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https://github.com/yairm210/Unciv.git
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Map editing tools organized
This commit is contained in:
@ -1,64 +1,22 @@
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package com.unciv.ui.mapeditor
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.scenes.scene2d.Actor
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import com.badlogic.gdx.scenes.scene2d.Group
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import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
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import com.badlogic.gdx.scenes.scene2d.ui.Table
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import com.badlogic.gdx.scenes.scene2d.ui.TextButton
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import com.unciv.GameParameters
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import com.unciv.UnCivGame
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import com.unciv.logic.GameSaver
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import com.unciv.logic.map.TileInfo
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import com.unciv.logic.map.TileMap
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import com.unciv.models.gamebasics.GameBasics
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import com.unciv.models.gamebasics.tile.Terrain
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import com.unciv.models.gamebasics.tile.TerrainType
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import com.unciv.models.gamebasics.tile.TileResource
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import com.unciv.models.gamebasics.tr
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import com.unciv.ui.tilegroups.TileGroup
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import com.unciv.ui.utils.CameraStageBaseScreen
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import com.unciv.ui.utils.ImageGetter
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import com.unciv.ui.utils.center
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import com.unciv.ui.utils.onClick
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import com.unciv.ui.worldscreen.TileGroupMap
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class MapEditorScreen(): CameraStageBaseScreen(){
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val tileSetLocation = "TileSets/"+UnCivGame.Current.settings.tileSet +"/"
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var clearTerrainFeature=false
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var selectedTerrain : Terrain?=null
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var clearResource=false
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var selectedResource:TileResource?=null
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var tileMap = TileMap(GameParameters())
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var mapName = "My first map"
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private var currentHex:Actor=Group()
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lateinit var mapHolder: TileGroupMap<TileGroup>
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val tileEditorOptions = TileEditorOptionsTable(this)
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fun clearSelection(){
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clearTerrainFeature=false
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selectedTerrain=null
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clearResource=false
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selectedResource=null
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}
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fun getHex(color: Color, image: Actor?=null): Group {
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val hex = ImageGetter.getImage(tileSetLocation + "Hexagon")
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hex.color = color
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hex.width*=0.3f
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hex.height*=0.3f
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val group = Group()
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group.setSize(hex.width,hex.height)
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hex.center(group)
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group.addActor(hex)
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if(image!=null) {
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image.setSize(40f, 40f)
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image.center(group)
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group.addActor(image)
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}
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return group
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}
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constructor(mapNameToLoad:String?):this(){
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var mapToLoad = mapNameToLoad
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@ -85,8 +43,7 @@ class MapEditorScreen(): CameraStageBaseScreen(){
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stage.addActor(mapHolder)
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val scrollTable = getTileEditorOptions()
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stage.addActor(scrollTable)
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stage.addActor(tileEditorOptions)
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val saveMapButton = TextButton("Options".tr(),skin)
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@ -103,16 +60,8 @@ class MapEditorScreen(): CameraStageBaseScreen(){
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tileGroup.update(true, true, true)
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tileGroup.onClick {
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val tileInfo = tileGroup.tileInfo
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when {
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clearTerrainFeature -> tileInfo.terrainFeature = null
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clearResource -> tileInfo.resource = null
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selectedResource != null -> tileInfo.resource = selectedResource!!.name
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selectedTerrain != null -> {
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if (selectedTerrain!!.type == TerrainType.TerrainFeature)
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tileGroup.tileInfo.terrainFeature = selectedTerrain!!.name
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else tileGroup.tileInfo.baseTerrain = selectedTerrain!!.name
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}
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}
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tileEditorOptions.updateTile(tileInfo)
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tileGroup.tileInfo.setTransients()
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tileGroup.update(true, true, true)
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}
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@ -129,91 +78,5 @@ class MapEditorScreen(): CameraStageBaseScreen(){
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}
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fun setCurrentHex(tileInfo: TileInfo?){
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currentHex.remove()
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if(tileInfo!=null)currentHex=TileGroup(tileInfo)
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.apply {
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showEntireMap=true
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forMapEditorIcon=true
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update(true,true,true)
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}
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else currentHex = ImageGetter.getCircle()
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currentHex.setPosition(stage.width-currentHex.width-10, 10f)
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stage.addActor(currentHex)
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}
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private fun getTileEditorOptions(): Table {
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val baseTerrainHolder = Table().apply { defaults().padRight(10f) }
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val terrainFeatureHolder = Table().apply { defaults().padRight(10f) }
