diff --git a/core/src/com/unciv/logic/civilization/managers/ReligionManager.kt b/core/src/com/unciv/logic/civilization/managers/ReligionManager.kt index 4452bc6237..7e2e0b0682 100644 --- a/core/src/com/unciv/logic/civilization/managers/ReligionManager.kt +++ b/core/src/com/unciv/logic/civilization/managers/ReligionManager.kt @@ -284,9 +284,6 @@ class ReligionManager : IsPartOfGameInfoSerialization { if (religionState == ReligionState.None) shouldChoosePantheonBelief = true religionState = ReligionState.FoundingReligion civInfo.religionManager.foundingCityId = prophet.getTile().getCity()!!.id - - for (unique in civInfo.getTriggeredUniques(UniqueType.TriggerUponFoundingReligion)) - UniqueTriggerActivation.triggerCivwideUnique(unique, civInfo) } fun mayEnhanceReligionAtAll(): Boolean { @@ -313,9 +310,6 @@ class ReligionManager : IsPartOfGameInfoSerialization { fun useProphetForEnhancingReligion(prophet: MapUnit) { if (!mayEnhanceReligionHere(prophet.getTile())) return // How did you do this? religionState = ReligionState.EnhancingReligion - - for (unique in civInfo.getTriggeredUniques(UniqueType.TriggerUponEnhancingReligion)) - UniqueTriggerActivation.triggerCivwideUnique(unique, civInfo) } /** @@ -381,15 +375,6 @@ class ReligionManager : IsPartOfGameInfoSerialization { // Must be done first in case when gain more later freeBeliefs.clear() - when (religionState) { - ReligionState.EnhancingReligion -> { - religionState = ReligionState.EnhancedReligion - } - ReligionState.None -> { - foundPantheon(beliefs[0].name, useFreeBeliefs) - } - else -> {} - } // add beliefs (religion exists at this point) religion!!.followerBeliefs.addAll( beliefs @@ -402,6 +387,24 @@ class ReligionManager : IsPartOfGameInfoSerialization { .map { it.name } ) + when (religionState) { + ReligionState.None -> { + foundPantheon(beliefs[0].name, useFreeBeliefs) + } + ReligionState.FoundingReligion -> { + religionState = ReligionState.Religion + for (unique in civInfo.getTriggeredUniques(UniqueType.TriggerUponFoundingReligion)) + UniqueTriggerActivation.triggerCivwideUnique(unique, civInfo) + } + ReligionState.EnhancingReligion -> { + religionState = ReligionState.EnhancedReligion + for (unique in civInfo.getTriggeredUniques(UniqueType.TriggerUponEnhancingReligion)) + UniqueTriggerActivation.triggerCivwideUnique(unique, civInfo) + + } + else -> {} + } + for (unique in civInfo.getTriggeredUniques(UniqueType.TriggerUponAdoptingPolicyOrBelief)) for (belief in beliefs) if (unique.conditionals.any {it.type == UniqueType.TriggerUponAdoptingPolicyOrBelief && it.params[0] == belief.name}) @@ -427,8 +430,6 @@ class ReligionManager : IsPartOfGameInfoSerialization { religion = newReligion civInfo.gameInfo.religions[name] = newReligion - religionState = ReligionState.Religion - val holyCity = civInfo.cities.first { it.id == foundingCityId } holyCity.religion.religionThisIsTheHolyCityOf = newReligion.name holyCity.religion.addPressure(name, holyCity.population.population * 500)