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Terraforming! (#11152)
* Terraforming! * comment * whoops * And better tests, that actually output text. * SomeTrog caught this doc error :) * Fix natural wonder placement, it better belongs with base terrain Also, normalize tiles to ruleset after plonking a new terrain * Out Of Cheese Error, Redo From Start - Only terrains, no improvements - one problem at a time - Fit new functional trigger format - Respect occursOn - Teleport units out of tiles if they can't pass through (nat wonders for example) - No need for terrainFeature unique parameter - Tested with "Turn this tile into a [Grand Mesa] tile <for [0] movement>", "Turn this tile into a [Forest] tile <for [0] movement>" uniques * Don't allow city tiles to turn into water/wonders etc kudos @SomeTrog
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@ -190,6 +190,11 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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Applicable to: UnitTriggerable
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??? example "Turn this tile into a [terrain] tile"
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Example: "Turn this tile into a [Unknown] tile"
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Applicable to: UnitTriggerable
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## Global uniques
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!!! note ""
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