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terrainFeatureHolder.add(getHex(Color.WHITE).apply {
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onClick {
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clearSelection()
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clearTerrainFeature = true
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setCurrentHex(null)
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}
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})
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for (terrain in GameBasics.Terrains.values) {
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val tileInfo = TileInfo()
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if (terrain.type == TerrainType.TerrainFeature) {
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tileInfo.baseTerrain = terrain.occursOn!!.first()
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tileInfo.terrainFeature=terrain.name
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}
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else tileInfo.baseTerrain=terrain.name
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tileInfo.setTransients()
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val group = TileGroup(tileInfo)
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group.showEntireMap=true
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group.forMapEditorIcon=true
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group.update(true,true,true)
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group.onClick {
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clearSelection()
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selectedTerrain = terrain
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setCurrentHex(tileInfo)
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}
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if (terrain.type == TerrainType.TerrainFeature)
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terrainFeatureHolder.add(group)
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else baseTerrainHolder.add(group)
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}
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baseTerrainHolder.pack()
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terrainFeatureHolder.pack()
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val resourcesHolder = Table()
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resourcesHolder.add(getHex(Color.WHITE).apply { onClick { clearSelection(); clearResource = true } })
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for (resource in GameBasics.TileResources.values) {
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val resourceHex = getHex(Color.WHITE, ImageGetter.getResourceImage(resource.name, 40f))
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resourceHex.onClick {
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clearSelection()
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selectedResource = resource
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val tileInfo = TileInfo()
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val terrain = resource.terrainsCanBeFoundOn.first()
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val terrainObject = GameBasics.Terrains[terrain]!!
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if(terrainObject.type==TerrainType.TerrainFeature){
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tileInfo.baseTerrain=terrainObject.occursOn!!.first()
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tileInfo.terrainFeature=terrain
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}
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else tileInfo.baseTerrain=terrain
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tileInfo.resource = resource.name
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tileInfo.setTransients()
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setCurrentHex(tileInfo)
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}
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resourcesHolder.add(resourceHex)
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}
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val scrollTable = Table()
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scrollTable.background = ImageGetter.getBackground(Color.GRAY.cpy().apply { a = 0.7f })
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scrollTable.add(baseTerrainHolder).width(stage.width).row()
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scrollTable.add(terrainFeatureHolder).width(stage.width).row()
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scrollTable.add(ScrollPane(resourcesHolder)).width(stage.width).row()
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scrollTable.pack()
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scrollTable.setPosition(0f, stage.height - scrollTable.height)
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return scrollTable
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}
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}
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173
core/src/com/unciv/ui/mapeditor/TileEditorOptionsTable.kt
Normal file
173
core/src/com/unciv/ui/mapeditor/TileEditorOptionsTable.kt
Normal file
@ -0,0 +1,173 @@
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package com.unciv.ui.mapeditor
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.scenes.scene2d.Actor
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import com.badlogic.gdx.scenes.scene2d.Group
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import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
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import com.badlogic.gdx.scenes.scene2d.ui.Table
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import com.unciv.UnCivGame
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import com.unciv.logic.map.TileInfo
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import com.unciv.models.gamebasics.GameBasics
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import com.unciv.models.gamebasics.tile.Terrain
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import com.unciv.models.gamebasics.tile.TerrainType
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import com.unciv.models.gamebasics.tile.TileResource
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import com.unciv.ui.tilegroups.TileGroup
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import com.unciv.ui.utils.ImageGetter
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import com.unciv.ui.utils.center
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import com.unciv.ui.utils.onClick
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class TileEditorOptionsTable(mapEditorScreen: MapEditorScreen): Table(){
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val tileSetLocation = "TileSets/"+ UnCivGame.Current.settings.tileSet +"/"
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var clearTerrainFeature=false
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var selectedTerrain : Terrain?=null
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var clearResource=false
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var selectedResource: TileResource?=null
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private var currentHex: Actor = Group()
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init{
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val baseTerrains = ArrayList<Actor>()
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val terrainFeatures=ArrayList<Actor>()
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terrainFeatures.add(getHex(Color.WHITE).apply {
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onClick {
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clearSelection()
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clearTerrainFeature = true
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setCurrentHex(null)
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}
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})
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for (terrain in GameBasics.Terrains.values) {
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val tileInfo = TileInfo()
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if (terrain.type == TerrainType.TerrainFeature) {
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tileInfo.baseTerrain = terrain.occursOn!!.first()
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tileInfo.terrainFeature=terrain.name
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}
