获得它[stat]生产的[amount]倍 - # Requires translation! [amount] XP gained from combat = 从战斗中获得了[amount] XP when at war = 当处于战争时 when not at war = 当不处于战争时 while the empire is happy = 当帝国处于快乐时 during a Golden Age = 在黄金时代期间 - # Requires translation! during the [era] = 在[era] - # Requires translation! before the [era] = 在[era]前 - # Requires translation! starting from the [era] = 从[era]开始 - # Requires translation! after discovering [tech] = 当发现[tech]后 - # Requires translation! before discovering [tech] = 在发现[tech]前 - # Requires translation! after adopting [policy] = 在采用[policy]后 - # Requires translation! before adopting [policy] = 在采用[policy]前 if this city has at least [amount] specialists = 若此城市有至少[amount]专家 for [mapUnitFilter] units = 对[mapUnitFilter]单位 vs cities = 对战城市 vs [mapUnitFilter] units = 对战[mapUnitFilter]单位 - # Requires translation! when fighting units from a Civilization with more Cities than you = 当和来自比你拥有更多城市的文明的单位作战时 when attacking = 当攻击时 when defending = 当防御时 - # Requires translation! when fighting in [tileFilter] tiles = 在[tileFilter]地块上作战时 - # Requires translation! on foreign continents = 在非本土大陆上作战时 - # Requires translation! when adjacent to a [mapUnitFilter] unit = 当和[mapUnitFilter]单位相邻时 - # Requires translation! when above [amount] HP = 当超过[amount]生命值时 - # Requires translation! when below [amount] HP = 当低于[amount]生命值时 - # Requires translation! with [amount] to [amount2] neighboring [tileFilter] tiles = 当与[amount]到[amount2][tileFilter]地块相邻时 - # Requires translation! with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles = 当与[amount]到[amount2][tileFilter][tileFilter2]地块相邻时 - # Requires translation! in [tileFilter] tiles = 在[tileFilter]地块上 - # Requires translation! in [tileFilter] [tileFilter2] tiles = 在[tileFilter]或[tileFilter2]地块上 - # Requires translation! in tiles without [tileFilter] = 在没有[tileFilter]的地块上 - # Requires translation! on water maps = 海洋地图 - # Requires translation! in [regionType] Regions = [regionType]宗教中 - # Requires translation! in all except [regionType] Regions = 除[regionType]之外的的所有宗教中 - # Requires translation! Free [baseUnitFilter] found in the ruins = 免费获得在遗迹中发现[baseUnitFilter] - # Requires translation! [amount] Free Social Policies = 免费获得[amount]个社会政策 - # Requires translation! [amount] population in a random city = 在一个随机城市中增加[amount]人口 - # Requires translation! [amount] free random researchable Tech(s) from the [era] = 免费获得[era]的[amount]个可研究科技 Gain [amount] [stat] = 获得[amount][stat] - # Requires translation! Gain [amount]-[amount2] [stat] = 获得[amount]-[amount2] [stat] Gain enough Faith for a Pantheon = 为万神殿获得足够的信仰 # Requires translation! diff --git a/android/assets/jsons/translations/Spanish.properties b/android/assets/jsons/translations/Spanish.properties index ed4084fb85..3690517784 100644 --- a/android/assets/jsons/translations/Spanish.properties +++ b/android/assets/jsons/translations/Spanish.properties @@ -509,7 +509,6 @@ Debug = Depurar Version = Versión See online Readme = Ver 'Leeme' online - # Requires translation! Visit repository = Visitar repositorio Turns between autosaves = Turnos entre autoguardados Sound effects volume = Volumen de efectos @@ -1012,6 +1011,8 @@ Liberating a city returns it to its original owner, giving you a massive relatio Raze = Arrasar Razing the city annexes it, and starts burning the city to the ground. = Arrasar una ciudad la anexara instantáneamente, y empezará a arrasarla hasta los cimientos. The population will gradually dwindle until the city is destroyed. = La población decaerá hasta que la ciudad quede destruida. + # Requires translation! +Original capitals and holy cities cannot be razed. = Destroy = Destruir Destroying the city instantly razes the city to the ground. = La destrucción de la ciudad la arrasará instantáneamente hasta los cimientos Remove your troops in our border immediately! = ¡Saca tus tropas de nuestras fronteras inmediatamente! @@ -1430,15 +1431,12 @@ Granary = Granero 'It is not so much for its beauty that the forest makes a claim upon men's hearts, as for that subtle something, that quality of air, that emanation from old trees, that so wonderfully changes and renews a weary spirit.' - Robert Louis Stevenson = 'No és por su belleza que los bosques atraen los corazones de los hombres, sino ese sutil algo, la calidad del aire, esa emanación de arboles viejos, que cambia y renueva el espiritu debil de una manera maravillosa.' - Robert Louis Stevenson Temple of Artemis = Templo de artemisa - # Requires translation! [amount]% [stat] [cityFilter] = [amount]% [stat] [cityFilter] - # Requires