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Resolved #2035 - Strategic resources are affected by map generation parameters
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@ -38,7 +38,7 @@ class UncivGame(
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* This exists so that when debugging we can see the entire map.
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* Remember to turn this to false before commit and upload!
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*/
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var viewEntireMapForDebug = false
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var viewEntireMapForDebug = true
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/** For when you need to test something in an advanced game and don't have time to faff around */
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val superchargedForDebug = false
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@ -8,8 +8,6 @@ import com.unciv.models.ruleset.Ruleset
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import com.unciv.models.ruleset.tile.ResourceType
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import com.unciv.models.ruleset.tile.Terrain
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import com.unciv.models.ruleset.tile.TerrainType
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import kotlin.collections.ArrayList
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import kotlin.collections.HashMap
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import kotlin.math.*
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import kotlin.random.Random
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@ -493,10 +491,10 @@ class MapGenerator(val ruleset: Ruleset) {
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val suitableTiles = mapToReturn.values
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.filter { it.resource == null && resource.terrainsCanBeFoundOn.contains(it.getLastTerrain().name) }
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val averageTilesPerResource = 15 * resourcesOfType.count()
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val numberOfResources = mapToReturn.values.count { it.isLand && !it.getBaseTerrain().impassable } / averageTilesPerResource
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val numberOfResources = mapToReturn.values.count { it.isLand && !it.getBaseTerrain().impassable } *
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mapToReturn.mapParameters.resourceRichness
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val locations = chooseSpreadOutLocations(numberOfResources, suitableTiles, distance)
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val locations = chooseSpreadOutLocations(numberOfResources.toInt(), suitableTiles, distance)
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for (location in locations) location.resource = resource.name
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}
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@ -508,8 +506,9 @@ class MapGenerator(val ruleset: Ruleset) {
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val suitableTiles = mapToReturn.values
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.filter { it.resource == null && resourcesOfType.any { r -> r.terrainsCanBeFoundOn.contains(it.getLastTerrain().name) } }
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val numberOfResources = (mapToReturn.values.count { it.isLand && !it.getBaseTerrain().impassable } * mapToReturn.mapParameters.resourceRichness).toInt()
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val locations = chooseSpreadOutLocations(numberOfResources, suitableTiles, distance)
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val numberOfResources = mapToReturn.values.count { it.isLand && !it.getBaseTerrain().impassable } *
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mapToReturn.mapParameters.resourceRichness
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val locations = chooseSpreadOutLocations(numberOfResources.toInt(), suitableTiles, distance)
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val resourceToNumber = Counter<String>()
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@ -166,7 +166,7 @@ class MapParametersTable(val mapParameters: MapParameters, val isEmptyMapAllowed
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advancedSettingsTable.add(tempExtremeSlider).fillX().row()
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val resourceRichnessSlider = Slider(0f,1f,0.01f, false, skin).apply {
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val resourceRichnessSlider = Slider(0f,0.2f,0.01f, false, skin).apply {
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addListener(object : ChangeListener() {
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override fun changed(event: ChangeEvent?, actor: Actor?) {
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mapParameters.resourceRichness = this@apply.value
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@ -347,10 +347,10 @@ class DiplomacyScreen(val viewingCiv:CivilizationInfo):CameraStageBaseScreen() {
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relationshipTable.add("Our relationship: ".toLabel())
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val relationshipLevel = otherCivDiplomacyManager.relationshipLevel()
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val relationshipText = relationshipLevel.name.tr() + " ($opinionOfUs)"
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val relationshipColor = when {
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relationshipLevel == RelationshipLevel.Neutral -> Color.WHITE
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relationshipLevel == RelationshipLevel.Favorable || relationshipLevel == RelationshipLevel.Friend
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|| relationshipLevel == RelationshipLevel.Ally -> Color.GREEN
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val relationshipColor = when (relationshipLevel) {
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RelationshipLevel.Neutral -> Color.WHITE
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RelationshipLevel.Favorable, RelationshipLevel.Friend,
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RelationshipLevel.Ally -> Color.GREEN
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else -> Color.RED
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}
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