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Rivers... Moddable Stats and Civilopedia (#10424)
* River yields moddable and Civilopedia entry * Improve text and better fresh water explanations * Map editor exclusion as Unique, for River and previously hardcoded Improvements * Map editor brush to Civilopedia link, starting locations cleaned * Some SeventhM input applied * Reword River/Lakes/Oasis civilopediaText and comments again
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@ -2,6 +2,9 @@
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"useColorAsBaseTerrain": "false",
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"fallbackTileSet": null,
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"ruleVariants": {
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// River pseudo-tile used in Civilopedia display only
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"Grassland+River": ["Plains","River-BottomLeft","River-Bottom","River-BottomRight"],
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//Legacy hill support
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"Hill": ["Grassland","Hill"],
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"Hill+Forest+Uranium": ["Grassland","Hill","Uranium","Forest"],
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@ -3,6 +3,9 @@
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"fallbackTileSet": "FantasyHex",
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"ruleVariants": {
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// River pseudo-tile used in Civilopedia display only
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"Grassland+River": ["Plains","River-BottomLeft","River-Bottom","River-BottomRight"],
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//forest and jungle
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"Grassland+Forest": ["Grassland","ForestG"],
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"Grassland+Jungle": ["Grassland","JungleG"],
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