translation! [amount]% Production when constructing [baseUnitFilter] units [cityFilter] = [amount]% Producción al construír unidades [baseUnitFilter] [cityFilter] 'They that go down to the sea in ships, that do business in great waters; these see the works of the Lord, and his wonders in the deep.' - The Bible, Psalms 107:23-24 = 'Los que surcan el mar en las naves para hacer su negocio en la inmensidad de las aguas también ven la obra de Yavéh y sus maravillas en el piélago.' - La Biblia, Salmos 107: 23-24 The Great Lighthouse = El Gran Faro [amount] Movement = [amount] Movimiento - # Requires translation! [amount] Sight = [amount] Visión Stone Works = Cantería @@ -1484,7 +1482,6 @@ Krepost = Krepost 'He spoke, the son of Kronos, and nodded his head with the dark brows, and the immortally anointed hair of the great god swept from his divine head, and all Olympos was shaken' - The Iliad = 'Habló, el hijo del artero Cronos, y asintió con su cabeza de cejas oscuras, y el cabello inmortalmente ungido del gran dios salió de su divina cabeza, y todo el Olimpo se sacudió' - La Ilíada Statue of Zeus = Estatua de Zeus - # Requires translation! [amount]% Strength = [amount]% Fuerza Lighthouse = Faro @@ -1551,7 +1548,6 @@ Angkor Wat = Angkor Wat 'The katun is established at Chichen Itza. The settlement of the Itza shall take place there. The quetzal shall come, the green bird shall come. Ah Kantenal shall come. It is the word of God. The Itza shall come.' - The Books of Chilam Balam = 'El Katún está establecido en Chichen Itza. El asentamiento de el Itza tomará lugar allí. El quetzál vendrá, el ave verde vendrá. Ah Katenal ha de venir. Es la palabra de Dios. El Itza vendrá.' - Los Libros de Chilam Balam Chichen Itza = Chichen Itzá - # Requires translation! [amount]% Golden Age length = [amount]% duración de Edad Dorada National Treasury = Tesoro Nacional @@ -1566,7 +1562,6 @@ Workshop = Taller Longhouse = Casa comunal Forge = Forja - # Requires translation! [amount]% Production when constructing [buildingFilter] buildings [cityFilter] = [amount]% Producción al construir edificios [buildingFilter] [cityFilter] Harbor = Puerto @@ -1627,7 +1622,6 @@ Windmill = Molino de viento 'The Law is a fortress on a hill that armies cannot take or floods wash away.' - The Prophet Muhammed = 'La ley es una fortaleza en una colina que los ejercitos no pueden tomar ni inundar.' - El profeta Muhammed Kremlin = Kremlin - # Requires translation! [amount]% City Strength from defensive buildings = [amount]% Fuerza de Ciudad por edificios defensivos Museum = Museo @@ -1668,7 +1662,6 @@ Military Base = Base Militar 'Come to me, all who labor and are heavy burdened, and I will give you rest.' - New Testament, Matthew 11:28 = 'Venid a mí todos los que estáis trabajados y cargados, y yo os haré descansar.' - Nuevo Testamento, Mateo 11:28 Cristo Redentor = Cristo Redentor - # Requires translation! [amount]% Culture cost of adopting new Policies = [amount]% coste de Cultura para adoptar nuevas Politicas Research Lab = Laboratorio de Investigación @@ -1687,7 +1680,6 @@ Triggers a global alert upon completion = Da una alerta mundial al construirse 'In preparing for battle I have always found that plans are useless, but planning is indispensable.' - Dwight D. Eisenhower = 'Al prepararme para la batalla siempre me he dado cuenta que los planes son inutiles, pero planear es indispensable.' - Dwight D. Eisenhower Pentagon = Pentágono - # Requires translation! [amount]% Gold cost of upgrading [unitType] units = [amount]% coste de Oro para mejorar unidades [unitType] Solar Plant = Planta Solar @@ -1878,7 +1870,6 @@ Lamia = Lamía Nafplion = Nauplia Apolyton = Apolito Greece = Grecia - # Requires translation! [amount]% City-State Influence degradation = [amount]% degrado de Influencia en Ciudaes-Estado City-State Influence recovers at twice the normal rate = La influencia de Ciudad-Estado se recupera al doble de la tasa normal City-State territory always counts as friendly territory = Territorio de Ciudad-Estado siempre cuenta como territorio amigo @@ -1998,7 +1989,6 @@ Naqada = Naqada Semna = Semna Soleb = Soleb Egypt = Egipto - # Requires translation! [amount]% Production when constructing [buildingFilter] wonders [cityFilter] = [amount]% Producción al construír maravillas [buildingFilter] [cityFilter] Elizabeth = Isabel @@ -2480,7 +2470,6 @@ Hildesheim = Hildesheim Erlangen = Erlangen Germany = Alemania 67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment = 67% de probabilidad de ganar 25 de oro y reclutar una unidad bárbara de un campamento