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else tileInfo.baseTerrain=terrain.name
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tileInfo.setTransients()
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val group = TileGroup(tileInfo)
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group.showEntireMap=true
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group.forMapEditorIcon=true
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group.update(true,true,true)
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group.onClick {
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clearSelection()
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selectedTerrain = terrain
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setCurrentHex(tileInfo)
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}
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if (terrain.type == TerrainType.TerrainFeature)
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terrainFeatures.add(group)
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else baseTerrains.add(group)
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}
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val resources = ArrayList<Actor>()
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resources.add(getHex(Color.WHITE).apply {
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onClick {
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clearSelection()
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clearResource = true
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setCurrentHex(null)
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}
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})
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for (resource in GameBasics.TileResources.values) {
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val resourceHex = getHex(Color.WHITE, ImageGetter.getResourceImage(resource.name, 40f))
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resourceHex.onClick {
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clearSelection()
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selectedResource = resource
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val tileInfo = TileInfo()
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val terrain = resource.terrainsCanBeFoundOn.first()
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val terrainObject = GameBasics.Terrains[terrain]!!
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if(terrainObject.type== TerrainType.TerrainFeature){
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tileInfo.baseTerrain=terrainObject.occursOn!!.first()
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tileInfo.terrainFeature=terrain
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}
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else tileInfo.baseTerrain=terrain
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tileInfo.resource = resource.name
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tileInfo.setTransients()
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setCurrentHex(tileInfo)
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}
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resources.add(resourceHex)
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}
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background = ImageGetter.getBackground(Color.GRAY.cpy().apply { a = 0.7f })
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val baseTerrainTable = Table().apply { defaults().pad(20f) }
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for(baseTerrain in baseTerrains) baseTerrainTable.add(baseTerrain).row()
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baseTerrainTable.pack()
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add(baseTerrainTable)
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val terrainFeaturesTable = Table().apply { defaults().pad(20f) }
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for(terrainFeature in terrainFeatures) terrainFeaturesTable.add(terrainFeature).row()
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terrainFeaturesTable.pack()
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add(terrainFeaturesTable)
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val resourcesTable = Table()
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for(resource in resources) resourcesTable.add(resource).row()
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resourcesTable.pack()
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add(ScrollPane(resourcesTable)).height(mapEditorScreen.stage.height/2).row()
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height=mapEditorScreen.stage.height
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pack()
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setPosition(mapEditorScreen.stage.width - width, 0f)
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}
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fun getHex(color: Color, image: Actor?=null): Group {
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val hex = ImageGetter.getImage(tileSetLocation + "Hexagon")
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hex.color = color
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hex.width*=0.3f
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hex.height*=0.3f
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val group = Group()
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group.setSize(hex.width,hex.height)
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hex.center(group)
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group.addActor(hex)
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if(image!=null) {
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image.setSize(40f, 40f)
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image.center(group)
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group.addActor(image)
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}
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return group
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}
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fun clearSelection(){
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clearTerrainFeature=false
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selectedTerrain=null
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clearResource=false
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selectedResource=null
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}
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fun updateTile(tileInfo: TileInfo) {
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when {
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clearTerrainFeature -> tileInfo.terrainFeature = null
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clearResource -> tileInfo.resource = null
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selectedResource != null -> tileInfo.resource = selectedResource!!.name
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selectedTerrain != null -> {
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if (selectedTerrain!!.type == TerrainType.TerrainFeature)
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tileInfo.terrainFeature = selectedTerrain!!.name
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else tileInfo.baseTerrain = selectedTerrain!!.name
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}
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}
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}
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fun setCurrentHex(tileInfo: TileInfo?){
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currentHex.remove()
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if(tileInfo!=null)currentHex= TileGroup(tileInfo)
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.apply {
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showEntireMap=true
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forMapEditorIcon=true
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update(true,true,true)
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}
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else currentHex = ImageGetter.getCircle().apply { setSize(60f,60f) }
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currentHex.setPosition(stage.width-currentHex.width-10, 10f)
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stage.addActor(currentHex)
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}
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}
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