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Add Transform Action for mods (#8120)
* Initial version of code * Enable cost=0 for buttons * Add Conditional to Transform * Fix translation file * Add icon Allow other Conditionals * Updated icon * Add credit * switch hotkey * Fix icon * Remove Conditional Costs * Remove vestigal Stats costs for Transform * Minor cleanup
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android/Images.Construction/UnitActionIcons/Transform.png
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android/Images.Construction/UnitActionIcons/Transform.png
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@ -946,6 +946,8 @@ Add in capital =
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Add to [comment] =
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Upgrade to [unitType] ([goldCost] gold) =
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Upgrade to [unitType]\n([goldCost] gold, [resources]) =
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Transform to [unitType] =
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Transform to [unitType]\n([resources]) =
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Found city =
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Promote =
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Health =
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@ -1330,6 +1332,7 @@ Can upgrade from [unit] =
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Can upgrade from: =
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Upgrades to [upgradedUnit] =
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Obsolete with [obsoleteTech] =
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Can Transform to [upgradedUnit] =
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Occurs on [listOfTerrains] =
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Occurs on: =
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Placed on [terrainType] =
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