conquistado - # Requires translation! [amount]% maintenance costs = [amount]% costes de mantenimiento Suleiman I = Solimán I @@ -3029,7 +3018,6 @@ Chucuito = Chucuito Choquequirao = Choquequirao Inca = Inca Units ignore terrain costs when moving into any tile with Hills = Las unidades ignoran los costos de terreno cuando se mueven a cualquier casilla con colinas. - # Requires translation! [amount]% maintenance on roads & railroads = [amount]% mantenimiento en carreteras y ferrocarriles No Maintenance costs for improvements in [tileFilter] tiles = Sin costo de Mantenimiento para mejoras en casillas de [tileFilter] @@ -3178,22 +3166,16 @@ Zanzibar = Zanzíbar How could we fall to the likes of you?! = ¡¿Cómo podríamos caer en tu misma situación?! Almaty = Almatý - # Requires translation! Let's have a nice little War, shall we? = Disfrutemos de una pequeña guerra, ¿quieres? - # Requires translation! If you need your nose bloodied, we'll happily serve. = Si quieres que te sangre la nariz, con gusto te ayudaremos. - # Requires translation! The serbian guerilla will never stop haunting you! = ¡La guerrilla serbia nunca parará de atormentarte! - # Requires translation! Belgrade = Belgrado War lingers in our hearts. Why carry on with a false peace? = La guerra persiste en nuestros corazones. ¿Por qué seguir con esta paz falsa? You gormless radger! You'll dine on your own teeth before you set foot in Ireland! = ¡Maldito idiota! ¡Te comerás tus propios dientes antes que poner un pie en Irlanda! A lonely wind blows through the highlands today. A dirge for Ireland. Can you hear it? = Un solitario viento sopla en las montañas. Un canto de la muerte por Irlanda. ¿Puedes oírlo? Dublin = Dublín - # Requires translation! Will not be displayed in Civilopedia = No será mostrado en la Civilopedia - # Requires translation! Will not be chosen for new games = No será usado en nuevas partidas You shall stain this land no longer with your vileness! To arms, my countrymen - we ride to war! = ¡No mancharás más la tierra con tu villanía! !A las armas mis compatriotas, marchamos a la guerra! @@ -3209,13 +3191,9 @@ M'Banza-Kongo = San Salvador del Congo What a fine battle! Sidon is willing to serve you! = ¡Qué buena batalla! ¡Sidón está dispuesta a servirte! Sidon = Sidón - # Requires translation! We don't like your face. To arms! = Detestamos tu cara. ¡A las armas! - # Requires translation! You will see you have just bitten off more than you can chew. = Te darás cuenta que acabas morder más de lo que puedes masticar. - # Requires translation! This ship may sink, but our spirits will linger. = Puede que este barco se unda, pero nuestro espiritu persistirá. - # Requires translation! Valletta = Valeta Can only heal by pillaging = Solo puede sanar al saquear @@ -3248,7 +3226,6 @@ Liberty = Libertad Warrior Code = Código guerrero Discipline = Diciplina Military Tradition = Tradición militar - # Requires translation! [amount]% XP gained from combat = [amount]% XP ganada del combate Military Caste = Casta militar Professional Army = Ejercito Profesional @@ -3259,7 +3236,6 @@ Organized Religion = Religión Organizada Mandate Of Heaven = Mandato del Cielo [amount]% of excess happiness converted to [stat] = [amount]% de felicidad excedente convertida en [stat] Theocracy = Teocracia - # Requires translation! [amount]% [stat] from every [tileFilter/specialist/buildingName] = [amount]% [stat] de cada [tileFilter/specialist/buildingName] Reformation = Reforma Free Religion = Libertad de Culto @@ -3273,9 +3249,7 @@ Resting point for Influence with City-States is increased by [amount] = Puntos d Scholasticism = Escolasticismo Allied City-States provide [stat] equal to [amount]% of what they produce for themselves = Las Ciudades-Estado proveen [amount]% de [stat] de lo que producen para si Cultural Diplomacy = Diplomacia Cultural - # Requires translation! [amount]% resources gifted by City-States = [amount]% recursos regalados por Ciudades-Estado - # Requires translation! [amount]% Happiness from luxury resources gifted by City-States = [amount]% Felicidad de recursos de lujo regalados por Ciudades-Estado Educated Elite = Elite Educada Allied City-States will occasionally gift Great People = Ciudades-Estado aliadas regalarán ocasionalmente Grandes Personas @@ -3289,7 +3263,6 @@ Trade Unions = Sindicatos Merchant Navy = Armada Mercante Mercantilism = Mercantilismo Protectionism = Proteccionismo - # Requires translation! [amount] happiness from each type of luxury resource = [amount] felicidad de cada tipo de recurso de lujo Commerce Complete = Comercio