Error deprecated uniques

This commit is contained in:
Yair Morgenstern 2022-10-14 10:13:40 +03:00
parent 22a97855b1
commit 24e8401fad

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@ -705,15 +705,15 @@ enum class UniqueType(val text: String, vararg targets: UniqueTarget, val flags:
// region DEPRECATED AND REMOVED
@Deprecated("as of 4.1.7", ReplaceWith("Can construct [improvementName] <if it hasn't used other actions yet>"))
@Deprecated("as of 4.1.7", ReplaceWith("Can construct [improvementName] <if it hasn't used other actions yet>"), DeprecationLevel.ERROR)
CanConstructIfNoOtherActions("Can construct [improvementName] if it hasn't used other actions yet", UniqueTarget.Unit),
@Deprecated("s of 4.1.14", ReplaceWith("Production to [Science] conversion in cities changed by [33]%"))
@Deprecated("s of 4.1.14", ReplaceWith("Production to [Science] conversion in cities changed by [33]%"), DeprecationLevel.ERROR)
ProductionToScienceConversionBonus("Production to science conversion in cities increased by 33%", UniqueTarget.Global),
@Deprecated("As of 4.1.19", ReplaceWith("[+100]% Yield from every [Natural Wonder]"))
@Deprecated("As of 4.1.19", ReplaceWith("[+100]% Yield from every [Natural Wonder]"), DeprecationLevel.ERROR)
DoubleStatsFromNaturalWonders("Tile yields from Natural Wonders doubled", UniqueTarget.Global),
@Deprecated("As of 4.1.14", ReplaceWith("Enables conversion of city production to [Gold]"))
@Deprecated("As of 4.1.14", ReplaceWith("Enables conversion of city production to [Gold]"), DeprecationLevel.ERROR)
EnablesGoldProduction("Enables conversion of city production to gold", UniqueTarget.Global),
@Deprecated("s of 4.1.14", ReplaceWith("Enables conversion of city production to [Science]"))
@Deprecated("s of 4.1.14", ReplaceWith("Enables conversion of city production to [Science]"), DeprecationLevel.ERROR)
EnablesScienceProduction("Enables conversion of city production to science", UniqueTarget.Global),
@Deprecated("as of 4.0.3", ReplaceWith("Damage is ignored when determining unit Strength <for [All] units>"), DeprecationLevel.ERROR)
UnitsFightFullStrengthWhenDamaged("Units fight as though they were at full strength even when damaged", UniqueTarget.Global),