Completado Commerce = Comercio @@ -3298,7 +3271,6 @@ Secularism = Laicismo Humanism = Humanismo Free Thought = Pensamiento Libre Sovereignty = Soberanía - # Requires translation! [amount]% [stat] = [amount]% [stat] Scientific Revolution = Revolución Científica [amount] Free Technologies = [amount] Tecnologias Gratis @@ -3309,7 +3281,6 @@ Rationalism = Racionalismo Constitution = Constitución [stats] from every Wonder = [stats] de cada Maravilla Universal Suffrage = Sufragio Universal - # Requires translation! [amount]% Strength for cities = [amount]% Fuerza para ciudades Civil Society = Sociedad Civil [amount]% food consumption by specialists [cityFilter] = [amount]% consumo de comida por especialistas [cityFilter] @@ -3318,7 +3289,6 @@ Free Speech = Libertad de Expresión Democracy = Democracia [amount]% unhappiness from specialists [cityFilter] = [amount]% infelicidad de especialistas [cityFilter] Freedom Complete = Emancipación Completada - # Requires translation! [amount]% Yield from every [tileFilter] = [amount]% Cosecha de cada [tileFilter] Freedom = Emancipación @@ -3338,7 +3308,6 @@ Militaristic City-States grant units [amount] times as fast when you are at war Planned Economy = Economía Planeada Nationalism = Nacionalismo Socialism = Socialismo - # Requires translation! [amount]% maintenance cost for buildings [cityFilter] = [amount]% coste de mantenimiento para edificios [cityFilter] Communism = Comunismo Order Complete = Orden Completado @@ -3560,9 +3529,7 @@ Railroads = Ferrocarriles 'And homeless near a thousand homes I stood, and near a thousand tables pined and wanted food.' - William Wordsworth = 'Y vagabundos cerca de miles de casas yo me pare, y cerca de mil mesas suspiraban y querían comida.' - William Wordsworth Refrigeration = Refrigeración - # Requires translation! 'I once sent a dozen of my friends a telegram saying 'flee at once-all is discovered!' They all left town immediately.' - Mark Twain = 'Una vez mandé un telegrama a 12 de mis amigos que decía '¡Huye de inmediato - todo ha sido descubierto!' Y todos dejaron el pueblo corriendo.' - Mark Twain - # Requires translation! Telegraph = Telegrafo 'The whole country was tied together by radio. We all experienced the same heroes and comedians and singers. They were giants.' - Woody Allen = 'El país entero estaba atado junto a la radio. Todos nosotros experimentamos los mismos heroés y comediantes y cantantes. Ellos eran gigantes.' - Woody Allen Radio = Radio @@ -3577,9 +3544,7 @@ Pharmaceuticals = Farmacéutica Plastics = Plástico 'There's a basic principle about consumer electronics: it gets more powerful all the time and it gets cheaper all the time.' - Trip Hawkins = 'Hay un principio básico sobre el consumidor de electrónicos: Se vuelve mas poderoso todo el tiempo y se vuelve más barato todo el tiempo.' - Trip Hawkins Electronics = Electrónica - # Requires translation! 'The speed of communications is wondrous to behold, it is also true that speed does multiply the distribution of information that we know to be untrue.' – Edward R. Murrow = 'La velocidad de la comunicación que tenemos es maravillosa, también es verdad que la velocidad multiplica la distribución de información que sabemos és falsa.' - Edward R. Murrow - # Requires translation! Mass Media = Medios de Comunicación Masiva 'Vision is the art of seeing things invisible.' - Jonathan Swift = 'La visión es el arte de ver las cosas invisibles.' - Jonathan Swift Radar = Radar @@ -5592,6 +5557,8 @@ Provides a unique luxury = # Requires translation! May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = # Requires translation! +[amount]% Food consumption by specialists [cityFilter] = + # Requires translation! May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = # Requires translation! May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] = diff --git a/android/assets/jsons/translations/Swedish.properties b/android/assets/jsons/translations/Swedish.properties index 48098f62e8..682e3a340e 100644 --- a/android/assets/jsons/translations/Swedish.properties +++ b/android/assets/jsons/translations/Swedish.properties @@ -1015,6 +1015,8 @@ Liberating a city returns it to its original owner, giving you a massive relatio Raze = Jämna med marken Razing the city annexes it, and starts burning the city to the ground. = Att jämna med marken innebär att staden annekteras, och börjar jämnas med marken. The population will gradually dwindle until the city is destroyed. = Befolkningen kommer stadigt minska till staden är utplånad. + # Requires translation! +Original capitals and holy cities cannot be razed. = Destroy = Utplåna Destroying the city instantly razes the city to the ground. = Att utplåna staden jämnar den med marken omedelbart. Remove your troops in our border immediately! = Avlägsna dina trupper inom våra gränser omedelbart! @@ -5350,6 +5352,8 @@ Provides [amount] Happiness = Ger [amount] Lycka Provides military units every ≈[amount] turns = Ger militära enheter vart ≈[amount] drag Provides a unique luxury = Ger en unik lyxresurs May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Får välja [amount] extra [beliefType]-trossatser vid [foundingOrEnhancing] av en religion + # Requires translation! +[amount]% Food consumption by specialists [cityFilter] = May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Får köpa [buildingFilter]-byggnader för [amount] [stat] [cityFilter] till en ökande kostnad ([amount2]) May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] = Får köpa [baseUnitFilter]-enheter för [amount] [stat] [cityFilter] May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] = Får köpa [buildingFilter]-byggnader för [amount] [stat] [cityFilter] diff --git a/android/assets/jsons/translations/Traditional_Chinese.properties b/android/assets/jsons/translations/Traditional_Chinese.properties index 6cf7851f4a..e002b5c59c 100644 --- a/android/assets/jsons/translations/Traditional_Chinese.properties +++ b/android/assets/jsons/translations/Traditional_Chinese.properties @@ -1285,6 +1285,8 @@ Liberating a city returns it to its original owner, giving you a massive relatio Raze = 摧毀 Razing the city annexes it, and starts burning the city to the ground. = “摧毀城市”意味著併吞該城市,同時開始將該城市夷為平地。 The population will gradually dwindle until the city is destroyed. = 城市人口將會持續減少直到該城市被完全摧毀。 + # Requires translation! +Original capitals and holy cities cannot be razed. = Destroy = 毀滅 Destroying the city instantly razes the city to the ground. = 毀滅這座城市將立刻把城市夷為平地。 Remove your troops in our border immediately! = 請停止這種無理而且野蠻的行為!馬上讓你的單位滾出我的領土! @@ -6721,6 +6723,8 @@ Provides a unique luxury = # Requires translation! May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = # Requires translation! +[amount]% Food consumption by specialists [cityFilter] = + # Requires translation! May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = # Requires translation! May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] = diff --git a/android/assets/jsons/translations/Turkish.properties b/android/assets/jsons/translations/Turkish.properties index b08353a076..1a33a8a73a 100644 --- a/android/assets/jsons/translations/Turkish.properties +++ b/android/assets/jsons/translations/Turkish.properties @@ -1122,6 +1122,8 @@ Liberating a city returns it to its original owner, giving you a massive relatio Raze = Yık Razing the city annexes it, and starts burning the city to the ground. = Şehri ilhak eder ve şehri yerle bir etmeye başlar. The population will gradually dwindle until the city is destroyed. = Şehir yok olana kadar nüfus yavaş yavaş azalacak. + # Requires translation! +Original capitals and holy cities cannot be razed. = Destroy = Yok et Destroying the city instantly razes the city to the ground. = Şehri yok etmek, şehri anında yerle bir eder. Remove your troops in our border immediately! = Sınırımızdaki birliklerinizi derhal kaldırın! @@ -6151,6 +6153,8 @@ Provides a unique luxury = # Requires translation! May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = # Requires translation! +[amount]% Food consumption by specialists [cityFilter] = + # Requires translation! May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = # Requires translation! May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] = diff --git a/android/assets/jsons/translations/Ukrainian.properties b/android/assets/jsons/translations/Ukrainian.properties index 27c01505b1..ba7fc46fe7 100644 --- a/android/assets/jsons/translations/Ukrainian.properties +++ b/android/assets/jsons/translations/Ukrainian.properties @@ -1072,6 +1072,8 @@ Liberating a city returns it to its original owner, giving you a massive relatio Raze = Зруйнувати Razing the city annexes it, and starts burning the city to the ground. = Захоплюючи місто, ви можете його зруйнувати. The population will gradually dwindle until the city is destroyed. = Населення поступово зменшиться, поки місто не буде зруйновано. + # Requires translation! +Original capitals and holy cities cannot be razed. = Destroy = Знищити Destroying the city instantly razes the city to the ground. = Знищення міста миттєво зрівняє його з землею. Remove your troops in our border immediately! = Негайно приберіть свої війська від нашого кордону! @@ -5764,6 +5766,8 @@ Provides a unique luxury = # Requires translation! May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = # Requires translation! +[amount]% Food consumption by specialists [cityFilter] = + # Requires translation! May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = # Requires translation! May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] = diff --git a/android/assets/jsons/translations/completionPercentages.properties b/android/assets/jsons/translations/completionPercentages.properties index c6470d13e7..7f4a4a7186 100644 --- a/android/assets/jsons/translations/completionPercentages.properties +++ b/android/assets/jsons/translations/completionPercentages.properties @@ -10,19 +10,19 @@ French = 73 Portuguese = 61 Indonesian = 99 Finnish = 43 -Spanish = 92 +Spanish = 93 Malay = 27 Brazilian_Portuguese = 52 Traditional_Chinese = 66 Polish = 69 Lithuanian = 17 Romanian = 31 -Simplified_Chinese = 98 +Simplified_Chinese = 99 Bulgarian = 18 Korean = 82 Persian_(Pinglish-DIN) = 17 Japanese = 69 -English = 1 +English = 0 Czech = 91 Hungarian = 53 Dutch = 55 diff --git a/buildSrc/src/main/kotlin/BuildConfig.kt b/buildSrc/src/main/kotlin/BuildConfig.kt index e699b3328c..f48ddfce68 100644 --- a/buildSrc/src/main/kotlin/BuildConfig.kt +++ b/buildSrc/src/main/kotlin/BuildConfig.kt @@ -3,8 +3,8 @@ package com.unciv.build object BuildConfig { const val kotlinVersion = "1.5.30" const val appName = "Unciv" - const val appCodeNumber = 667 - const val appVersion = "3.18.17" + const val appCodeNumber = 668 + const val appVersion = "3.18.18" const val gdxVersion = "1.10.0" const val roboVMVersion = "2.3.1" diff --git a/changelog.md b/changelog.md index 7e089a6fea..24dc784449 100644 --- a/changelog.md +++ b/changelog.md @@ -1,3 +1,18 @@ +## 3.18.18 + +"Cannot be built with" unique catches building equivalents as well + +Unique deprecation and textual improvements + +By will-ca: +- Explain when cities can't be razed in Civilopedia +- Solved "overlapping tiles" in modded tilesets +- Fix a tiny and limited memory leak + +Made attacked civilians lose 40 hp as in civ5. - By ravignir + +Capturing Civilians not considered an Attack - By itanasi + ## 3.18.17 Handling for multiplayer download errors diff --git a/docs/uniques.md b/docs/uniques.md index 3e0d5f97e8..973506d37e 100644 --- a/docs/uniques.md +++ b/docs/uniques.md @@ -192,8 +192,8 @@ Example: "[20]% unhappiness from specialists [in all cities]" Applicable to: Global, FollowerBelief -#### [amount]% food consumption by specialists [cityFilter] -Example: "[20]% food consumption by specialists [in all cities]" +#### [amount]% Food consumption by specialists [cityFilter] +Example: "[20]% Food consumption by specialists [in all cities]" Applicable to: Global, FollowerBelief @@ -242,6 +242,12 @@ Example: "May buy [buildingFilter] buildings with [Culture] for [20] times their Applicable to: Global, FollowerBelief +#### Enables conversion of city production to gold +Applicable to: Global + +#### Enables conversion of city production to science +Applicable to: Global + #### [stat] cost of purchasing items in cities [amount]% Example: "[Culture] cost of purchasing items in cities [20]%" @@ -257,6 +263,12 @@ Example: "[Culture] cost of purchasing [Melee] units in cities [20]%" Applicable to: Global, FollowerBelief +#### Improves movement speed on roads +Applicable to: Global + +#### Roads connect tiles across rivers +Applicable to: Global + #### [amount]% maintenance on road & railroads Example: "[20]% maintenance on road & railroads" @@ -295,6 +307,9 @@ Example: "[20]% Culture cost of adopting new policies" Applicable to: Global +#### Enables Open Borders agreements +Applicable to: Global + #### Enables Research agreements Applicable to: Global @@ -344,6 +359,15 @@ Example: "New [Melee] units start with [20] Experience [in all cities]" Applicable to: Global, FollowerBelief +#### Enables embarkation for land units +Applicable to: Global + +#### Enables embarked units to enter ocean tiles +Applicable to: Global + +#### Can be continually researched +Applicable to: Global + #### [amount]% Strength Example: "[20]% Strength" @@ -524,6 +548,9 @@ Example: "Incompatible with [policy/tech/promotion]" Applicable to: Tech, Policy, Promotion +#### Starting tech +Applicable to: Tech + ## FollowerBelief uniques #### [amount]% [stat] from every follower, up to [amount]% Example: "[20]% [Culture] from every follower, up to [20]%" @@ -1252,16 +1279,13 @@ Applicable to: Conditional ## Deprecated uniques - "[stats] per turn from cities before [tech/policy]" - Deprecated As of 3.18.14, replace with "[stats] [in all cities] OR [stats] [in all cities] " - - "+[amount]% [stat] from every [tileFilter/specialist/buildingName]" - Deprecated As of 3.18.17, + - "+[amount]% [stat] from every [tileFilter/specialist/buildingName]" - Deprecated As of 3.18.17, replace with "[amount]% [stat] from every [tileFilter/specialist/buildingName]" - "+[amount]% yield from every [tileFilter]" - Deprecated As of 3.18.17, replace with "[+amount]% Yield from every [tileFilter]" - - "+[amount]% [stat] [cityFilter]" - Deprecated As of 3.17.10, replace with "[+amount]% [stat] [cityFilter]" - - "+[amount]% [stat] in all cities" - Deprecated As of 3.17.10, replace with "[+amount]% [stat] [in all cities]" - - "[amount]% [stat] while the empire is happy" - Deprecated As of 3.17.1, replace with "[amount]% [stat] [in all cities] " - "City-State Influence degrades [amount]% slower" - Deprecated As of 3.18.17, replace with "[-amount]% City-State Influence degradation" - "Quantity of Resources gifted by City-States increased by [amount]%" - Deprecated As of 3.18.17, replace with "[+amount]% resources gifted by City-States" - "Happiness from Luxury Resources gifted by City-States increased by [amount]%" - Deprecated As of 3.18.17, replace with "[+amount]% Happiness from luxury resources gifted by City-States" - "Provides a free [buildingName] [cityFilter]" - Deprecated As of 3.17.7, replace with "Gain a free [buildingName] [cityFilter]" - - "-[amount]% food consumption by specialists [cityFilter]" - Deprecated As of 3.18.2, replace with "[-amount]% food consumption by specialists [cityFilter]" + - "-[amount]% food consumption by specialists [cityFilter]" - Deprecated As of 3.18.2, replace with "[-amount]% Food consumption by specialists [cityFilter]" - "50% of excess happiness added to culture towards policies" - Deprecated As of 3.18.2, replace with "[50]% of excess happiness converted to [Culture]" - "May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] starting from the [era] at an increasing price ([amount])" - Deprecated As of 3.17.9, replace with "May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] at an increasing price ([amount]) " - "Maintenance on roads & railroads reduced by [amount]%" - Deprecated As of 3.18.17, replace with "[-amount]% maintenance on road & railroads" @@ -1278,43 +1302,28 @@ Applicable to: Conditional - "Melee units pay no movement cost to pillage" - Deprecated As of 3.18.17, replace with "No movement cost to pillage " - "[mapUnitFilter] units gain [amount]% more Experience from combat" - Deprecated As of 3.18.12, replace with "[amount]% XP gained from combat " - "[amount]% maintenance costs for [mapUnitFilter] units" - Deprecated As of 3.18.14, replace with "[amount]% maintenance costs " + - "+[amount]% [stat] [cityFilter]" - Deprecated As of 3.17.10 - removed 3.18.18, replace with "[+amount]% [stat] [cityFilter]" + - "+[amount]% [stat] in all cities" - Deprecated As of 3.17.10 - removed 3.18.18, replace with "[+amount]% [stat] [in all cities]" + - "[amount]% [stat] while the empire is happy" - Deprecated As of 3.17.1 - removed 3.18.18, replace with "[amount]% [stat] [in all cities] " - "Immediately creates the cheapest available cultural building in each of your first [amount] cities for free" - Deprecated As of 3.16.15 - removed 3.18.4, replace with "Provides the cheapest [stat] building in your first [amount] cities for free" - "Immediately creates a [buildingName] in each of your first [amount] cities for free" - Deprecated As of 3.16.15 - removed 3.18.4, replace with "Provides a [buildingName] in your first [amount] cities for free" - "[mapUnitFilter] units deal +[amount]% damage" - Deprecated As of 3.17.5 - removed 3.18.5, replace with "[amount]% Strength " - "+10% Strength for all units during Golden Age" - Deprecated As of 3.17.5 - removed 3.18.5, replace with "[+10]% Strength " - "[amount]% Strength for [mapUnitFilter] units in [tileFilter]" - Deprecated As of 3.17.5 - removed 3.18.5, replace with "[amount]% Strength " - "+15% Combat Strength for all units when attacking Cities" - Deprecated As of 3.17.5 - removed 3.18.5, replace with "[+15]% Strength " - - "Increases embarked movement +1" - Deprecated As of 3.16.11 - removed 3.17.11, replace with "[+1] Movement " - - "+1 Movement for all embarked units" - Deprecated As of 3.16.11 - removed 3.17.11, replace with "[+1] Movement " - "+[amount] Movement for all [mapUnitFilter] units" - Deprecated As of 3.17.5 - removed 3.18.5, replace with "[amount] Movement " - "+1 Movement for all units during Golden Age" - Deprecated As of 3.17.5 - removed 3.18.5, replace with "[amount] Movement " - "[amount] Sight for all [mapUnitFilter] units" - Deprecated As of 3.17.5 - removed 3.18.5, replace with "[amount] Sight " - "[amount]% Spread Religion Strength for [mapUnitFilter] units" - Deprecated As of 3.17.5 - removed 3.18.5, replace with "[amount]% Spread Religion Strength " - - "Unhappiness from population decreased by [amount]%" - Deprecated As of 3.16.11 - removed 3.17.11, replace with "[amount]% unhappiness from population [cityFilter]" - - "Unhappiness from population decreased by [amount]% [cityFilter]" - Deprecated As of 3.16.11 - removed 3.17.11, replace with "[amount]% unhappiness from population [cityFilter]" - "+[amount]% Production when constructing [baseUnitFilter] units [cityFilter]" - Deprecated As of 3.17.10 - removed 3.18.5, replace with "[+amount]% Production when constructing [baseUnitFilter] units [cityFilter]" - - "+[amount]% growth [cityFilter]" - Deprecated As of 3.16.14 - removed 3.17.11, replace with "[amount]% growth [cityFilter]" - - "+[amount]% growth [cityFilter] when not at war" - Deprecated As of 3.16.14 - removed 3.17.11, replace with "[amount]% growth [cityFilter] " - - "-[amount]% [mapUnitFilter] unit maintenance costs" - Deprecated As of 3.16.16 - removed as of 3.17.11, replace with "[amount]% maintenance costs for [mapUnitFilter] units" - - "-[amount]% unit upkeep costs" - Deprecated As of 3.16.16 - removed 3.17.11, replace with "[amount]% maintenance costs for [mapUnitFilter] units" - "+[amount]% Production when constructing [stat] buildings" - Deprecated As of 3.17.10 - removed 3.18.5, replace with "[amount]% Production when constructing [buildingFilter] buildings [cityFilter]" - "+[amount]% Production when constructing [constructionFilter]" - Deprecated As of 3.17.10 - removed 3.18.5, replace with "[amount]% Production when constructing [buildingFilter] buildings [cityFilter]" - "+[amount]% Production when constructing a [buildingName]" - Deprecated As of 3.17.10 - removed 3.18.5, replace with "[amount]% Production when constructing [buildingFilter] buildings [cityFilter]" - "+[amount]% Production when constructing [constructionFilter] [cityFilter]" - Deprecated As of 3.17.10 - removed 3.18.5, replace with "[amount]% Production when constructing [buildingFilter] buildings [cityFilter]" - - "[stats] from every specialist" - Deprecated As of 3.16.16 - removed 3.17.11, replace with "[stats] from every specialist [in all cities]" - - "[stats] if this city has at least [amount] specialists" - Deprecated As of 3.16.16 - removed 3.17.11, replace with "[stats] " - "Not displayed as an available construction unless [buildingName] is built" - Deprecated As of 3.16.11, replace with "Not displayed as an available construction without [buildingName]" - "[stats] once [tech] is discovered" - Deprecated As of 3.17.10, replace with "[stats] " - "Cannot enter ocean tiles until Astronomy" - Deprecated As of 3.18.6, replace with "Cannot enter ocean tiles " - "[amount]% Bonus XP gain" - Deprecated As of 3.18.12, replace with "[amount]% XP gained from combat" - - "Double movement in coast" - Deprecated As of 3.17.1 - removed 3.17.13, replace with "Double movement in [terrainFilter]" - - "Double movement rate through Forest and Jungle" - Deprecated As of 3.17.1 - removed 3.17.13, replace with "Double movement in [terrainFilter]" - - "Double movement in Snow, Tundra and Hills" - Deprecated As of 3.17.1 - removed 3.17.13, replace with "Double movement in [terrainFilter]" - - "+[amount]% Strength" - Deprecated As of 3.17.3 - removed 3.17.13, replace with "[amount]% Strength" - - "-[amount]% Strength" - Deprecated As of 3.17.3 - removed 3.17.13, replace with "[amount]% Strength" - - "+[amount]% Strength vs [combatantFilter]" - Deprecated As of 3.17.3 - removed 3.17.13, replace with "[amount]% Strength /" - - "-[amount]% Strength vs [combatantFilter]" - Deprecated As of 3.17.3 - removed 3.17.13, replace with "[amount]% Strength /" - - "+[amount]% Combat Strength" - Deprecated As of 3.17.3 - removed 3.17.13, replace with "[amount]% Strength" - "+[amount]% Strength when attacking" - Deprecated As of 3.17.5 - removed 3.18.5, replace with "[amount]% Strength " - "+[amount]% Strength when defending" - Deprecated As of 3.17.5 - removed 3.18.5, replace with "[amount]% Strength " - "[amount]% Strength when defending vs [mapUnitFilter] units" - Deprecated As of 3.17.5 - removed 3.18.5, replace with "[amount]% Strength "